Commit Graph
93 Commits
Author SHA1 Message Date
Ralty b6d51123c7 Datas, Flags related stuff 2025-08-03 19:26:50 +07:00
Frakits 341454b01e LET THERE BE `STATE REDIRECTS`!!!!!!!!!!!!!!!!!!!!!!!!!!!! 2025-08-02 14:20:46 +03:00
Ralty ef6cdd5371 Options Rewrite WIP Appearance Restructure 2025-07-26 18:53:25 +07:00
Furo 9bd8ad0ad7 Merge branch 'main' into translations-system 2025-07-21 12:58:53 +02:00
Ralty 6cb90a66c9 FlxSound & internal rewrite & Streamed Music 2025-07-10 15:37:35 +07:00
⍚~Nex 0f09306a44 normal vslice SUPPORT 2025-04-01 01:36:23 +02:00
Ne_Eo 1815c9d0c0 Merge branch 'main' into translations-system 2025-02-28 16:49:28 +01:00
Ne_Eo 3851ede84d Merge remote-tracking branch 'upstream/main' 2025-02-28 16:38:04 +01:00
8196103b30 Make the level info text in PauseSubState accessible to scripts (#549)
* Update PauseSubState.hx

* making them funkin text and organizing imports

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-02-09 21:44:30 +01:00
Ne_Eo fe0542a32c Merge branch 'main' into translations-system 2025-01-09 20:26:29 +01:00
Ne_Eo fd0c188577 Added some flags for Transition/Pause/Gameover 2024-12-16 03:21:04 +01:00
Ne_Eo 80ef390095 Merge branch 'main' into translations-system 2024-11-29 22:06:37 +01:00
Ne_Eo cd0f06f448 Merge remote-tracking branch 'upstream/main' 2024-11-29 22:02:37 +01:00
f6710550c8 allow me to use my mouse scroll wheel in the mod menu (+ more menus) (#450)
* Update ModSwitchMenu.hx

* fixed

* adding wheel to more menus

* forgor pixel

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-24 17:32:40 +01:00
Ne_Eo 5f16024b3e Merge branch 'main' into translations-system 2024-11-15 18:13:04 +01:00
⍚~Nex 77b7eebed1 better events and funkinSave categorization 2024-11-15 17:52:19 +01:00
⍚~NexandNe_Eo 596cb850cc What? Constants is evolving into Flags!
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
2024-11-15 13:58:35 +01:00
Ne_Eo 82178e37a4 Merge branch 'main' into translations-system 2024-11-03 22:46:36 +01:00
⍚~Nex 4a1bc2c147 Merge branch 'main' into base-fnf-port-remake 2024-11-03 21:39:23 +01:00
SrtHero278 834328d2b9 mirgrated to the actual engine and new spritesheet
TODO: proper offsetting i dont feel like it right nowwwwwwwwwwwwwwwwwwwwwwwww
2024-11-02 21:35:51 -07:00
Ne_Eo d697f1e218 Merge remote-tracking branch 'upstream/main' 2024-10-28 23:31:17 +01:00
havenandGitHub 753404bb79 we will never speak of this. 2024-10-22 17:57:22 -05:00
havenandGitHub 722278fdd2 fix not returning to PlayState when leaving the options menu 2024-10-22 17:54:06 -05:00
Ne_Eo 75241a5b90 Small change so missing ids work better 2024-10-04 18:40:30 +02:00
Ne_Eo cdfddcde48 Small fixes 2024-10-04 17:57:54 +02:00
⍚~NexandNe_Eo 69a2f9f953 2 men,1 pregnant WIP 1
we're so back

Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
2024-10-03 01:12:49 +02:00
Ne_Eo 8ce4c8ab25 Merge branch 'main' into translations-system 2024-09-22 15:21:17 +02:00
⍚~Nex 774811d720 Merge branch 'main' into base-fnf-port-remake 2024-09-16 00:18:02 +02:00
⍚~Nex 753de2f056 Merge remote-tracking branch 'public/main' 2024-09-16 00:17:45 +02:00
⍚~Nex d8005a3166 fixing notes disappearing early when exiting songs 2024-09-16 00:06:04 +02:00
⍚~Nex 8e81d17fb0 continuinggg (very cool improvements)
asynced video loadings, classes rewrites, bugfixes and a lot more
2024-08-31 04:37:00 +02:00
⍚~Nex 500cf98e0c editable static costants!
for scripts :D
2024-08-31 02:31:05 +02:00
⍚~Nex 3683a54298 Merge branch 'main' into translations-system 2024-06-09 01:38:14 +02:00
⍚~Nex 42b182b144 Merge remote-tracking branch 'master/main' 2024-06-01 00:44:14 +02:00
Rodney, An Imaginative PersonandGitHub d36bd692d8 Why? (#289)
it makes sense to, ya know- USE VARS FOR THE REASON THEY WERE MADE
2024-05-31 16:46:43 +02:00
swordcube 3aac53873e fix it but MORE.
suggestion by ne_eo
2024-04-27 08:23:30 -05:00
swordcube b79dbe4a74 Fix the pause menu crashing if a custom camera is not set 2024-04-27 08:14:01 -05:00
⍚~Nex acca138945 uhh yeah 2024-04-13 03:18:37 +02:00
NeeEoo 9cf4c903ad WIP Translation 2024-04-12 14:11:09 +02:00
NeeEoo 070db1c2bd Merge branch 'main' into translations-system 2024-04-11 14:30:58 +02:00
NeeEoo d17ea72c74 Organize Imports and remove unused Imports 2024-04-11 14:23:02 +02:00
⍚~Nex 832edd27fc applying formats and parameters
also due to a merge conflict apparently the deathCounter++ was never merged from my original old pr😭
2024-04-05 18:00:38 +02:00
⍚~Nex 9d3f31b7f0 adding more translations 2024-04-02 05:32:46 +02:00
NeeEoo f8b20774e3 Remove useless indentation 2024-03-16 21:15:18 +01:00
NeeEoo 4a34bb19d7 Cleanup 2024-03-05 17:54:34 +01:00
NeeEoo 1cdb7fe2f6 Fix stuff 2024-03-01 02:43:42 +01:00
lunarcleint 79ca805c48 how do i still forget null checks 😭 2024-02-05 23:18:23 -07:00
lunarcleint bb0de4edda UNSAVED IN PLAYTESTING :D 2024-02-05 19:30:42 -07:00
lunarcleint 9cdfaeb39c Merge remote-tracking branch 'upstream/main' 2024-02-04 00:58:19 -07:00
6e23da8e86 Add more stuff from the OG game and more PART 1 (#228)
* senpai fucking dies

* final flash fadeout

* made cutscene not play on restart

* winter horrorland + fixes

* fix for pixel perfect shader

* trail + fixes

* better + shaking

last update about it, i swear

* never fucking mind + repacks + accuracy

* more fixes + chromatic aberration

* i hate how pixel shader fucks everything up

* aberration in the cutscene & its cool twitch

* camera beats when twitching

* tank stuff pt1

now the cutscenes look 99% like og (still gotta freeze the stage animated sprites n stuff)
PS: Deleting the lipSycn function in ugh and guns cutscenes cause its not needed + sometimes breaks the animations so lets just leave it in stress only like it was in og

* week 5 completed + retrocompatibility with altanim

now chrima parents work

* philly train

* gameplay shaders option

better adding it now

* tank stuff pt2

* blue balled text (death counter)

* winter horrorland better rework WIP

colored vignette usable by everyone (you can change its color, amount and strength)
wip cuz i wanna edit the amount/strength based on the zoom, i'll do later, now i dont have time gotta do christmas irl stuff yay

* winter horrorland better rework completed

* seen cutscene variable

finally

* even better cutscenes

* oops

* tank stuff pt3

* tank stuff pt4

WIP running tanks

Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>

* tankstuff pt4.5

imma check tmr why do some tankmen spawn too much up

* tank stuff pt4.75

* dumb

* tank stuff pt 4.9

* type on xml sprite type fix and more

Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>

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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: lunarcleint <88809950+lunarcleint@users.noreply.github.com>
2024-02-04 00:54:00 -07:00