Commit Graph
33 Commits
Author SHA1 Message Date
Ne_Eo 9d47085992 Merge remote-tracking branch 'upstream/main' 2024-10-07 00:26:43 +02:00
Ne_Eo 2c52720244 Added getAnim and isAnimAtEnd 2024-10-07 00:10:43 +02:00
Ne_Eo 615206769c Small change :3 2024-09-15 10:29:13 +02:00
⍚~Nex cecdd05322 Merge remote-tracking branch 'public/main' 2024-09-14 16:03:38 +02:00
⍚~Nex dd4e8962d8 better default forced
FINALLY i had the best idea to fix this shit
2024-09-10 22:59:45 +02:00
Ne_Eo 6985590a5d Merge remote-tracking branch 'upstream/main' 2024-09-10 00:05:18 +02:00
⍚~Nex ae5fc555a8 "forced" anim attribute finally working
big changes here maybe
2024-09-08 16:30:27 +02:00
Ne_Eo d11282eef3 Merge remote-tracking branch 'upstream/main' 2024-09-01 02:40:31 +02:00
Ne_Eo 3e5dc6f79f Fix bug with looping with atlases 2024-08-28 12:06:47 +02:00
Ne_Eo c9761f9aed Merge remote-tracking branch 'upstream/main' 2024-08-27 03:48:18 +02:00
⍚~Nex 76c9146194 -loop prevention in character editor or others 2024-08-27 02:38:40 +02:00
24a65a4a8a added "-loop" stuff (#278)
* added "-loop" stuff

* added loop anims to the chars

* added to mom and dad for their funny eye glow

* explanation

* Update da.xml

* slightly optimized and a lil better

* oops

this would have actually caused issues since the it would have take the reversed value from the animation before -loop

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-08-27 02:27:37 +02:00
Ne_Eo 92450785f5 Pass shaderEnabled and colorTransform to atlases 2024-08-20 21:11:46 +02:00
NeeEoo f3bb4e2f50 Fixed macro issue 2024-04-12 02:36:46 +02:00
NeeEoo d17ea72c74 Organize Imports and remove unused Imports 2024-04-11 14:23:02 +02:00
NeeEoo 8174fef53d Small Optimizations 2024-04-05 21:21:19 +02:00
Rodney, An Imaginative PersonandGitHub fb485701b4 it would be so awesome, it would be so cool (#267) 2024-03-31 13:19:13 +02:00
NeeEoo 56bba6a822 Cleanup 2024-03-16 21:44:28 +01:00
⍚~Nex 5630bfa4ee synced sprites 2024-03-16 21:39:05 +01:00
NeeEoo 1cdb7fe2f6 Fix stuff 2024-03-01 02:43:42 +01:00
lunarcleint 9cdfaeb39c Merge remote-tracking branch 'upstream/main' 2024-02-04 00:58:19 -07:00
6e23da8e86 Add more stuff from the OG game and more PART 1 (#228)
* senpai fucking dies

* final flash fadeout

* made cutscene not play on restart

* winter horrorland + fixes

* fix for pixel perfect shader

* trail + fixes

* better + shaking

last update about it, i swear

* never fucking mind + repacks + accuracy

* more fixes + chromatic aberration

* i hate how pixel shader fucks everything up

* aberration in the cutscene & its cool twitch

* camera beats when twitching

* tank stuff pt1

now the cutscenes look 99% like og (still gotta freeze the stage animated sprites n stuff)
PS: Deleting the lipSycn function in ugh and guns cutscenes cause its not needed + sometimes breaks the animations so lets just leave it in stress only like it was in og

* week 5 completed + retrocompatibility with altanim

now chrima parents work

* philly train

* gameplay shaders option

better adding it now

* tank stuff pt2

* blue balled text (death counter)

* winter horrorland better rework WIP

colored vignette usable by everyone (you can change its color, amount and strength)
wip cuz i wanna edit the amount/strength based on the zoom, i'll do later, now i dont have time gotta do christmas irl stuff yay

* winter horrorland better rework completed

* seen cutscene variable

finally

* even better cutscenes

* oops

* tank stuff pt3

* tank stuff pt4

WIP running tanks

Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>

* tankstuff pt4.5

imma check tmr why do some tankmen spawn too much up

* tank stuff pt4.75

* dumb

* tank stuff pt 4.9

* type on xml sprite type fix and more

Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>

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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: lunarcleint <88809950+lunarcleint@users.noreply.github.com>
2024-02-04 00:54:00 -07:00
NeeEoo df6988dd3a Cleanup + Fixes + Mac/Linux cne.sh 2023-12-29 16:01:33 +01:00
NeeEoo 27a2b45a5e Small optimizations 2023-10-23 17:59:51 +02:00
Frakist 226b39dc58 zoomFactor fix 2023-08-11 10:54:05 +03:00
NeeEoo 2c0eb114a6 Hashlink support 2023-08-07 12:30:36 +02:00
Frakist f11847051c new UIButtonList 2023-07-29 14:02:58 +03:00
NeeEoo 87bd2195e0 Merge remote-tracking branch 'dev/main' 2023-07-17 10:01:30 +02:00
lunarcleint 67fa5af898 atlas characters now work 2023-07-13 22:31:16 -07:00
NeeEoo 64d3ec56b6 Fix weird crash someone is having 2023-07-11 07:53:55 +02:00
lunarcleint de02ccc18c adding anims works now (+editing ui) 2023-07-10 19:41:53 -07:00
422f556b7c Make offset points get put in the pool when FunkinSprite is destroyed (#178)
* make points get put in the pool

Co-Authored-By: Sword352 <99792114+Sword352@users.noreply.github.com>

* I forgot this

* null check

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Co-authored-by: Sword352 <99792114+Sword352@users.noreply.github.com>
2023-07-06 10:46:02 +02:00
Yoshman29 06828cade7 time to break your mods again for ease of use 2023-04-18 02:13:04 +02:00