Commit Graph
347 Commits
Author SHA1 Message Date
TheZoroForce240 2b087dc96e floating point fixes (hopefully) 2025-05-05 17:53:43 +01:00
Ne_Eo a7415783bc Merge branch 'main' into pr/397 2025-05-05 15:38:45 +02:00
MicrokatandGitHub 98da050c17 add fps to loadAnimatedGraphic (#626)
* add fps to loadAnimatedGraphic

wow and it doesn't even break old mods :0

* you'll float too

hi georgie
2025-05-02 23:15:36 +02:00
⍚~Nex 4e91b600ff better if specified through code too 2025-05-02 18:15:10 +02:00
⍚~Nex ba92501968 adding maxMisses to ComboRating 2025-05-02 17:55:21 +02:00
Ne_Eo b5b604e580 Bug fix: Fix issues with extra libraries 2025-05-02 02:05:22 +02:00
ItsLJcoolandGitHub 315c5e007c added onScriptSetup so now instead of using onScriptCreated in HScript, you can now use this function whent the script is actually initalized!!!! LETS FUCKING GO!!! (#618) 2025-04-23 21:51:12 +02:00
⍚~Nex 0f2e542ca0 lemme actually invert these oop
cuz setting an flxgraphic is rarer, at least we let it be a little more optimized in most of cases
2025-04-22 23:49:26 +02:00
⍚~Nex cd8327604b shaders now support nullable values and FlxGraphic 2025-04-22 23:40:35 +02:00
8c252bba81 Better Health Icons (#484)
* Better Health Icons

- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript

* Moved icons

* Improve code and features for Health Icons V2

* Small fixes

* fix icons in editors

* Remove that not needed code

* Use better onFinish callback

* Animate Atlas icons

* Cleanup

* Small change

* sing anim nodes on icons and updateIconPos can be overitten on hscript

* remove sing nodes since its useless

* fix potential null function pointer

* remove that lines

* fixing compiling errors

* hawk tuah

* ORGANIZE THEM >:D

* mlem

imports are organized based on the func in vsc smh

* bruh

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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-04-21 00:27:41 +02:00
⍚~Nex 2a700b61c9 FunkinSprite's copyFrom working for FlxSprite too 2025-04-20 21:17:13 +02:00
NyxieFemboy 20efd35eef MathUtil 2025-03-13 18:42:39 -04:00
NyxieFemboy 04fcedfe9f Revert "i hope i put this in the right place"
This reverts commit 733428e7ee.
2025-03-10 11:50:43 -04:00
NyxieFemboy 733428e7ee i hope i put this in the right place 2025-03-10 11:32:55 -04:00
Ne_Eo 68f3a64466 Allow setting the positions for events 2025-03-08 19:14:24 +01:00
Ne_Eo 047e2fc551 Fuck 2025-03-02 23:39:31 +01:00
Ne_Eo 503ff87ab3 Add property parsing and cloning property values 2025-03-02 23:36:25 +01:00
Ne_Eo bcde8c8709 Small changes 2025-03-02 20:31:25 +01:00
⍚~Nex 2227231264 Merge branch 'main' into pr/397 2025-02-25 19:38:41 +01:00
NyxieFemboy 8e88a1545f fixed chart parsing 2025-02-18 21:38:05 -05:00
28396e28bb openalsoft audio fix (#552)
Co-authored-by: Smokey <78874128+Smokey555@users.noreply.github.com>
Co-authored-by: Cobalt Bar <79053181+CobaltBar@users.noreply.github.com>
2025-02-15 16:44:19 +01:00
TheZoroForce240 3e13bf50c6 Continuous bpm change event, lots of other reworks and fixes 2025-02-01 21:13:46 +00:00
FrakitsandGitHub 59b0c2ddee nape integration support... 2025-01-31 16:31:48 +02:00
Ne_Eo dab6a3b520 Small crash fix 2025-01-19 22:04:03 +01:00
TheZoroForce240andGitHub 2f6207b11b fixing beat and measure lines with time sig changes (#2) 2025-01-11 14:16:46 -05:00
Ne_Eo 0e47728d0f Merge branch 'main' into pr/397 2025-01-10 16:33:08 +01:00
RaltyandNyxieFemboy dca41cfbc2 Merge pull request #1 from Raltyro/Continuous-Tempo-Change
Continuous Tempo Change (Thank you Ralty, Im sorry Im still learning this stuff)
2025-01-10 02:40:43 -05:00
2557fc4fb3 Allow for Float as BPM (#489)
* Allow for Float as BPM

Please bro 🙏

* making it unlimited

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-01-07 00:30:13 +01:00
300f38d290 [ENHANCEMENT] Prevent accidental selecting when tabbing back in (#513)
* prevent accidental selecting

* made something better

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-01-02 15:56:33 +01:00
74884854ea Fixes a crash when no mod folders are founded (#515)
* Fixes a crash when no mod folders are founded

Hi

* lemme

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-01-02 03:09:14 +01:00
DixNutzzzandGitHub 76c07cef30 Update FlxAnimate.hx (#512) 2024-12-29 08:15:11 +01:00
Ne_Eo 17cc888e61 Add blend mode support for flxanimate 2024-12-27 23:51:42 +01:00
e2a3951702 Transition crash fix again + changeable transition script (#493)
* fix transition crash when skipping

* transition crash fix again

* rename transition script var

* better transition scripting

* add more transition script functions

* move post create to actually be after

* change this

* actually destroy the script

* add a variable to disable skipping the transition

* opa

idk felt better like this

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-12-14 16:48:58 +01:00
6e2877c2a9 Added flipX and flipY to loadSpriteFromXML() (#487)
Fixes #478

* Added flipX and flipY to loadSpriteFromXML()

why was this not already implemented? Nevermind I'm pretty sure it's because parseBool isn't a thing

* WHOOPS

gotta update my heckin repo

* Wow neo is good at simplifying stuff

rip parseBool but HAXE MAKE IT A THING

* sigma

¯\_(ツ)_/¯

* Allow for flipx and flipy

as opposed to flipX and flipY (cammel text)

* gaming chair

🪑

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-12-14 15:47:47 +01:00
Ne_EoandGitHub ee33acf1b8 Revert "fix transition crash when skipping (#490)" (#492)
This reverts commit 49f13ed8c8.
2024-12-13 19:18:56 +01:00
TheZoroForce240andGitHub 49f13ed8c8 fix transition crash when skipping (#490) 2024-12-13 16:19:44 +01:00
Ne_Eo 5a8af43017 Fixed links due to rename of Organization
Remove Haxe 4.3.0 warning
2024-12-09 22:42:57 +01:00
⍚~Nex f6deda2c84 addAnim for FunkinSprite + better names
so u dont have to manually add based if atlas or sparrow or else

this behaves as both addByPrefix and addByIndices and like the xml animations
2024-12-08 21:35:39 +01:00
TheZoroForce240andGitHub 3297befda2 Backwards compatibility with older vertex shaders (#477)
* add backwards compatibility with older vertex shaders

* add todo comment for fixing comments in shaders
2024-12-07 22:34:18 +01:00
FuroandGitHub 83cf69b477 UIState Reloading Fix (#469)
* Reloading UIStates does not softlock anymore

* fix

* Removed all prev changes and use a better method

* Switch to tabs
2024-11-30 21:10:00 +01:00
⍚~Nex eada3105a4 psych 1.0 format + some charts improvements
Fixes #448
2024-11-30 02:15:35 +01:00
454bb73571 Fixed Window dark mode issue for Windows 10 users! (#449)
* Added extras to NativeAPI.hx

-Added `setWindowBorderColor()`, `hasVersion()`, and `redrawWindowHeader`.

* Added `redrawWindowHeader` to Main.hx

* Added setWindowBorderColor

* Update NativeAPI.hx

* Update Main.hx

* Update Windows.hx

* Update NativeAPI.hx

* Update Windows.hx

* Update NativeAPI.hx

* Added FlxColorToArray to CoolUtil

-Added the FlxColorToArray function to CoolUtil so people can easily use FlxColors with functions like setWindowBorderColor and setWindowTitleColor.

* Update Windows.hx

* Fix Windows.hx

-You now have to use `FlxColor.fromRGB(255, 255, 254)` or 0xFFFFFFFE to set the border to normal

* Update Windows.hx

shhh

* Update NativeAPI.hx

* Small fixes

* small optimization

* eh imma add it here too

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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-27 00:30:17 +01:00
SrtHero278 a2a12f121e quick fix 2
classes not using the correct line number.
2024-11-25 11:33:48 -08:00
Ne_Eo 2236a156fb Merge branch 'main' into pr/397 2024-11-22 03:33:08 +01:00
Ne_Eo 79dae9ed61 Added Event UI Scripts 2024-11-19 20:20:42 +01:00
Ne_Eo 200d8e3950 Improve shader logs 2024-11-15 11:45:42 +01:00
b1b1663f5c Event based dialogue handling (#443)
* Event based dialogue handling

* better imo

* typo

* Small script example

new script by NexIsDumb

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-14 01:29:12 +01:00
5ea2f57e25 judgements and combo can now be toggled off in hscript (#439)
* Update PlayState.hx

* movin and changin names

* the fucking space

* e e ee e ee ee SANS??

* mama SANS behind you❤️

help me

* brother...

* BROTHER...

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-12 00:52:55 +01:00
⍚~Nex 759dbaed6a actually 2024-11-11 20:10:29 +01:00
StrawberrySageandGitHub 1aacf14c6b Make Paths.getAssetsRoot() return the source assets rather than the exported assets when using ./cne test (#389) 2024-11-11 20:05:52 +01:00