* Improve documentation generation scripts
There is now a UNIX documentation generation script in the form of a
shell script. The Windows shell script has also been improved, and some
of the output of that script has been improved to match the UNIX one.
Because the scripts still use Lime to generate the documentation, the
shell script checks the kernel name using uname, and change the
documentation generation command ever so slightly. The reason for this
is that Lime only supports building to one platform at a time. This
makes manual intervention necessary, so the UNIX script checks for the
kernel ahead of time.
* Allow Linux-compatible kernels to work with UNIX doc generation script
Considering the variety of kernels available alongside ELF compatibility,
the UNIX documentation generation script has been modified to only check
for the Darwin kernel and assume every other kernel as Linux-compatible.
* Small consistency change in UNIX doc script when echoing pre-check message
* moving and small change
* cooler readme + docs generation guide
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
What was specifically done:
- Both sprite sheets have now the exact same characters, meaning there are none exclusive to only one sheet.
Bold alphabet in consequence gains multiplication (character-multiply), heart (character-heart) and angry faic (character-angryfaic).
Dialogue alphabet gains curly brackets, backtick and diacritics
- Numbers in dialogue alphabet have been adjusted to fit better with the whole set, though not redrawn because I did an efficient lazy method of expand fill with inset at 1.5 pixels
0's line inside itself has been redone though.
- Dialogue alphabet is 12 fps instead of 24 and the naming convention was changed to follow the one in the bold alphabet.
Due to not needing two different sets of sprites for diacritics, they don't have neither "-fill", nor "-outline" in their names.
- FLAs for alphabets have been updated.