Ne_Eo
ea493cd9ad
Merge branch 'main' into pr/397
2024-10-15 23:44:28 +02:00
⍚~Nex and GitHub
0db00222ca
e
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idk felt like
2024-10-14 17:52:29 +02:00
⍚~Nex
8c539b54bf
better dynamic fix
2024-10-14 16:57:01 +02:00
Ne_Eo
f115a6c797
Small change
2024-10-12 23:21:12 +02:00
Ne_Eo
85c38b266a
Made the time signature event icon dynamic
2024-10-12 23:06:55 +02:00
Ne_Eo
638030e35e
Small optimizations + cleanup
2024-10-10 01:48:55 +02:00
⍚~Nex
9504495eab
fix credits desc text with purple formats staying
2024-10-08 22:33:42 +02:00
⍚~Nex
a8860604e8
mods dialogues fonts fix
2024-10-08 15:51:40 +02:00
Ne_Eo
4269a64c48
Remove the code for the backwards compat
2024-10-07 09:37:44 +02:00
Ne_Eo
620650bb81
Allow introLength = 0
2024-10-07 00:59:54 +02:00
Ne_Eo
2c52720244
Added getAnim and isAnimAtEnd
2024-10-07 00:10:43 +02:00
NyxieFemboy
8da7faa0b4
time Signature functionality wip
2024-10-06 15:10:51 -04:00
Ne_Eo
a8b6e8ed72
Workflow changes
2024-10-01 02:17:35 +02:00
Ne_Eo
120127b10c
Small optimizations + bug fix for atlases
2024-10-01 02:02:37 +02:00
swordcube and GitHub
cf63d2608e
Fix oversight in FNFLegacyParser.hx
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We were pushing the Codename note data into FNF Legacy sectionNotes, which is invalid and caused invalid chart exports
so uh i fixed that in dev but forgot to publicly fix it Fuck
2024-09-23 17:10:39 -05:00
⍚~Nex
0b22165408
why did NOBODY tell me fast cars arent working 😭
2024-09-20 17:24:08 +02:00
⍚~Nex
8ee60adfcf
scriptInfo
2024-09-20 12:57:55 +02:00
⍚~Nex
d6ebd27b43
loadBefore
2024-09-19 23:31:52 +02:00
⍚~Nex
6d84798397
my fucking grammar ass + some new stage stuff
2024-09-19 22:16:30 +02:00
⍚~Nex
bb58e08c29
XMLImportedScriptInfo + importStageSprites
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way better and clean
2024-09-19 21:41:46 +02:00
⍚~Nex
a296991259
wait this is safer
2024-09-18 17:04:47 +02:00
⍚~Nex
15a18bb3da
importable scripts through stage.xml + new call
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extensions feature
2024-09-18 16:10:19 +02:00
Ne_Eo
ff4c1491c1
Small changes for documentation
2024-09-17 23:01:28 +02:00
⍚~Nex
d8005a3166
fixing notes disappearing early when exiting songs
2024-09-16 00:06:04 +02:00
Ne_Eo
615206769c
Small change :3
2024-09-15 10:29:13 +02:00
Ne_Eo
90c5802057
Fix rotation on flxanimate
2024-09-14 18:53:15 +02:00
⍚~Nex
fabdeb3fa1
fixing actions + HXCPP_CATCH_SEGV
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credits to @mcagabe19 for the hxcpp suggestion!
2024-09-13 22:31:17 +02:00
dec2a12639
fix for gles ( #381 )
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* fix for gles
* Fix formatting
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-09-13 22:08:28 +02:00
⍚~Nex
f281cc6ee4
forgor to remove this
2024-09-10 23:11:39 +02:00
⍚~Nex
dd4e8962d8
better default forced
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FINALLY i had the best idea to fix this shit
2024-09-10 22:59:45 +02:00
⍚~Nex
809f1f2840
oopsies
2024-09-10 00:16:00 +02:00
⍚~Nex and Ne_Eo
680cb973a1
simple force event null bugfix
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idk we were bored and started a liveshare
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-09-10 00:00:54 +02:00
⍚~Nex
ae5fc555a8
"forced" anim attribute finally working
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big changes here maybe
2024-09-08 16:30:27 +02:00
⍚~Nex
e2c79bea7d
@usb-port-2 im gonna throw you off a cliff
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before i fucking murder you
2024-09-07 04:26:12 +02:00
dix-nutz and GitHub
d9968a8a87
disable framerate text selection ( #377 )
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* Update FramerateCategory.hx
* Update MemoryCounter.hx
* Update FramerateCounter.hx
* Update CodenameBuildField.hx
2024-09-06 14:35:04 +02:00
FourLion4L and GitHub
16fa3046e2
CoolUtil openURL fix for Linux users ( #378 )
2024-09-06 12:48:32 +02:00
Ne_Eo
48758c8176
Fix camera pausing + Fixes #317
2024-09-02 19:00:16 +02:00
⍚~Nex
6021bd36dc
weeks highscore bugfix
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how did no one notice😭
2024-09-01 16:06:34 +02:00
e749a0e7e3
Added optional Extra Data support to ModState/ModSubState ( #374 )
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* Added Optional JSON Data to ModStates/ModSubState
* Formatting fixes
* Wanted changes
* small little comment
* Enhanced Comments
* Duplicated null
* Undo delete null setter - sorry
* some changes
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
* merp
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-08-31 18:46:51 +02:00
Ne_Eo
3e5dc6f79f
Fix bug with looping with atlases
2024-08-28 12:06:47 +02:00
⍚~Nex
166c5f4411
..CREDITS MAIN MENU SPRITES FINALLY 🔥
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since they were finally official😭
2024-08-27 03:43:11 +02:00
⍚~Nex
67f9627dcd
optimized main menu sprites and...
2024-08-27 03:37:03 +02:00
⍚~Nex
fb3eebddc0
why are these even here, BEGONE ❗ ❗
2024-08-27 03:33:49 +02:00
⍚~Nex
76c9146194
-loop prevention in character editor or others
2024-08-27 02:38:40 +02:00
24a65a4a8a
added "-loop" stuff ( #278 )
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* added "-loop" stuff
* added loop anims to the chars
* added to mom and dad for their funny eye glow
* explanation
* Update da.xml
* slightly optimized and a lil better
* oops
this would have actually caused issues since the it would have take the reversed value from the animation before -loop
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-08-27 02:27:37 +02:00
Ne_Eo
1b55beffe9
Added number ranges for indices (1..6)
2024-08-27 02:17:35 +02:00
TheoDev and GitHub
6c34dbf620
Fix Null object Reference ( #337 )
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* Fix Null object Reference
When you pause in a specific time in the countdown (when the countdown is finishing) it crashs.
I just added a null check for the song to fix it.
* Update PlayState.hx
2024-08-27 01:12:35 +02:00
abb8449ca2
Update CreditsMain.hx ( #370 )
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* Update CreditsMain.hx
Made it easier to edit via script, also added color node support.
* edited
items name idea from @NeeEoo
* sweet
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-08-27 01:05:46 +02:00
Cobalt Bar and GitHub
3ce7561f56
Asset optimization ( #373 )
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* run oxipng on assets and art
* reset dialogueBox-evil.png and strumline-drag.png
2024-08-25 02:29:43 +02:00
TheZoroForce240 and GitHub
c294c70817
fix video cutscenes ( #372 )
2024-08-20 21:50:12 +02:00