* read description
- rename tween to playTween
- use the recycle function for positioning in displayRatingNumbers
- add "tween" variable (which is an FlxTween instance, not to be confused with playTween)
- fix returns
* i think this will be confusing but ok
* Revert "i think this will be confusing but ok"
This reverts commit 5a8c834220.
* Update PlayState.hx
Implemented RatingsShowEvent
* Add files via upload
* Update pixel.hx
Update because of ratings commits
* Update PlayState.hx
put the flxpoints after they're used, forgot to use event.tweenDuration in displayRatingNumbers
* Update PlayState.hx
oops
* Update PlayState.hx
I'm so not careful
* Update PlayState.hx
Commited NoteHitEvent checks for all display rating functions
* Update PlayState.hx
oops 2
* Update NoteHitEvent.hx
made the rating vars null class
* Update PlayState.hx
juust in case
* Update PlayState.hx
oops 3
* Update RatingsShowEvent.hx
Implemented a rating var which allows you to change the rating sprite.
* Update PlayState.hx
Implemented a rating var (In RatingsShowEvent) which allows you to change the rating sprite.
* Update PlayState.hx
now it should support displayRating/Combo being set from note hit event
* Update PlayState.hx
fixed a possibility where if the display bool was set to false or the event was cancelled, then it would still display the sprite as a haxeflixel logo
* the freaking rewrite bro!
* backwards compatibility
* listened to some feedback
* legacyJudge now determines on the API number
* listened to feedback (again)
* Better Health Icons
- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript
* Moved icons
* Improve code and features for Health Icons V2
* Small fixes
* fix icons in editors
* Remove that not needed code
* Use better onFinish callback
* Animate Atlas icons
* Cleanup
* Small change
* sing anim nodes on icons and updateIconPos can be overitten on hscript
* remove sing nodes since its useless
* fix potential null function pointer
* remove that lines
* fixing compiling errors
* hawk tuah
* ORGANIZE THEM >:D
* mlem
imports are organized based on the func in vsc smh
* bruh
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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* fix transition crash when skipping
* transition crash fix again
* rename transition script var
* better transition scripting
* add more transition script functions
* move post create to actually be after
* change this
* actually destroy the script
* add a variable to disable skipping the transition
* opa
idk felt better like this
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* Event based dialogue handling
* better imo
* typo
* Small script example
new script by NexIsDumb
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* Update PlayState.hx
* movin and changin names
* the fucking space
* e e ee e ee ee SANS??
* mama SANS behind you❤️
help me
* brother...
* BROTHER...
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>