Frakits
341454b01e
LET THERE BE `STATE REDIRECTS`!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2025-08-02 14:20:46 +03:00
Ralty
ef6cdd5371
Options Rewrite WIP Appearance Restructure
2025-07-26 18:53:25 +07:00
Furo
9bd8ad0ad7
Merge branch 'main' into translations-system
2025-07-21 12:58:53 +02:00
Ralty
6cb90a66c9
FlxSound & internal rewrite & Streamed Music
2025-07-10 15:37:35 +07:00
⍚~Nex
0f09306a44
normal vslice SUPPORT
2025-04-01 01:36:23 +02:00
Ne_Eo
1815c9d0c0
Merge branch 'main' into translations-system
2025-02-28 16:49:28 +01:00
Ne_Eo
3851ede84d
Merge remote-tracking branch 'upstream/main'
2025-02-28 16:38:04 +01:00
8196103b30
Make the level info text in PauseSubState accessible to scripts ( #549 )
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* Update PauseSubState.hx
* making them funkin text and organizing imports
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-02-09 21:44:30 +01:00
Ne_Eo
fe0542a32c
Merge branch 'main' into translations-system
2025-01-09 20:26:29 +01:00
Ne_Eo
fd0c188577
Added some flags for Transition/Pause/Gameover
2024-12-16 03:21:04 +01:00
Ne_Eo
80ef390095
Merge branch 'main' into translations-system
2024-11-29 22:06:37 +01:00
Ne_Eo
cd0f06f448
Merge remote-tracking branch 'upstream/main'
2024-11-29 22:02:37 +01:00
f6710550c8
allow me to use my mouse scroll wheel in the mod menu (+ more menus) ( #450 )
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* Update ModSwitchMenu.hx
* fixed
* adding wheel to more menus
* forgor pixel
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-24 17:32:40 +01:00
Ne_Eo
5f16024b3e
Merge branch 'main' into translations-system
2024-11-15 18:13:04 +01:00
⍚~Nex
77b7eebed1
better events and funkinSave categorization
2024-11-15 17:52:19 +01:00
⍚~Nex and Ne_Eo
596cb850cc
What? Constants is evolving into Flags!
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Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-11-15 13:58:35 +01:00
Ne_Eo
82178e37a4
Merge branch 'main' into translations-system
2024-11-03 22:46:36 +01:00
⍚~Nex
4a1bc2c147
Merge branch 'main' into base-fnf-port-remake
2024-11-03 21:39:23 +01:00
SrtHero278
834328d2b9
mirgrated to the actual engine and new spritesheet
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TODO: proper offsetting i dont feel like it right nowwwwwwwwwwwwwwwwwwwwwwwww
2024-11-02 21:35:51 -07:00
Ne_Eo
d697f1e218
Merge remote-tracking branch 'upstream/main'
2024-10-28 23:31:17 +01:00
haven and GitHub
753404bb79
we will never speak of this.
2024-10-22 17:57:22 -05:00
haven and GitHub
722278fdd2
fix not returning to PlayState when leaving the options menu
2024-10-22 17:54:06 -05:00
Ne_Eo
75241a5b90
Small change so missing ids work better
2024-10-04 18:40:30 +02:00
Ne_Eo
cdfddcde48
Small fixes
2024-10-04 17:57:54 +02:00
⍚~Nex and Ne_Eo
69a2f9f953
2 men,1 pregnant WIP 1
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we're so back
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-10-03 01:12:49 +02:00
Ne_Eo
8ce4c8ab25
Merge branch 'main' into translations-system
2024-09-22 15:21:17 +02:00
⍚~Nex
774811d720
Merge branch 'main' into base-fnf-port-remake
2024-09-16 00:18:02 +02:00
⍚~Nex
753de2f056
Merge remote-tracking branch 'public/main'
2024-09-16 00:17:45 +02:00
⍚~Nex
d8005a3166
fixing notes disappearing early when exiting songs
2024-09-16 00:06:04 +02:00
⍚~Nex
8e81d17fb0
continuinggg (very cool improvements)
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asynced video loadings, classes rewrites, bugfixes and a lot more
2024-08-31 04:37:00 +02:00
⍚~Nex
500cf98e0c
editable static costants!
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for scripts :D
2024-08-31 02:31:05 +02:00
⍚~Nex
3683a54298
Merge branch 'main' into translations-system
2024-06-09 01:38:14 +02:00
⍚~Nex
42b182b144
Merge remote-tracking branch 'master/main'
2024-06-01 00:44:14 +02:00
Rodney, An Imaginative Person and GitHub
d36bd692d8
Why? ( #289 )
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it makes sense to, ya know- USE VARS FOR THE REASON THEY WERE MADE
2024-05-31 16:46:43 +02:00
swordcube
3aac53873e
fix it but MORE.
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suggestion by ne_eo
2024-04-27 08:23:30 -05:00
swordcube
b79dbe4a74
Fix the pause menu crashing if a custom camera is not set
2024-04-27 08:14:01 -05:00
⍚~Nex
acca138945
uhh yeah
2024-04-13 03:18:37 +02:00
NeeEoo
9cf4c903ad
WIP Translation
2024-04-12 14:11:09 +02:00
NeeEoo
070db1c2bd
Merge branch 'main' into translations-system
2024-04-11 14:30:58 +02:00
NeeEoo
d17ea72c74
Organize Imports and remove unused Imports
2024-04-11 14:23:02 +02:00
⍚~Nex
832edd27fc
applying formats and parameters
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also due to a merge conflict apparently the deathCounter++ was never merged from my original old pr😭
2024-04-05 18:00:38 +02:00
⍚~Nex
9d3f31b7f0
adding more translations
2024-04-02 05:32:46 +02:00
NeeEoo
f8b20774e3
Remove useless indentation
2024-03-16 21:15:18 +01:00
NeeEoo
4a34bb19d7
Cleanup
2024-03-05 17:54:34 +01:00
NeeEoo
1cdb7fe2f6
Fix stuff
2024-03-01 02:43:42 +01:00
lunarcleint
79ca805c48
how do i still forget null checks 😭
2024-02-05 23:18:23 -07:00
lunarcleint
bb0de4edda
UNSAVED IN PLAYTESTING :D
2024-02-05 19:30:42 -07:00
lunarcleint
9cdfaeb39c
Merge remote-tracking branch 'upstream/main'
2024-02-04 00:58:19 -07:00
6e23da8e86
Add more stuff from the OG game and more PART 1 ( #228 )
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* senpai fucking dies
* final flash fadeout
* made cutscene not play on restart
* winter horrorland + fixes
* fix for pixel perfect shader
* trail + fixes
* better + shaking
last update about it, i swear
* never fucking mind + repacks + accuracy
* more fixes + chromatic aberration
* i hate how pixel shader fucks everything up
* aberration in the cutscene & its cool twitch
* camera beats when twitching
* tank stuff pt1
now the cutscenes look 99% like og (still gotta freeze the stage animated sprites n stuff)
PS: Deleting the lipSycn function in ugh and guns cutscenes cause its not needed + sometimes breaks the animations so lets just leave it in stress only like it was in og
* week 5 completed + retrocompatibility with altanim
now chrima parents work
* philly train
* gameplay shaders option
better adding it now
* tank stuff pt2
* blue balled text (death counter)
* winter horrorland better rework WIP
colored vignette usable by everyone (you can change its color, amount and strength)
wip cuz i wanna edit the amount/strength based on the zoom, i'll do later, now i dont have time gotta do christmas irl stuff yay
* winter horrorland better rework completed
* seen cutscene variable
finally
* even better cutscenes
* oops
* tank stuff pt3
* tank stuff pt4
WIP running tanks
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
* tankstuff pt4.5
imma check tmr why do some tankmen spawn too much up
* tank stuff pt4.75
* dumb
* tank stuff pt 4.9
* type on xml sprite type fix and more
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: lunarcleint <88809950+lunarcleint@users.noreply.github.com >
2024-02-04 00:54:00 -07:00
⍚~Nex
cc23e4c24f
bye onDestroy
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from lunar suggestion since it was confusing as fuckkk😭
2024-02-03 03:37:48 +01:00