Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
aaea25bf1f | ||
|
|
4d84e65cb5 | ||
|
|
f8f9d6eb4a | ||
|
|
6d3243b256 | ||
|
|
0cfb3e52c5 | ||
|
|
9d9640071c | ||
|
|
8fc1493759 | ||
|
|
69d82f560d | ||
|
|
ccc509ac9f | ||
|
|
ce8e91b361 | ||
|
|
5ac7408af6 | ||
|
|
421ed4ca09 | ||
|
|
bfe152dd8f | ||
|
|
d318ccaca8 | ||
|
|
a87dff7240 | ||
|
|
8873d63067 | ||
|
|
2913d7eea7 | ||
|
|
a89f3509e3 | ||
|
|
cde7d46572 | ||
|
|
d504aa3c35 | ||
|
|
8b449e590f | ||
|
|
e6f1fed96e | ||
|
|
e585de7db5 | ||
|
|
219e95117b | ||
|
|
06e8ba8c18 | ||
|
|
34639d729d | ||
|
|
abf77f72f2 | ||
|
|
4a99e7eda7 | ||
|
|
8bab844e0c | ||
|
|
fb90e2dd96 | ||
|
|
7dcbbc3c64 | ||
|
|
9bd9490c49 | ||
|
|
1b403b2ab2 | ||
|
|
162f1add75 | ||
|
|
6951ac82cd | ||
|
|
56f53c73a9 | ||
|
|
87b825b046 | ||
|
|
cd631c6eda | ||
|
|
eccaa77f0e | ||
|
|
a24de64707 | ||
|
|
7d186d2203 | ||
|
|
86b3fb3ad9 | ||
|
|
82fb0bcf88 | ||
|
|
e6bcb144d9 | ||
|
|
44d134eed0 | ||
|
|
846f2deedb | ||
|
|
deef60b231 | ||
|
|
1d2a391a90 | ||
|
|
e9bd5a52ac | ||
|
|
74343852cf | ||
|
|
fa094580cd | ||
|
|
8cadcd78f6 | ||
|
|
d0bffe825a | ||
|
|
be27447de9 | ||
|
|
a8808be29e | ||
|
|
53aa9cc2e7 | ||
|
|
b7dfce0f70 | ||
|
|
b1de3b1896 | ||
|
|
cdb751e6e1 | ||
|
|
5eddbc59d3 | ||
|
|
15496de225 | ||
|
|
7fc047615f | ||
|
|
535e702bc2 | ||
|
|
31a01bea97 | ||
|
|
5b2a86aace | ||
|
|
43d599acfd | ||
|
|
38c9836dc3 | ||
|
|
a73a51eef3 | ||
|
|
36640c1a43 | ||
|
|
3720bc149c | ||
|
|
8f09809e69 | ||
|
|
5d8a9c71a2 | ||
|
|
bbe3464085 | ||
|
|
3a88e78cec | ||
|
|
4d73ec3477 | ||
|
|
4d8e99f630 | ||
|
|
323c51e42c | ||
|
|
c13a0a2afd | ||
|
|
eecfb619b7 | ||
|
|
c14207236f | ||
|
|
8938665acb | ||
|
|
8369e8fcab | ||
|
|
a465a97c32 | ||
|
|
8506619465 | ||
|
|
3469524d8c | ||
|
|
90e0e5618d | ||
|
|
7a9edf809c | ||
|
|
7719fd6a10 | ||
|
|
95b4d888f0 | ||
|
|
f5dde710e3 | ||
|
|
3220a2e360 | ||
|
|
86839ac6b3 | ||
|
|
dba8200854 | ||
|
|
a296b33c0f | ||
|
|
a3498ce32b | ||
|
|
d358724fd2 | ||
|
|
4ffd164fd2 | ||
|
|
b87c206d45 | ||
|
|
0f8354415e | ||
|
|
0251fe87bb | ||
|
|
b7c932f9a9 | ||
|
|
11b86c389c | ||
|
|
2b66d74b01 | ||
|
|
3b8859120f | ||
|
|
bacd218e0b | ||
|
|
b2049e6285 | ||
|
|
6612fa6205 | ||
|
|
5d63442626 | ||
|
|
2b77d2820c | ||
|
|
071f651d0b | ||
|
|
079fda42fb | ||
|
|
96aac150f0 | ||
|
|
fa135df33d | ||
|
|
ed8a9c6390 | ||
|
|
282fa0376d | ||
|
|
3dbb22667b | ||
|
|
9a2751733e | ||
|
|
734b13904e | ||
|
|
0803e82e58 | ||
|
|
2d6b85365b | ||
|
|
356607f53a | ||
|
|
f9402fe826 | ||
|
|
be1657884e | ||
|
|
e862d72d71 | ||
|
|
43e6aac281 | ||
|
|
157e209f31 | ||
|
|
b8fef83ef1 | ||
|
|
283929b1a2 | ||
|
|
000546e9ff | ||
|
|
7df13ec012 | ||
|
|
68a5dd2482 | ||
|
|
4f834169f3 | ||
|
|
689eda7114 | ||
|
|
9757b002bd | ||
|
|
3140ee8512 | ||
|
|
c96ee6c465 | ||
|
|
1c4c962f4d | ||
|
|
49d4708265 | ||
|
|
ffa5e66bc8 | ||
|
|
18fcacc2b5 | ||
|
|
a2ff5c112e | ||
|
|
3862995213 | ||
|
|
f7e4875097 | ||
|
|
cabdffd058 | ||
|
|
c28e056a8a | ||
|
|
3fd87c8d52 | ||
|
|
eaacc5dfc2 | ||
|
|
4573fef74d | ||
|
|
978022dc0b | ||
|
|
970d294ea1 | ||
|
|
7568cbfd99 | ||
|
|
c5686b09db | ||
|
|
ce4d1a0d61 | ||
|
|
2eac58aaa5 | ||
|
|
ce98ad0645 | ||
|
|
037f564676 | ||
|
|
5227ed3253 | ||
|
|
9e4b6f31c0 | ||
|
|
fe02ba7b4b | ||
|
|
ec63be9e77 | ||
|
|
88ea51064b | ||
|
|
647c70839d | ||
|
|
39237dd01d | ||
|
|
d3bd40baf3 | ||
|
|
7d7db50c19 | ||
|
|
8aa2023057 | ||
|
|
d979b5c33d | ||
|
|
ba50edfc99 | ||
|
|
5acabccd9a | ||
|
|
66c1cd9dde | ||
|
|
ec65cae8fc | ||
|
|
3de652c73e | ||
|
|
8303e7ecfd | ||
|
|
e17b5d6b86 | ||
|
|
0ff829e1c6 | ||
|
|
769a33f138 | ||
|
|
91abb37281 | ||
|
|
32bca0420e | ||
|
|
faa0dbb324 | ||
|
|
14c81ef26d | ||
|
|
62f4819493 | ||
|
|
8ba41990e6 | ||
|
|
6c92fcff8b | ||
|
|
6a802c2281 | ||
|
|
3a6f4819a9 | ||
|
|
e24a62a0b7 | ||
|
|
9c7bb8f073 | ||
|
|
6112e2f759 | ||
|
|
3939439086 | ||
|
|
59b54dfbae | ||
|
|
a83f62ab8a | ||
|
|
f86773223b | ||
|
|
b1133171c7 | ||
|
|
05006802ee | ||
|
|
0eaffe3ea9 | ||
|
|
03df52c542 | ||
|
|
1ca4b64402 | ||
|
|
b8b8d08be5 | ||
|
|
406f76af5d | ||
|
|
1a855e5061 | ||
|
|
41474738c7 | ||
|
|
bcbfa90f37 | ||
|
|
b39f0d993e | ||
|
|
65839283e5 | ||
|
|
d2a113907a | ||
|
|
d3ef27b9c7 | ||
|
|
90fc02c128 | ||
|
|
cbaa5a6155 | ||
|
|
1f479a5b16 | ||
|
|
967bd4cf01 | ||
|
|
3074107322 | ||
|
|
9c7cc22a47 | ||
|
|
7c8dd987dd | ||
|
|
48624554cd | ||
|
|
a86749953f | ||
|
|
482c213079 | ||
|
|
8d8e6e453a | ||
|
|
d6937e866c | ||
|
|
9ce1486269 |
@@ -33,4 +33,11 @@ f8b20774e3f035eeddb9211a28a391b20db74456
|
||||
|
||||
# Revert a revert (empty script)
|
||||
392416e00cbd82e1c49e82a9fafdcf2e069a654e
|
||||
159467de832a172681200c463d244a46e295c3c8
|
||||
159467de832a172681200c463d244a46e295c3c8
|
||||
|
||||
# Revert a revert (scripted cutscene path)
|
||||
d73f86d26ec2dbf031c01f588ba4be11842db09c
|
||||
fe0ab0aa454f4ae12ced9502db8a01e7bca3e04c
|
||||
|
||||
# Forgot the # in the commit message
|
||||
484bbcb22aa8f28b62912abb6d8c89fb58e63889
|
||||
@@ -2,12 +2,18 @@
|
||||
name: Bug Report
|
||||
about: Report a bug or critical performance issue
|
||||
title: 'Bug Report: [DESCRIBE YOUR BUG IN DETAIL HERE]'
|
||||
labels: bug
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
[weed]: <> (MAKE SURE THAT THE ISSUE IS AS COMPLETE AS POSSIBLE. ISSUES THAT HAVE BARELY ANY INFORMATION OR IS ONLY MADE FOR TROLLING WILL BE INSTANTLY CLOSED.)
|
||||
[weed]: <> (MAKE SURE TO ADD YOUR TARGET OR IT'LL BE IGNORED!)
|
||||
|
||||
### What version of the engine are you using?
|
||||
[weed]: <> (IF YOU COMPILED THE ENGINE PLEASE PROVIDE A COMMIT HASH THAT WE CAN BASE OFF OF)
|
||||
Version:
|
||||
|
||||
### Which target are you using?
|
||||
[weed]: <> (CHANGE [ ] TO [x] IN FRONT OF YOUR TARGET!)
|
||||
|
||||
@@ -17,4 +23,4 @@ labels: bug
|
||||
|
||||
### Explain your issue
|
||||
##### Please check first if your issue haven't already been reported yet.
|
||||
[weed]: <> (MAKE SURE TO ADD A SCREENSHOT OF THE CRASH HANDLER, IF AVAILABLE, AND STEPS TO REPRODUCE THE BUG!)
|
||||
[weed]: <> (MAKE SURE TO ADD A SCREENSHOT OF THE CRASH HANDLER, IF AVAILABLE, AND STEPS TO REPRODUCE THE BUG!)
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
---
|
||||
name: Compiling help
|
||||
about: If you need help compiling the game, and you're running into issues. (Look through the 'compiling help' label in case it's been solved!)
|
||||
about: If you need help compiling the game, and you're running into issues. (Look
|
||||
through the 'compiling help' label in case it's been solved!)
|
||||
title: 'Compiling help: [BRIEF DESCRIPTION / ERROR MESSAGE OUTPUT]'
|
||||
labels: compiling help
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
[weed]: <> (MAKE SURE THAT THE ISSUE IS AS COMPLETE AS POSSIBLE. ISSUES THAT HAVE BARELY ANY INFORMATION OR IS ONLY MADE FOR TROLLING WILL BE INSTANTLY CLOSED.)
|
||||
|
||||
@@ -2,7 +2,10 @@
|
||||
name: Enhancement
|
||||
about: Suggest a new feature
|
||||
title: 'Enhancement: '
|
||||
labels: enhancement
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
#### Please check for duplicates or similar issues before creating this issue.
|
||||
## What is your suggestion, and why should it be implemented?
|
||||
|
||||
@@ -1,22 +1,23 @@
|
||||
name: Linux Builds
|
||||
|
||||
name: Linux Build
|
||||
on:
|
||||
push:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Linux Build
|
||||
permissions: write-all
|
||||
runs-on: ubuntu-24.04
|
||||
steps:
|
||||
- name: Pulling the source
|
||||
uses: actions/checkout@v2
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v4
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v1
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.2.5
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-linux
|
||||
@@ -24,8 +25,8 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/linux/haxe/
|
||||
export/release/linux/obj/
|
||||
restore-keys: |
|
||||
cache-build-linux
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing LibVLC
|
||||
run: |
|
||||
sudo apt-get install libvlc-dev libvlccore-dev
|
||||
@@ -67,7 +68,7 @@ jobs:
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-linux
|
||||
@@ -75,5 +76,72 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/linux/haxe/
|
||||
export/release/linux/obj/
|
||||
restore-keys: |
|
||||
cache-build-linux
|
||||
|
||||
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
|
||||
debug_build:
|
||||
name: Linux Debug Build
|
||||
permissions: write-all
|
||||
runs-on: ubuntu-24.04
|
||||
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
|
||||
steps:
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v4
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-linux-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/linux/haxe/
|
||||
export/debug/linux/obj/
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing LibVLC
|
||||
run: |
|
||||
sudo apt-get install libvlc-dev libvlccore-dev
|
||||
- name: Installing/Updating libraries
|
||||
run: |
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup -s
|
||||
- name: Building the game
|
||||
run: |
|
||||
haxelib run lime build linux -debug
|
||||
# - name: Tar files
|
||||
# run: tar -zcvf CodenameEngine.tar.gz -C export/debug/linux/bin .
|
||||
- name: Uploading artifact (entire build)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Codename Engine Debug
|
||||
path: export/debug/linux/bin/
|
||||
- name: Clearing already existing cache
|
||||
uses: actions/github-script@v6
|
||||
with:
|
||||
script: |
|
||||
const caches = await github.rest.actions.getActionsCacheList({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
})
|
||||
for (const cache of caches.data.actions_caches) {
|
||||
if (cache.key == "cache-build-linux-debug") {
|
||||
console.log('Clearing ' + cache.key + '...')
|
||||
await github.rest.actions.deleteActionsCacheById({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
cache_id: cache.id,
|
||||
})
|
||||
console.log("Cache cleared.")
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-linux-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/linux/haxe/
|
||||
export/debug/linux/obj/
|
||||
@@ -1,22 +1,23 @@
|
||||
name: Mac OS Builds
|
||||
|
||||
name: Mac OS Build
|
||||
on:
|
||||
push:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Mac OS Build
|
||||
permissions: write-all
|
||||
runs-on: macos-13
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v4
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v1
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.2.5
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-mac
|
||||
@@ -24,21 +25,21 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/macos/haxe/
|
||||
export/release/macos/obj/
|
||||
restore-keys: |
|
||||
cache-build-mac
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing/Updating libraries
|
||||
run: |
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup -s
|
||||
- name: Building the game
|
||||
run: |
|
||||
haxelib run lime build mac
|
||||
arch -x86_64 haxelib run lime build mac
|
||||
- name: Tar files
|
||||
run: tar -zcvf CodenameEngine.tar.gz -C export/release/macos/bin .
|
||||
- name: Uploading artifact (executable)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Codename Engine (Executable Only)
|
||||
path: export/release/macos/bin/CodenameEngine
|
||||
path: export/release/macos/bin/CodenameEngine.app/Contents/MacOS/CodenameEngine
|
||||
- name: Uploading artifact (entire build)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
@@ -64,7 +65,7 @@ jobs:
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-mac
|
||||
@@ -72,5 +73,69 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/macos/haxe/
|
||||
export/release/macos/obj/
|
||||
restore-keys: |
|
||||
cache-build-mac
|
||||
|
||||
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
|
||||
debug_build:
|
||||
name: Mac OS Debug Build
|
||||
permissions: write-all
|
||||
runs-on: macos-14
|
||||
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
|
||||
steps:
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v4
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-mac-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/macos/haxe/
|
||||
export/debug/macos/obj/
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing/Updating libraries
|
||||
run: |
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup -s
|
||||
- name: Building the game
|
||||
run: |
|
||||
arch -x86_64 haxelib run lime build mac -debug
|
||||
- name: Tar files
|
||||
run: tar -zcvf CodenameEngine.tar.gz -C export/debug/macos/bin .
|
||||
- name: Uploading artifact (entire build)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Codename Engine Debug
|
||||
path: CodenameEngine.tar.gz
|
||||
- name: Clearing already existing cache
|
||||
uses: actions/github-script@v6
|
||||
with:
|
||||
script: |
|
||||
const caches = await github.rest.actions.getActionsCacheList({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
})
|
||||
for (const cache of caches.data.actions_caches) {
|
||||
if (cache.key == "cache-build-mac-debug") {
|
||||
console.log('Clearing ' + cache.key + '...')
|
||||
await github.rest.actions.deleteActionsCacheById({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
cache_id: cache.id,
|
||||
})
|
||||
console.log("Cache cleared.")
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-mac-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/macos/haxe/
|
||||
export/debug/macos/obj/
|
||||
@@ -0,0 +1,197 @@
|
||||
name: Create Release Builds
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag_name:
|
||||
description: "Release name (e.g. v1.0.5 or v1.2-rc1)"
|
||||
required: true
|
||||
prerelease:
|
||||
description: "Is this a prerelease?"
|
||||
required: true
|
||||
type: boolean
|
||||
custom_message:
|
||||
description: "Optional pre-changelog message"
|
||||
required: false
|
||||
|
||||
jobs:
|
||||
collect-release:
|
||||
name: Release ${{ github.event.inputs.tag_name }} Builds
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Download Windows Full Build
|
||||
uses: dawidd6/action-download-artifact@v6
|
||||
with:
|
||||
workflow: windows.yml
|
||||
name: Codename Engine
|
||||
path: artifacts/windows/full_build
|
||||
allow_forks: false
|
||||
|
||||
- name: Download Windows Executable
|
||||
uses: dawidd6/action-download-artifact@v6
|
||||
with:
|
||||
workflow: windows.yml
|
||||
name: Codename Engine (Executable Only)
|
||||
path: artifacts/windows/executable
|
||||
allow_forks: false
|
||||
|
||||
- name: Download Mac OS Full Build
|
||||
uses: dawidd6/action-download-artifact@v6
|
||||
with:
|
||||
workflow: macos.yml
|
||||
name: Codename Engine
|
||||
path: artifacts/macos/full_build
|
||||
allow_forks: false
|
||||
|
||||
- name: Download Mac OS Executable
|
||||
uses: dawidd6/action-download-artifact@v6
|
||||
with:
|
||||
workflow: macos.yml
|
||||
name: Codename Engine (Executable Only)
|
||||
path: artifacts/macos/executable
|
||||
allow_forks: false
|
||||
|
||||
- name: Download Linux Full Build
|
||||
uses: dawidd6/action-download-artifact@v6
|
||||
with:
|
||||
workflow: linux.yml
|
||||
name: Codename Engine
|
||||
path: artifacts/linux/full_build
|
||||
allow_forks: false
|
||||
|
||||
- name: Download Linux Executable
|
||||
uses: dawidd6/action-download-artifact@v6
|
||||
with:
|
||||
workflow: linux.yml
|
||||
name: Codename Engine (Executable Only)
|
||||
path: artifacts/linux/executable
|
||||
allow_forks: false
|
||||
|
||||
- name: Prepare artifacts
|
||||
run: |
|
||||
mkdir -p renamed
|
||||
|
||||
# Windows
|
||||
mv artifacts/windows/executable/CodenameEngine.exe renamed/update-windows.exe
|
||||
cd artifacts/windows/full_build
|
||||
zip -r ../../../renamed/"Codename Engine-Windows.zip" *
|
||||
cd -
|
||||
|
||||
# Mac OS
|
||||
mv artifacts/macos/executable/CodenameEngine renamed/update-mac
|
||||
cd artifacts/macos/full_build
|
||||
if [ -f CodenameEngine.tar.gz ]; then
|
||||
# Keep tar.gz as-is
|
||||
cp CodenameEngine.tar.gz ../../../renamed/"Codename Engine-Mac.tar.gz"
|
||||
else
|
||||
# Zip contents at root
|
||||
zip -r ../../../renamed/"Codename Engine-Mac.zip" *
|
||||
fi
|
||||
cd -
|
||||
|
||||
# Linux
|
||||
mv artifacts/linux/executable/CodenameEngine renamed/update-linux
|
||||
cd artifacts/linux/full_build
|
||||
zip -r ../../../renamed/"Codename Engine-Linux.zip" *
|
||||
cd -
|
||||
|
||||
- name: Find Base Release
|
||||
id: get_base_release
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
echo "Looking for base release..."
|
||||
PRERELEASE="${{ github.event.inputs.prerelease }}"
|
||||
|
||||
if [[ "$PRERELEASE" == "true" ]]; then
|
||||
BASE=$(gh release list --repo ${{ github.repository }} --json tagName,isPrerelease,isDraft \
|
||||
-L 50 -q '.[] | select(.isPrerelease==false and .isDraft==false) | .tagName' | head -n 1)
|
||||
|
||||
if [ -z "$BASE" ]; then
|
||||
echo "No stable release found, resorting to prereleases."
|
||||
BASE=$(gh release list --repo ${{ github.repository }} --json tagName,isDraft \
|
||||
-L 1 -q '.[] | select(.isDraft==false) | .tagName')
|
||||
fi
|
||||
else
|
||||
BASE=$(gh release list --repo ${{ github.repository }} --json tagName,isPrerelease,isDraft \
|
||||
-L 50 -q '.[] | select(.isPrerelease==false and .isDraft==false) | .tagName' | head -n 1)
|
||||
fi
|
||||
|
||||
if [ -z "$BASE" ]; then
|
||||
echo "No older release found; please make sure to have at least one older release containing the 'update-assets.zip' file in order to generate the differences."
|
||||
exit 1
|
||||
else
|
||||
echo "Base release: $BASE"
|
||||
echo "base_release=$BASE" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
|
||||
- name: Prepare update-assets.zip
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
echo "Looking for 'update-assets.zip' from release '${{ steps.get_base_release.outputs.base_release }}'"
|
||||
ASSETS=$(gh release view "${{ steps.get_base_release.outputs.base_release }}" \
|
||||
--repo "${{ github.repository }}" \
|
||||
--json assets \
|
||||
| jq -r '.assets[].name')
|
||||
|
||||
if echo "$ASSETS" | grep -xq "update-assets.zip"; then
|
||||
mkdir -p update_assets_temp renamed
|
||||
echo "Downloading assets from release '${{ steps.get_base_release.outputs.base_release }}'"
|
||||
gh release download "${{ steps.get_base_release.outputs.base_release }}" \
|
||||
--repo ${{ github.repository }} \
|
||||
--pattern "update-assets.zip" \
|
||||
-D update_assets_temp
|
||||
|
||||
unzip -q update_assets_temp/update-assets.zip -d update_assets_temp
|
||||
cd update_assets_temp
|
||||
zip -r ../renamed/update-assets.zip . -i assets
|
||||
else
|
||||
echo "No 'update-assets.zip' file found in release '${{ steps.get_base_release.outputs.base_release }}'; please make sure to have this file in that older release in order to generate the differences."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Prepare pre-changelog message
|
||||
id: pre_changelog_message
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
echo "Preparing a pre-changelog message..."
|
||||
|
||||
BODY="If you would like to download the full builds of the engine from this release, please ignore the files starting with 'update-' as they're needed for the engine's internal autoupdater.\n\n"
|
||||
|
||||
if [ -n "${{ github.event.inputs.custom_message }}" ]; then
|
||||
BODY="${{ github.event.inputs.custom_message }}\n${BODY}"
|
||||
fi
|
||||
|
||||
{
|
||||
echo "body<<EOF"
|
||||
echo -e "$BODY"
|
||||
echo "EOF"
|
||||
} >> $GITHUB_OUTPUT
|
||||
echo -e "Final pre-changelog message:\n\n$BODY"
|
||||
|
||||
- name: Create GitHub Release with Assets
|
||||
uses: softprops/action-gh-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ github.event.inputs.tag_name }}
|
||||
name: Release ${{ github.event.inputs.tag_name }}
|
||||
draft: true
|
||||
prerelease: ${{ github.event.inputs.prerelease }}
|
||||
body: ${{ steps.build_body.outputs.body }}
|
||||
generate_release_notes: true
|
||||
files: |
|
||||
renamed/Codename Engine-Windows.zip
|
||||
renamed/Codename Engine-Mac.zip
|
||||
renamed/Codename Engine-Mac.tar.gz
|
||||
renamed/Codename Engine-Linux.zip
|
||||
renamed/update-assets.zip
|
||||
renamed/update-windows.exe
|
||||
renamed/update-mac
|
||||
renamed/update-linux
|
||||
@@ -1,8 +1,9 @@
|
||||
name: Windows Builds
|
||||
|
||||
name: Windows Build
|
||||
on:
|
||||
push:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Windows Build
|
||||
@@ -10,13 +11,13 @@ jobs:
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v4
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v1
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.2.5
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-windows
|
||||
@@ -24,8 +25,8 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/windows/haxe/
|
||||
export/release/windows/obj/
|
||||
restore-keys: |
|
||||
cache-build-windows
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing/Updating libraries
|
||||
run: |
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup -s --no-vscheck
|
||||
@@ -62,7 +63,7 @@ jobs:
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-windows
|
||||
@@ -70,5 +71,67 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/windows/haxe/
|
||||
export/release/windows/obj/
|
||||
restore-keys: |
|
||||
cache-build-windows
|
||||
|
||||
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
|
||||
debug_build:
|
||||
name: Windows Debug Build
|
||||
permissions: write-all
|
||||
runs-on: windows-latest
|
||||
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
|
||||
steps:
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v4
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-windows-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/windows/haxe/
|
||||
export/debug/windows/obj/
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing/Updating libraries
|
||||
run: |
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup -s --no-vscheck
|
||||
- name: Building the game
|
||||
run: |
|
||||
haxelib run lime build windows -debug
|
||||
- name: Uploading artifact (entire build)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Codename Engine Debug
|
||||
path: export/debug/windows/bin
|
||||
- name: Clearing already existing cache
|
||||
uses: actions/github-script@v6
|
||||
with:
|
||||
script: |
|
||||
const caches = await github.rest.actions.getActionsCacheList({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
})
|
||||
for (const cache of caches.data.actions_caches) {
|
||||
if (cache.key == "cache-build-windows-debug") {
|
||||
console.log('Clearing ' + cache.key + '...')
|
||||
await github.rest.actions.deleteActionsCacheById({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
cache_id: cache.id,
|
||||
})
|
||||
console.log("Cache cleared.")
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-windows-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/windows/haxe/
|
||||
export/debug/windows/obj/
|
||||
@@ -6,5 +6,37 @@
|
||||
"*.hscript": "haxe",
|
||||
"*.hsc": "haxe",
|
||||
"*.hxs": "haxe"
|
||||
}
|
||||
},
|
||||
"lime.targetConfigurations": [
|
||||
{
|
||||
"label": "Windows (Test Build)",
|
||||
"target": "windows",
|
||||
"args": ["-DTEST_BUILD"]
|
||||
},
|
||||
{
|
||||
"label": "Linux (Test Build)",
|
||||
"target": "linux",
|
||||
"args": ["-DTEST_BUILD"]
|
||||
},
|
||||
{
|
||||
"label": "MacOS (Test Build)",
|
||||
"target": "macos",
|
||||
"args": ["-DTEST_BUILD"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Test Build)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DTEST_BUILD"]
|
||||
},
|
||||
{
|
||||
"label": "Linux / Debug (Test Build)",
|
||||
"target": "linux",
|
||||
"args": ["-debug", "-DTEST_BUILD"]
|
||||
},
|
||||
{
|
||||
"label": "MacOS / Debug (Test Build)",
|
||||
"target": "macos",
|
||||
"args": ["-debug", "-DTEST_BUILD"]
|
||||
},
|
||||
]
|
||||
}
|
||||
@@ -26,6 +26,7 @@ This changelog lists every change that has been added since the last update (inc
|
||||
- `--fast` for quickly downloading git libraries, but requires you to reinstall it fully when updates happen
|
||||
- Alphabet now allows multiple lines in the text ([d519db0](https://github.com/CodenameCrew/CodenameEngine/commit/d519db011a14aac0ddfc052089836c6b445f7f44))
|
||||
- Allow importing mod root level modules in hscript, instead of only source/ ([7e66ee8](https://github.com/CodenameCrew/CodenameEngine/commit/7e66ee81e24204cd152de20046fa1500bb9d204b))
|
||||
- Made the substate have the possibility to open automatically transitions ([d31454c](https://github.com/CodenameCrew/CodenameEngine/commit/d31454c7ddf4cbf6a681cc8b32cd3f9480f8eacd))
|
||||
- Added a way to force animations in the `Play Animation` event ([d7b6fbe](https://github.com/CodenameCrew/CodenameEngine/commit/d7b6fbe510edeb832112ab5adc8ab19dfe97d77f))
|
||||
- Adde unused boyfriend animations ([be55696](https://github.com/CodenameCrew/CodenameEngine/commit/be55696bbefe537f06ad6550b039278ffcbcfb2f))
|
||||
- Made it display the keybind for the mod menu in main menu ([1ac2e7f](https://github.com/CodenameCrew/CodenameEngine/commit/1ac2e7f53390a9e92aa2a1fea94d147ed50d3694))
|
||||
@@ -197,9 +198,4 @@ This changelog lists every change that has been added since the last update (inc
|
||||
- Cleaned up the controls code ([c3580cf](https://github.com/CodenameCrew/CodenameEngine/commit/c3580cf1413f90386dd52763042e11b20d21ce2d), [c1123b9](https://github.com/CodenameCrew/CodenameEngine/commit/c1123b9e3c3c1887888744e0c62827231abc48be))
|
||||
- Cleaned up unused variables in TitleState ([2779ef3](https://github.com/CodenameCrew/CodenameEngine/commit/2779ef3314471558e371b3ec2f17f8d4df48943a))
|
||||
- Restructured the events folder ([77b7eeb](https://github.com/CodenameCrew/CodenameEngine/commit/77b7eebed1ea077516ff884902528c0ff3d01872))
|
||||
- Reduced the amount of data thats stored for the Github Contributors savefile ([2abc45a](https://github.com/CodenameCrew/CodenameEngine/commit/2abc45a9e416a1c5dd2bd0a5297c664e60c6f1d8))
|
||||
|
||||
|
||||
## Unsorted list
|
||||
|
||||
- @NexIsDumb Please document this i still dont understand it ([d31454c](https://github.com/CodenameCrew/CodenameEngine/commit/d31454c7ddf4cbf6a681cc8b32cd3f9480f8eacd))
|
||||
- Reduced the amount of data thats stored for the Github Contributors savefile ([2abc45a](https://github.com/CodenameCrew/CodenameEngine/commit/2abc45a9e416a1c5dd2bd0a5297c664e60c6f1d8))
|
||||
@@ -1,5 +1,5 @@
|
||||
# Codename Engine features
|
||||
This markdown file contains every single feature Codename has, separated into multiple categories. List may be incomplete.
|
||||
This markdown file contains most of the main features Codename has, separated into multiple categories.
|
||||
|
||||
_**QOL = Quality of Life**_
|
||||
|
||||
@@ -73,10 +73,11 @@ _**QOL = Quality of Life**_
|
||||
- If you need to rearrange the weeks in-game, you can use the `data/weeks/weeks.txt` file.
|
||||
- Editors for Charts and Characters (Stage coming soon)
|
||||
- Undos/Redos supported
|
||||
- Warning on closing unsaved work
|
||||
- Warning on closing unsaved work.
|
||||
- Clean UI (for ocd freaks)
|
||||
- Mature Chart editor (Character editor rework soon)
|
||||
- Features not found in other editors!
|
||||
- Every single state & substate can be modified via HScript (`data/states/StateName.hx`)
|
||||
- **Instances launched via `lime test windows` will automatically use assets from source.**
|
||||
</details>
|
||||
- Modcharting features powered by [FunkinModchart](https://lib.haxe.org/p/funkin-modchart/).
|
||||
</details>
|
||||
|
||||
@@ -1,90 +1,104 @@
|
||||
# Friday Night Funkin' - Codename Engine (WIP)
|
||||
# Friday Night Funkin' - Codename Engine
|
||||
|
||||
## PLEASE NOTE - THIS IS STILL IN A BETA STATE
|
||||
### Mods created with beta versions of Codename may not be compatible with the release version
|
||||
Known issues in the beta:
|
||||
- Some options are missing
|
||||

|
||||
|
||||
Build instructions are below. Press TAB on the main menu to switch mods.
|
||||
Codename Engine is a cross platform [Friday Night Funkin'](https://github.com/FunkinCrew/Funkin) Engine aimed at simplifying modding focusing on softcoding, along with extensiblity and ease of use.<br>
|
||||
It is the the official successor of the previously well known [Yoshi Engine](https://github.com/CodenameCrew/YoshiCrafterEngine).
|
||||
|
||||
Also, the command `.\cne test` uses the source assets folder instead of the export one for easier development (Although you can still use `lime test windows` normally).
|
||||
The engine uses [HaxeFlixel](https://haxeflixel.com/) and it mainly features:
|
||||
- A full scripting system with an optimized fork of [Hscript](https://lib.haxe.org/p/hscript/) (its name is [Hscript Improved](https://github.com/CodenameCrew/hscript-improved))
|
||||
- Uses forks of popular libraries tailored specifically for the engine for the goal of better optimization.
|
||||
- Modding system and softcoding is as capable as source coding.
|
||||
- Focuses heavily on optimization, and encourages its users to also take on optimization practices.
|
||||
- Many modding tools without changing the core gameplay and the base to mod on.
|
||||
- Allows modularity using addons and mods that apply on top of the core mod.
|
||||
- Advanced editors which allows for possibly better experience and easiness when creating the mod.
|
||||
- Much more can be read [HERE](FEATURES.md)
|
||||
|
||||
## Codename Engine
|
||||
> [!NOTE]
|
||||
> Please keep in mind that, despite these differences, we do not consider our engine to be any better or worse than the others.
|
||||
|
||||
Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.<br>
|
||||
### Before making issues or need help with something, check our website [HERE](https://codename-engine.com/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!!
|
||||
#### The Engine includes many new features, as seen [here](FEATURES.md)<br>
|
||||
#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)<br>
|
||||
---
|
||||
|
||||
## How to download
|
||||
> [!CAUTION]
|
||||
> Want to use this project's code for different purposes or something similar? Check out the ***Usage Info*** part below first, it basically explains what you can do or not do!<br>
|
||||
> We love open source but we also love proper credits for having respect of all the people who worked hard on this project!!
|
||||
|
||||
Latest builds for the engine can be found in the [Actions](https://github.com/CodenameCrew/CodenameEngine/actions) tab.<br>
|
||||
In the future (when the engine won't be a WIP anymore) we're gonna also publish the engine on platforms like Gamebanana; stay tuned!
|
||||
> [!WARNING]
|
||||
> Before making issues or if you need help with something, check our website [HERE](https://codename-engine.com/).<br>
|
||||
> It contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more!
|
||||
|
||||
If you don't have a github account please go onto https://codename-engine.com/ and click the download button for the respective operating system.
|
||||
> [!TIP]
|
||||
> Want to stay updated with this project?<br>
|
||||
> Check out our [patch notes](PATCHNOTES.md)!
|
||||
|
||||
---
|
||||
|
||||
<img width="1080" height="146" alt="immagine" src="https://github.com/user-attachments/assets/93604082-6bac-4ffc-99b0-5393b1e340a4" />
|
||||
|
||||
<br><br>
|
||||
|
||||
<img width="1280" height="720" alt="immagine" src="https://github.com/user-attachments/assets/4106f77a-40f8-4159-9f4e-b601cc79e1d0" />
|
||||
<img width="1280" height="720" alt="immagine" src="https://github.com/user-attachments/assets/2c06f5ea-3462-459b-982e-bf4eddf3d099" />
|
||||
<img width="1280" height="720" alt="immagine" src="https://github.com/user-attachments/assets/4979e256-6b99-4857-8a2a-96abd94f9c4e" />
|
||||
<img width="1280" height="720" alt="immagine" src="https://github.com/user-attachments/assets/55a5a710-55b9-4988-bdcc-0977ba1de97a" />
|
||||
<img width="1280" height="720" alt="immagine" src="https://github.com/user-attachments/assets/4676b035-bec7-445b-a303-78e66f11c479" />
|
||||
|
||||
---
|
||||
|
||||
> [!NOTE]
|
||||
> Codename Engine as for now supports **Windows x64**, **Mac OS x64** and **Linux x64**.<br>
|
||||
> More platforms will soon come, stay tuned!<br>
|
||||
> - [ ] **Web (HTML5) Support**
|
||||
> - [ ] **Mobile Support**
|
||||
|
||||
<details>
|
||||
<summary><h2>How to build</h2></summary>
|
||||
<summary><h2>How to download</h2></summary>
|
||||
|
||||
> **Open the instructions for your platform**
|
||||
<details>
|
||||
<summary>Windows</summary>
|
||||
- Stable builds of the engine can be found on our [GameBanana](https://gamebanana.com/mods/598553) or our [itch.io](https://nex-isdumb.itch.io/codename-engine) pages.
|
||||
- Latest *EXPERIMENTAL* builds of the engine can be found in the [Actions](https://github.com/CodenameCrew/CodenameEngine/actions) tab. **REQUIRES A GITHUB ACCOUNT!!**
|
||||
|
||||
##### Tested on Windows 10 21H2
|
||||
1. Install [version 4.2.5 of Haxe](https://haxe.org/download/version/4.2.5/).
|
||||
2. Download and install [`git-scm`](https://git-scm.com/download/win).
|
||||
- Leave all installation options as default.
|
||||
3. Run `update.bat` using cmd or double-clicking it, and wait for the libraries to install.
|
||||
4. Once the libraries are installed, run `haxelib run lime test windows` to compile and launch the game (may take a long time)
|
||||
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test windows` directly.
|
||||
</details>
|
||||
<details>
|
||||
<summary>Linux</summary>
|
||||
|
||||
##### Requires testing
|
||||
1. Install [version 4.2.5 of Haxe](https://haxe.org/download/version/4.2.5/).
|
||||
2. Install `g++`, if not present already.
|
||||
3. Download and install [`git-scm`](https://git-scm.com/download/linux).
|
||||
4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
|
||||
5. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
|
||||
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly.
|
||||
</details>
|
||||
<details>
|
||||
<summary>MacOS</summary>
|
||||
|
||||
##### Requires testing
|
||||
1. Install [version 4.2.5 of Haxe](https://haxe.org/download/version/4.2.5/).
|
||||
2. Install `Xcode` to allow C++ app building.
|
||||
3. Download and install [`git-scm`](https://git-scm.com/download/mac).
|
||||
4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
|
||||
5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
|
||||
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.
|
||||
</details>
|
||||
If you don't have a GitHub account to download experimental builds, you can also go onto our [official website](https://codename-engine.com/) and click the download button for the respective operating system under the **Experimental** section.
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary><h2>What can you do or not do</h2></summary>
|
||||
<summary><h2>How to mod</h2></summary>
|
||||
|
||||
### You can:
|
||||
Check out our wiki [HERE](https://codename-engine.com/wiki/)
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary><h2>How to setup and build the engine and its documentation</h2></summary>
|
||||
|
||||
Check out our guide [HERE](building/README.md)
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary><h2>Usage Info</h2></summary>
|
||||
|
||||
### Feel free to:
|
||||
- Download and play the engine with its mods and modpacks
|
||||
- Mod and fork the engine (without using it for illicit purposes)
|
||||
- Contribute to the engine (for example through *Pull Requests*, *Issues*, etc)
|
||||
- Contribute to the engine (for example through *Pull Requests*, *Issues*, etc.)
|
||||
- Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/CodenameCrew)* in a *README* specifying that it's a *sub engine from Codename Engine*)
|
||||
- Release excutable mods that use Codename Engine as source (Specifing that uses Codename Engine by for example the same way written above this)
|
||||
- Release modpacks
|
||||
- Release excutable mods that use Codename Engine as source (specifing that uses Codename Engine by for example the same way written above this)
|
||||
- Release Codename Engine modpacks
|
||||
|
||||
### You can't:
|
||||
### Please do not:
|
||||
- Create a *side/new/etc* engine (or mod that doesn't use Codename Engine) using Codename Engine's code
|
||||
- Steal code from Codename Engine for another different project that is not Codename Engine related (Codename Engine mods excluded) without properly crediting
|
||||
- Release the entire Codename Engine on platforms (Mods that use Codename Engine as source are fine, if it's specified even better)
|
||||
- Release the entirety of Codename Engine on platforms (mods that use Codename Engine as source are fine)
|
||||
|
||||
#### *If you need more info or feel like asking to do something which is not listed here, ask us directly on our discord (linked on the website)!*
|
||||
#### *If you need more info or feel like asking to do something which is not listed here, ask us directly on our [discord server](https://discord.com/servers/codename-engine-860561967383445535)!*
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary><h2>Credits</h2></summary>
|
||||
|
||||
- All main Credits can be seen inside the Engine and specifically [HERE](https://github.com/CodenameCrew/CodenameEngine/graphs/contributors)
|
||||
- Credits to the [FlxAnimate](https://github.com/Dot-Stuff/flxanimate) team for the Animate Atlas support
|
||||
- Credits to Smokey555 for the backup Animate Atlas to spritesheet code
|
||||
- Credits to MAJigsaw77 for [hxvlc](https://github.com/MAJigsaw77/hxvlc) (video cutscene/mp4 support) and [hxdiscord_rpc](https://github.com/MAJigsaw77/hxdiscord_rpc) (discord rpc integration)
|
||||
- Credits to [TheoDev](https://github.com/TheoDevelops) for [FunkinModchart](https://lib.haxe.org/p/funkin-modchart/). ***(library used for modcharting features)***
|
||||
- Credits to [Ninjamuffin99](https://github.com/ninjamuffin99) and the [Funkin Crew](https://github.com/FunkinCrew) for the base game Friday Night Funkin'
|
||||
</details>
|
||||
|
||||
@@ -1,61 +0,0 @@
|
||||
# Codename Engine Todo List
|
||||
|
||||
## `v1.0.0` - Initial release
|
||||
|
||||
- [x] Remove Herobrine
|
||||
- [ ] Chart Editor
|
||||
- [x] Place & Delete notes
|
||||
- [x] Ctrl+Z & Ctrl+Y
|
||||
- [x] Selection box & dragging
|
||||
- [x] Scroll bar at the right + Song info
|
||||
- [x] Fix the strumlines bar when zooming out
|
||||
- [x] Algorithm to make note placements faster & sorted out
|
||||
- [x] Play here working
|
||||
- [x] Cap zoom in & out
|
||||
- [x] Events (including Camera Movement)
|
||||
- [x] Metadata Editing
|
||||
- [ ] Custom Notetypes
|
||||
- [ ] Reorderable Strumlines
|
||||
- [ ] Step based zooming
|
||||
- [ ] Add Undo to more actions
|
||||
- [ ] New Chart Button
|
||||
- [ ] Bug fixes
|
||||
- [ ] Zooming in causing notes to disappear
|
||||
- [ ] Holds disappear too early
|
||||
- [ ] Time signature fixes
|
||||
- [ ] BPM Changes Events
|
||||
- [ ] Character Editor
|
||||
- [x] Animation Editing
|
||||
- [x] Animation Deletion/Creation
|
||||
- [x] Character Info Editing
|
||||
- [x] Character Saving
|
||||
- [x] Add Undos to Actions
|
||||
- [ ] Change Stage
|
||||
- [ ] New Character Button
|
||||
- [ ] Port Videos to a more stable video lib
|
||||
- [ ] Optimization to Editors
|
||||
- [ ] Fix Ratings Lag
|
||||
- [x] Re-export gf-christmas, gf-car and gf-tankmen with padding
|
||||
- [x] Re-add shader camera stuff
|
||||
- [x] Make update.bat use libs.xml instead of hmm.json
|
||||
- [ ] New Switch Mod menu
|
||||
- [x] Port shader camera stuff over to new flixel fork
|
||||
- [ ] Add note offset
|
||||
- [x] Dialogue
|
||||
- [ ] Finish Base Game port
|
||||
- [x] Add credits
|
||||
- [x] Verbose mode (`--verbose`)
|
||||
- [ ] Tooltips
|
||||
- [ ] Fix bugs
|
||||
|
||||
## `v1.1.0`
|
||||
- [ ] Charter Waveforms (maybe in v1.1.0, don't wanna slow shit down)
|
||||
- [ ] Custom classes
|
||||
- [ ] Proper super overrides (FlxText_HSX doesn't allow overrides for update because of this)
|
||||
- [ ] Custom Class extending Custom Classes
|
||||
- [ ] Statics on Custom Classes
|
||||
- [ ] Fix Bugs
|
||||
- [ ] Full 3D support via stages files
|
||||
- [ ] Multithread sprites and assets loading (for faster load times) ?
|
||||
- [ ] Stage Editor
|
||||
- [ ] Optimize flxanimate isOnScreen
|
||||
@@ -1,10 +0,0 @@
|
||||
## DEV (PRIVATE) REPO INSTRUCTIONS TO SYNC UP WITH IT INSTEAD OF SYNCING WITH THE PUBLIC ONE
|
||||
- Open a Command Prompt window in the public codename repo folder
|
||||
- Type those commands:
|
||||
- `git remote add dev https://www.github.com/YoshiCrafter29/CodenameEngine-Dev`
|
||||
- `git branch --set-upstream-to dev/main`
|
||||
- GitHub desktop should be synchronized with the dev repo now. If you're unsure,
|
||||
- Repo name should still say "CodenameEngine"
|
||||
- Current branch should still say "main"
|
||||
- "Fetch" button should say "Fetch dev"
|
||||
- You shouldn't have any commit to push.
|
||||
@@ -1,8 +0,0 @@
|
||||
@ECHO OFF
|
||||
cd ..
|
||||
echo Building Game...
|
||||
lime build windows --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
|
||||
echo art
|
||||
|
||||
echo Generated the api xml file at docs/doc.xml
|
||||
echo Please put this in codename-website/api-generator/api/doc.xml
|
||||
@@ -47,10 +47,18 @@
|
||||
<anim char="8">character-eight</anim>
|
||||
<anim char="9">character-nine</anim>
|
||||
|
||||
<composite char="ã">
|
||||
<component anim="character-a0" x="0" y="0"/>
|
||||
<component anim="diacritic-tilde-fill" x="11" y="73" outline="diacritic-tilde-outline" outlineX="-1" hasOutline="true"/>
|
||||
</composite>
|
||||
<composite char="ẽ">
|
||||
<component anim="character-e0" x="0" y="0"/>
|
||||
<component anim="diacritic-tilde-fill" x="3" y="73" outline="diacritic-tilde-outline" outlineX="-1" hasOutline="true"/>
|
||||
</composite>
|
||||
<composite char="õ">
|
||||
<component anim="character-o0" x="0" y="0"/>
|
||||
<component anim="diacritic-tilde-fill" x="8" y="73" outline="diacritic-tilde-outline" outlineX="-1" hasOutline="true"/>
|
||||
</composite>
|
||||
<composite char="ñ">
|
||||
<component anim="character-n0" x="0" y="0"/>
|
||||
<component anim="diacritic-tilde-fill" x="3" y="73" outline="diacritic-tilde-outline" outlineX="-1" hasOutline="true"/>
|
||||
@@ -75,6 +83,22 @@
|
||||
<component anim="character-u0" x="0" y="0"/>
|
||||
<component anim="diacritic-acute-fill" x="15" y="60" outline="diacritic-acute-outline" outlineX="-1" hasOutline="true"/>
|
||||
</composite>
|
||||
<composite char="â">
|
||||
<component anim="character-a0" x="0" y="0"/>
|
||||
<component anim="diacritic-circumflex-fill" x="13" y="70" outline="diacritic-circumflex-outline" outlineX="-1" hasOutline="true"/>
|
||||
</composite>
|
||||
<composite char="ê">
|
||||
<component anim="character-e0" x="0" y="0"/>
|
||||
<component anim="diacritic-circumflex-fill" x="6" y="70" outline="diacritic-circumflex-outline" outlineX="-1" hasOutline="true"/>
|
||||
</composite>
|
||||
<composite char="ô">
|
||||
<component anim="character-o0" x="0" y="0"/>
|
||||
<component anim="diacritic-circumflex-fill" x="11" y="70" outline="diacritic-circumflex-outline" outlineX="-1" hasOutline="true"/>
|
||||
</composite>
|
||||
<composite char="à">
|
||||
<component anim="character-a0" x="0" y="0"/>
|
||||
<component anim="diacritic-acute-fill" x="16" y="70" outline="diacritic-acute-outline" outlineX="1" hasOutline="true" flipX="true"/>
|
||||
</composite>
|
||||
<composite char="ą">
|
||||
<component anim="character-a0" x="0" y="0"/>
|
||||
<component anim="diacritic-ogonek-fill" x="34" y="-12" outline="diacritic-ogonek-outline" outlineX="2" outlineY="-2" hasOutline="true"/>
|
||||
@@ -83,6 +107,10 @@
|
||||
<component anim="character-e0" x="0" y="0"/>
|
||||
<component anim="diacritic-ogonek-fill" x="23" y="-14" outline="diacritic-ogonek-outline" outlineX="2" outlineY="-2" hasOutline="true"/>
|
||||
</composite>
|
||||
<composite char="ç">
|
||||
<component anim="character-c0" x="0" y="0"/>
|
||||
<component anim="diacritic-cadilla-fill" x="20" y="-15" outline="diacritic-cadilla-outline" outlineX="3" outlineY="-1" hasOutline="true"/>
|
||||
</composite>
|
||||
<composite char="ć">
|
||||
<component anim="character-c0" x="0" y="0"/>
|
||||
<component anim="diacritic-acute-fill" x="18" y="73" outline="diacritic-acute-outline" outlineX="-1" hasOutline="true"/>
|
||||
|
||||
@@ -2,13 +2,6 @@
|
||||
<character x="115" y="325" sprite="gf-christmas" icon="gf" color="#A5004D">
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="singUP" anim="GF Up Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="GF Down Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="GF left note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="scared" anim="GF FEAR" x="0" y="-9" fps="24" loop="true"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="-9" fps="24" loop="false" indices="0..3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="-9" fps="24" loop="false" indices="0..11"/>
|
||||
<anim name="cheer" anim="GF Cheer" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="sad" anim="gf sad" x="-51" y="306" fps="24" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character x="100" y="275" sprite="gf" icon="gf" color="#A5004D">
|
||||
<anim name="cheer" anim="GF Cheer" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="GF Up Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="GF left note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="GF Down Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="0" fps="24" loop="true" indices="0,1,2,3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="0" fps="24" loop="false" indices="0..11"/>
|
||||
<anim name="scared" anim="GF FEAR" x="0" y="0" fps="24" loop="true"/>
|
||||
<anim name="sad" anim="gf sad" x="0" y="0" fps="24" loop="true" indices="0..12"/>
|
||||
<character x="100" y="275" color="#A5004D">
|
||||
<anim name="cheer" anim="GF Cheer"/>
|
||||
<anim name="singUP" anim="GF Up Note"/>
|
||||
<anim name="singLEFT" anim="GF left note"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note"/>
|
||||
<anim name="singDOWN" anim="GF Down Note"/>
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" indices="15..30"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" loop="true" indices="0..3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" indices="0..11"/>
|
||||
<anim name="scared" anim="GF FEAR " loop="true"/>
|
||||
<anim name="sad" anim="gf sad" x="-51" y="315" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -8,7 +8,7 @@ function onDiscordPresenceUpdate(e) {
|
||||
var data = e.presence;
|
||||
|
||||
if(data.button1Label == null)
|
||||
data.button1Label = "meow"; // "Codename Engine Discord"
|
||||
data.button1Label = "Codename Engine Discord";
|
||||
if(data.button1Url == null)
|
||||
data.button1Url = "https://discord.gg/2NTCdsQvx4";
|
||||
}
|
||||
@@ -33,8 +33,8 @@ function onEditorTreeLoaded(name:String) {
|
||||
DiscordUtil.changePresenceSince("Choosing a Character", null);
|
||||
case "Chart Editor":
|
||||
DiscordUtil.changePresenceSince("Choosing a Chart", null);
|
||||
//case "Stage Editor": // secret for now
|
||||
// DiscordUtil.changePresenceSince("Choosing a Stage", null);
|
||||
case "Stage Editor": // secret for now
|
||||
DiscordUtil.changePresenceSince("Choosing a Stage", null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ function onEditorLoaded(name:String, editingThing:String) {
|
||||
DiscordUtil.changePresenceSince("Editing a Character", editingThing);
|
||||
case "Chart Editor":
|
||||
DiscordUtil.changePresenceSince("Editing a Chart", editingThing);
|
||||
//case "Stage Editor":
|
||||
// DiscordUtil.changePresenceSince("Editing a Stage", editingThing);
|
||||
case "Stage Editor":
|
||||
DiscordUtil.changePresenceSince("Editing a Stage", editingThing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<sprite name="fgSnow" x="-600" y="680" sprite="fgSnow"/>
|
||||
|
||||
|
||||
<girlfriend x="540" y="110"/>
|
||||
<girlfriend x="440" y="110"/>
|
||||
<dad/>
|
||||
<boyfriend x="1030" camyoffset="-150" camxoffset="-150"/>
|
||||
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
{"ATLAS": {"SPRITES":[
|
||||
{"SPRITE" : {"name": "0000","x":1636,"y":275,"w":183,"h":115,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0001","x":215,"y":360,"w":84,"h":140,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0002","x":419,"y":358,"w":251,"h":121,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0003","x":1636,"y":394,"w":120,"h":65,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0004","x":4,"y":360,"w":108,"h":126,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0005","x":674,"y":358,"w":102,"h":147,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0006","x":116,"y":360,"w":95,"h":130,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0007","x":2038,"y":4,"w":1,"h":4,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0008","x":4,"y":4,"w":411,"h":352,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0009","x":419,"y":4,"w":398,"h":350,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0010","x":1303,"y":275,"w":329,"h":162,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0011","x":303,"y":360,"w":90,"h":103,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0012","x":1823,"y":4,"w":211,"h":236,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0013","x":1823,"y":244,"w":208,"h":235,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0014","x":821,"y":258,"w":478,"h":262,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0015","x":821,"y":4,"w":521,"h":250,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0016","x":1346,"y":4,"w":473,"h":267,"rotated": false}}
|
||||
]},
|
||||
"meta": {
|
||||
"app": "Adobe Animate",
|
||||
"version": "22.0.5.191",
|
||||
"image": "spritemap1.png",
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":2043,"h":524},
|
||||
"resolution": "1"
|
||||
}
|
||||
{"ATLAS":{"SPRITES":[
|
||||
{"SPRITE":{"name":"0","x":1662,"y":282,"w":194,"h":117,"rotated":false}},
|
||||
{"SPRITE":{"name":"1","x":1790,"y":417,"w":92,"h":136,"rotated":false}},
|
||||
{"SPRITE":{"name":"2","x":1193,"y":539,"w":259,"h":123,"rotated":false}},
|
||||
{"SPRITE":{"name":"3","x":483,"y":553,"w":125,"h":68,"rotated":false}},
|
||||
{"SPRITE":{"name":"4","x":1662,"y":417,"w":110,"h":127,"rotated":false}},
|
||||
{"SPRITE":{"name":"5","x":1886,"y":0,"w":105,"h":149,"rotated":false}},
|
||||
{"SPRITE":{"name":"6","x":1886,"y":167,"w":97,"h":130,"rotated":false}},
|
||||
{"SPRITE":{"name":"7","x":1398,"y":0,"w":470,"h":264,"rotated":false}},
|
||||
{"SPRITE":{"name":"8","x":867,"y":0,"w":513,"h":254,"rotated":false}},
|
||||
{"SPRITE":{"name":"9","x":0,"y":372,"w":465,"h":270,"rotated":false}},
|
||||
{"SPRITE":{"name":"10","x":1900,"y":315,"w":101,"h":118,"rotated":false}},
|
||||
{"SPRITE":{"name":"11","x":867,"y":272,"w":308,"h":367,"rotated":false}},
|
||||
{"SPRITE":{"name":"12","x":483,"y":371,"w":338,"h":164,"rotated":false}},
|
||||
{"SPRITE":{"name":"13","x":0,"y":0,"w":422,"h":354,"rotated":false}},
|
||||
{"SPRITE":{"name":"14","x":440,"y":0,"w":409,"h":353,"rotated":false}},
|
||||
{"SPRITE":{"name":"15","x":1900,"y":451,"w":92,"h":103,"rotated":false}},
|
||||
{"SPRITE":{"name":"16","x":1193,"y":282,"w":218,"h":239,"rotated":false}},
|
||||
{"SPRITE":{"name":"17","x":1429,"y":282,"w":215,"h":237,"rotated":false}}]},
|
||||
"meta":{
|
||||
"app":"Adobe Animate (Better TA Extension)",
|
||||
"version":"24.0.2.12",
|
||||
"image":"spritemap1.png",
|
||||
"format":"RGBA8888",
|
||||
"size":{"w":2031,"h":662},
|
||||
"resolution":"1"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 134 KiB |
@@ -1,58 +1,40 @@
|
||||
{"ATLAS": {"SPRITES":[
|
||||
{"SPRITE" : {"name": "0000","x":994,"y":1029,"w":187,"h":118,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0001","x":1953,"y":524,"w":84,"h":140,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0002","x":471,"y":430,"w":258,"h":137,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0003","x":1300,"y":641,"w":122,"h":66,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0004","x":1825,"y":1078,"w":108,"h":126,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0005","x":360,"y":695,"w":103,"h":149,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0006","x":1945,"y":867,"w":95,"h":130,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0007","x":2034,"y":4,"w":1,"h":4,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0008","x":943,"y":650,"w":309,"h":375,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0009","x":4,"y":4,"w":778,"h":422,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0010","x":786,"y":4,"w":761,"h":393,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0011","x":1551,"y":4,"w":411,"h":352,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0012","x":1551,"y":360,"w":398,"h":350,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0013","x":4,"y":1028,"w":329,"h":162,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0014","x":1945,"y":1001,"w":90,"h":103,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0015","x":1300,"y":401,"w":211,"h":236,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0016","x":782,"y":1029,"w":208,"h":235,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0017","x":782,"y":910,"w":117,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0018","x":994,"y":1151,"w":117,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0019","x":1937,"y":1108,"w":103,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0020","x":1115,"y":1151,"w":117,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0021","x":1654,"y":714,"w":287,"h":360,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0022","x":471,"y":571,"w":179,"h":67,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0023","x":654,"y":571,"w":118,"h":75,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0024","x":1966,"y":223,"w":55,"h":112,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0025","x":1966,"y":4,"w":64,"h":106,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0026","x":1185,"y":1029,"w":67,"h":70,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0027","x":337,"y":1182,"w":122,"h":62,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0028","x":1647,"y":1078,"w":174,"h":97,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0029","x":360,"y":870,"w":82,"h":14,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0030","x":1647,"y":1179,"w":128,"h":61,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0031","x":463,"y":1182,"w":124,"h":58,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0032","x":1966,"y":114,"w":59,"h":105,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0033","x":1953,"y":360,"w":87,"h":160,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0034","x":1945,"y":714,"w":92,"h":149,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0035","x":1426,"y":641,"w":104,"h":42,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0036","x":1953,"y":692,"w":73,"h":18,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0037","x":1426,"y":687,"w":72,"h":19,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0038","x":360,"y":848,"w":72,"h":18,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0039","x":1953,"y":668,"w":73,"h":20,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0040","x":471,"y":650,"w":468,"h":256,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0041","x":786,"y":401,"w":510,"h":245,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0042","x":4,"y":430,"w":463,"h":261,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0043","x":360,"y":910,"w":418,"h":268,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0044","x":1256,"y":1008,"w":387,"h":271,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0045","x":1256,"y":714,"w":394,"h":290,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0046","x":4,"y":695,"w":352,"h":329,"rotated": false}}
|
||||
]},
|
||||
"meta": {
|
||||
"app": "Adobe Animate",
|
||||
"version": "22.0.5.191",
|
||||
"image": "spritemap1.png",
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":2044,"h":1283},
|
||||
"resolution": "1"
|
||||
}
|
||||
{"ATLAS":{"SPRITES":[
|
||||
{"SPRITE":{"name":"0","x":349,"y":867,"w":254,"h":136,"rotated":false}},
|
||||
{"SPRITE":{"name":"1","x":1648,"y":328,"w":287,"h":363,"rotated":false}},
|
||||
{"SPRITE":{"name":"2","x":1571,"y":709,"w":185,"h":117,"rotated":false}},
|
||||
{"SPRITE":{"name":"3","x":1686,"y":855,"w":86,"h":136,"rotated":false}},
|
||||
{"SPRITE":{"name":"4","x":349,"y":1021,"w":122,"h":68,"rotated":false}},
|
||||
{"SPRITE":{"name":"5","x":1774,"y":709,"w":110,"h":128,"rotated":false}},
|
||||
{"SPRITE":{"name":"6","x":621,"y":867,"w":105,"h":148,"rotated":false}},
|
||||
{"SPRITE":{"name":"7","x":1571,"y":844,"w":97,"h":131,"rotated":false}},
|
||||
{"SPRITE":{"name":"8","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"9","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"10","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"11","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"12","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"13","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"14","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"15","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"16","x":1363,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"17","x":1,"y":444,"w":771,"h":404,"rotated":false}},
|
||||
{"SPRITE":{"name":"18","x":791,"y":700,"w":302,"h":369,"rotated":false}},
|
||||
{"SPRITE":{"name":"19","x":1111,"y":957,"w":120,"h":86,"rotated":false}},
|
||||
{"SPRITE":{"name":"20","x":1790,"y":855,"w":120,"h":86,"rotated":false}},
|
||||
{"SPRITE":{"name":"21","x":1790,"y":959,"w":106,"h":86,"rotated":false}},
|
||||
{"SPRITE":{"name":"22","x":1249,"y":957,"w":120,"h":86,"rotated":false}},
|
||||
{"SPRITE":{"name":"23","x":0,"y":0,"w":781,"h":425,"rotated":false}},
|
||||
{"SPRITE":{"name":"24","x":0,"y":867,"w":331,"h":164,"rotated":false}},
|
||||
{"SPRITE":{"name":"25","x":799,"y":328,"w":413,"h":354,"rotated":false}},
|
||||
{"SPRITE":{"name":"26","x":1230,"y":328,"w":400,"h":353,"rotated":false}},
|
||||
{"SPRITE":{"name":"27","x":1387,"y":954,"w":90,"h":103,"rotated":false}},
|
||||
{"SPRITE":{"name":"28","x":1111,"y":700,"w":213,"h":239,"rotated":false}},
|
||||
{"SPRITE":{"name":"29","x":1342,"y":699,"w":211,"h":237,"rotated":false}}]},
|
||||
"meta":{
|
||||
"app":"Adobe Animate (Better TA Extension)",
|
||||
"version":"24.0.2.12",
|
||||
"image":"spritemap1.png",
|
||||
"format":"RGBA8888",
|
||||
"size":{"w":1965,"h":1089},
|
||||
"resolution":"1"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 228 KiB After Width: | Height: | Size: 453 KiB |
@@ -1,57 +1,55 @@
|
||||
{"ATLAS": {"SPRITES":[
|
||||
{"SPRITE" : {"name": "0000","x":1623,"y":602,"w":287,"h":360,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0001","x":1310,"y":269,"w":309,"h":375,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0002","x":4,"y":4,"w":420,"h":359,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0003","x":428,"y":4,"w":406,"h":358,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0004","x":4,"y":639,"w":336,"h":165,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0005","x":125,"y":808,"w":90,"h":103,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0006","x":1819,"y":4,"w":215,"h":242,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0007","x":1217,"y":648,"w":213,"h":240,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0008","x":606,"y":660,"w":191,"h":120,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0009","x":606,"y":784,"w":90,"h":151,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0010","x":344,"y":660,"w":258,"h":124,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0011","x":448,"y":859,"w":122,"h":67,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0012","x":1914,"y":755,"w":108,"h":126,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0013","x":1914,"y":602,"w":103,"h":149,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0014","x":700,"y":784,"w":95,"h":130,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0015","x":2038,"y":4,"w":1,"h":4,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0016","x":838,"y":253,"w":468,"h":256,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0017","x":838,"y":4,"w":510,"h":245,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0018","x":1352,"y":4,"w":463,"h":261,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0019","x":4,"y":367,"w":418,"h":268,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0020","x":826,"y":513,"w":387,"h":271,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0021","x":428,"y":366,"w":394,"h":290,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0022","x":1623,"y":269,"w":352,"h":329,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0023","x":1143,"y":788,"w":67,"h":70,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0024","x":1033,"y":875,"w":122,"h":62,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0025","x":1217,"y":513,"w":64,"h":106,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0026","x":1979,"y":359,"w":55,"h":112,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0027","x":799,"y":788,"w":98,"h":118,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0028","x":1979,"y":250,"w":59,"h":105,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0029","x":1434,"y":749,"w":87,"h":160,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0030","x":1525,"y":749,"w":92,"h":149,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0031","x":219,"y":887,"w":104,"h":42,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0032","x":527,"y":811,"w":73,"h":18,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0033","x":527,"y":788,"w":72,"h":19,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0034","x":527,"y":833,"w":72,"h":18,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0035","x":1217,"y":623,"w":73,"h":20,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0036","x":344,"y":788,"w":179,"h":67,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0037","x":219,"y":808,"w":118,"h":75,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0038","x":901,"y":875,"w":128,"h":61,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0039","x":1914,"y":885,"w":124,"h":58,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0040","x":901,"y":788,"w":117,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0041","x":1022,"y":788,"w":117,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0042","x":341,"y":859,"w":103,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0043","x":4,"y":808,"w":117,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0044","x":1434,"y":648,"w":174,"h":97,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0045","x":1819,"y":250,"w":82,"h":14,"rotated": false}}
|
||||
]},
|
||||
"meta": {
|
||||
"app": "Adobe Animate",
|
||||
"version": "21.0.1.37179",
|
||||
"image": "spritemap1.png",
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":2043,"h":966},
|
||||
"resolution": "1"
|
||||
}
|
||||
{"ATLAS":{"SPRITES":[
|
||||
{"SPRITE":{"name":"0","x":1129,"y":977,"w":86,"h":17,"rotated":false}},
|
||||
{"SPRITE":{"name":"1","x":1690,"y":1012,"w":86,"h":17,"rotated":false}},
|
||||
{"SPRITE":{"name":"2","x":1656,"y":852,"w":126,"h":64,"rotated":false}},
|
||||
{"SPRITE":{"name":"3","x":1915,"y":841,"w":121,"h":77,"rotated":false}},
|
||||
{"SPRITE":{"name":"4","x":1382,"y":980,"w":131,"h":64,"rotated":false}},
|
||||
{"SPRITE":{"name":"5","x":1132,"y":283,"w":420,"h":270,"rotated":false}},
|
||||
{"SPRITE":{"name":"6","x":1570,"y":277,"w":389,"h":273,"rotated":false}},
|
||||
{"SPRITE":{"name":"7","x":0,"y":743,"w":397,"h":292,"rotated":false}},
|
||||
{"SPRITE":{"name":"8","x":431,"y":267,"w":354,"h":332,"rotated":false}},
|
||||
{"SPRITE":{"name":"9","x":1592,"y":568,"w":190,"h":117,"rotated":false}},
|
||||
{"SPRITE":{"name":"10","x":1444,"y":826,"w":86,"h":136,"rotated":false}},
|
||||
{"SPRITE":{"name":"11","x":723,"y":852,"w":260,"h":123,"rotated":false}},
|
||||
{"SPRITE":{"name":"12","x":1548,"y":947,"w":124,"h":68,"rotated":false}},
|
||||
{"SPRITE":{"name":"13","x":1001,"y":852,"w":110,"h":128,"rotated":false}},
|
||||
{"SPRITE":{"name":"14","x":1933,"y":0,"w":106,"h":148,"rotated":false}},
|
||||
{"SPRITE":{"name":"15","x":1129,"y":828,"w":97,"h":131,"rotated":false}},
|
||||
{"SPRITE":{"name":"16","x":803,"y":283,"w":311,"h":369,"rotated":false}},
|
||||
{"SPRITE":{"name":"17","x":1592,"y":703,"w":167,"h":101,"rotated":false}},
|
||||
{"SPRITE":{"name":"18","x":1835,"y":852,"w":57,"h":105,"rotated":false}},
|
||||
{"SPRITE":{"name":"19","x":1977,"y":270,"w":66,"h":104,"rotated":false}},
|
||||
{"SPRITE":{"name":"20","x":1910,"y":936,"w":70,"h":73,"rotated":false}},
|
||||
{"SPRITE":{"name":"21","x":1244,"y":828,"w":182,"h":69,"rotated":false}},
|
||||
{"SPRITE":{"name":"22","x":1690,"y":934,"w":127,"h":60,"rotated":false}},
|
||||
{"SPRITE":{"name":"23","x":418,"y":617,"w":287,"h":363,"rotated":false}},
|
||||
{"SPRITE":{"name":"24","x":1244,"y":915,"w":120,"h":86,"rotated":false}},
|
||||
{"SPRITE":{"name":"25","x":1777,"y":748,"w":120,"h":86,"rotated":false}},
|
||||
{"SPRITE":{"name":"26","x":1933,"y":166,"w":106,"h":86,"rotated":false}},
|
||||
{"SPRITE":{"name":"27","x":1915,"y":737,"w":120,"h":86,"rotated":false}},
|
||||
{"SPRITE":{"name":"28","x":1800,"y":568,"w":89,"h":162,"rotated":false}},
|
||||
{"SPRITE":{"name":"29","x":1907,"y":568,"w":95,"h":151,"rotated":false}},
|
||||
{"SPRITE":{"name":"30","x":1977,"y":392,"w":61,"h":107,"rotated":false}},
|
||||
{"SPRITE":{"name":"31","x":415,"y":998,"w":107,"h":45,"rotated":false}},
|
||||
{"SPRITE":{"name":"32","x":727,"y":993,"w":77,"h":22,"rotated":false}},
|
||||
{"SPRITE":{"name":"33","x":634,"y":998,"w":75,"h":23,"rotated":false}},
|
||||
{"SPRITE":{"name":"34","x":822,"y":993,"w":75,"h":22,"rotated":false}},
|
||||
{"SPRITE":{"name":"35","x":540,"y":998,"w":76,"h":24,"rotated":false}},
|
||||
{"SPRITE":{"name":"36","x":1445,"y":0,"w":470,"h":259,"rotated":false}},
|
||||
{"SPRITE":{"name":"37","x":431,"y":0,"w":513,"h":249,"rotated":false}},
|
||||
{"SPRITE":{"name":"38","x":962,"y":0,"w":465,"h":265,"rotated":false}},
|
||||
{"SPRITE":{"name":"39","x":723,"y":670,"w":331,"h":164,"rotated":false}},
|
||||
{"SPRITE":{"name":"40","x":0,"y":0,"w":413,"h":354,"rotated":false}},
|
||||
{"SPRITE":{"name":"41","x":0,"y":372,"w":400,"h":353,"rotated":false}},
|
||||
{"SPRITE":{"name":"42","x":1548,"y":826,"w":90,"h":103,"rotated":false}},
|
||||
{"SPRITE":{"name":"43","x":1132,"y":571,"w":213,"h":239,"rotated":false}},
|
||||
{"SPRITE":{"name":"44","x":1363,"y":571,"w":211,"h":237,"rotated":false}}]},
|
||||
"meta":{
|
||||
"app":"Adobe Animate (Better TA Extension)",
|
||||
"version":"24.0.2.12",
|
||||
"image":"spritemap1.png",
|
||||
"format":"RGBA8888",
|
||||
"size":{"w":2064,"h":1065},
|
||||
"resolution":"1"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 165 KiB After Width: | Height: | Size: 265 KiB |
@@ -1,60 +1,60 @@
|
||||
{"ATLAS": {"SPRITES":[
|
||||
{"SPRITE" : {"name": "0000","x":4076,"y":2,"w":9,"h":12,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0001","x":1957,"y":2,"w":524,"h":501,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0002","x":716,"y":2,"w":721,"h":621,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0003","x":2331,"y":505,"w":139,"h":109,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0004","x":3244,"y":725,"w":303,"h":170,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0005","x":1691,"y":516,"w":248,"h":277,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0006","x":2495,"y":843,"w":173,"h":229,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0007","x":2,"y":642,"w":262,"h":221,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0008","x":2331,"y":616,"w":118,"h":117,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0009","x":3549,"y":865,"w":261,"h":139,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0010","x":3209,"y":897,"w":202,"h":122,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0011","x":580,"y":913,"w":202,"h":122,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0012","x":2831,"y":304,"w":45,"h":42,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0013","x":1957,"y":505,"w":372,"h":311,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0014","x":1439,"y":516,"w":250,"h":325,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0015","x":716,"y":625,"w":235,"h":286,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0016","x":953,"y":625,"w":245,"h":249,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0017","x":3644,"y":373,"w":136,"h":133,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0018","x":2331,"y":735,"w":150,"h":91,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0019","x":3644,"y":508,"w":151,"h":95,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0020","x":784,"y":913,"w":140,"h":90,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0021","x":3644,"y":605,"w":149,"h":92,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0022","x":2670,"y":932,"w":144,"h":87,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0023","x":2670,"y":843,"w":152,"h":87,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0024","x":4087,"y":2,"w":1,"h":4,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0025","x":2831,"y":373,"w":411,"h":352,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0026","x":3244,"y":373,"w":398,"h":350,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0027","x":266,"y":642,"w":329,"h":162,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0028","x":597,"y":642,"w":90,"h":103,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0029","x":1200,"y":625,"w":211,"h":236,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0030","x":2831,"y":727,"w":208,"h":235,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0031","x":2483,"y":2,"w":738,"h":300,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0032","x":2483,"y":304,"w":346,"h":537,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0033","x":2,"y":865,"w":235,"h":158,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0034","x":3812,"y":865,"w":216,"h":141,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0035","x":2000,"y":818,"w":299,"h":155,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0036","x":1200,"y":863,"w":179,"h":208,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0037","x":1691,"y":818,"w":307,"h":154,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0038","x":3644,"y":702,"w":320,"h":161,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0039","x":266,"y":806,"w":312,"h":155,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0040","x":239,"y":963,"w":224,"h":108,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0041","x":3223,"y":2,"w":580,"h":369,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0042","x":3805,"y":2,"w":269,"h":698,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0043","x":1413,"y":843,"w":205,"h":222,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0044","x":3041,"y":727,"w":166,"h":292,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0045","x":953,"y":876,"w":203,"h":137,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0046","x":1439,"y":2,"w":516,"h":512,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0047","x":2,"y":2,"w":712,"h":638,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0048","x":2301,"y":843,"w":192,"h":227,"rotated": false}}
|
||||
]},
|
||||
"meta": {
|
||||
"app": "Adobe Animate",
|
||||
"version": "21.0.1.37179",
|
||||
"image": "spritemap1.png",
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":4090,"h":1074},
|
||||
"resolution": "1"
|
||||
}
|
||||
{"ATLAS":{"SPRITES":[
|
||||
{"SPRITE":{"name":"0","x":2834,"y":332,"w":12,"h":15,"rotated":false}},
|
||||
{"SPRITE":{"name":"1","x":1476,"y":532,"w":527,"h":503,"rotated":false}},
|
||||
{"SPRITE":{"name":"2","x":733,"y":0,"w":725,"h":623,"rotated":false}},
|
||||
{"SPRITE":{"name":"3","x":0,"y":659,"w":741,"h":304,"rotated":false}},
|
||||
{"SPRITE":{"name":"4","x":2311,"y":0,"w":349,"h":540,"rotated":false}},
|
||||
{"SPRITE":{"name":"5","x":759,"y":641,"w":583,"h":373,"rotated":false}},
|
||||
{"SPRITE":{"name":"6","x":2021,"y":0,"w":272,"h":702,"rotated":false}},
|
||||
{"SPRITE":{"name":"7","x":1476,"y":0,"w":518,"h":514,"rotated":false}},
|
||||
{"SPRITE":{"name":"8","x":0,"y":0,"w":715,"h":641,"rotated":false}},
|
||||
{"SPRITE":{"name":"9","x":619,"y":1032,"w":205,"h":122,"rotated":false}},
|
||||
{"SPRITE":{"name":"10","x":842,"y":1032,"w":205,"h":122,"rotated":false}},
|
||||
{"SPRITE":{"name":"11","x":2311,"y":558,"w":115,"h":112,"rotated":false}},
|
||||
{"SPRITE":{"name":"12","x":2801,"y":947,"w":305,"h":172,"rotated":false}},
|
||||
{"SPRITE":{"name":"13","x":2678,"y":0,"w":375,"h":314,"rotated":false}},
|
||||
{"SPRITE":{"name":"14","x":2870,"y":332,"w":252,"h":328,"rotated":false}},
|
||||
{"SPRITE":{"name":"15","x":3071,"y":0,"w":239,"h":290,"rotated":false}},
|
||||
{"SPRITE":{"name":"16","x":3135,"y":678,"w":220,"h":246,"rotated":false}},
|
||||
{"SPRITE":{"name":"17","x":3597,"y":248,"w":173,"h":231,"rotated":false}},
|
||||
{"SPRITE":{"name":"18","x":3769,"y":0,"w":225,"h":190,"rotated":false}},
|
||||
{"SPRITE":{"name":"19","x":1290,"y":1053,"w":131,"h":81,"rotated":false}},
|
||||
{"SPRITE":{"name":"20","x":3905,"y":814,"w":132,"h":85,"rotated":false}},
|
||||
{"SPRITE":{"name":"21","x":1733,"y":1053,"w":122,"h":80,"rotated":false}},
|
||||
{"SPRITE":{"name":"22","x":3905,"y":917,"w":129,"h":82,"rotated":false}},
|
||||
{"SPRITE":{"name":"23","x":1589,"y":1053,"w":126,"h":78,"rotated":false}},
|
||||
{"SPRITE":{"name":"24","x":1439,"y":1053,"w":132,"h":77,"rotated":false}},
|
||||
{"SPRITE":{"name":"25","x":3778,"y":814,"w":109,"h":107,"rotated":false}},
|
||||
{"SPRITE":{"name":"26","x":3124,"y":1123,"w":3,"h":7,"rotated":false}},
|
||||
{"SPRITE":{"name":"27","x":3145,"y":1123,"w":3,"h":7,"rotated":false}},
|
||||
{"SPRITE":{"name":"28","x":3673,"y":497,"w":260,"h":141,"rotated":false}},
|
||||
{"SPRITE":{"name":"29","x":3788,"y":208,"w":237,"h":161,"rotated":false}},
|
||||
{"SPRITE":{"name":"30","x":3542,"y":660,"w":218,"h":144,"rotated":false}},
|
||||
{"SPRITE":{"name":"31","x":3124,"y":947,"w":301,"h":158,"rotated":false}},
|
||||
{"SPRITE":{"name":"32","x":3371,"y":498,"w":284,"h":144,"rotated":false}},
|
||||
{"SPRITE":{"name":"33","x":0,"y":981,"w":295,"h":150,"rotated":false}},
|
||||
{"SPRITE":{"name":"34","x":313,"y":981,"w":288,"h":145,"rotated":false}},
|
||||
{"SPRITE":{"name":"35","x":3443,"y":942,"w":182,"h":212,"rotated":false}},
|
||||
{"SPRITE":{"name":"36","x":3371,"y":255,"w":208,"h":225,"rotated":false}},
|
||||
{"SPRITE":{"name":"37","x":3373,"y":660,"w":151,"h":264,"rotated":false}},
|
||||
{"SPRITE":{"name":"38","x":3778,"y":656,"w":206,"h":140,"rotated":false}},
|
||||
{"SPRITE":{"name":"39","x":3557,"y":0,"w":194,"h":230,"rotated":false}},
|
||||
{"SPRITE":{"name":"40","x":2678,"y":485,"w":47,"h":44,"rotated":false}},
|
||||
{"SPRITE":{"name":"41","x":2870,"y":678,"w":247,"h":251,"rotated":false}},
|
||||
{"SPRITE":{"name":"42","x":2678,"y":332,"w":138,"h":135,"rotated":false}},
|
||||
{"SPRITE":{"name":"43","x":1065,"y":1053,"w":207,"h":101,"rotated":false}},
|
||||
{"SPRITE":{"name":"44","x":2452,"y":947,"w":331,"h":164,"rotated":false}},
|
||||
{"SPRITE":{"name":"45","x":2021,"y":720,"w":413,"h":354,"rotated":false}},
|
||||
{"SPRITE":{"name":"46","x":2452,"y":558,"w":400,"h":353,"rotated":false}},
|
||||
{"SPRITE":{"name":"47","x":3951,"y":387,"w":90,"h":103,"rotated":false}},
|
||||
{"SPRITE":{"name":"48","x":3140,"y":308,"w":213,"h":239,"rotated":false}},
|
||||
{"SPRITE":{"name":"49","x":3328,"y":0,"w":211,"h":237,"rotated":false}}]},
|
||||
"meta":{
|
||||
"app":"Adobe Animate (Better TA Extension)",
|
||||
"version":"24.0.2.12",
|
||||
"image":"spritemap1.png",
|
||||
"format":"RGBA8888",
|
||||
"size":{"w":4061,"h":1154},
|
||||
"resolution":"1"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 344 KiB After Width: | Height: | Size: 535 KiB |
|
After Width: | Height: | Size: 210 B |
|
After Width: | Height: | Size: 215 B |
@@ -16,5 +16,5 @@ version="version based on the English config.ini version"
|
||||
|
||||
4. Translate the texts in the copied xml files. The {0} and {1}, and so on are placeholders are used for variables, and should be left as is.
|
||||
|
||||
5. Make a pull request with your changes.
|
||||
5. **If you wanna help us with the language(s) you added in the engine**: Make a pull request with your changes.
|
||||
Make sure the pull request is labeled as `[LANG] Add <language name>` or `[LANG] Update <language name>` or `[LANG] Fix typo in <language name>`, generally anything is allowed but it has to contain the language name.
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
<str id="save">Save</str>
|
||||
<str id="saveClose">Save & Close</str>
|
||||
<str id="close">Close</str>
|
||||
<str id="notNow">Not Now</str>
|
||||
<str id="yes">Yes</str>
|
||||
</group>
|
||||
|
||||
<group name="UIImageExplorer" prefix="uiImageExplorer.">
|
||||
@@ -43,12 +45,15 @@
|
||||
<group name="CharterSelection" prefix="charterSelection.">
|
||||
<str id="desc">Select a song to modify the charts from.</str>
|
||||
<str id="acceptSong">Press ACCEPT to choose a difficulty to edit.</str>
|
||||
<str id="acceptVariation">Press ACCEPT to choose a song variation to edit.</str>
|
||||
<str id="acceptDifficulty">Press ACCEPT to edit the chart for the selected difficulty.</str>
|
||||
<str id="selectDifficulty">Select a difficulty to continue.</str>
|
||||
<str id="newDifficulty">New Difficulty</str>
|
||||
<str id="newDifficultyDesc">Press ACCEPT to create a new chart difficulty.</str>
|
||||
<str id="newSong">New Song</str>
|
||||
<str id="newSongDesc">Press ACCEPT to create a new song.</str>
|
||||
<str id="newVariation">New Variation</str>
|
||||
<str id="newVariationDesc">Press ACCEPT to create a new song variation.</str>
|
||||
</group>
|
||||
|
||||
<group name="ChartCreationScreen" prefix="chartCreation.">
|
||||
@@ -102,6 +107,7 @@
|
||||
|
||||
<str id="songData">Song Data</str>
|
||||
<str id="songName">Song Name</str>
|
||||
<str id="variation">Song Variation</str>
|
||||
<str id="bpm">BPM</str>
|
||||
<str id="timeSignature">Time Signature</str>
|
||||
<str id="menusData">Menus Data (Freeplay/Story)</str>
|
||||
@@ -111,6 +117,7 @@
|
||||
<str id="color">Color</str>
|
||||
<str id="difficulties">Difficulties</str>
|
||||
<str id="customValues">Custom Values (Advanced)</str>
|
||||
<str id="needsVoices">Needs Voices</str>
|
||||
|
||||
<str id="opponentMode">Opponent Mode</str>
|
||||
<str id="coopAllowed">Co-op Mode</str>
|
||||
@@ -426,6 +433,8 @@
|
||||
<str id="position">Position (X, Y)</str>
|
||||
<str id="fps">FPS</str>
|
||||
<str id="indices">Indices (Frames)</str>
|
||||
<str id="looping">Looping?</str>
|
||||
<str id="label">Label</str>
|
||||
</group>
|
||||
|
||||
<group name="CharacterSpriteScreen" prefix="characterSpriteScreen.">
|
||||
@@ -481,6 +490,7 @@
|
||||
<str id="newGlyph">New Glyph</str>
|
||||
<str id="editGlyph">Edit Glyph</str>
|
||||
<str id="deleteGlyph">Delete Glyph</str>
|
||||
<str id="deleteCurGlyph">Delete Current Glyph</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.offset">Offsets</str>
|
||||
@@ -665,4 +675,12 @@
|
||||
<str id="saveAndExitToMenu">Save & Exit To Menu</str>
|
||||
<str id="cancel">Cancel</str>
|
||||
</group>
|
||||
|
||||
<group name="ModConfigWarning" prefix="modConfigWarning.">
|
||||
<str id="warningTitle">Missing mod folder configuration!</str>
|
||||
<str id="warningDesc">Your mod is currently missing a mod config file!\n\nWould you like to automatically generate one?\n\n(PS: If this is not your mod please disable Developer mode to stop this popup from appearing.)</str>
|
||||
|
||||
<str id="createdTitle">Created mod config!</str>
|
||||
<str id="createdDesc">Your mod config file has been created at {0}!</str>
|
||||
</group>
|
||||
</language>
|
||||
@@ -42,14 +42,18 @@
|
||||
<str id="back">Back</str>
|
||||
<str id="reset">Reset</str>
|
||||
<str id="pause">Pause</str>
|
||||
<str id="changeMode">Change Mode</str>
|
||||
</group>
|
||||
|
||||
<str id="category.engine">Engine</str>
|
||||
<group name="engine" prefix="engine.">
|
||||
<str id="switchMod">Switch Mod</str>
|
||||
<str id="fpsCounter">FPS Counter</str>
|
||||
</group>
|
||||
|
||||
<str id="category.volume">Volume</str>
|
||||
<str id="volume.up">Up</str>
|
||||
<str id="volume.down">Down</str>
|
||||
<str id="volume.mute">Mute</str>
|
||||
|
||||
<str id="category.developer">Developer</str>
|
||||
|
||||
@@ -105,6 +105,7 @@
|
||||
<str id="modesAllowed">Modos Permitidos</str>
|
||||
<str id="difficulties">Difficultades</str>
|
||||
<str id="customValues">Valores Especiales (Avanzado)</str>
|
||||
<str id="needsVoices">Necesita Voces</str>
|
||||
|
||||
<str id="opponentMode">Modo Oponente</str>
|
||||
<str id="coopAllowed">Modo Co-op</str>
|
||||
|
||||
@@ -46,9 +46,12 @@
|
||||
|
||||
<group name="engine" prefix="engine.">
|
||||
<str id="switchMod">Cambiar Mod</str>
|
||||
<str id="fpsCounter">Contador de FPS</str>
|
||||
</group>
|
||||
|
||||
|
||||
<str id="category.volume">Volumen</str>
|
||||
<str id="volume.up">Arriba</str>
|
||||
<str id="volume.down">Abajo</str>
|
||||
<str id="volume.mute">mutear</str>
|
||||
|
||||
<str id="category.developer">Desarrollador</str>
|
||||
|
||||
@@ -108,8 +108,9 @@
|
||||
<str id="color">Colore</str>
|
||||
<str id="difficulties">Difficoltà</str>
|
||||
<str id="customValues">Valori Personalizzati (Avanzato)</str>
|
||||
<str id="needsVoices">Bisogno Voci</str>
|
||||
|
||||
<str id="opponentMode">Modalità Avvers.</str>
|
||||
<str id="opponentMode">Modalità Avvers</str>
|
||||
<str id="coopAllowed">Modalità Co-op</str>
|
||||
</group>
|
||||
|
||||
|
||||
@@ -46,8 +46,11 @@
|
||||
|
||||
<group name="engine" prefix="engine.">
|
||||
<str id="switchMod">Cambia Mod</str>
|
||||
<str id="fpsCounter">Contatore FPS</str>
|
||||
</group>
|
||||
|
||||
<str id="volume.up">Su</str>
|
||||
<str id="volume.down">Giù</str>
|
||||
<str id="volume.mute">Muto</str>
|
||||
|
||||
<str id="category.developer">Sviluppatore</str>
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
<str id="save">Zapisz</str>
|
||||
<str id="saveClose">Zapisz i Zamknij</str>
|
||||
<str id="close">Zamknij</str>
|
||||
<str id="notNow">Nie Teraz</str>
|
||||
<str id="yes">Tak</str>
|
||||
</group>
|
||||
|
||||
<group name="UIImageExplorer" prefix="uiImageExplorer.">
|
||||
@@ -109,6 +111,7 @@
|
||||
<str id="color">Kolor</str>
|
||||
<str id="difficulties">Trudności</str>
|
||||
<str id="customValues">Własna Waluta (Zaawansowane)</str>
|
||||
<str id="needsVoices">Potrzebne Wokale</str>
|
||||
|
||||
<str id="opponentMode">Tryb Przeciwnika</str>
|
||||
<str id="coopAllowed">Tryb Ko-operacyjny</str>
|
||||
@@ -653,4 +656,12 @@
|
||||
<str id="saveAndExitToMenu">Zapisz i Wyjdź do Menu</str>
|
||||
<str id="cancel">Anuluj</str>
|
||||
</group>
|
||||
|
||||
<group name="ModConfigWarning" prefix="modConfigWarning.">
|
||||
<str id="warningTitle">Brakujący plik konfiguracyjny modu!</str>
|
||||
<str id="warningDesc">Twój mod obecnie brakuje jego pliku konfiguracyjnego!\n\nCzy chcesz go automatycznie wygenerować?\n\n(PS: Jeżeli to nie twój mod, wyłącz Tryb Dewelopera, aby zapobiec wyskakiwaniu się tego okienka.)</str>
|
||||
|
||||
<str id="createdTitle">Utworzono konfigurację modu!</str>
|
||||
<str id="createdDesc">Twój plik konfiguracyjny modu został utworzony w {0}!</str>
|
||||
</group>
|
||||
</language>
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
<str id="credits.allContributors">Wszyscy współpracownicy silnika! - Naciśnij RESET aby zaktualizować listę (Jeden reset co 2 minuty).</str>
|
||||
</group>
|
||||
<group name="CreditsMain">
|
||||
<str id="credits.name">Kredyty</str>
|
||||
<str id="credits.name">Twórcy</str>
|
||||
<str id="credits.madePossible">Ludzie którzy to umożliwili!</str>
|
||||
<str id="credits.selectCodename">Wybierz to aby zobaczyć wszystkich współpracowników!</str>
|
||||
<str id="credits.selectBase">Wybierz to aby otworzyć stronę itch.io oryginalnej gry!</str>
|
||||
|
||||
@@ -38,14 +38,18 @@
|
||||
<str id="back">Wstecz</str>
|
||||
<str id="reset">Reset</str>
|
||||
<str id="pause">Pauza</str>
|
||||
<str id="changeMode">Zmień Tryb</str>
|
||||
</group>
|
||||
|
||||
<str id="category.engine">Silnik</str>
|
||||
<group name="engine" prefix="engine.">
|
||||
<str id="switchMod">Zmień Moda</str>
|
||||
<str id="fpsCounter">Licznik FPS</str>
|
||||
</group>
|
||||
|
||||
|
||||
<str id="category.volume">Głośność</str>
|
||||
<str id="volume.up">Głóśniej</str>
|
||||
<str id="volume.down">Ciszej</str>
|
||||
<str id="volume.mute">Wycisz</str>
|
||||
|
||||
<str id="category.developer">Deweloper</str>
|
||||
|
||||
|
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 68 KiB |
@@ -1,15 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<TextureAtlas imagePath="credits.png" width="3020" height="169">
|
||||
<SubTexture name="credits basic0000" x="1" y="1" width="430" height="114" frameX="-0" frameY="-0" frameWidth="430" frameHeight="114"/>
|
||||
<SubTexture name="credits basic0001" x="1" y="1" width="430" height="114" frameX="-0" frameY="-0" frameWidth="430" frameHeight="114"/>
|
||||
<SubTexture name="credits basic0002" x="1" y="1" width="430" height="114" frameX="-0" frameY="-0" frameWidth="430" frameHeight="114"/>
|
||||
<SubTexture name="credits basic0003" x="433" y="1" width="430" height="114" frameX="-0" frameY="-0" frameWidth="430" frameHeight="114"/>
|
||||
<SubTexture name="credits basic0004" x="433" y="1" width="430" height="114" frameX="-0" frameY="-0" frameWidth="430" frameHeight="114"/>
|
||||
<SubTexture name="credits basic0005" x="433" y="1" width="430" height="114" frameX="-0" frameY="-0" frameWidth="430" frameHeight="114"/>
|
||||
<SubTexture name="credits basic0006" x="865" y="1" width="430" height="114" frameX="-0" frameY="-0" frameWidth="430" frameHeight="114"/>
|
||||
<SubTexture name="credits basic0007" x="865" y="1" width="430" height="114" frameX="-0" frameY="-0" frameWidth="430" frameHeight="114"/>
|
||||
<SubTexture name="credits basic0008" x="865" y="1" width="430" height="114" frameX="-0" frameY="-0" frameWidth="430" frameHeight="114"/>
|
||||
<SubTexture name="credits white0000" x="1297" y="1" width="574" height="164" frameX="-0" frameY="24" frameWidth="574" frameHeight="169"/>
|
||||
<SubTexture name="credits white0001" x="2446" y="1" width="573" height="167" frameX="-0" frameY="25" frameWidth="574" frameHeight="169"/>
|
||||
<SubTexture name="credits white0002" x="1873" y="1" width="571" height="165" frameX="-0" frameY="21" frameWidth="574" frameHeight="169"/>
|
||||
<TextureAtlas imagePath="credits.png" width="3341" height="162">
|
||||
<SubTexture name="credits basic0000" x="1" y="1" width="440" height="116" frameX="-0" frameY="-0" frameWidth="440" frameHeight="116"/>
|
||||
<SubTexture name="credits basic0001" x="1" y="1" width="440" height="116" frameX="-0" frameY="-0" frameWidth="440" frameHeight="116"/>
|
||||
<SubTexture name="credits basic0002" x="1" y="1" width="440" height="116" frameX="-0" frameY="-0" frameWidth="440" frameHeight="116"/>
|
||||
<SubTexture name="credits basic0003" x="443" y="1" width="440" height="116" frameX="-0" frameY="-0" frameWidth="440" frameHeight="116"/>
|
||||
<SubTexture name="credits basic0004" x="443" y="1" width="440" height="116" frameX="-0" frameY="-0" frameWidth="440" frameHeight="116"/>
|
||||
<SubTexture name="credits basic0005" x="443" y="1" width="440" height="116" frameX="-0" frameY="-0" frameWidth="440" frameHeight="116"/>
|
||||
<SubTexture name="credits basic0006" x="885" y="1" width="440" height="116" frameX="-0" frameY="-0" frameWidth="440" frameHeight="116"/>
|
||||
<SubTexture name="credits basic0007" x="885" y="1" width="440" height="116" frameX="-0" frameY="-0" frameWidth="440" frameHeight="116"/>
|
||||
<SubTexture name="credits basic0008" x="885" y="1" width="440" height="116" frameX="-0" frameY="-0" frameWidth="440" frameHeight="116"/>
|
||||
<SubTexture name="credits white0000" x="2668" y="1" width="672" height="160" frameX="-0" frameY="25" frameWidth="672" frameHeight="160"/>
|
||||
<SubTexture name="credits white0001" x="1327" y="1" width="669" height="156" frameX="-2" frameY="24" frameWidth="672" frameHeight="160"/>
|
||||
<SubTexture name="credits white0002" x="1998" y="1" width="668" height="157" frameX="-4" frameY="22" frameWidth="672" frameHeight="160"/>
|
||||
</TextureAtlas>
|
||||
@@ -0,0 +1,686 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<language>
|
||||
<group name="General Editor Translations" prefix="editor.">
|
||||
<str id="autosavingIn">Guardando automáticamente em {0} segundos{1}</str>
|
||||
<str id="autosavingCanceledSuffix">(Cancelado)!</str>
|
||||
|
||||
<str id="ok">Ok</str>
|
||||
<str id="cancel">Cancelar</str>
|
||||
<str id="save">Guardar</str>
|
||||
<str id="saveClose">Guardar e Fechar</str>
|
||||
<str id="close">Fechar</str>
|
||||
<str id="notNow">Agora Não</str>
|
||||
<str id="yes">Sim</str>
|
||||
</group>
|
||||
|
||||
<group name="UIImageExplorer" prefix="uiImageExplorer.">
|
||||
<str id="symbol">Simbolo</str>
|
||||
<str id="animation">Animação</str>
|
||||
<str id="atlas">Atlas</str>
|
||||
<str id="spritemap">Mapa de Sprites</str>
|
||||
|
||||
<str id="directory">Diretório ({0}/)</str>
|
||||
<str id="found">{0} {1} Encontrado</str>
|
||||
<str id="foundplural">{0} {1} Encontrado</str>
|
||||
<str id="notFound">#{0}s NÃO Encontrado#</str>
|
||||
<str id="foundAtlas">{0} Mapa de Sprites Encontrado</str>
|
||||
<str id="foundAtlasplural">{0} Mapas de Sprites Encontrados</str>
|
||||
|
||||
<str id="fileAlreadyExists">Os seguintes ficheiros já existem: \n\n{0}\n\nIMPORTANTE: SUBSTITUIR NÃO PODE SER DESFEITO!</str>
|
||||
<str id="override">Substituir Ficheiros</str>
|
||||
<str id="useExisting">Usar Existentes</str>
|
||||
</group>
|
||||
|
||||
<group name="EditorPicker" prefix="editor.">
|
||||
<str id="alphabet.name">Editor de Alfabetos</str>
|
||||
<str id="chart.name">Editor de Mapas</str>
|
||||
<str id="character.name">Editor de Personagens</str>
|
||||
<str id="stage.name">Editor de Cenários</str>
|
||||
<str id="uiDebug.name">Interface de Depuração</str>
|
||||
<str id="wiki.name">Wiki</str>
|
||||
<str id="debugOptions.name">Opções de Depuração</str>
|
||||
</group>
|
||||
|
||||
<group name="ChartEditor">
|
||||
<group name="CharterSelection" prefix="charterSelection.">
|
||||
<str id="desc">Selecione uma canção para modificar os seus mapas.</str>
|
||||
<str id="acceptSong">Carregue em ACEITAR para escolher uma dificuldade para editar.</str>
|
||||
<str id="acceptVariation">Carregue em ACEITAR para escolher uma variação para editar.</str>
|
||||
<str id="acceptDifficulty">Carregue em ACEITAR para editar o mapa para a dificuldade selecionada.</str>
|
||||
<str id="selectDifficulty">Selecione uma dificuldade para continuar.</str>
|
||||
<str id="newDifficulty">Nova Dificuldade</str>
|
||||
<str id="newDifficultyDesc">Carregue em ACEITAR para criar uma dificuldade nova.</str>
|
||||
<str id="newSong">Nova Canção</str>
|
||||
<str id="newSongDesc">Carregue em ACEITAR para criar uma canção nova.</str>
|
||||
<str id="newVariation">Nova Variação</str>
|
||||
<str id="newSongDesc">Carregue em ACEITAR para criar uma variação nova.</str>
|
||||
</group>
|
||||
|
||||
<group name="ChartCreationScreen" prefix="chartCreation.">
|
||||
<str id="title">A Criar um Mapa Novo</str>
|
||||
<str id="info">Info. do Mapa</str>
|
||||
<str id="diffName">Nome da Dificuldade</str>
|
||||
<str id="stage">Cenário</str>
|
||||
<str id="scrollSpeed">Velocidade das Notas</str>
|
||||
|
||||
<str id="strumLineList">Pistas $* Pelo menos 1 Pista Necessária$</str>
|
||||
<str id="strumLine.format">Pistas - #{0}</str>
|
||||
|
||||
<group name="Warnings" prefix="warnings.">
|
||||
<str id="song-exists-title">Criação de Canção: Erro!</str>
|
||||
<str id="song-exists-body">A canção que está a tentar criar já existe, se a quiser substituir apague a canção primeiro!</str>
|
||||
<str id="chart-exists-title">Criação de Mapa: Erro!</str>
|
||||
<str id="chart-exists-body">O mapa que está a tentar criar já existe, se o quiser substituir apague o mapa primeiro!</str>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="ChartDataScreen" prefix="chartDataScreen.">
|
||||
<str id="title">Propriedades do Mapa</str>
|
||||
<str id="editChartData">Editar Dados do Mapa</str>
|
||||
<str id="stage">Cenário</str>
|
||||
<str id="scrollSpeed">Velocidade das Notas</str>
|
||||
</group>
|
||||
|
||||
<group name="SongPosInfo" prefix="songPosInfo.">
|
||||
<str id="step">Passo: {0}</str>
|
||||
<str id="beat">Batida: {0}</str>
|
||||
<str id="measure">Medida: {0}</str>
|
||||
<str id="bpm">BPM: {0}</str>
|
||||
<str id="timeSignature">Compasso: {0}/{1}</str>
|
||||
</group>
|
||||
|
||||
<group name="CharterEventScreen" prefix="charterEventScreen.">
|
||||
<str id="title-creating">Criar Grupo de Eventos</str>
|
||||
<str id="title-editing">Editar Grupo de Eventos</str>
|
||||
|
||||
<str id="noEvent">Sem Eventos</str>
|
||||
|
||||
<str id="strumLine.format">Pista #{0} ({1})</str>
|
||||
</group>
|
||||
|
||||
<group name="CharterEventTypeSelection" prefix="charterEventTypeSelection.">
|
||||
<str id="title">Escolha um tipo de evento...</str>
|
||||
</group>
|
||||
|
||||
<group name="CharterMetaDataScreen" prefix="charterMetaDataScreen.">
|
||||
<str id="title">Editar Metadados</str>
|
||||
|
||||
<str id="songData">Dados da Canção</str>
|
||||
<str id="songName">Nome da Canção</str>
|
||||
<str id="variation">Variação da Canção</str>
|
||||
<str id="bpm">BPM</str>
|
||||
<str id="timeSignature">Compasso</str>
|
||||
<str id="menusData">Dados dos Menus (Jogo Livre/História)</str>
|
||||
<str id="displayName">Nome Exibido</str>
|
||||
<str id="icon">Ícone</str>
|
||||
<str id="modesAllowed">Modos Permitidos</str>
|
||||
<str id="color">Cor</str>
|
||||
<str id="difficulties">Dificuldades</str>
|
||||
<str id="customValues">Valores Especiais (Avançado)</str>
|
||||
<str id="needsVoices">Necessita Vozes</str>
|
||||
|
||||
<str id="opponentMode">Modo Oponente</str>
|
||||
<str id="coopAllowed">Modo Cooperativo</str>
|
||||
</group>
|
||||
|
||||
<group name="CharterNoteTypesList" prefix="charterNoteTypesList.">
|
||||
<str id="title">Editor da Lista de Tipos de Nota</str>
|
||||
|
||||
<str id="editNoteTypes">Editar Tipos de Nota</str>
|
||||
<str id="editType">Tipo de Nota {0}</str>
|
||||
</group>
|
||||
|
||||
<group name="CharterStrumlineScreen" prefix="charterStrumlineScreen.">
|
||||
<str id="win-title-creating">A Criar a pista {0}</str>
|
||||
<str id="win-title-editing">A Editar as propriedades da pista {0}</str>
|
||||
|
||||
<str id="title-creating">Criar Nova Pista</str>
|
||||
<str id="title-editing">Editar Propriedades da Pista</str>
|
||||
</group>
|
||||
|
||||
<group name="SongCreationScreen" prefix="songCreationScreen.">
|
||||
<str id="win-title">A Criar Nova Canção</str>
|
||||
<str id="win-title-importing">A Importar Canção</str>
|
||||
<str id="title">Info. da Canção</str>
|
||||
|
||||
<str id="instAudio">Ficheiro do Instrumental $* Obrigatório*$</str>
|
||||
<str id="voicesAudio">Ficheiro das Vozes</str>
|
||||
|
||||
<str id="importFrom">Importar de...</str>
|
||||
<str id="importSource">Fonte de Importação:</str>
|
||||
<str id="legacyOrPsych">Psych/Legacy FNF</str>
|
||||
<str id="vslice">V-Slice</str>
|
||||
<str id="vsliceProject">Projeto V-Slice (.fnfc)</str>
|
||||
<str id="importChartFormat">Formato de Mapa</str>
|
||||
<str id="importAudios">Adicionar Audios</str>
|
||||
<str id="songFileName">Nome da canção $* Obrigatório$</str>
|
||||
<str id="songDataFile">Ficheiro Dados/Mapa $* Obrigatório$</str>
|
||||
<str id="songMetaFile">Ficheiro dos Metadados $* Obrigatório$</str>
|
||||
|
||||
<str id="back">Atrás</str>
|
||||
<str id="next">Seguinte</str>
|
||||
</group>
|
||||
|
||||
<group name="StrumlineOptions" prefix="charterStrumLine.">
|
||||
<str id="characters">Personagens</str>
|
||||
<str id="newChar">Nova Personagem</str>
|
||||
<str id="type">Tipo</str>
|
||||
<str id="scrollSpeed">Velocidade das Notas</str>
|
||||
<str id="stagePos">Posição no Cenário</str>
|
||||
<str id="scale">Tamanho</str>
|
||||
<str id="spacing">Espaço</str>
|
||||
<str id="hudPos">Posição HUD (X [Rácio 0-1],Y)</str>
|
||||
<str id="visible">Visível?</str>
|
||||
<str id="useChartScrollSpeed">Usa velocidade global?</str>
|
||||
<str id="vocalSuffix">Sufixo Vocal</str>
|
||||
<str id="keyCount">Número de Teclas</str>
|
||||
</group>
|
||||
|
||||
<group name="ChartEditor" prefix="charter.">
|
||||
<!-- Charter.hx -->
|
||||
<group name="TopBar">
|
||||
<str id="topBar.file">Ficheiro</str>
|
||||
<group name="FileMenu" prefix="file.">
|
||||
<str id="new">Novo</str>
|
||||
<str id="save">Guardar</str>
|
||||
<str id="saveAs">Guardar Como...</str>
|
||||
<str id="saveGlobalEvents">Guardar Eventos Globais</str>
|
||||
<str id="saveGlobalEventsAs">Guardar Eventos Globais Como...</str>
|
||||
<str id="saveNoLocalEvents">Guardar Mapa sem Eventos Locais</str>
|
||||
<str id="saveNoLocalEventsAs">Guardar Mapa sem Eventos Locais Como...</str>
|
||||
<str id="saveMeta">Guardar Metadados</str>
|
||||
<str id="saveMetaAs">Guardar Metadados Como...</str>
|
||||
<str id="exportFnfLegacy">Exportar Para FNF Legacy...</str>
|
||||
<str id="exportPsych">Exportar Para Psych Engine...</str>
|
||||
<str id="exit">Sair</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.edit">Editar</str>
|
||||
<group name="EditMenu" prefix="edit.">
|
||||
<str id="undo">Desfazer</str>
|
||||
<str id="redo">Refazer</str>
|
||||
<str id="copy">Copiar</str>
|
||||
<str id="paste">Colar</str>
|
||||
<str id="cut">Cortar</str>
|
||||
<str id="delete">Apagar</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.chart">Mapa</str>
|
||||
<group name="ChartMenu" prefix="chart.">
|
||||
<str id="playtest">Testar</str>
|
||||
<str id="playtestHere">Testar aqui</str>
|
||||
<str id="playtestOpponent">Testar como oponente</str>
|
||||
<str id="playtestOpponentHere">Testar como oponente aqui</str>
|
||||
<str id="enableScripts">Ativar scripts durante teste</str>
|
||||
<str id="editChartData">Editar dados do mapa</str>
|
||||
<str id="editMetadata">Editar info. dos metadados</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.view">Vista</str>
|
||||
<group name="ViewMenu" prefix="view.">
|
||||
<str id="zoomIn">Ampliar</str>
|
||||
<str id="zoomOut">Diminuir</str>
|
||||
<str id="resetZoom">Zoom Padrão</str>
|
||||
<str id="showSectionsSeparator">Mostrar Separador de Secções</str>
|
||||
<str id="showBeatsSeparator">Mostrar Separador de Batidas</str>
|
||||
<str id="rainbowWaveforms">Ondas Arcoíris</str>
|
||||
<str id="lowDetailWaveforms">Ondas de Baixo Detalhe</str>
|
||||
<str id="scrollLeft">Deslocar à Esquerda</str>
|
||||
<str id="scrollRight">Deslocar à Direita</str>
|
||||
<str id="scrollReset">Repor Deslocamento</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.song">Canção</str>
|
||||
<group name="SongMenu" prefix="song.">
|
||||
<str id="goStart">Voltar ao início</str>
|
||||
<str id="goEnd">Avançar até o fim</str>
|
||||
<str id="addOpponentCamera">Adicionar camera no Oponente</str>
|
||||
<str id="addPlayerCamera">Adicionar camera no Jogador</str>
|
||||
<str id="muteInst">Silenciar instrumental</str>
|
||||
<str id="muteVoices">Silenciar vozes</str>
|
||||
</group>
|
||||
|
||||
<group name="BookmarkMenu" prefix="bookmarks.">
|
||||
<str id="addBookmarkHere">Adicionar Marcador Aqui</str>
|
||||
<str id="editBookmarkList">Editar Lista de Marcadores</str>
|
||||
<str id="goTo">Ir para "{0}"</str>
|
||||
<str id="createBookmarkTitle">A Criar Marcador Novo...</str>
|
||||
<str id="createBookmarkName">Nome do Marcador:</str>
|
||||
<str id="createBookmarkColor">Cor do Marcador:</str>
|
||||
<str id="editBookmarkListTitle">Lista de Marcadores</str>
|
||||
<str id="editBookmarksTitle">Editar Marcador</str>
|
||||
<str id="newBookmarkName">Novo Marcador</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.note">Notas</str>
|
||||
<group name="NoteMenu" prefix="note.">
|
||||
<str id="addSustainLength">Alargar Nota</str>
|
||||
<str id="subtractSustainLength">Encurtar Nota</str>
|
||||
<str id="selectAll">Selecionar tudo</str>
|
||||
<str id="selectMeasure">Selecionar medida</str>
|
||||
<str id="editNoteTypesList">Editar Lista de Tipos de Nota</str>
|
||||
</group>
|
||||
<str id="topBar.snap">Ajustes</str>
|
||||
<group name="SnapMenu" prefix="snap.">
|
||||
<str id="increaseSnap">↑ Ajuste de Casa</str>
|
||||
<str id="resetSnap">Repor Ajuste de Casa</str>
|
||||
<str id="decreaseSnap">↓ Ajuste de Casa</str>
|
||||
|
||||
<str id="snap">Ajuste de Casa {0}x</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.playback">Reprodução</str>
|
||||
<group name="PlaybackMenu" prefix="playback.">
|
||||
<str id="play">Tocar/Pausar</str>
|
||||
<str id="speedRaise">↑ Velocidade {0}%</str>
|
||||
<str id="speedReset">Repor Velocidade</str>
|
||||
<str id="speedLower">↓ Velocidade {0}%</str>
|
||||
<str id="sectionBack">Voltar uma secção</str>
|
||||
<str id="sectionForward">Avançar uma secção</str>
|
||||
<str id="sectionStart">Voltar ao ínicio da secção</str>
|
||||
<str id="backStep">Voltar um passo</str>
|
||||
<str id="forwardStep">Avançar um passo</str>
|
||||
<str id="metronome">Metrónomo</str>
|
||||
<str id="visualMetronome">Metrónomo visual</str>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="NoteTypes" prefix="noteTypes.">
|
||||
<str id="default">Nota Normal</str>
|
||||
</group>
|
||||
|
||||
<group name="EventTypes" prefix="events.">
|
||||
<!-- You can add your custom event types here! -->
|
||||
<!-- Just need to do some conversion from the raw name to the id -->
|
||||
<!-- Example: HScript Call -> hscriptCall -->
|
||||
<!-- Example: Change Character -> changeCharacter -->
|
||||
<str id="hscriptCall">Chamar HScript</str>
|
||||
<str id="cameraMovement">Mover Câmara</str>
|
||||
<str id="cameraPosition">Posição da Câmara</str>
|
||||
<str id="addCameraZoom">Adicionar Zoom</str>
|
||||
<str id="cameraModuloChange">Mudar Pulso da Câmara</str>
|
||||
<str id="cameraFlash">Flash da Câmara</str>
|
||||
<str id="bpmChange">Mudar BPM</str>
|
||||
<str id="continuousBpmChange">Mudança contínua de BPM</str>
|
||||
<str id="timeSignatureChange">Mudar Compasso</str>
|
||||
<str id="scrollSpeedChange">Mudança de Velocidade das Notas</str>
|
||||
<str id="altAnimationToggle">Animações Alternativas</str>
|
||||
<str id="playAnimation">Reproduzir Animação</str>
|
||||
</group>
|
||||
|
||||
<group name="StrumlineOptions" prefix="strumLine.">
|
||||
<str id="button-name">Opções ↓</str>
|
||||
|
||||
<str id="hitsounds">Som ao Bater</str>
|
||||
<str id="muteVocals">Silenciar Voz</str>
|
||||
<str id="edit">Editar</str>
|
||||
<str id="delete">Apagar</str>
|
||||
|
||||
<str id="noWaveform">Sem onda</str>
|
||||
</group>
|
||||
|
||||
<str id="createNew">Criar Nova</str>
|
||||
<str id="lock-unlock">Trancar/\nDestrancar</str>
|
||||
|
||||
<str id="info.localEvents">Eventos Locais\n(Apenas Esta Dificuldade)</str>
|
||||
<str id="info.globalEvents">Eventos Globais\n(Todas as Dificuldades)</str>
|
||||
<str id="eventType-local">Evento Local</str>
|
||||
<str id="eventType-global">Evento Global</str>
|
||||
|
||||
<!-- CharterEventAdd.hx -->
|
||||
<str id="addEvent">Adicionar Evento</str>
|
||||
<str id="editEvent">Editar Evento</str>
|
||||
<str id="deleteEvent">Apagar Evento</str>
|
||||
|
||||
<group name="Notifications" prefix="popup.">
|
||||
<str id="savedChartAt">Mapa Guardado em {0}!</str>
|
||||
</group>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="CharacterEditor">
|
||||
<group name="CharacterSelection" prefix="characterSelection.">
|
||||
<str id="acceptFolder">Carregue em ACEITAR para editar esta pasta.</str>
|
||||
<str id="acceptCharacter">Carregue em ACEITAR para editar esta personagem.</str>
|
||||
<str id="newCharacter">Nova Personagem</str>
|
||||
<str id="newCharacterDesc">Carregue em ACEITAR para criar uma personagem nova.</str>
|
||||
<str id="desc">Selecione uma personagem para editar</str>
|
||||
<str id="desc-folder">Selecione uma personagem para editar em {0}</str>
|
||||
</group>
|
||||
|
||||
<group name="CharacterInfoScreen" prefix="characterInfoScreen.">
|
||||
<str id="win-title">A Editar Personagem</str>
|
||||
<str id="title">Editar Info. da Personagem</str>
|
||||
<str id="icon">Ícone</str>
|
||||
<str id="iconColor">Cor do Ícone</str>
|
||||
<str id="singDuration">Duração de Canto</str>
|
||||
<str id="useSingDuration">Usar Duração de Canto?</str>
|
||||
<str id="customValues">Valores Especiais (Avançado)</str>
|
||||
</group>
|
||||
|
||||
<group name="CharacterEditor" prefix="characterEditor.">
|
||||
<group name="TopBar">
|
||||
<str id="topBar.file">Ficheiro</str>
|
||||
<group name="FileMenu" prefix="file.">
|
||||
<str id="new">Novo</str>
|
||||
<str id="save">Guardar</str>
|
||||
<str id="saveAs">Guardar Como...</str>
|
||||
<str id="exit">Sair</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.edit">Editar</str>
|
||||
<group name="EditMenu" prefix="edit.">
|
||||
<str id="copyOffset">Copiar Posição</str>
|
||||
<str id="pasteOffset">Colar Posição</str>
|
||||
<str id="undo">Desfazer</str>
|
||||
<str id="redo">Refazer</str>
|
||||
<str id="editInfo">Editar informação</str>
|
||||
<str id="editSprite">Editar imagem fonte</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.offset">Posição</str>
|
||||
<group name="OffsetsMenu" prefix="offset.">
|
||||
<str id="moveLeft">Mover Para a Esquerda</str>
|
||||
<str id="moveUp">Mover Para Cima</str>
|
||||
<str id="moveDown">Mover Para Baixo</str>
|
||||
<str id="moveRight">Mover Para a Direita</str>
|
||||
<str id="moveExtraLeft">Mover Mais Para a Esquerda</str>
|
||||
<str id="moveExtraUp">Mover Mais Para Cima</str>
|
||||
<str id="moveExtraDown">Mover Mais Para Baixo</str>
|
||||
<str id="moveExtraRight">Mover Mais Para a Direita</str>
|
||||
<str id="dragOffsetsMouse">Arrastar Posição Com o Rato?</str>
|
||||
<str id="clearOffsets">Limpar Posições</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.stage">Cenário</str>
|
||||
<group name="StageMenu" prefix="stage.">
|
||||
<str id="useStage">Usar "{0}"</str>
|
||||
<str id="useNone">Não Usar Cenário</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.view">Vista</str>
|
||||
<group name="ViewMenu" prefix="view.">
|
||||
<str id="zoomIn">Ampliar</str>
|
||||
<str id="zoomOut">Diminuir</str>
|
||||
<str id="resetZoom">Zoom Padrão</str>
|
||||
<str id="charHitbox">"Hitbox" da Personagem?</str>
|
||||
<str id="charCam">Câmara da Personagem?</str>
|
||||
<str id="axis">Eixo XY?</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.animation">Animação</str>
|
||||
<group name="AnimationMenu" prefix="animation.">
|
||||
<str id="playAnim">Reproduzir Animação</str>
|
||||
<str id="stopAnim">Parar Animação</str>
|
||||
<str id="changeAnimUp">Mudar Animação ↑</str>
|
||||
<str id="changeAnimDown">Mudar Animação ↓</str>
|
||||
<str id="playAnimOnOffset">Reproduzir Animação Reposicionada?</str>
|
||||
</group>
|
||||
|
||||
<group name="CharacterPropertiesWindow" prefix="characterProperties.">
|
||||
<str id="position">Posição (X, Y)</str>
|
||||
<str id="scale">Tamanho</str>
|
||||
<str id="editInfo">Editar Info.</str>
|
||||
<str id="editSprite">Editar Imagem</str>
|
||||
<str id="camPosition">Posição da Câmara (X, Y)</str>
|
||||
<str id="charFlipped">Espelhado?</str>
|
||||
<str id="antialiased">Suavizado?</str>
|
||||
<str id="testCharAs">Testar Como...</str>
|
||||
<str id="charDesign">Desenhada Como...</str>
|
||||
</group>
|
||||
|
||||
<group name="CharacterAnimButton" prefix="characterAnim.">
|
||||
<str id="defaultAnimName">Nova Animação</str>
|
||||
<str id="name">Nome</str>
|
||||
<str id="anim">Animação</str>
|
||||
<str id="position">Posição (X, Y)</str>
|
||||
<str id="fps">FPS</str>
|
||||
<str id="indices">Índices (Frames)</str>
|
||||
</group>
|
||||
|
||||
<group name="CharacterSpriteScreen" prefix="characterSpriteScreen.">
|
||||
<str id="win-title">Editar imagem da personagem</str>
|
||||
<str id="charImageFile">Imagem da personagem $* Obrigatório$</str>
|
||||
</group>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="CharacterCreationScreen" prefix="characterCreationScreen.">
|
||||
<str id="win-title">A Criar uma Personagem Nova</str>
|
||||
<str id="charName">Nome da Personagem $* Required$</str>
|
||||
<str id="charImgName">Imagem $* Obrigatória$</str>
|
||||
|
||||
<group name="Warnings" prefix="warnings.">
|
||||
<str id="char-exists-title">Criação da Personagem: Erro!</str>
|
||||
<str id="char-exists-body">A personagem que está a tentar criar já existe, se quiser substituir apague a personagem primeiro!</str>
|
||||
</group>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="AlphabetEditor" prefix="editor.alphabet.">
|
||||
<group name="AlphabetSelection" prefix="selection.">
|
||||
<str id="acceptTypeface">Carregue em ACEITAR para editar este tipo de letra.</str>
|
||||
<str id="newTypeface">Novo Tipo de Letra</str>
|
||||
<str id="newTypefaceDesc">Carregue em ACEITAR para criar um tipo de letra novo.</str>
|
||||
<str id="desc">Selecione um tipo de letra para editar</str>
|
||||
|
||||
<group name="Warnings" prefix="warnings.">
|
||||
<str id="notImplemented-title">Novo Tipo de Letra: Função Não Implementada!</str>
|
||||
<str id="notImplemented-body">Esta função ainda não foi implementada. Por favor espere por mais atualizações até ser implementada.\n\n\n- Codename Crew (Equipa Codename)</str>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="AlphabetEditor">
|
||||
<group name="TopBar">
|
||||
<str id="topBar.file">Ficheiro</str>
|
||||
<group name="FileMenu" prefix="file.">
|
||||
<str id="new">Novo</str>
|
||||
<str id="save">Guardar</str>
|
||||
<str id="saveAs">Guardar Como...</str>
|
||||
<str id="exit">Sair</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.edit">Editar</str>
|
||||
<group name="EditMenu" prefix="edit.">
|
||||
<str id="undo">Desfazer</str>
|
||||
<str id="redo">Refazer</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.glyph">Glifo</str>
|
||||
<group name="GlyphMenu" prefix="glyph.">
|
||||
<str id="newGlyph">Novo Glifo</str>
|
||||
<str id="editGlyph">Editar Glifo</str>
|
||||
<str id="deleteGlyph">Apagar Glifo</str>
|
||||
<str id="deleteCurGlyph">Apagar Glifo Atual</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.offset">Posição</str>
|
||||
<group name="OffsetsMenu" prefix="offset.">
|
||||
<str id="moveLeft">Mover Para a Esquerda</str>
|
||||
<str id="moveUp">Mover Para Cima</str>
|
||||
<str id="moveDown">Mover Para Baixo</str>
|
||||
<str id="moveRight">Mover Para a Direita</str>
|
||||
<str id="moveExtraLeft">Mover Mais Para a Esquerda</str>
|
||||
<str id="moveExtraUp">Mover Mais Para Cima</str>
|
||||
<str id="moveExtraDown">Mover Mais Para Baixo</str>
|
||||
<str id="moveExtraRight">Mover Mais Para a Direita</str>
|
||||
<str id="clearOffsets">Limpar Posições</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.view">Vista</str>
|
||||
<group name="ViewMenu" prefix="view.">
|
||||
<str id="zoomIn">Ampliar</str>
|
||||
<str id="zoomOut">Diminuir</str>
|
||||
<str id="resetZoom">Zoom Padrão</str>
|
||||
</group>
|
||||
</group>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="StageEditor">
|
||||
<group name="StageSelection" prefix="stageSelection.">
|
||||
<str id="desc">Selecione um cenário para editar. Cenários HSCRIPT PURO não são suportadas.</str>
|
||||
<str id="acceptStage">Carregue em ACEITAR para editar este cenário.</str>
|
||||
<str id="newStage">Novo Cenário</str>
|
||||
<str id="acceptNewStage">Carregue em ACEITAR para criar um cenário novo.</str>
|
||||
</group>
|
||||
|
||||
<group name="StageEditor" prefix="stageEditor.">
|
||||
<group name="TopBar">
|
||||
<str id="topBar.file">Ficheiro</str>
|
||||
<group name="FileMenu" prefix="file.">
|
||||
<str id="save">Guardar</str>
|
||||
<str id="saveAs">Guardar Como...</str>
|
||||
<str id="exit">Sair</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.edit">Editar</str>
|
||||
<group name="EditMenu" prefix="edit.">
|
||||
<str id="undo">Desfazer</str>
|
||||
<str id="redo">Refazer</str>
|
||||
<str id="editStageInfo">Editar Info. do Cenário</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.select">Seleção</str>
|
||||
<group name="SelectionMenu" prefix="select.">
|
||||
<str id="all">Selecionar Tudo</str>
|
||||
<str id="deselect">Desselecionar</str>
|
||||
<str id="inverse">Inverter Seleção</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.view">Vista</str>
|
||||
<group name="ViewMenu" prefix="view.">
|
||||
<str id="zoomIn">Ampliar</str>
|
||||
<str id="zoomOut">Diminuir</str>
|
||||
<str id="zoomReset">Zoom Padrão</str>
|
||||
<str id="focusDad">Focar no Oponente</str>
|
||||
<str id="focusGF">Focar em GF</str>
|
||||
<str id="focusBF">Focar em BF</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.editor">Editor</str>
|
||||
<group name="EditorMenu" prefix="editor.">
|
||||
<str id="showCharacters">Mostrar Personagens</str>
|
||||
</group>
|
||||
|
||||
<group name="StageSpriteScreen" prefix="stageSpriteScreen.">
|
||||
<str id="win-title">Editar imagem do cenário </str>
|
||||
<str id="stageImageFile">Imagem do Cenário $* Obrigatória$</str>
|
||||
</group>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="StageCreationScreen" prefix="stageCreationScreen.">
|
||||
<str id="win-title">A Criar um Cenário Novo</str>
|
||||
<str id="title">Info. do Cenário</str>
|
||||
<str id="stageName">Nome do Cenário</str>
|
||||
<str id="stagePath">Caminho do Cenário</str>
|
||||
|
||||
<group name="Warnings" prefix="warnings.">
|
||||
<str id="stage-exists-title">Criação de Cenário: Erro!</str>
|
||||
<str id="stage-exists-body">O cenário que está a tentar criar já existe, se quiser substituir apague o cenário primeiro!</str>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="StageInfoScreen" prefix="stageInfoScreen">
|
||||
<str id="win-title">A Editar Info. do Cenário: "{0}"</str>
|
||||
<str id="title">Info. do Cenário</str>
|
||||
<str id="stageName">Nome do Cenário</str>
|
||||
<str id="spritePath">Caminho do Sprite\n(Requer Recarregamento)</str>
|
||||
<str id="startCamPos">Posição inicial da Câmara (X, Y)</str>
|
||||
<str id="zoom">Zoom</str>
|
||||
<str id="customAttributes">Atributos Especiais</str>
|
||||
</group>
|
||||
|
||||
<group name="StageElementEditScreen" prefix="stageElementEditScreen.">
|
||||
<str id="win-character-title">A Editar Personagem: "{0}"</str>
|
||||
<str id="win-sprite-title">A Editar Sprite: "{0}"</str>
|
||||
<str id="win-title">A Editar XML <{0} /></str>
|
||||
|
||||
<str id="character-title">Dados da Personagem</str>
|
||||
<str id="sprite-title">Dados do Sprite</str>
|
||||
<str id="title">Dados do XML</str>
|
||||
|
||||
<str id="elementName">Nome do Elemento</str>
|
||||
<str id="nameID">Nome Identificador</str>
|
||||
<str id="imageFile">Imagem (WIP: precisa recarregar)\nEm (${stage.spritesParentFolder})</str>
|
||||
<str id="scroll">Scroll {0}</str> <!-- it's "scroll" here because "deslocamento" is too big -->
|
||||
<str id="scale">Tamanho {0}</str>
|
||||
<str id="camera">Câmara {0}</str>
|
||||
<str id="spacing">Espaçamento (X, Y)</str>
|
||||
<str id="skew">Incline {0}</str>
|
||||
<str id="alpha">Opacidade</str>
|
||||
<str id="angle">Angulo</str>
|
||||
<str id="zoomFactor">Fator de Zoom</str> <!-- same as for scroll, "fator de ampliação" took too much space -->
|
||||
<str id="positionName">Nome de Posição</str>
|
||||
<str id="flipX">Espelhar X</str>
|
||||
<str id="antialiasing">"Antialiasing"</str>
|
||||
<str id="highMemory">Alta Memória</str>
|
||||
<str id="lowMemory">Baixa Memória</str>
|
||||
<str id="attributes">Atributos</str>
|
||||
<str id="transformPreview">Pré-visualização:</str>
|
||||
<str id="animations">Animações</str>
|
||||
|
||||
<str id="animType">Tipo de Animação</str>
|
||||
<group name="AnimTypeDropdown" prefix="animType.">
|
||||
<str id="none">NENHUM</str>
|
||||
<str id="beat">EM BATIDA</str>
|
||||
<str id="loop">REPETIR</str>
|
||||
</group>
|
||||
<str id="tipCustomProperties">Dica: Para aceder a mais dados,\nSegure em Shift quando Editar</str>
|
||||
</group>
|
||||
|
||||
<group name="StageXMLEditScreen" prefix="stageXMLEditScreen.">
|
||||
<str id="win-title">A Editar XML de {0}</str>
|
||||
<str id="title">Dados do XML</str>
|
||||
<str id="attributes">Atributos</str>
|
||||
</group>
|
||||
|
||||
<str id="stageCharacters.requiredPosition">Esta posição é necessária em cenários!</str>
|
||||
<str id="stageCharacters.noDeleteGirlfriend">Não pode apagar a Girlfriend</str>
|
||||
|
||||
<group name="StageElement" prefix="stageElement.">
|
||||
<str id="scale">Tamanho: {0}, {1}</str>
|
||||
<str id="scroll">Deslocamento: {0}, {1}</str>
|
||||
</group>
|
||||
|
||||
<group name="StageSprites" prefix="stageSprites.">
|
||||
<str id="win-title">Sprites do Cenário</str>
|
||||
<str id="sprite">Sprite</str>
|
||||
<str id="box">Caixa</str>
|
||||
<str id="character">Personagem</str>
|
||||
<str id="warnings.not-implemented">Criar caixas ainda não foi implementado!</str>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="PlayTesting" prefix="playtesting.">
|
||||
<str id="chartPlaytesting" notrim="true"> (Teste de mapa)</str>
|
||||
<str id="exitGame">Sair do Jogo</str>
|
||||
<str id="exitToMenu">Sair Para Menu</str>
|
||||
<str id="saveAndExitGame">Guardar e Sair do Jogo</str>
|
||||
<str id="saveAndExitToMenu">Guardar e Sair Para Menu</str>
|
||||
<str id="cancel">Cancelar</str>
|
||||
|
||||
<str id="warningTitle">MUDANÇAS NÃO GUARDADAS!</str>
|
||||
<str id="warningDesc">Quaisquer mudanças serão *perdidas* se não as guardar. (Não serão recuperáveis)\n\n\nGostaria de Cancelar?</str>
|
||||
</group>
|
||||
|
||||
<group name="SaveWarning" prefix="saveWarning.">
|
||||
<str id="warningTitle">Mudanças não guardadas!</str>
|
||||
<str id="warningDesc">Quaisquer mudanças serão perdidas se não as guardar. (Não serão recuperáveis)\n\n\nGostaria de Cancelar?</str>
|
||||
|
||||
<str id="exitGame">Sair do Jogo</str>
|
||||
<str id="exitToMenu">Sair Para Menu</str>
|
||||
<str id="saveAndExitGame">Guardar e Sair do Jogo</str>
|
||||
<str id="saveAndExitToMenu">Guardar e Sair Para Menu</str>
|
||||
<str id="cancel">Cancelar</str>
|
||||
</group>
|
||||
|
||||
<group name="ModConfigWarning" prefix="modConfigWarning.">
|
||||
<str id="warningTitle">Configuração da pasta do mod em falta!</str>
|
||||
<str id="warningDesc">Está a faltar um ficheiro de configurações ao seu mod!\n\nGostaria de criar um automaticamente?\n\n(PS: Se este mod não for seu, por favor desative o Modo de desenvolvedor para fazer esta notificação parar de aparecer.)</str>
|
||||
|
||||
<str id="createdTitle">Config. de mod criada!</str>
|
||||
<str id="createdDesc">As configurações do seu mod foram criadas em {0}!</str>
|
||||
</group>
|
||||
</language>
|
||||
@@ -0,0 +1,104 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<language>
|
||||
<group name="PlayState">
|
||||
<str id="game.score">Pontos:{0}</str>
|
||||
<str id="game.misses">Erros:{0}</str>
|
||||
<str id="game.comboBreaks">Quebras de Combo:{0}</str>
|
||||
<str id="game.accuracy">Precisão:{0} - {1}</str>
|
||||
<str id="game.combo">Combo:{0}</str>
|
||||
|
||||
<str id="game.rating.[N/A]">[N/A]</str>
|
||||
<str id="game.rating.F">F</str>
|
||||
<str id="game.rating.E">E</str>
|
||||
<str id="game.rating.D">D</str>
|
||||
<str id="game.rating.C">C</str>
|
||||
<str id="game.rating.B">B</str>
|
||||
<str id="game.rating.A">A</str>
|
||||
<str id="game.rating.S">S</str>
|
||||
<str id="game.rating.S++">S++</str>
|
||||
</group>
|
||||
|
||||
<group name="StoryMenu">
|
||||
<str id="story.score">PONTUAÇÃO DA SEMANA:{0}</str>
|
||||
<str id="story.tracks">FAIXAS</str>
|
||||
</group>
|
||||
|
||||
<group name="Freeplay">
|
||||
<str id="freeplay.score">RECORDE PESSOAL:{0}</str>
|
||||
<str id="freeplay.solo">Solo</str>
|
||||
<str id="freeplay.opponentMode">Modo Oponente</str>
|
||||
<str id="freeplay.coopMode">Modo Co-Op</str>
|
||||
<str id="freeplay.coopModeSwitched">Modo Co-Op (Trocado)</str>
|
||||
</group>
|
||||
|
||||
<group name="Pause">
|
||||
<group name="PauseOptions">
|
||||
<str id="pause.resume">Continuar</str>
|
||||
<str id="pause.restartSong">Recomeçar Canção</str>
|
||||
<str id="pause.changeControls">Mudar Controlos</str>
|
||||
<str id="pause.changeOptions">Opções</str>
|
||||
<str id="pause.exitToMenu">Sair para menu</str>
|
||||
<str id="pause.exitToCharter">Sair para editor</str>
|
||||
<str id="pause.resumeCutscene">Resumir Cena</str>
|
||||
<str id="pause.skipCutscene">Saltar Cena</str>
|
||||
<str id="pause.restartCutscene">Recomeçar Cena</str>
|
||||
</group>
|
||||
|
||||
<str id="pause.deathCounter">Tomates azuis: {0}</str>
|
||||
<str id="pause.coopMode">MODO CO-OP</str>
|
||||
<str id="pause.opponentMode">MODO OPONENTE </str>
|
||||
</group>
|
||||
|
||||
<group name="Credits">
|
||||
<group name="CreditsCodename">
|
||||
<str id="credits.mainDev" notrim="true"> *- Membro público dos Desenvolvedores!*</str>
|
||||
<str id="credits.totalContributions">Contribuições Totais: ~{0}~ / *{1}* (~{2}%~) - Selecione para abrir a sua conta GitHub</str>
|
||||
<str id="credits.downloadingList">A Descarregar Lista...</str>
|
||||
<str id="credits.allContributors">Todos os contribuidores! Carregue em REINICIAR para atualizar a lista (Uma vez a cada 2 minutos).</str>
|
||||
</group>
|
||||
<group name="CreditsMain">
|
||||
<str id="credits.name">Créditos</str>
|
||||
<str id="credits.madePossible">As pessoas que fizeram isto possível!</str>
|
||||
<str id="credits.selectCodename">Selecione isto para ver todos os contribuidores de Codename Engine!</str>
|
||||
<str id="credits.selectBase">Selecione isto para abrir a página itch.io do jogo original para doar!</str>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="Mods">
|
||||
<str id="mods.disableMods">Desativar Mods</str>
|
||||
</group>
|
||||
|
||||
<group name="MainMenu">
|
||||
<str id="mainMenu.commit">Commit: {0} ({1})</str>
|
||||
<str id="mainMenu.openMods">[{0}] Abrir menu de mods</str>
|
||||
</group>
|
||||
|
||||
<group name="Updater">
|
||||
<group name="UpdateAvailable">
|
||||
<str id="updateAvailable.title">NOVA ATUALIZAÇÃO</str>
|
||||
<str id="updateAvailable.install">INSTALAR</str>
|
||||
<str id="updateAvailable.skip">SALTAR</str>
|
||||
</group>
|
||||
<group name="UpdateScreen">
|
||||
<str id="updateScreen.general-1">A Preparar a instalação...</str>
|
||||
<str id="updateScreen.part-1">A Criar a pasta de instalação e a limpar ficheiros antigos...</str>
|
||||
|
||||
<str id="updateScreen.general-2">A Transferir ficheiros...</str>
|
||||
<str id="updateScreen.part-2">A Transferir ficheiro {0}</str>
|
||||
|
||||
<str id="updateScreen.general-3">A transferir executável novo...</str>
|
||||
<str id="updateScreen.part-3">A Transferir {0}</str>
|
||||
|
||||
<str id="updateScreen.general-4">A instalar ficheiros novos...</str>
|
||||
<str id="updateScreen.part-4">A Instalar {0}</str>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="Difficulties">
|
||||
<str id="diff.easy">Fácil</str>
|
||||
<str id="diff.normal">Normal</str>
|
||||
<str id="diff.hard">Difícil</str>
|
||||
<str id="diff.erect">Ereto</str>
|
||||
<str id="diff.nightmare">Pesadelo</str>
|
||||
</group>
|
||||
</language>
|
||||
@@ -0,0 +1,208 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<language>
|
||||
<str id="optionsMenu.desc-missing">Sem descrição</str>
|
||||
|
||||
<group name="OptionsMenu">
|
||||
<str id="optionsMenu.advanced">Avançado</str>
|
||||
<str id="optionsMenu.header.title">Opções</str>
|
||||
<str id="optionsMenu.header.desc">Selecione uma categoria para continuar.</str>
|
||||
|
||||
<str id="optionsTree.controls-name">Controlos</str>
|
||||
<str id="optionsTree.controls-desc">Mude os Controlos para Jogador 1 e Jogador 2!</str>
|
||||
|
||||
<str id="optionsTree.gameplay-name">Jogo</str>
|
||||
<str id="optionsTree.gameplay-desc">Mude as opções como "Downscroll", Velocidade das notas, Indecência...</str>
|
||||
<str id="optionsTree.gameplay.advanced-desc">Mude as opções mais avançadas como Transmissão de áudio...</str>
|
||||
|
||||
<str id="optionsTree.appearance-name">Aparência</str>
|
||||
<str id="optionsTree.appearance-desc">Mude as opções de aparência como Luzes intermitentes...</str>
|
||||
<str id="optionsTree.appearance.advanced-desc">Mude as opções mais avançadas como Sprites apenas em VRAM, "Antialiasing", "Shaders"</str>
|
||||
|
||||
<str id="optionsTree.language-name">Idioma</str>
|
||||
<str id="optionsTree.language-desc">Mude o idioma que o jogo usa.</str>
|
||||
|
||||
<str id="optionsTree.miscellaneous-name">Outras</str>
|
||||
<str id="optionsTree.miscellaneous-desc">Use este menu para apagar dados ou definições.</str>
|
||||
|
||||
<str id="optionsTree.debug-name">Opções de Depuração</str>
|
||||
<str id="optionsTree.debug-desc">Opções de Depuração para o Modo de Desenvolvedor.</str>
|
||||
</group>
|
||||
|
||||
<group name="KeybindOptions" prefix="KeybindsOptions.">
|
||||
<str id="left">Esquerda</str>
|
||||
<str id="down">Baixo</str>
|
||||
<str id="up">Cima</str>
|
||||
<str id="right">Direita</str>
|
||||
|
||||
<str id="category.notes">Notas</str>
|
||||
|
||||
<str id="category.ui">Interface</str>
|
||||
<group name="ui" prefix="ui.">
|
||||
<str id="accept">Aceitar</str>
|
||||
<str id="back">Cancelar</str>
|
||||
<str id="reset">Reiniciar</str>
|
||||
<str id="pause">Pausa</str>
|
||||
<str id="changeMode">Mudar Modo</str>
|
||||
</group>
|
||||
|
||||
<str id="category.engine">Codename Engine</str>
|
||||
<group name="engine" prefix="engine.">
|
||||
<str id="switchMod">Trocar Mod</str>
|
||||
<str id="fpsCounter">Contador de FPS</str>
|
||||
</group>
|
||||
|
||||
<str id="category.volume">Volume</str>
|
||||
<str id="volume.up">Subir</str>
|
||||
<str id="volume.down">Baixar</str>
|
||||
<str id="volume.mute">Silenciar</str>
|
||||
|
||||
<str id="category.developer">Desenvolvedor</str>
|
||||
<group name="developer" prefix="developer.">
|
||||
<str id="devMenus">Menus Dev.</str>
|
||||
<str id="openConsole">Consola</str>
|
||||
<str id="reloadState">Recarregar</str>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="AppearanceOptions" prefix="AppearanceOptions.">
|
||||
<str id="framerate-name">FPS</str>
|
||||
<str id="framerate-desc">Quadros Por Segundo, se quiser. Explica-se a sí próprio, certo?</str>
|
||||
|
||||
<str id="flashingMenu-name">Luzes Intermitentes</str>
|
||||
<str id="flashingMenu-desc">Se desmarcado, irá desativar as luzes intermitentes quando seleciona algo no Menu Principal, e outras serão abrandadas.</str>
|
||||
|
||||
<str id="colorHealthBar-name">Barra de Vida Colorida</str>
|
||||
<str id="colorHealthBar-desc">Se desmarcado, o jogo irá usar a barra vermelha/verde de versões FNF pré-semana 7.</str>
|
||||
|
||||
<str id="week6PixelPerfect-name">Efeito "Pixel Perfect"</str>
|
||||
<str id="week6PixelPerfect-desc">se marcado, a Semana 6 ou outros cenários "pixel" terão um efeito "pixel perfect", alinhando todos os pixeis ao ecrã.</str>
|
||||
|
||||
<group name="AppearanceOptionsAdvanced" prefix="Advanced.">
|
||||
<str id="quality-name">Qualidade</str>
|
||||
<str id="quality-desc">Modos de qualidade para escolher, "BAIXA" = Desativa todos os efeitos visuais pesados para um jogo mais suave, "ALTA" = Ativa todos os efeitos visuais, ao custo do desempenho, "CUSTOMIZADA" = Permite opções especiais, disponíveis em "Advançado".</str>
|
||||
<str id="quality-low">BAIXA</str>
|
||||
<str id="quality-high">ALTA</str>
|
||||
<str id="quality-custom">CUSTOMIZADA</str>
|
||||
|
||||
<str id="antialiasing-name">"Antialiasing"</str>
|
||||
<str id="antialiasing-desc">Se desmarcado, irá remover "antialiasing" a todos os sprites. Poderá aumentar o desempenho ao custo de sprites menos suaves.</str>
|
||||
|
||||
<str id="lowMemoryMode-name">Memória baixa</str>
|
||||
<str id="lowMemoryMode-desc">Se marcado, irá remover certos elementos de fundo para reduzir o uso de memória.</str>
|
||||
|
||||
<str id="gameplayShaders-name">"Shaders"</str>
|
||||
<str id="gameplayShaders-desc">If desmarcado, "Shaders" (efeitos visuais como a Aberração cromática de "Thorns") não serão carregadas; poderá ser útil em dispositivos fracos.</str>
|
||||
|
||||
<str id="gpuOnlyBitmaps-name">Sprites só em VRAM</str>
|
||||
<str id="gpuOnlyBitmaps-desc">Se marcado, irá apenas guardar os bitmaps na GPU, libertando IMENSA memória (EXPERIMENTAL). Desmarcar isto irá consumir muita memória, especialmente em sprites maiores. Se não tiver a certeza, deixe isto marcado.</str>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="GameplayOptions" prefix="GameplayOptions.">
|
||||
<str id="downscroll-name">"Downscroll"</str>
|
||||
<str id="downscroll-desc">Se marcado, notas irão de cima para baixo em vez de baixo para cima, como se estivessem a cair.</str>
|
||||
|
||||
<str id="ghostTapping-name">Toques Fantasma</str>
|
||||
<str id="ghostTapping-desc">Se desmarcado, bater em teclas que não tem uma nota conta como erro.</str>
|
||||
|
||||
<str id="naughtyness-name">Indecência</str>
|
||||
<str id="naughtyness-desc">Se desmarcado, irá censurar as cenas da Semana 7, ou mais.</str>
|
||||
|
||||
<str id="camZoomOnBeat-name">Zoom na Batida</str>
|
||||
<str id="camZoomOnBeat-desc">Se desmarcado. irá parar a câmara de ampliar a cada 4 batidas.</str>
|
||||
|
||||
<str id="autoPause-name">Auto Pausa</str>
|
||||
<str id="autoPause-desc">Se marcado, mudar de janela pausará o jogo.</str>
|
||||
|
||||
<str id="volumeMusic-name">Volume da Música</str>
|
||||
<str id="volumeMusic-desc">Muda apenas o volume da música em vez de tudo.</str>
|
||||
|
||||
<str id="volumeSFX-name">Volume dos SFX</str>
|
||||
<str id="volumeSFX-desc">Muda apenas o volume dos efeitos sonoros em vez de tudo.</str>
|
||||
|
||||
<str id="songOffset-name">Atraso da Música</str>
|
||||
<str id="songOffset-desc">Muda a posição da música relativamente às notas.</str>
|
||||
|
||||
<group name="GameplayOptionsAdvanced" prefix="Advanced.">
|
||||
<str id="windowSize-name">Tamanho da Janela</str>
|
||||
<str id="windowSize-desc">...</str>
|
||||
|
||||
<str id="streamedMusic-name">Transmissão de Música</str>
|
||||
<str id="streamedMusic-desc">Se marcado, músicas serão transmitidas enquanto tocam, libertando IMENSA memória com o custo de maior uso de CPU se mais sons estiverem a ser transmitidos ao mesmo tempo (EXPERIMENTAL). Desmarcar isto irá consumir muita memória, especialmente em músicas maiores. Se não tiver a certeza, deixe marcado.</str>
|
||||
|
||||
<str id="streamedVocals-name">Transmissão de Vozes</str>
|
||||
<str id="streamedVocals-desc">Se marcado, vozes também serão transmitidas enquanto tocam se "Transmissão de Música" estiver ativada. Irá impactar o desempenho se a canção usar muitas vozes (EXPERIMENTAL). Se não tiver a certeza, deixe marcado.</str>
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<group name="LanguageOptions" prefix="LanguageOptions.">
|
||||
<str id="language-name">Idioma</str>
|
||||
<str id="language-desc">Idioma por {0} (Versão: {1})</str>
|
||||
</group>
|
||||
|
||||
<group name="MiscOptions" prefix="MiscOptions.">
|
||||
<str id="forceCrash-name">Forçar "Crash"</str>
|
||||
<str id="forceCrash-desc">Selecione esta opção para forçar o jogo a encravar e travar.</str>
|
||||
|
||||
<str id="betaUpdates-name">Atualizações "Nightly"</str>
|
||||
<str id="betaUpdates-desc">Se marcado, também irá incluir versões "nightly" (a versão mais recente disponível no repositório de GitHub) na verificação de atualizações.</str>
|
||||
|
||||
<str id="checkForUpdates-name">Verificar Atualizações</str>
|
||||
<str id="checkForUpdates-desc">Selecione esta opção para verificar se existem atualizações novas.</str>
|
||||
<str id="checkForUpdates-noUpdateFound">Nenhuma atualização encontrada.</str>
|
||||
|
||||
<str id="devMode-name">Modo Desenvolvedor</str>
|
||||
<str id="devMode-desc">Se marcado, irá poder aceder funções de desenvolvedor como certas teclas, editores, opções de desenvolvedor, recarregamento de estados, consola e mais.</str>
|
||||
|
||||
<str id="allowConfigWarning-name">Aviso de Modpacks</str>
|
||||
<str id="allowConfigWarning-desc">Se marcado, um aviso no início do jogo aparecerá se houver problemas com o modpack, como configurações em falta, versões incompatíveis e mais.</str>
|
||||
|
||||
<str id="resetSaveData-name">Apagar Dados</str>
|
||||
<str id="resetSaveData-desc">Selecione esta opção para apagar todos os dados. Isto irá remover todos os seus recordes.</str>
|
||||
</group>
|
||||
|
||||
<group name="DebugOptions" prefix="DebugOptions.">
|
||||
<str id="title">Opções de Depuração</str>
|
||||
<str id="desc">Use este menu para ativar ou desativar opções de depuração.</str>
|
||||
|
||||
<str id="showConsole-name">Mostrar Consola</str>
|
||||
<str id="showConsole-desc">Selecione isto para mostrar a consola, que contém registos acerca do jogo.</str>
|
||||
|
||||
<str id="editorsResizable-name">Editores Adaptáveis</str>
|
||||
<str id="editorsResizable-desc">Se marcado, irá permitir que os editores utilizem resoluções acima da base 1280x720 de FNF (permitindo mais detalhe e espaço...)</str>
|
||||
|
||||
<str id="bypassEditorsResize-name">Sem Tamanho Mínimo</str>
|
||||
<str id="bypassEditorsResize-desc">Desativa o limite de resolução minimo dos editores (Requer que "Editores Adaptáveis" esteja marcado).</str>
|
||||
|
||||
<str id="editorSFX-name">Sons de Editor</str>
|
||||
<str id="editorSFX-desc">Se marcado, tocará efeitos sonoros nos editores (ex: ao carregar em caixas...)</str>
|
||||
|
||||
<str id="editorCharterPrettyPrint-name">Mapas Legíveis</str>
|
||||
<str id="editorCharterPrettyPrint-desc">Se marcado, os ficheiros guardados no editor de mapas serão formatados para serem fácilmente legíveis.</str>
|
||||
|
||||
<str id="editorCharacterPrettyPrint-name">Personagens Legíveis</str>
|
||||
<str id="editorCharacterPrettyPrint-desc">Se marcado, os ficheiros guardados no editor de personagens serão formatados para serem fácilmente legíveis.</str>
|
||||
|
||||
<str id="editorStagePrettyPrint-name">Cenários Legíveis</str>
|
||||
<str id="editorStagePrettyPrint-desc">Se marcado, os ficheiros guardados no editor de cenários serão formatados para serem fácilmente legíveis.</str>
|
||||
|
||||
<str id="intensiveBlur-name">Desfoque Intensivo</str>
|
||||
<str id="intensiveBlur-desc">Se marcado, irá usar um desfoque mais intensivo. Parece melhor, mas poderá ser mais lento.</str>
|
||||
|
||||
<str id="charterAutoSaves-name">Gravação Automática</str>
|
||||
<str id="charterAutoSaves-desc">Se marcado, irá guardar ficheiros de editor automáticamente, com as definições listadas abaixo.</str>
|
||||
|
||||
<str id="charterAutoSaveTime-name">Tempo de Gravação</str>
|
||||
<str id="charterAutoSaveTime-desc">Isto controla com que frequência o editor gravará o ficheiro (em segundos...)</str>
|
||||
|
||||
<str id="charterAutoSaveWarningTime-name">Tempo de Aviso</str>
|
||||
<str id="charterAutoSaveWarningTime-desc">Isto controla com que antecedência o editor irá avisá-lo antes de guardar (em segundos..., 0 para desativar)</str>
|
||||
|
||||
<str id="charterAutoSavesSeparateFolder-name">Pasta de Gravações</str>
|
||||
<str id="charterAutoSavesSeparateFolder-desc">Se marcado, irá guardar os ficheiros numa pasta separada com a data em vez de substituir o ficheiro atual. (song/autosaves/)</str>
|
||||
|
||||
<str id="songOffsetAffectEditors-name">Atraso no Mapeador</str>
|
||||
<str id="songOffsetAffectEditors-desc">Se marcado, irá ativar o Atraso da Música no Editor de Mapas, também.</str>
|
||||
</group>
|
||||
|
||||
</language>
|
||||
@@ -0,0 +1,3 @@
|
||||
name="Português"
|
||||
credits="Bitto1070"
|
||||
version="1.0.0"
|
||||
@@ -1,19 +1,15 @@
|
||||
import flixel.FlxSprite;
|
||||
|
||||
var tankmanRun:Array<TankmenBG> = [];
|
||||
var grpTankmanRun:FlxTypedGroup<FlxSprite> = [];
|
||||
|
||||
var spawnTimes = []; // [[time, direction]]
|
||||
var tankmanPool = [];
|
||||
|
||||
function recycleTankman() {
|
||||
if(tankmanPool.length == 0) {
|
||||
return new TankmenBG();
|
||||
} else {
|
||||
return tankmanPool.shift(); // can be pop but it causes it to be less random
|
||||
}
|
||||
var tankmanGroup:TankmenGroup = {
|
||||
run: [],
|
||||
pool: [],
|
||||
group: new FlxTypedGroup<FlxSprite>()
|
||||
}
|
||||
|
||||
function recycleTankman()
|
||||
return tankmanGroup.pool.length == 0 ? new TankmenBG(tankmanGroup) : tankmanGroup.pool.shift(); // can be pop but it causes it to be less random
|
||||
|
||||
function getTankman(data:Array<Float>) {
|
||||
var tankman:TankmenBG = recycleTankman();
|
||||
tankman.strumTime = data[0];
|
||||
@@ -22,9 +18,8 @@ function getTankman(data:Array<Float>) {
|
||||
}
|
||||
|
||||
function postCreate() {
|
||||
grpTankmanRun = new FlxTypedGroup();
|
||||
insert(members.indexOf(gf) - 1, grpTankmanRun);
|
||||
if(inCutscene) grpTankmanRun.visible = false;
|
||||
insert(members.indexOf(gf) - 1, tankmanGroup.group);
|
||||
if (inCutscene) tankmanGroup.group.visible = false;
|
||||
|
||||
/*var tempTankman:TankmenBG = recycleTankman();
|
||||
tempTankman.strumTime = 10;
|
||||
@@ -42,9 +37,8 @@ function postCreate() {
|
||||
//spawnTimes.reverse(); // no need to reverse it since the notes are already reversed
|
||||
}
|
||||
|
||||
function onStartCountdown() {
|
||||
if(PlayState.instance.seenCutscene) grpTankmanRun.visible = true;
|
||||
}
|
||||
function onStartCountdown()
|
||||
if (PlayState.instance.seenCutscene) tankmanGroup.group.visible = true;
|
||||
|
||||
function spawnTankmen() {
|
||||
var time = Conductor.songPosition;
|
||||
@@ -54,50 +48,46 @@ function spawnTankmen() {
|
||||
|
||||
//trace("Spawning Tankman", tankmen.sprite.offset, tankmen.goingRight);
|
||||
|
||||
tankmanRun.push(tankmen);
|
||||
grpTankmanRun.add(tankmen.sprite);
|
||||
tankmanGroup.run.push(tankmen);
|
||||
tankmanGroup.group.add(tankmen.sprite);
|
||||
}
|
||||
}
|
||||
|
||||
function update(elapsed) {
|
||||
spawnTankmen();
|
||||
|
||||
var length = tankmanRun.length;
|
||||
for(i in 0...length) {
|
||||
var length = tankmanGroup.run.length;
|
||||
for (i in 0...length) {
|
||||
var reverseIndex = length - i - 1;
|
||||
var tankmen = tankmanRun[reverseIndex];
|
||||
var tankmen = tankmanGroup.run[reverseIndex];
|
||||
tankmen.update(elapsed);
|
||||
}
|
||||
}
|
||||
|
||||
class TankmenBG {
|
||||
public var sprite:FlxSprite;
|
||||
|
||||
var strumTime = 0;
|
||||
var goingRight = false;
|
||||
var tankSpeed = 0.7;
|
||||
|
||||
var endingOffset = null;
|
||||
var sprite = null;
|
||||
|
||||
var endingOffset:Float;
|
||||
var killed = false;
|
||||
var grp:TankmenGroup; // The reference to the current pool
|
||||
|
||||
function new() {
|
||||
this.sprite = new FlxSprite();
|
||||
var sprite = this.sprite;
|
||||
function new(grp:TankmenGroup) {
|
||||
this.grp = grp;
|
||||
|
||||
sprite = new FlxSprite();
|
||||
sprite.frames = Paths.getSparrowAtlas('stages/tank/tankmanKilled1');
|
||||
sprite.antialiasing = true;
|
||||
sprite.animation.addByPrefix('run', 'tankman running', 24, true);
|
||||
|
||||
sprite.animation.play('run');
|
||||
|
||||
sprite.updateHitbox();
|
||||
|
||||
sprite.setGraphicSize(Std.int(sprite.width * 0.8));
|
||||
sprite.updateHitbox();
|
||||
}
|
||||
|
||||
function resetShit(x, y, isGoingRight) {
|
||||
var sprite = this.sprite;
|
||||
function resetShit(x:Float, y:Float, isGoingRight:Bool) {
|
||||
sprite.revive();
|
||||
sprite.setPosition(x, y);
|
||||
sprite.offset.set(0, 0);
|
||||
@@ -114,7 +104,6 @@ class TankmenBG {
|
||||
}
|
||||
|
||||
function update(elapsed) {
|
||||
var sprite = this.sprite;
|
||||
sprite.visible = !(sprite.x >= FlxG.width * 1.5 || sprite.x <= FlxG.width * -0.5);
|
||||
|
||||
if (sprite.animation.curAnim.name == 'run')
|
||||
@@ -124,8 +113,7 @@ class TankmenBG {
|
||||
if (goingRight) {
|
||||
endDirection = (FlxG.width * 0.02) - endingOffset;
|
||||
sprite.x = (endDirection + (Conductor.songPosition - strumTime) * tankSpeed);
|
||||
}
|
||||
else sprite.x = (endDirection - (Conductor.songPosition - strumTime) * tankSpeed);
|
||||
} else sprite.x = (endDirection - (Conductor.songPosition - strumTime) * tankSpeed);
|
||||
}
|
||||
|
||||
if (Conductor.songPosition > strumTime)
|
||||
@@ -133,10 +121,10 @@ class TankmenBG {
|
||||
sprite.animation.play('shot');
|
||||
sprite.animation.finishCallback = function(_) {
|
||||
killed = true;
|
||||
grpTankmanRun.remove(sprite, true);
|
||||
grp.group.remove(sprite, true);
|
||||
sprite.kill();
|
||||
tankmanPool.push(this);
|
||||
tankmanRun.remove(this);
|
||||
grp.pool.push(this);
|
||||
grp.run.remove(this);
|
||||
}
|
||||
|
||||
if (goingRight)
|
||||
@@ -146,4 +134,4 @@ class TankmenBG {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Compiling Codename Engine
|
||||
Do you want to turn your source code into a playable build to play? Then you want to **compile the source code**, follow this guide.
|
||||
> **Open the instructions for your platform.**
|
||||
<details>
|
||||
<summary>Windows</summary>
|
||||
|
||||
1. Install [version 4.3.7 of Haxe](https://haxe.org/download/version/4.3.7/).
|
||||
2. Download and install [`git-scm`](https://git-scm.com/download/win).
|
||||
- Leave all installation options as default.
|
||||
3. Run `setup-windows.bat` using cmd or double-clicking it and wait for the libraries to install.
|
||||
4. Once the libraries are installed, run `haxelib run lime test windows` to compile and launch the game (may take a long time)
|
||||
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test windows` directly.
|
||||
</details>
|
||||
<details>
|
||||
<summary>Linux</summary>
|
||||
|
||||
1. Install [version 4.3.7 of Haxe](https://haxe.org/download/version/4.3.7/).
|
||||
2. Install `libvlc` if not present already.
|
||||
- ℹ On certain Arch based distros installing `vlc-plugins-all` might solve if `libvlc` alone doesn't work.
|
||||
3. Install `g++`, if not present already.
|
||||
4. Download and install [`git-scm`](https://git-scm.com/download/linux) if not present already.
|
||||
5. Run `setup-unix.sh` using the terminal or double-clicking it and wait for the libraries to install.
|
||||
6. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
|
||||
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly.
|
||||
</details>
|
||||
<details>
|
||||
<summary>MacOS</summary>
|
||||
|
||||
1. Install [version 4.3.7 of Haxe](https://haxe.org/download/version/4.3.7/).
|
||||
2. Install `Xcode` to allow C++ app building.
|
||||
3. Download and install [`git-scm`](https://git-scm.com/download/mac).
|
||||
4. Run `setup-unix.sh` using the terminal and wait for the libraries to install.
|
||||
5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
|
||||
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.
|
||||
</details>
|
||||
|
||||
> [!TIP]
|
||||
> You can also run `./cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!<br>
|
||||
> For example `./cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally).
|
||||
> - If you're running the terminal from the project's main folder, use instead `./building/cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform.
|
||||
|
||||
# Generating Codename Engine's API documentation
|
||||
**Mainly recommended if you intend to fork the engine and make your own custom version to publish.**<br>Do you want to generate an API documentation so people can understand and mod your playable build? This documentation can be uploaded to your website.<br>If you just want to compile the engine normally for your hardcoded mod or for yourself you can skip this step.
|
||||
> **Select your platform to continue.**
|
||||
<details>
|
||||
<summary>Windows</summary>
|
||||
|
||||
1. Run `generate-docs-windows.bat` using cmd or double-clicking it and wait for the `doc.xml` to be generated inside the `docs` folder.
|
||||
</details>
|
||||
<details>
|
||||
<summary>MacOS/Linux</summary>
|
||||
|
||||
1. Run `generate-docs-unix.sh` using the terminal or double-clicking it and wait for the `doc.xml` to be generated inside the `docs` folder.
|
||||
</details>
|
||||
|
||||
2. You can use this `doc.xml` file to generate a full HTML documentation (that you can open in your browser for example) using Haxe's [dox](https://github.com/HaxeFoundation/dox) generator; check [Codename Engine's webiste](https://github.com/CodenameCrew/codename-website/tree/main/api-generator) for example.
|
||||
|
||||
> [!CAUTION]
|
||||
> The doc.xml might contain some sensible paths of your computer: make sure to filter the file before publishing it for everyone if you want to keep those paths private!<br>To filter and delete those paths, you may use Codename Engine's website's [doc filter Python script](https://github.com/CodenameCrew/codename-website/blob/main/api-generator/api/filter.py) by simply running it in the same folder of your `doc.xml` file. This script will also delete everything irrelevant to the engine that was generated in your documentation, such as libraries' (like OpenFL or Flixel) APIs.
|
||||
@@ -1,14 +1,17 @@
|
||||
[general]
|
||||
[General]
|
||||
sample-type=float32
|
||||
stereo-mode=speakers
|
||||
stereo-encoding=panpot
|
||||
hrtf=false
|
||||
cf_level=0
|
||||
resampler=fast_bsinc24
|
||||
front-stablizer=false
|
||||
output-limiter=false
|
||||
front-stabilizer=false
|
||||
volume-adjust=0
|
||||
period_size=441
|
||||
sources=512
|
||||
sends=64
|
||||
dither=false
|
||||
|
||||
[decoder]
|
||||
hq-mode=false
|
||||
distance-comp=false
|
||||
hq-mode=true
|
||||
distance-comp=true
|
||||
nfc=false
|
||||
@@ -1 +1,3 @@
|
||||
#!/usr/bin/env sh
|
||||
cd "$(dirname "$0")/.."
|
||||
haxe -cp commandline -D analyzer-optimize --run Main $@
|
||||
@@ -1 +1,2 @@
|
||||
cd /d "%~dp0.."
|
||||
@haxe -cp commandline -D analyzer-optimize --run Main %*
|
||||
@@ -0,0 +1,13 @@
|
||||
#!/usr/bin/env sh
|
||||
cd "$(dirname "$0")/.."
|
||||
echo "Generating documentation..."
|
||||
if [ $(uname) == "Darwin" ]; then
|
||||
echo "Platform is macOS"
|
||||
haxelib run lime build mac --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
|
||||
else
|
||||
echo "Platform is not macOS; assuming platform to be Linux compatible"
|
||||
haxelib run lime build linux --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
|
||||
fi
|
||||
|
||||
echo "The XML file for the API documentation has been generated at docs/doc.xml."
|
||||
echo "For updating the API documentation hosted at the website, please replace codename-website/api-generator/api/doc.xml with the file listed above."
|
||||
@@ -0,0 +1,8 @@
|
||||
@ECHO OFF
|
||||
cd /d "%~dp0.."
|
||||
echo Generating documentation...
|
||||
echo Platform is based on Windows
|
||||
haxelib run lime build windows --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
|
||||
|
||||
echo The XML file for the API documentation has been generated at docs/doc.xml.
|
||||
echo For updating the API documentation hosted at the website, please replace codename-website/api-generator/api/doc.xml with the file listed above.
|
||||
@@ -4,7 +4,7 @@
|
||||
<print pretty="true">Preparing installation...</print>
|
||||
|
||||
<!-- OpenFL & Lime (Required for Flixel) -->
|
||||
<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" />
|
||||
<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" ref="old" />
|
||||
<lib name="lime" version="8.1.2" />
|
||||
<!-- <git name="lime" url="https://github.com/CodenameCrew/cne-lime" /> disabled for now until fixed -->
|
||||
|
||||
@@ -14,9 +14,8 @@
|
||||
|
||||
<!-- Other Libraries -->
|
||||
<git name="hscript-improved" url="https://github.com/CodenameCrew/hscript-improved" ref="codename-dev" />
|
||||
<git name="flxanimate" url="https://github.com/CodenameCrew/cne-flxanimate" />
|
||||
<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" skipDeps="true" />
|
||||
<git name="funkin-modchart" url="https://github.com/CodenameCrew/FunkinModchart" skipDeps="true" />
|
||||
<lib name="funkin-modchart" version="1.2.4" skipDeps="true" />
|
||||
<lib name="hxvlc" version="1.9.3" skipDeps="true" />
|
||||
|
||||
<!-- Documentation and other features -->
|
||||
@@ -32,6 +31,8 @@
|
||||
<lib global="true" name="format" /> <lib name="format" />
|
||||
|
||||
<git name="hxcpp" url="https://github.com/CodenameCrew/cne-hxcpp" />
|
||||
|
||||
<git name="flixel-animate" url="https://github.com/MaybeMaru/flixel-animate/" skipDeps="true"/>
|
||||
</if>
|
||||
|
||||
<!-- Hxcpp Building -->
|
||||
@@ -1,2 +1,3 @@
|
||||
#!/bin/sh
|
||||
#!/usr/bin/env sh
|
||||
cd "$(dirname "$0")/.."
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup
|
||||
@@ -1 +1,2 @@
|
||||
cd /d "%~dp0.."
|
||||
@haxe -cp commandline -D analyzer-optimize --run Main setup
|
||||
@@ -16,7 +16,7 @@ class Main {
|
||||
dDoc: [
|
||||
"Usage: setup",
|
||||
"",
|
||||
"This command runs through all libraries in libs.xml, and install them.",
|
||||
"This command runs through all libraries in building/libs.xml, and install them.",
|
||||
"If they're already installed, they will be updated.",
|
||||
"",
|
||||
"--all : Reinstall all libraries.",
|
||||
@@ -173,6 +173,7 @@ class Main {
|
||||
Sys.println("Codename Engine Command Line utility");
|
||||
Sys.println('Available commands (${commands.length}):\n');
|
||||
for(line in commands) {
|
||||
if(line.names.contains(null)) line.names.remove(null);
|
||||
Sys.println('${line.names.join(", ")} - ${line.doc}');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ class Setup {
|
||||
FileSystem.createDirectory('.haxelib');
|
||||
}
|
||||
|
||||
var libFile = "./libs.xml";
|
||||
var libFile = "./building/libs.xml";
|
||||
if(args.existsOption("lib")) {
|
||||
libFile = args.getOption("lib");
|
||||
if(libFile == null) {
|
||||
@@ -252,32 +252,32 @@ class Setup {
|
||||
|
||||
// check for outdated haxe
|
||||
final curHaxeVer = [for(v in haxeVer.split(".")) Std.parseInt(v)];
|
||||
final minumumVersion = [4, 2, 5];
|
||||
final minumumVersion = [4, 3, 7];
|
||||
for(i in 0...minumumVersion.length) {
|
||||
if (curHaxeVer[i] > minumumVersion[i]) break;
|
||||
if (curHaxeVer[i] < minumumVersion[i]) {
|
||||
prettyPrint([
|
||||
"!! WARNING !!",
|
||||
"Your current Haxe version is outdated.",
|
||||
'You\'re using ${haxeVer}, whilst the required version is 4.2.5 or newer.',
|
||||
'You\'re using ${haxeVer}, whilst the required version is 4.3.7 or newer.',
|
||||
'The engine may not compile with your current version of Haxe.',
|
||||
'We recommend upgrading to 4.2.5 or newer'
|
||||
'We recommend upgrading to 4.3.7 or newer'
|
||||
].join("\n"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// vswhere.exe its used to find any visual studio related installations on the system, including full visual studio ide installations, visual studio build tools installations, and other related components - Nex
|
||||
if (CHECK_VSTUDIO && Compiler.getBuildTarget().toLowerCase() == "windows" && new Process('"C:/Program Files (x86)/Microsoft Visual Studio/Installer/vswhere.exe" -property catalog_productDisplayVersion').exitCode(true) == 1) {
|
||||
// vswhere.exe is used to find any visual studio related installations on the system, including full visual studio ide installations, visual studio build tools installations, and other related components - Nex
|
||||
if (CHECK_VSTUDIO && Compiler.getBuildTarget().toLowerCase() == "windows" && new Process('"C:/Program Files (x86)/Microsoft Visual Studio/Installer/vswhere.exe" -latest -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -requires Microsoft.VisualStudio.Component.Windows10SDK.19041 -property installationPath').exitCode(true) != 0) {
|
||||
prettyPrint("Installing Microsoft Visual Studio Community (Dependency)");
|
||||
|
||||
// thanks to @crowplexus for these two lines! - Nex
|
||||
command("curl -# -O https://download.visualstudio.microsoft.com/download/pr/3105fcfe-e771-41d6-9a1c-fc971e7d03a7/8eb13958dc429a6e6f7e0d6704d43a55f18d02a253608351b6bf6723ffdaf24e/vs_Community.exe");
|
||||
command("vs_Community.exe --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.19041 -p");
|
||||
|
||||
FileSystem.deleteFile("vs_Community.exe");
|
||||
prettyPrint('If it didn\'t say it before: Because of this component if you want to compile you have to restart the device.');
|
||||
|
||||
prettyPrint("Because of this component, if you want to compile, you need to restart the device.");
|
||||
Sys.print("Do you wish to do it now [y/n]? ");
|
||||
if(Sys.stdin().readLine().toLowerCase() == "y") command("shutdown /r /t 0 /f");
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
<!--Switch Export with Unique ApplicationID and Icon-->
|
||||
<set name="APP_ID" value="0x0100f6c013bbc000" />
|
||||
|
||||
<!-- DO NOT REMOVE!! ALLOWS ME TO DO REGIONS LIKE IN C# AND KEEP CODE ORGANIZED. REMOVING IT WOULD BREAK THE ENGINE -->
|
||||
<!-- DO NOT REMOVE!! -->
|
||||
<haxedef name="REGION" />
|
||||
|
||||
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
|
||||
@@ -50,7 +50,7 @@
|
||||
<!-- _________________________________ Engine Settings _______________________________ -->
|
||||
|
||||
<!-- Comment this out to disable updates !-->
|
||||
<define name="UPDATE_CHECKING" unless="web || hl || neko"/>
|
||||
<define name="UPDATE_CHECKING" unless="web || hl || neko || debug"/>
|
||||
|
||||
<!-- Comment this out to disable Discord RPC !-->
|
||||
<section if="cpp">
|
||||
@@ -72,7 +72,11 @@
|
||||
|
||||
<!-- Comment this out to prevent extending classes in hscript.
|
||||
Reduces compilation time at the cost of limited HScript flexibility. !-->
|
||||
<define name="CUSTOM_CLASSES" unless="STRIPPED_COMPILE" />
|
||||
<define name="CUSTOM_CLASSES" unless="STRIPPED_COMPILE"/>
|
||||
|
||||
<!-- Comment this out to disable support for abstracts in hscript.
|
||||
Reduces compilation time at the cost of limited HScript flexibility. !-->
|
||||
<define name="HSCRIPT_ABSTRACT_SUPPORT" unless="STRIPPED_COMPILE"/>
|
||||
|
||||
<!-- Comment this out to disable multithreading !-->
|
||||
<haxedef name="ALLOW_MULTITHREADING" unless="web || flash" />
|
||||
@@ -115,6 +119,24 @@
|
||||
<!-- Disable a optimization, to allow reflection to use more functions -->
|
||||
<define name="FLX_NO_GENERIC" />
|
||||
|
||||
<!-- _______________________________ Display Server ______________________________ -->
|
||||
|
||||
<haxedef name="LIME_CMD" value="${project.command}"/>
|
||||
<define name="LIME_DISPLAY" if="${project.command == update} || ${project.command == display} || display || display_details" />
|
||||
<haxedef name="LIME_DISPLAY" if="LIME_DISPLAY" />
|
||||
|
||||
<section if="LIME_DISPLAY">
|
||||
<!-- For display server -->
|
||||
<undefine name="COMPILE_ALL_CLASSES" />
|
||||
<unset name="COMPILE_ALL_CLASSES" />
|
||||
|
||||
<undefine name="HSCRIPT_ABSTRACT_SUPPORT" />
|
||||
<unset name="HSCRIPT_ABSTRACT_SUPPORT" />
|
||||
|
||||
<undefine name="CUSTOM_CLASSES" />
|
||||
<unset name="CUSTOM_CLASSES" />
|
||||
</section>
|
||||
|
||||
<!-- _______________________________ Libraries ______________________________ -->
|
||||
|
||||
<!-- KEEP BOTH OF THESE AS THERE ARE SOME PARTICULAR CASES! -->
|
||||
@@ -130,7 +152,7 @@
|
||||
<haxelib name="hxvlc" if="VIDEO_CUTSCENES" />
|
||||
<haxelib name="away3d" if="THREE_D_SUPPORT" />
|
||||
<haxelib name="format" />
|
||||
<haxelib name="flxanimate" />
|
||||
<haxelib name="flixel-animate" />
|
||||
<haxelib name="nape-haxe4" if="NAPE_ENABLED"/>
|
||||
|
||||
<haxelib name="hscript-improved" />
|
||||
@@ -166,13 +188,13 @@
|
||||
|
||||
<!-- OpenAL config -->
|
||||
<section if="desktop">
|
||||
<assets path="alsoft.txt" rename="plugins/alsoft.ini" type="text" if="windows"/>
|
||||
<assets path="alsoft.txt" rename="plugins/alsoft.conf" type="text" unless="windows"/>
|
||||
<assets path="building/alsoft.txt" rename="plugins/alsoft.ini" type="text" if="windows"/>
|
||||
<assets path="building/alsoft.txt" rename="plugins/alsoft.conf" type="text" unless="windows"/>
|
||||
</section>
|
||||
|
||||
<!-- ______________________________ Haxedefines _____________________________ -->
|
||||
|
||||
<haxeflag name="--macro" value="funkin.backend.system.macros.BuildInfo.printBuildInfo()" />
|
||||
<haxeflag name="--macro" value="funkin.backend.system.macros.BuildInfo.printBuildInfo()" unless="display" />
|
||||
|
||||
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
|
||||
|
||||
@@ -189,6 +211,9 @@
|
||||
<haxedef name="USE_ADAPTED_ASSETS" if="USE_ADAPTED_ASSETS" />
|
||||
<haxedef name="openfl_dpi_aware" if="openfl_dpi_aware" />
|
||||
|
||||
<!-- Disable it for more concise compilation errors. -->
|
||||
<haxedef name="message.reporting" value="pretty" />
|
||||
|
||||
<!-- _________________________________ Custom _______________________________ -->
|
||||
|
||||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
||||
@@ -216,8 +241,10 @@
|
||||
<haxeflag name="--macro" value="modchart.backend.macros.Macro.includeFiles()"/>
|
||||
</section>
|
||||
|
||||
|
||||
<section if="COMPILE_ALL_CLASSES">
|
||||
<haxeflag name="-dce" value="no" />
|
||||
|
||||
<haxeflag name="--macro" value="funkin.backend.system.macros.Macros.addAdditionalClasses()" />
|
||||
</section>
|
||||
|
||||
@@ -227,9 +254,9 @@
|
||||
<setenv name="HAXEPATH" value="./"/>
|
||||
|
||||
<haxedef name="HXCPP_M32" if="32bit" />
|
||||
<haxedef name="HXCPP_CHECK_POINTER" if="release" />
|
||||
<haxedef name="HXCPP_STACK_LINE" if="release" />
|
||||
<haxedef name="HXCPP_DEBUG_LINK" if="debug" />
|
||||
<haxedef name="HXCPP_CHECK_POINTER" />
|
||||
<haxedef name="HXCPP_STACK_LINE" />
|
||||
<haxedef name="HXCPP_CATCH_SEGV" />
|
||||
|
||||
<haxedef name="hscriptPos" /> <!-- for logging -->
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
{ }:
|
||||
let
|
||||
pkgs = import (builtins.fetchTarball {
|
||||
url = "https://github.com/NixOS/nixpkgs/archive/c407032be28ca2236f45c49cfb2b8b3885294f7f.tar.gz";
|
||||
}) { };
|
||||
|
||||
libs =
|
||||
with pkgs;
|
||||
[
|
||||
SDL2
|
||||
pkg-config
|
||||
openal
|
||||
alsa-lib
|
||||
libvlc
|
||||
libpulseaudio
|
||||
libGL
|
||||
]
|
||||
++ (with xorg; [
|
||||
libX11
|
||||
libXext
|
||||
libXinerama
|
||||
libXi
|
||||
libXrandr
|
||||
]);
|
||||
in
|
||||
pkgs.mkShell {
|
||||
name = "CodenameEngine";
|
||||
|
||||
packages = with pkgs; [
|
||||
haxe
|
||||
neko
|
||||
libsForQt5.qttools
|
||||
];
|
||||
|
||||
buildInputs = libs;
|
||||
|
||||
LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath libs;
|
||||
|
||||
shellHook = ''
|
||||
source update.sh
|
||||
'';
|
||||
}
|
||||
@@ -21,6 +21,7 @@ import flixel.math.FlxMath;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.system.FlxAssets.FlxSoundAsset;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxDestroyUtil;
|
||||
import flixel.util.FlxSignal;
|
||||
import flixel.util.FlxStringUtil;
|
||||
import flixel.FlxBasic;
|
||||
@@ -136,11 +137,18 @@ class FlxSound extends FlxBasic {
|
||||
public var radius:Float;
|
||||
|
||||
/**
|
||||
* Whether the proximity alters the pan or not
|
||||
* Whether the proximity alters the pan or not.
|
||||
* @since raltyMod
|
||||
*/
|
||||
public var proximityPan:Bool;
|
||||
|
||||
/**
|
||||
* Controls how much this object is affected by camera scrolling. `0` = no movement (e.g. a static sound),
|
||||
* This is only useful if used with proximity (Initialized once proximity is used).
|
||||
* @since raltyMod
|
||||
*/
|
||||
public var scrollFactor(default, null):FlxPoint;
|
||||
|
||||
/**
|
||||
* Stores for how much channels are in the loaded sound.
|
||||
* @since raltyMod
|
||||
@@ -302,6 +310,8 @@ class FlxSound extends FlxBasic {
|
||||
_lastTime = null;
|
||||
|
||||
if (destroySound) {
|
||||
scrollFactor = FlxDestroyUtil.put(scrollFactor);
|
||||
|
||||
if (group != null) group.remove(this);
|
||||
|
||||
if (_channel != null) {
|
||||
@@ -348,15 +358,24 @@ class FlxSound extends FlxBasic {
|
||||
|
||||
_amplitudeUpdate = true;
|
||||
|
||||
// Distance-based volume control (TODO for Ralty: REDO THIS)
|
||||
// Distance-based volume control
|
||||
if (target != null) {
|
||||
var targetPosition = target.getPosition();
|
||||
var radialMultiplier = targetPosition.distanceTo(FlxPoint.weak(x, y)) / radius;
|
||||
targetPosition.put();
|
||||
radialMultiplier = 1 - FlxMath.bound(radialMultiplier, 0, 1);
|
||||
var targetPosition = target.getPosition(), position = getPosition();
|
||||
var camera = camera;
|
||||
if (camera != null) {
|
||||
targetPosition.subtract(camera.scroll.x * target.scrollFactor.x, camera.scroll.y * target.scrollFactor.y);
|
||||
if (scrollFactor != null) position.subtract(camera.scroll.x * scrollFactor.x, camera.scroll.y * scrollFactor.y);
|
||||
else position.subtract(camera.scroll.x, camera.scroll.y);
|
||||
}
|
||||
|
||||
_volumeAdjust = radialMultiplier;
|
||||
if (proximityPan) _panAdjust = (x - target.x) / radius;
|
||||
var radialMultiplier = targetPosition.distanceTo(position) / radius;
|
||||
|
||||
// Make it so it affects the 3d position of the source and not just the panning?
|
||||
_volumeAdjust = 1 - FlxMath.bound(radialMultiplier, 0, 1);
|
||||
if (proximityPan) _panAdjust = (position.x - targetPosition.x) / radius;
|
||||
|
||||
targetPosition.put();
|
||||
position.put();
|
||||
}
|
||||
else
|
||||
_volumeAdjust = 1.0;
|
||||
@@ -536,12 +555,15 @@ class FlxSound extends FlxBasic {
|
||||
* @param Pan Whether panning should be used in addition to the volume changes.
|
||||
* @return This FlxSound instance (nice for chaining stuff together, if you're into that).
|
||||
*/
|
||||
public function proximity(x = 0.0, y = 0.0, ?targetObject:FlxObject, ?radius:Float, pan = true):FlxSound {
|
||||
public function proximity(x = 0.0, y = 0.0, ?targetObject:FlxObject, ?radius:Float, pan = true, ?scrollFactor:FlxPoint):FlxSound {
|
||||
setPosition(x, y);
|
||||
if (targetObject != null) this.target = targetObject;
|
||||
if (radius != null) this.radius = radius;
|
||||
proximityPan = pan;
|
||||
|
||||
if (this.scrollFactor == null) this.scrollFactor = FlxPoint.get(1, 1);
|
||||
if (scrollFactor != null) this.scrollFactor.copyFrom(scrollFactor);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -549,14 +571,28 @@ class FlxSound extends FlxBasic {
|
||||
* Helper function to set the coordinates of this object.
|
||||
* Sound positioning is used in conjunction with proximity/panning.
|
||||
*
|
||||
* @param x The new x position
|
||||
* @param y The new y position
|
||||
* @param x The new x position
|
||||
* @param y The new y position
|
||||
*/
|
||||
public inline function setPosition(x = 0.0, y = 0.0):Void {
|
||||
public function setPosition(x = 0.0, y = 0.0):Void {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the world position of this object.
|
||||
*
|
||||
* @param result Optional arg for the returning point.
|
||||
* @return The world position of this object.
|
||||
* @since raltyMod
|
||||
*/
|
||||
public function getPosition(?result:FlxPoint):FlxPoint {
|
||||
if (result == null)
|
||||
result = FlxPoint.get();
|
||||
|
||||
return result.set(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Call this function to play the sound - also works on paused sounds.
|
||||
*
|
||||
@@ -682,7 +718,7 @@ class FlxSound extends FlxBasic {
|
||||
_paused = false;
|
||||
_time = startTime;
|
||||
_lastTime = FlxG.game.getTicks();
|
||||
if (_channel == null || !_channel.__isValid || _source == null #if lime_cffi || _source.__backend.disposed || _source.__backend.handle == null #end)
|
||||
if (_channel == null || !_channel.__isValid || _source == null #if lime_cffi || _source.__backend.disposed #end)
|
||||
makeChannel();
|
||||
|
||||
if (_channel != null) {
|
||||
@@ -733,7 +769,8 @@ class FlxSound extends FlxBasic {
|
||||
_lastTime = FlxG.game.getTicks();
|
||||
_time = loopTime;
|
||||
}
|
||||
else _channel.loops = 999;
|
||||
else if (_source != null)
|
||||
_source.loops = 999;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -763,7 +800,7 @@ class FlxSound extends FlxBasic {
|
||||
}
|
||||
|
||||
inline function get_playing():Bool @:privateAccess
|
||||
return _channel != null && _channel.__isValid && _source.playing;
|
||||
return _source != null && _source.playing;
|
||||
|
||||
inline function get_volume():Float
|
||||
return _volume;
|
||||
@@ -796,12 +833,12 @@ class FlxSound extends FlxBasic {
|
||||
inline function get_buffer():AudioBuffer
|
||||
@:privateAccess return _sound != null ? _sound.__buffer : null;
|
||||
|
||||
function update_amplitude():Void @:privateAccess {
|
||||
if (_channel == null || !_channel.__updatePeaks(get_time()) || !_amplitudeUpdate) return;
|
||||
|
||||
_amplitudeUpdate = false;
|
||||
_amplitudeLeft = _channel.__leftPeak;
|
||||
_amplitudeRight = _channel.__rightPeak;
|
||||
inline function update_amplitude():Void @:privateAccess {
|
||||
if (_channel != null && _channel.__updatePeaks(get_time()) && _amplitudeUpdate) {
|
||||
_amplitudeUpdate = false;
|
||||
_amplitudeLeft = _channel.__leftPeak;
|
||||
_amplitudeRight = _channel.__rightPeak;
|
||||
}
|
||||
}
|
||||
|
||||
inline function get_amplitudeLeft():Float {
|
||||
@@ -829,30 +866,27 @@ class FlxSound extends FlxBasic {
|
||||
inline function get_pitch():Float
|
||||
return _pitch;
|
||||
|
||||
function set_pitch(v:Float):Float {
|
||||
inline function set_pitch(v:Float):Float {
|
||||
_realPitch = (_pitch = v) * _timeScaleAdjust;
|
||||
if (_channel != null) _channel.pitch = _realPitch;
|
||||
if (_source != null) _source.pitch = _realPitch;
|
||||
return _pitch;
|
||||
}
|
||||
#end
|
||||
|
||||
function set_looped(v:Bool):Bool {
|
||||
if (playing) {
|
||||
if (v) _channel.loops = 999;
|
||||
else _channel.loops = 0;
|
||||
}
|
||||
if (playing) _source.loops = v ? 999 : 0;
|
||||
return looped = v;
|
||||
}
|
||||
|
||||
function set_loopTime(v:Float):Float {
|
||||
if (playing) _channel.loopTime = v;
|
||||
if (playing) _source.loopTime = v;
|
||||
return loopTime = v;
|
||||
}
|
||||
|
||||
function set_endTime(v:Null<Float>):Null<Float> {
|
||||
if (playing) {
|
||||
if (v != null && v > 0 && v < _length) _channel.endTime = v;
|
||||
else _channel.endTime = null;
|
||||
if (v != null && v > 0 && v < _length) _source.length = v;
|
||||
else _source.length = null;
|
||||
}
|
||||
return endTime = v;
|
||||
}
|
||||
@@ -864,7 +898,7 @@ class FlxSound extends FlxBasic {
|
||||
return _time;
|
||||
}
|
||||
function get_time():Float {
|
||||
if (_channel == null || @:privateAccess !_channel.__isValid || /*AudioManager.context == null*/funkin.backend.system.Main.audioDisconnected) return _time;
|
||||
if (_source == null || /*AudioManager.context == null*/funkin.backend.system.Main.audioDisconnected) return _time;
|
||||
|
||||
final sourceTime = _source.currentTime - _source.offset - _offset;
|
||||
if (!_source.playing || _realPitch <= 0) {
|
||||
@@ -903,24 +937,21 @@ class FlxSound extends FlxBasic {
|
||||
return _time = time;
|
||||
}
|
||||
|
||||
inline function get_offset():Float return _offset;
|
||||
inline function set_offset(offset:Float):Float {
|
||||
function get_offset():Float return _offset;
|
||||
function set_offset(offset:Float):Float {
|
||||
if (_offset == (_offset = offset)) return offset;
|
||||
//time = time + _offset;
|
||||
return offset;
|
||||
}
|
||||
|
||||
inline function get_length():Float return _length - _offset;
|
||||
function get_length():Float return _length - _offset;
|
||||
|
||||
/*function get_latency():Float {
|
||||
if (_channel != null) return _source.latency;
|
||||
return 0;
|
||||
}*/
|
||||
//function get_latency():Float return _source != null ? _source.latency : 0;
|
||||
|
||||
override function toString():String {
|
||||
return FlxStringUtil.getDebugString([
|
||||
LabelValuePair.weak("playing", playing),
|
||||
LabelValuePair.weak("time", _time),
|
||||
LabelValuePair.weak("time", time),
|
||||
LabelValuePair.weak("length", length),
|
||||
LabelValuePair.weak("volume", volume),
|
||||
LabelValuePair.weak("pitch", pitch)
|
||||
|
||||
@@ -1,92 +0,0 @@
|
||||
package funkin.backend;
|
||||
|
||||
import flixel.graphics.frames.FlxFrame;
|
||||
import flixel.math.FlxAngle;
|
||||
import flixel.math.FlxMatrix;
|
||||
import openfl.display.BlendMode;
|
||||
import openfl.geom.ColorTransform;
|
||||
|
||||
class FlxAnimate extends flxanimate.FlxAnimate {
|
||||
static var rMatrix = new FlxMatrix();
|
||||
|
||||
override function drawLimb(limb:FlxFrame, _rMatrix:FlxMatrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode)
|
||||
{
|
||||
if (alpha == 0 || colorTransform != null && (colorTransform.alphaMultiplier == 0 || colorTransform.alphaOffset == -255) || limb == null || limb.type == EMPTY)
|
||||
return;
|
||||
|
||||
if (blendMode == null)
|
||||
blendMode = BlendMode.NORMAL;
|
||||
|
||||
for (camera in cameras)
|
||||
{
|
||||
rMatrix.identity();
|
||||
limb.prepareMatrix(rMatrix, FlxFrameAngle.ANGLE_0, _checkFlipX() != camera.flipX, _checkFlipY() != camera.flipY);
|
||||
rMatrix.concat(_rMatrix);
|
||||
if (!camera.visible || !camera.exists || !limbOnScreen(limb, _rMatrix, camera))
|
||||
return;
|
||||
|
||||
getScreenPosition(_point, camera).subtractPoint(offset);
|
||||
rMatrix.translate(-origin.x, -origin.y);
|
||||
if (limb != _pivot) {
|
||||
if (frameOffsetAngle != null && frameOffsetAngle != angle)
|
||||
{
|
||||
var angleOff = (frameOffsetAngle - angle) * FlxAngle.TO_RAD;
|
||||
var cos = Math.cos(angleOff);
|
||||
var sin = Math.sin(angleOff);
|
||||
// cos doesn't need to be negated
|
||||
rMatrix.rotateWithTrig(cos, -sin);
|
||||
rMatrix.translate(-frameOffset.x, -frameOffset.y);
|
||||
rMatrix.rotateWithTrig(cos, sin);
|
||||
}
|
||||
else
|
||||
{
|
||||
rMatrix.translate(-frameOffset.x, -frameOffset.y);
|
||||
}
|
||||
rMatrix.scale(scale.x, scale.y);
|
||||
|
||||
if (!matrixExposed && bakedRotationAngle <= 0)
|
||||
{
|
||||
updateTrig();
|
||||
|
||||
if (angle != 0)
|
||||
rMatrix.rotateWithTrig(_cosAngle, _sinAngle);
|
||||
}
|
||||
}
|
||||
else
|
||||
rMatrix.a = rMatrix.d = 0.7 / camera.zoom;
|
||||
|
||||
if (matrixExposed)
|
||||
{
|
||||
rMatrix.concat(transformMatrix);
|
||||
}
|
||||
else
|
||||
{
|
||||
rMatrix.concat(@:privateAccess flxanimate.FlxAnimate._skewMatrix);
|
||||
}
|
||||
|
||||
_point.addPoint(origin);
|
||||
if (isPixelPerfectRender(camera))
|
||||
{
|
||||
_point.floor();
|
||||
}
|
||||
|
||||
rMatrix.translate(_point.x, _point.y);
|
||||
camera.drawPixels(limb, null, rMatrix, colorTransform, blendMode, antialiasing, shaderEnabled ? shader : null);
|
||||
#if FLX_DEBUG
|
||||
FlxBasic.visibleCount++;
|
||||
#end
|
||||
}
|
||||
|
||||
// doesn't work, needs to be remade
|
||||
// #if FLX_DEBUG
|
||||
// if (FlxG.debugger.drawDebug)
|
||||
// drawDebug();
|
||||
// #end
|
||||
}
|
||||
|
||||
override function limbOnScreen(limb:FlxFrame, m:FlxMatrix, ?Camera:FlxCamera)
|
||||
{
|
||||
// TODO: ACTUAL OPTIMIZATION
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
package funkin.backend;
|
||||
|
||||
import animate.FlxAnimate;
|
||||
import animate.FlxAnimateController.FlxAnimateAnimation;
|
||||
import flixel.addons.effects.FlxSkewedSprite;
|
||||
import flixel.animation.FlxAnimation;
|
||||
import flixel.math.FlxMatrix;
|
||||
@@ -7,7 +9,6 @@ import flixel.math.FlxPoint;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.system.FlxAssets.FlxGraphicAsset;
|
||||
import flixel.util.typeLimit.OneOfTwo;
|
||||
import flxanimate.animate.FlxAnim.FlxSymbolAnimation;
|
||||
import funkin.backend.scripting.events.sprite.PlayAnimContext;
|
||||
import funkin.backend.system.interfaces.IBeatReceiver;
|
||||
import funkin.backend.system.interfaces.IOffsetCompatible;
|
||||
@@ -15,6 +16,10 @@ import funkin.backend.utils.XMLUtil.AnimData;
|
||||
import funkin.backend.utils.XMLUtil.BeatAnim;
|
||||
import funkin.backend.utils.XMLUtil.IXMLEvents;
|
||||
import haxe.io.Path;
|
||||
import flixel.graphics.frames.FlxFrame;
|
||||
import flixel.math.FlxAngle;
|
||||
import animate.internal.RenderTexture;
|
||||
import animate.FlxAnimateFrames;
|
||||
|
||||
enum abstract XMLAnimType(Int)
|
||||
{
|
||||
@@ -43,7 +48,7 @@ enum abstract XMLAnimType(Int)
|
||||
}
|
||||
}
|
||||
|
||||
class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements IOffsetCompatible implements IXMLEvents
|
||||
class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffsetCompatible implements IXMLEvents
|
||||
{
|
||||
public var extra:Map<String, Dynamic> = [];
|
||||
|
||||
@@ -56,6 +61,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
public var animEnabled:Bool = true;
|
||||
public var zoomFactorEnabled:Bool = true;
|
||||
|
||||
//Backwards compatibility
|
||||
public var animateAtlas(get, never):FunkinSprite;
|
||||
|
||||
public var globalCurFrame(get, set):Int;
|
||||
|
||||
/**
|
||||
@@ -66,9 +74,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
public var beatOffset:Int = 0;
|
||||
public var skipNegativeBeats:Bool = false;
|
||||
|
||||
public var animateAtlas:FlxAnimate;
|
||||
@:noCompletion public var atlasPlayingAnim:String;
|
||||
@:noCompletion public var atlasPath:String;
|
||||
public var animateSettings:FlxAnimateSettings = {};
|
||||
|
||||
var _rect2:FlxRect;
|
||||
|
||||
public function new(?X:Float = 0, ?Y:Float = 0, ?SimpleGraphic:FlxGraphicAsset)
|
||||
{
|
||||
@@ -83,6 +91,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
}
|
||||
|
||||
moves = false;
|
||||
applyStageMatrix = true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -98,8 +107,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
@:privateAccess {
|
||||
spr.setPosition(source.x, source.y);
|
||||
spr.frames = source.frames;
|
||||
if (casted != null && casted.animateAtlas != null && casted.atlasPath != null)
|
||||
spr.loadSprite(casted.atlasPath);
|
||||
spr.animation.copyFrom(source.animation);
|
||||
spr.visible = source.visible;
|
||||
spr.alpha = source.alpha;
|
||||
@@ -109,9 +116,8 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
|
||||
if (casted != null) {
|
||||
spr.skew.set(casted.skew.x, casted.skew.y);
|
||||
spr.transformMatrix = casted.transformMatrix;
|
||||
spr.matrixExposed = casted.matrixExposed;
|
||||
spr.animOffsets = casted.animOffsets.copy();
|
||||
spr.zoomFactor = casted.zoomFactor;
|
||||
}
|
||||
}
|
||||
return spr;
|
||||
@@ -120,29 +126,24 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
public override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
if (animateAtlas != null)
|
||||
animateAtlas.update(elapsed);
|
||||
|
||||
// hate how it looks like but hey at least its optimized and fast - Nex
|
||||
if (!debugMode && isAnimFinished()) {
|
||||
var name = getAnimName() + '-loop';
|
||||
if (hasAnimation(name))
|
||||
if (hasAnim(name))
|
||||
playAnim(name, null, lastAnimContext);
|
||||
}
|
||||
}
|
||||
|
||||
override function initVars() {
|
||||
super.initVars();
|
||||
_rect2 = FlxRect.get();
|
||||
}
|
||||
|
||||
public function loadSprite(path:String, Unique:Bool = false, Key:String = null)
|
||||
{
|
||||
var noExt = Path.withoutExtension(path);
|
||||
if (Assets.exists('$noExt/Animation.json'))
|
||||
{
|
||||
atlasPath = noExt;
|
||||
animateAtlas = new FlxAnimate(x, y, noExt);
|
||||
}
|
||||
else
|
||||
{
|
||||
frames = Paths.getFrames(path, true);
|
||||
}
|
||||
frames = Paths.getFrames(path, true, null, null, animateSettings);
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -174,48 +175,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
|
||||
// ANIMATE ATLAS DRAWING
|
||||
#if REGION
|
||||
public override function draw()
|
||||
{
|
||||
if (animateAtlas != null)
|
||||
{
|
||||
copyAtlasValues();
|
||||
animateAtlas.draw();
|
||||
}
|
||||
else
|
||||
{
|
||||
super.draw();
|
||||
}
|
||||
}
|
||||
|
||||
public function copyAtlasValues()
|
||||
{
|
||||
@:privateAccess {
|
||||
animateAtlas.cameras = cameras; // investigate if we can use _cameras
|
||||
animateAtlas.scrollFactor = scrollFactor;
|
||||
animateAtlas.scale = scale;
|
||||
animateAtlas.offset = offset;
|
||||
animateAtlas.frameOffset = frameOffset;
|
||||
animateAtlas.x = x;
|
||||
animateAtlas.y = y;
|
||||
animateAtlas.angle = angle;
|
||||
animateAtlas.alpha = alpha;
|
||||
animateAtlas.visible = visible;
|
||||
animateAtlas.flipX = flipX;
|
||||
animateAtlas.flipY = flipY;
|
||||
animateAtlas.shader = shader;
|
||||
animateAtlas.shaderEnabled = shaderEnabled;
|
||||
animateAtlas.antialiasing = antialiasing;
|
||||
animateAtlas.skew = skew;
|
||||
animateAtlas.transformMatrix = transformMatrix;
|
||||
animateAtlas.matrixExposed = matrixExposed;
|
||||
animateAtlas.colorTransform = colorTransform;
|
||||
}
|
||||
}
|
||||
|
||||
public override function destroy()
|
||||
{
|
||||
animateAtlas = FlxDestroyUtil.destroy(animateAtlas);
|
||||
|
||||
if (animOffsets != null) {
|
||||
for (key in animOffsets.keys()) {
|
||||
final point = animOffsets[key];
|
||||
@@ -226,6 +188,8 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
animOffsets = null;
|
||||
}
|
||||
super.destroy();
|
||||
|
||||
_rect2 = FlxDestroyUtil.put(_rect2);
|
||||
}
|
||||
#end
|
||||
|
||||
@@ -233,27 +197,21 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
private inline function __shouldDoZoomFactor()
|
||||
return zoomFactorEnabled && zoomFactor != 1;
|
||||
|
||||
public override function getScreenBounds(?newRect:FlxRect, ?camera:FlxCamera):FlxRect
|
||||
{
|
||||
if (camera == null)
|
||||
camera = FlxG.camera;
|
||||
|
||||
var r = super.getScreenBounds(newRect, camera);
|
||||
|
||||
if(__shouldDoZoomFactor()) {
|
||||
r.x -= camera.width / 2;
|
||||
r.y -= camera.height / 2;
|
||||
|
||||
var ratio = (camera.zoom > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.zoom, 1, zoomFactor));
|
||||
r.x *= ratio;
|
||||
r.y *= ratio;
|
||||
r.width *= ratio;
|
||||
r.height *= ratio;
|
||||
|
||||
r.x += camera.width / 2;
|
||||
r.y += camera.height / 2;
|
||||
}
|
||||
return r;
|
||||
private inline function __prepareZoomFactor(?rect:FlxRect, camera:FlxCamera):FlxRect {
|
||||
if (Flags.USE_LEGACY_ZOOM_FACTOR)
|
||||
return (rect ?? FlxRect.get()).set(
|
||||
camera.width * 0.5,
|
||||
camera.height * 0.5,
|
||||
(camera.scaleX > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleX, 1, zoomFactor)),
|
||||
(camera.scaleY > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleY, 1, zoomFactor))
|
||||
);
|
||||
else
|
||||
return (rect ?? FlxRect.get()).set(
|
||||
camera.width * 0.5 + camera.scroll.x * scrollFactor.x,
|
||||
camera.height * 0.5 + camera.scroll.y * scrollFactor.y,
|
||||
(camera.scaleX > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleX, 1, zoomFactor)),
|
||||
(camera.scaleY > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleY, 1, zoomFactor))
|
||||
);
|
||||
}
|
||||
|
||||
override public function isOnScreen(?camera:FlxCamera):Bool
|
||||
@@ -270,20 +228,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
return camera.containsRect(bounds);
|
||||
}
|
||||
|
||||
// ZOOM FACTOR RENDERING
|
||||
public override function doAdditionalMatrixStuff(matrix:FlxMatrix, camera:FlxCamera)
|
||||
{
|
||||
super.doAdditionalMatrixStuff(matrix, camera);
|
||||
if(__shouldDoZoomFactor()) {
|
||||
matrix.translate(-camera.width / 2, -camera.height / 2);
|
||||
|
||||
var requestedZoom = (camera.zoom >= 0 ? Math.max : Math.min)(FlxMath.lerp(1, camera.zoom, zoomFactor), 0);
|
||||
var diff = requestedZoom / camera.zoom;
|
||||
matrix.scale(diff, diff);
|
||||
matrix.translate(camera.width / 2, camera.height / 2);
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSETTING
|
||||
#if REGION
|
||||
public var animOffsets:Map<String, FlxPoint> = new Map<String, FlxPoint>();
|
||||
@@ -307,7 +251,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
|
||||
public function playAnim(AnimName:String, ?Force:Null<Bool>, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0):Void
|
||||
{
|
||||
if (AnimName == null)
|
||||
if (AnimName == null || (!hasAnim(AnimName) && !debugMode))
|
||||
return;
|
||||
|
||||
if (Force == null) {
|
||||
@@ -315,19 +259,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
Force = anim != null && anim.forced;
|
||||
}
|
||||
|
||||
if (animateAtlas != null)
|
||||
{
|
||||
@:privateAccess
|
||||
// if (!animateAtlas.anim.animsMap.exists(AnimName) && !animateAtlas.anim.symbolDictionary.exists(AnimName)) return;
|
||||
animateAtlas.anim.play(AnimName, Force, Reversed, Frame);
|
||||
atlasPlayingAnim = AnimName;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!animation.exists(AnimName) && !debugMode)
|
||||
return;
|
||||
animation.play(AnimName, Force, Reversed, Frame);
|
||||
}
|
||||
animation.play(AnimName, Force, Reversed, Frame);
|
||||
|
||||
var daOffset = getAnimOffset(AnimName);
|
||||
frameOffset.set(daOffset.x, daOffset.y);
|
||||
@@ -336,7 +268,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
lastAnimContext = Context;
|
||||
}
|
||||
|
||||
public inline function addAnim(name:String, prefix:String, frameRate:Float = 24, ?looped:Bool, ?forced:Bool, ?indices:Array<Int>, x:Float = 0, y:Float = 0, animType:XMLAnimType = NONE)
|
||||
public inline function addAnim(name:String, prefix:String, frameRate:Float = 24, ?looped:Bool, ?forced:Bool, ?indices:Array<Int>, x:Float = 0, y:Float = 0, animType:XMLAnimType = NONE, animateAtlasLabel:Bool = false)
|
||||
{
|
||||
return XMLUtil.addAnimToSprite(this, {
|
||||
name: name,
|
||||
@@ -347,22 +279,16 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
x: x,
|
||||
y: y,
|
||||
indices: indices,
|
||||
forced: forced
|
||||
forced: forced,
|
||||
label: animateAtlasLabel
|
||||
});
|
||||
}
|
||||
|
||||
public inline function removeAnim(name:String)
|
||||
{
|
||||
if (animateAtlas != null)
|
||||
@:privateAccess animateAtlas.anim.animsMap.remove(name);
|
||||
else
|
||||
animation.remove(name);
|
||||
public inline function removeAnim(name:String) {
|
||||
animation.remove(name);
|
||||
}
|
||||
|
||||
public function getAnim(name:String):OneOfTwo<FlxAnimation, FlxSymbolAnimation>
|
||||
{
|
||||
if(animateAtlas != null)
|
||||
return animateAtlas.anim.getByName(name);
|
||||
public function getAnim(name:String):OneOfTwo<FlxAnimation, FlxAnimateAnimation> {
|
||||
return animation.getByName(name);
|
||||
}
|
||||
|
||||
@@ -373,40 +299,26 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
return FlxPoint.weak(0, 0);
|
||||
}
|
||||
|
||||
public inline function hasAnim(AnimName:String):Bool @:privateAccess
|
||||
return animateAtlas != null ? (animateAtlas.anim.animsMap.exists(AnimName)
|
||||
|| animateAtlas.anim.symbolDictionary.exists(AnimName)) : animation.exists(AnimName);
|
||||
public inline function hasAnim(AnimName:String):Bool
|
||||
return animation.exists(AnimName);
|
||||
|
||||
public inline function getAnimName() {
|
||||
return (animateAtlas != null) ? atlasPlayingAnim : animation.name;
|
||||
}
|
||||
public inline function getAnimName()
|
||||
return animation.name;
|
||||
|
||||
public inline function isAnimReversed():Bool {
|
||||
return animateAtlas != null ? animateAtlas.anim.reversed : animation.curAnim != null ? animation.curAnim.reversed : false;
|
||||
}
|
||||
public inline function isAnimReversed():Bool
|
||||
return animation.curAnim?.reversed ?? false;
|
||||
|
||||
public inline function getNameList():Array<String> {
|
||||
if (animateAtlas != null)
|
||||
return [for (name in @:privateAccess animateAtlas.anim.animsMap.keys()) name];
|
||||
else
|
||||
return animation.getNameList();
|
||||
}
|
||||
public inline function getNameList():Array<String>
|
||||
return animation.getNameList();
|
||||
|
||||
public inline function stopAnim()
|
||||
{
|
||||
if (animateAtlas != null)
|
||||
animateAtlas.anim.pause();
|
||||
else
|
||||
animation.stop();
|
||||
}
|
||||
animation.stop();
|
||||
|
||||
public inline function isAnimFinished() {
|
||||
return animateAtlas != null ? animateAtlas.anim.finished : (animation.curAnim != null ? animation.curAnim.finished : true);
|
||||
}
|
||||
public inline function isAnimFinished()
|
||||
return animation.curAnim?.finished ?? true;
|
||||
|
||||
public inline function isAnimAtEnd() {
|
||||
return animateAtlas != null ? animateAtlas.anim.isAtEnd : (animation.curAnim != null ? animation.curAnim.isAtEnd : false);
|
||||
}
|
||||
public inline function isAnimAtEnd()
|
||||
return animation.curAnim?.isAtEnd ?? false;
|
||||
|
||||
override function updateAnimation(elapsed:Float) {
|
||||
if (animEnabled)
|
||||
@@ -414,9 +326,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
}
|
||||
|
||||
// Backwards compat (the names used to be all different and it sucked, please lets use the same format in the future) - Nex
|
||||
public inline function hasAnimation(AnimName:String) return hasAnim(AnimName);
|
||||
public inline function removeAnimation(name:String) return removeAnim(name);
|
||||
public inline function stopAnimation() return stopAnim();
|
||||
@:dox(hide) public inline function hasAnimation(AnimName:String) return hasAnim(AnimName);
|
||||
@:dox(hide) public inline function removeAnimation(name:String) return removeAnim(name);
|
||||
@:dox(hide) public inline function stopAnimation() return stopAnim();
|
||||
#end
|
||||
|
||||
// Getter / Setters
|
||||
@@ -428,10 +340,59 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
return beatInterval = v;
|
||||
}
|
||||
|
||||
@:noCompletion private inline function get_globalCurFrame() {
|
||||
return animateAtlas != null ? (animateAtlas.anim.curFrame) : (animation.curAnim != null ? animation.curAnim.curFrame : 0);
|
||||
}
|
||||
@:noCompletion
|
||||
@:deprecated("`FunkinSprite.animateAtlas` is deprecated, just use `FunkinSprite` instead")
|
||||
public function get_animateAtlas():FunkinSprite
|
||||
return isAnimate ? this : null;
|
||||
|
||||
@:noCompletion private inline function get_globalCurFrame()
|
||||
return animation.curAnim?.curFrame ?? 0;
|
||||
|
||||
@:noCompletion private inline function set_globalCurFrame(val:Int) {
|
||||
return animateAtlas != null ? (animateAtlas.anim.curFrame = val) : (animation.curAnim != null ? animation.curAnim.curFrame = val : val);
|
||||
if (animation.curAnim != null)
|
||||
animation.curAnim.curFrame = val;
|
||||
return val;
|
||||
}
|
||||
|
||||
override function prepareDrawMatrix(matrix:FlxMatrix, camera:FlxCamera):Void {
|
||||
matrix.translate(-origin.x, -origin.y);
|
||||
|
||||
if (frameOffsetAngle != null && frameOffsetAngle != angle)
|
||||
{
|
||||
var angleOff = (frameOffsetAngle - angle) * FlxAngle.TO_RAD;
|
||||
var cos = Math.cos(angleOff);
|
||||
var sin = Math.sin(angleOff);
|
||||
// cos doesnt need to be negated
|
||||
matrix.rotateWithTrig(cos, -sin);
|
||||
matrix.translate(-frameOffset.x, -frameOffset.y);
|
||||
matrix.rotateWithTrig(cos, sin);
|
||||
}
|
||||
else
|
||||
matrix.translate(-frameOffset.x, -frameOffset.y);
|
||||
|
||||
matrix.translate(origin.x, origin.y);
|
||||
|
||||
super.prepareDrawMatrix(matrix, camera);
|
||||
|
||||
applyZoomFactor(matrix, camera);
|
||||
}
|
||||
|
||||
function applyZoomFactor(matrix:FlxMatrix, camera:FlxCamera) {
|
||||
if(__shouldDoZoomFactor()) {
|
||||
__prepareZoomFactor(_rect2, camera);
|
||||
matrix.setTo(
|
||||
matrix.a * _rect2.width, matrix.b * _rect2.height,
|
||||
matrix.c * _rect2.width, matrix.d * _rect2.height,
|
||||
(matrix.tx - _rect2.x) * _rect2.width + _rect2.x,
|
||||
(matrix.ty - _rect2.y) * _rect2.height + _rect2.y,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
override function checkFlipX() {
|
||||
return super.checkFlipX() != camera.flipX;
|
||||
}
|
||||
override function checkFlipY() {
|
||||
return super.checkFlipY() != camera.flipY;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,11 +2,14 @@ package funkin.backend;
|
||||
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.backend.system.Flags;
|
||||
|
||||
class FunkinText extends FlxText {
|
||||
public function new(X:Float = 0, Y:Float = 0, FieldWidth:Float = 0, ?Text:String, Size:Int = 16, Border:Bool = true) {
|
||||
public function new(X:Float = 0, Y:Float = 0, FieldWidth:Float = 0, ?Text:String, ?Size:Int, Border:Bool = true) {
|
||||
if (Size == null) Size = Flags.DEFAULT_FONT_SIZE;
|
||||
|
||||
super(X, Y, FieldWidth, Text, Size);
|
||||
setFormat(Paths.font("vcr.ttf"), Size, FlxColor.WHITE);
|
||||
setFormat(Paths.font(Flags.DEFAULT_FONT), Size, FlxColor.WHITE);
|
||||
if (Border) {
|
||||
borderStyle = OUTLINE;
|
||||
borderSize = 1;
|
||||
|
||||
@@ -275,6 +275,12 @@ class MusicBeatState extends FlxState implements IBeatCancellableReceiver
|
||||
if (!e.cancelled)
|
||||
super.openSubState(e.substate is FlxSubState ? cast e.substate : subState);
|
||||
}
|
||||
|
||||
public override function closeSubState() {
|
||||
var e = event("onCloseSubState", EventManager.get(StateEvent).recycle(subState));
|
||||
if (!e.cancelled)
|
||||
super.closeSubState();
|
||||
}
|
||||
|
||||
public override function onResize(w:Int, h:Int) {
|
||||
super.onResize(w, h);
|
||||
|
||||
@@ -236,6 +236,12 @@ class MusicBeatSubstate extends FlxSubState implements IBeatCancellableReceiver
|
||||
super.openSubState(e.substate is FlxSubState ? cast e.substate : subState);
|
||||
}
|
||||
|
||||
public override function closeSubState() {
|
||||
var e = event("onCloseSubState", EventManager.get(StateEvent).recycle(subState));
|
||||
if (!e.cancelled)
|
||||
super.closeSubState();
|
||||
}
|
||||
|
||||
public override function onResize(w:Int, h:Int) {
|
||||
super.onResize(w, h);
|
||||
event("onResize", EventManager.get(ResizeEvent).recycle(w, h, null, null));
|
||||
|
||||
@@ -114,12 +114,8 @@ class MusicBeatTransition extends MusicBeatSubstate {
|
||||
}
|
||||
|
||||
if (transitionSprite != null) {
|
||||
if (transitionSprite.animateAtlas == null) {
|
||||
transitionSprite.setGraphicSize(transitionCamera.width, transitionCamera.height);
|
||||
transitionSprite.updateHitbox();
|
||||
} else {
|
||||
transitionSprite.screenCenter();
|
||||
}
|
||||
transitionSprite.setGraphicSize(transitionCamera.width, transitionCamera.height);
|
||||
transitionSprite.updateHitbox();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ import funkin.backend.assets.TranslatedAssetLibrary;
|
||||
#end
|
||||
import funkin.backend.assets.IModsAssetLibrary;
|
||||
import lime.utils.AssetLibrary;
|
||||
import haxe.ds.Map;
|
||||
|
||||
class AssetsLibraryList extends AssetLibrary {
|
||||
public var libraries:Array<AssetLibrary> = [];
|
||||
@@ -141,6 +142,16 @@ class AssetsLibraryList extends AssetLibrary {
|
||||
public override inline function getAsset(id:String, type:String):Dynamic
|
||||
return getSpecificAsset(id, type, BOTH);
|
||||
|
||||
public override function list(type:String):Array<String> {
|
||||
// idk if there's a more efficient way tbh, correct if u find better
|
||||
var files:Map<String, Bool> = [];
|
||||
for(k=>l in libraries) {
|
||||
for(f in l.list(type))
|
||||
files.set(f, false);
|
||||
}
|
||||
return [for(k=>e in files) k];
|
||||
}
|
||||
|
||||
public override function isLocal(id:String, type:String) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -149,6 +149,22 @@ class ModsFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override function list(type:String):Array<String> {
|
||||
var result = [];
|
||||
__listAppend(result, '');
|
||||
return result;
|
||||
}
|
||||
|
||||
function __listAppend(arr:Array<String>, folder:String) {
|
||||
for(file in FileSystem.readDirectory('$basePath/$folder')) {
|
||||
var fullPath = '$basePath/$folder/$file';
|
||||
if (FileSystem.isDirectory(fullPath))
|
||||
__listAppend(arr, '$folder$file/');
|
||||
else
|
||||
arr.push('$prefix$folder$file');
|
||||
}
|
||||
}
|
||||
#end
|
||||
|
||||
// Backwards compat
|
||||
|
||||
@@ -8,6 +8,7 @@ import funkin.backend.scripting.Script;
|
||||
import haxe.io.Path;
|
||||
import lime.utils.AssetLibrary;
|
||||
import openfl.utils.Assets as OpenFlAssets;
|
||||
import animate.FlxAnimateFrames;
|
||||
|
||||
using StringTools;
|
||||
|
||||
@@ -38,6 +39,7 @@ class Paths
|
||||
for (entry in entries) {
|
||||
if (entry.toLowerCase() == part.toLowerCase()) {
|
||||
fixedPath += entry + (it != parts.length - 1 ? "/" : "");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -88,18 +90,18 @@ class Paths
|
||||
inline static public function music(key:String, ?library:String, ?ext:String)
|
||||
return getPath('music/$key.${ext != null ? ext : Flags.SOUND_EXT}', library);
|
||||
|
||||
inline static public function voices(song:String, ?difficulty:String, ?prefix:String = "", ?ext:String) {
|
||||
inline static public function voices(song:String, ?difficulty:String, ?suffix:String = "", ?ext:String) {
|
||||
if (difficulty == null) difficulty = Flags.DEFAULT_DIFFICULTY;
|
||||
if (ext == null) ext = Flags.SOUND_EXT;
|
||||
var diff = getPath('songs/$song/song/Voices$prefix-${difficulty}.${ext}', null);
|
||||
return OpenFlAssets.exists(diff) ? diff : getPath('songs/$song/song/Voices$prefix.${ext}', null);
|
||||
var diff = getPath('songs/$song/song/Voices$suffix-${difficulty}.${ext}', null);
|
||||
return OpenFlAssets.exists(diff) ? diff : getPath('songs/$song/song/Voices$suffix.${ext}', null);
|
||||
}
|
||||
|
||||
inline static public function inst(song:String, ?difficulty:String, ?prefix:String = "", ?ext:String) {
|
||||
inline static public function inst(song:String, ?difficulty:String, ?suffix:String = "", ?ext:String) {
|
||||
if (difficulty == null) difficulty = Flags.DEFAULT_DIFFICULTY;
|
||||
if (ext == null) ext = Flags.SOUND_EXT;
|
||||
var diff = getPath('songs/$song/song/Inst$prefix-${difficulty}.${ext}', null);
|
||||
return OpenFlAssets.exists(diff) ? diff : getPath('songs/$song/song/Inst$prefix.${ext}', null);
|
||||
var diff = getPath('songs/$song/song/Inst$suffix-${difficulty}.${ext}', null);
|
||||
return OpenFlAssets.exists(diff) ? diff : getPath('songs/$song/song/Inst$suffix.${ext}', null);
|
||||
}
|
||||
|
||||
static public function image(key:String, ?library:String, checkForAtlas:Bool = false, ?ext:String) {
|
||||
@@ -127,11 +129,11 @@ class Paths
|
||||
return scriptPath;
|
||||
}
|
||||
|
||||
static public function chart(song:String, ?difficulty:String):String
|
||||
static public function chart(song:String, ?difficulty:String, ?variant:String):String
|
||||
{
|
||||
difficulty = (difficulty != null ? difficulty : Flags.DEFAULT_DIFFICULTY);
|
||||
|
||||
return getPath('songs/$song/charts/$difficulty.json', null);
|
||||
return getPath('songs/$song/charts/${variant != null ? variant + "/" : ""}$difficulty.json', null);
|
||||
}
|
||||
|
||||
public static function character(character:String):String {
|
||||
@@ -173,6 +175,9 @@ class Paths
|
||||
inline static public function getSparrowAtlas(key:String, ?library:String, ?ext:String)
|
||||
return FlxAtlasFrames.fromSparrow(image(key, library, ext), file('images/$key.xml', library));
|
||||
|
||||
inline static public function getAnimateAtlasAlt(key:String, ?settings:FlxAnimateSettings)
|
||||
return FlxAnimateFrames.fromAnimate(key, null, null, null, false, settings);
|
||||
|
||||
inline static public function getSparrowAtlasAlt(key:String, ?ext:String)
|
||||
return FlxAtlasFrames.fromSparrow('$key.${ext != null ? ext : Flags.IMAGE_EXT}', '$key.xml');
|
||||
|
||||
@@ -196,7 +201,7 @@ class Paths
|
||||
* @param key Path to the frames
|
||||
* @param library (Additional) library to load the frames from.
|
||||
*/
|
||||
public static function getFrames(key:String, assetsPath:Bool = false, ?library:String, ?ext:String = null) {
|
||||
public static function getFrames(key:String, assetsPath:Bool = false, ?library:String, ?ext:String = null, ?animateSettings:FlxAnimateSettings) {
|
||||
if (tempFramesCache.exists(key)) {
|
||||
var frames = tempFramesCache[key];
|
||||
if (frames != null && frames.parent != null && frames.parent.bitmap != null && frames.parent.bitmap.readable)
|
||||
@@ -204,7 +209,7 @@ class Paths
|
||||
else
|
||||
tempFramesCache.remove(key);
|
||||
}
|
||||
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext);
|
||||
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext, animateSettings);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -241,7 +246,7 @@ class Paths
|
||||
* @param Ext Extension of the image.
|
||||
* @return FlxFramesCollection Frames
|
||||
*/
|
||||
static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false, SkipMultiCheck:Bool = false, ?Ext:String = null):FlxFramesCollection {
|
||||
static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false, SkipMultiCheck:Bool = false, ?Ext:String = null, ?animateSettings:FlxAnimateSettings):FlxFramesCollection {
|
||||
var noExt = Path.withoutExtension(path);
|
||||
var ext = Ext != null ? Ext : Flags.IMAGE_EXT;
|
||||
|
||||
@@ -262,6 +267,8 @@ class Paths
|
||||
cur++;
|
||||
}
|
||||
return finalFrames;
|
||||
} else if (Assets.exists('$noExt/Animation.json')) {
|
||||
return Paths.getAnimateAtlasAlt(noExt, animateSettings);
|
||||
} else if (Assets.exists('$noExt.xml')) {
|
||||
return Paths.getSparrowAtlasAlt(noExt, ext);
|
||||
} else if (Assets.exists('$noExt.txt')) {
|
||||
|
||||
@@ -108,6 +108,8 @@ class TranslatedAssetLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
return null;
|
||||
}
|
||||
|
||||
// TODO: list support for TranslatedAssetLibrary (idk how it works)
|
||||
|
||||
#if MOD_SUPPORT
|
||||
public var _parsedAsset:String = null; // Theres no need to actually make this work - Nex
|
||||
|
||||
|
||||
@@ -33,6 +33,9 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
zip = SysZip.openFromFile(basePath);
|
||||
zip.read();
|
||||
for(entry in zip.entries) {
|
||||
if (entry.fileName.length < 0 || entry.fileName.endsWith("/"))
|
||||
continue;
|
||||
|
||||
lowerCaseAssets[entry.fileName.toLowerCase()] = assets[entry.fileName.toLowerCase()] = assets[entry.fileName] = entry;
|
||||
nameMap.set(entry.fileName.toLowerCase(), entry.fileName);
|
||||
}
|
||||
@@ -154,6 +157,10 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
return content;
|
||||
}
|
||||
|
||||
public override function list(type:String):Array<String> {
|
||||
return[for(k=>e in nameMap) '$prefix$e'];
|
||||
}
|
||||
|
||||
// Backwards compat
|
||||
|
||||
@:noCompletion public var zipPath(get, set):String;
|
||||
|
||||
@@ -71,8 +71,9 @@ class Chart {
|
||||
return LEGACY;
|
||||
}
|
||||
|
||||
public static function loadEventsJson(songName:String) {
|
||||
var path = Paths.file('songs/${songName}/events.json');
|
||||
public static function loadEventsJson(songName:String, ?variant:String) {
|
||||
var variantSuffix = variant != null && variant != "" ? '-$variant' : "";
|
||||
var path = Paths.file('songs/${songName}/events$variantSuffix.json');
|
||||
var data:Array<ChartEvent> = null;
|
||||
if (Assets.exists(path)) {
|
||||
try {
|
||||
@@ -83,62 +84,91 @@ class Chart {
|
||||
return data;
|
||||
}
|
||||
|
||||
public static function loadChartMeta(songName:String, ?difficulty:String, fromMods:Bool = true):ChartMetaData {
|
||||
if (difficulty == null) difficulty = Flags.DEFAULT_DIFFICULTY;
|
||||
inline public static function defaultChartMetaFields(data:ChartMetaData):ChartMetaData {
|
||||
data.setFieldDefault("displayName", data.name);
|
||||
|
||||
var metaPath = Paths.file('songs/${songName}/meta.json');
|
||||
var metaDiffPath = Paths.file('songs/${songName}/meta-${difficulty}.json');
|
||||
data.setFieldDefault("bpm", Flags.DEFAULT_BPM);
|
||||
data.setFieldDefault("beatsPerMeasure", Flags.DEFAULT_BEATS_PER_MEASURE);
|
||||
data.setFieldDefault("stepsPerBeat", Flags.DEFAULT_STEPS_PER_BEAT);
|
||||
data.setFieldDefault("icon", Flags.DEFAULT_HEALTH_ICON);
|
||||
data.setFieldDefault("coopAllowed", Flags.DEFAULT_COOP_ALLOWED);
|
||||
data.setFieldDefault("opponentModeAllowed", Flags.DEFAULT_OPPONENT_MODE_ALLOWED);
|
||||
data.setFieldDefault("instSuffix", "");
|
||||
data.setFieldDefault("vocalsSuffix", "");
|
||||
data.setFieldDefault("needsVoices", true);
|
||||
data.setFieldDefault("difficulties", []);
|
||||
data.setFieldDefault("variants", []);
|
||||
data.setFieldDefault("metas", []);
|
||||
|
||||
var data:ChartMetaData = null;
|
||||
var fromMods:Bool = fromMods;
|
||||
for (path in [metaDiffPath, metaPath]) if (Assets.exists(path)) {
|
||||
return data;
|
||||
}
|
||||
|
||||
public static function loadChartMeta(songName:String, ?variant:String, ?difficulty:String, fromMods:Bool = true, includeMetaVariations = true):ChartMetaData {
|
||||
var folder = 'songs/$songName', isVariant = false, data:ChartMetaData = null;
|
||||
var defaultPaths = [Paths.file('$folder/meta-$difficulty.json'), Paths.file('$folder/meta.json')], variantPaths = [];
|
||||
if (difficulty != null) defaultPaths.unshift(Paths.file('$folder/meta-$difficulty.json'));
|
||||
|
||||
if (variant != null && variant != '') {
|
||||
variantPaths.push(Paths.file('$folder/meta-$variant.json'));
|
||||
if (difficulty != null) variantPaths.unshift(Paths.file('$folder/meta-$variant-$difficulty.json'));
|
||||
}
|
||||
|
||||
for (path in variantPaths.concat(defaultPaths)) if (Assets.exists(path)) {
|
||||
fromMods = Paths.assetsTree.existsSpecific(path, "TEXT", MODS);
|
||||
try {
|
||||
var tempData = Json.parse(Assets.getText(path));
|
||||
tempData.color = CoolUtil.getColorFromDynamic(tempData.color).getDefault(Flags.DEFAULT_COLOR);
|
||||
data = tempData;
|
||||
} catch(e) Logs.trace('Failed to load song metadata for ${songName} ($path): ${Std.string(e)}', ERROR);
|
||||
if (data != null) break;
|
||||
} catch(e) Logs.trace('Failed to load song metadata for $songName ($path): ${Std.string(e)}', ERROR);
|
||||
|
||||
if (data != null) {
|
||||
isVariant = variantPaths.contains(path);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (data == null) data = {
|
||||
if (data != null) data.name = songName;
|
||||
else data = {
|
||||
name: songName,
|
||||
bpm: 100
|
||||
color: Flags.DEFAULT_COLOR
|
||||
};
|
||||
|
||||
data.name = songName;
|
||||
data.setFieldDefault("bpm", Flags.DEFAULT_BPM);
|
||||
data.setFieldDefault("beatsPerMeasure", Flags.DEFAULT_BEATS_PER_MEASURE);
|
||||
data.setFieldDefault("stepsPerBeat", Flags.DEFAULT_STEPS_PER_BEAT);
|
||||
data.setFieldDefault("needsVoices", true);
|
||||
data.setFieldDefault("icon", Flags.DEFAULT_HEALTH_ICON);
|
||||
data.setFieldDefault("difficulties", []);
|
||||
data.setFieldDefault("coopAllowed", Flags.DEFAULT_COOP_ALLOWED);
|
||||
data.setFieldDefault("opponentModeAllowed", Flags.DEFAULT_OPPONENT_MODE_ALLOWED);
|
||||
data.setFieldDefault("displayName", data.name);
|
||||
if (isVariant) data.variant = variant;
|
||||
else data.variant = null;
|
||||
|
||||
defaultChartMetaFields(data);
|
||||
|
||||
if (data.difficulties.length <= 0) {
|
||||
data.difficulties = [for(f in Paths.getFolderContent('songs/${songName}/charts/', false, fromMods ? MODS : SOURCE)) if (Path.extension(f.toUpperCase()) == "JSON") Path.withoutExtension(f)];
|
||||
var tempDiffs = [];
|
||||
var path = 'songs/$songName/charts/';
|
||||
if (isVariant) path += '$variant/';
|
||||
|
||||
data.difficulties = [for(f in Paths.getFolderContent(path, false, fromMods ? MODS : SOURCE)) if (Path.extension(f.toUpperCase()) == "JSON") Path.withoutExtension(f)];
|
||||
if (data.difficulties.length == 3) {
|
||||
for(d in data.difficulties) {
|
||||
switch(d.toLowerCase()) {
|
||||
case "easy": tempDiffs.insert(0, d);
|
||||
case "normal": tempDiffs.insert(1, d);
|
||||
case "hard": tempDiffs.insert(2, d);
|
||||
}
|
||||
var tempDiffs = [];
|
||||
for (d in data.difficulties) switch(d.toLowerCase()) {
|
||||
case "easy": tempDiffs.insert(0, d);
|
||||
case "normal": tempDiffs.insert(1, d);
|
||||
case "hard": tempDiffs.insert(2, d);
|
||||
}
|
||||
data.difficulties = tempDiffs;
|
||||
if (tempDiffs.length == 3) data.difficulties = tempDiffs;
|
||||
}
|
||||
}
|
||||
|
||||
data.metas = [];
|
||||
if (includeMetaVariations && data.variants.length > 0) for (variant in data.variants) {
|
||||
if (!data.metas.exists(variant) && Assets.exists(Paths.file('songs/$songName/meta-$variant.json'))) {
|
||||
var meta = loadChartMeta(songName, variant, fromMods);
|
||||
if (meta.variant != null) data.metas.set(variant, meta);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public static function parse(songName:String, ?difficulty:String):ChartData {
|
||||
public static function parse(songName:String, ?difficulty:String, ?variant:String):ChartData {
|
||||
if (difficulty == null) difficulty = Flags.DEFAULT_DIFFICULTY;
|
||||
|
||||
var chartPath = Paths.chart(songName, difficulty);
|
||||
var chartPath = Paths.chart(songName, difficulty, variant);
|
||||
var base:ChartData = {
|
||||
strumLines: [],
|
||||
noteTypes: [],
|
||||
@@ -152,15 +182,15 @@ class Chart {
|
||||
fromMods: Paths.assetsTree.existsSpecific(chartPath, "TEXT", MODS)
|
||||
};
|
||||
|
||||
var valid:Bool = true;
|
||||
var valid:Bool = true, namePrint = '$songName $difficulty' + ((variant != null && variant != '') ? ' ($variant)' : '');
|
||||
if (!Assets.exists(chartPath)) {
|
||||
Logs.error('Chart for song ${songName} ($difficulty) at "$chartPath" was not found.');
|
||||
Logs.error('Chart for song $namePrint at "$chartPath" was not found.');
|
||||
valid = false;
|
||||
}
|
||||
var data:Dynamic = null;
|
||||
if (valid) {
|
||||
try data = Json.parse(Assets.getText(chartPath))
|
||||
catch(e) Logs.trace('Could not parse chart for song ${songName} ($difficulty): ${Std.string(e)}', ERROR, RED);
|
||||
catch(e) Logs.trace('Could not parse chart for song $namePrint: ${Std.string(e)}', ERROR, RED);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -192,13 +222,12 @@ class Chart {
|
||||
}
|
||||
#end
|
||||
|
||||
var loadedMeta = loadChartMeta(songName, difficulty, base.fromMods);
|
||||
var loadedMeta = loadChartMeta(songName, variant, difficulty, base.fromMods, false);
|
||||
if (base.meta == null) base.meta = loadedMeta;
|
||||
else {
|
||||
for (field in Reflect.fields(base.meta)) {
|
||||
var f = Reflect.field(base.meta, field);
|
||||
if (f != null)
|
||||
Reflect.setField(loadedMeta, field, f);
|
||||
if (f != null) Reflect.setField(loadedMeta, field, f);
|
||||
}
|
||||
base.meta = loadedMeta;
|
||||
}
|
||||
@@ -207,9 +236,8 @@ class Chart {
|
||||
* events.json LOADING
|
||||
*/
|
||||
#if REGION
|
||||
var extraEvents:Array<ChartEvent> = loadEventsJson(songName);
|
||||
if (extraEvents != null)
|
||||
base.events = base.events.concat(extraEvents);
|
||||
var extraEvents:Array<ChartEvent> = loadEventsJson(songName, variant);
|
||||
if (extraEvents != null) base.events = base.events.concat(extraEvents);
|
||||
#end
|
||||
|
||||
/**
|
||||
@@ -237,61 +265,60 @@ class Chart {
|
||||
|
||||
/**
|
||||
* Saves the chart to the specific song folder path.
|
||||
* @param songFolderPath Path to the song folder (ex: `mods/your mod/songs/song/`)
|
||||
* @param chart Chart to save
|
||||
* @param difficulty Name of the difficulty
|
||||
* @param saveSettings
|
||||
* @param chart Chart to save.
|
||||
* @param difficulty Name of the difficulty (Optional).
|
||||
* @param variant Name of the Variant (Optional).
|
||||
* @param saveSettings (Optional).
|
||||
* @return Filtered chart used for saving.
|
||||
*/
|
||||
public static function save(songFolderPath:String, chart:ChartData, ?difficulty:String, ?saveSettings:ChartSaveSettings):ChartData {
|
||||
public static function save(chart:ChartData, ?difficulty:String, ?variant:String, ?saveSettings:ChartSaveSettings):ChartData {
|
||||
if (difficulty == null) difficulty = Flags.DEFAULT_DIFFICULTY;
|
||||
if (saveSettings == null) saveSettings = {};
|
||||
|
||||
if (saveSettings.saveMetaInChart == null) saveSettings.saveMetaInChart = true;
|
||||
if (saveSettings.saveLocalEvents == null) saveSettings.saveLocalEvents = true;
|
||||
if (saveSettings.saveGlobalEvents == null) saveSettings.saveGlobalEvents = false;
|
||||
|
||||
var filteredChart = filterChartForSaving(chart, saveSettings.saveMetaInChart, saveSettings.saveLocalEvents, saveSettings.saveGlobalEvents);
|
||||
var meta = filteredChart.meta;
|
||||
var filteredChart = filterChartForSaving(chart, saveSettings.saveMetaInChart, saveSettings.saveLocalEvents, saveSettings.saveGlobalEvents && saveSettings.seperateGlobalEvents != true);
|
||||
|
||||
#if sys
|
||||
var saveFolder:String = saveSettings.folder == null ? "charts" : saveSettings.folder;
|
||||
var songPath = saveSettings.songFolder == null ? 'songs/${chart.meta.name}' : saveSettings.songFolder, variantSuffix = variant != null && variant != "" ? '-$variant' : "";
|
||||
var metaPath = 'meta$variantSuffix.json', prettyPrint = saveSettings.prettyPrint == true ? Flags.JSON_PRETTY_PRINT : null, temp:String;
|
||||
if ((temp = Paths.assetsTree.getPath('assets/$songPath/$metaPath')) != null) {
|
||||
songPath = temp.substr(0, temp.length - metaPath.length - 1);
|
||||
metaPath = temp;
|
||||
}
|
||||
else if (saveSettings.songFolder == null)
|
||||
metaPath = (songPath = '${Paths.getAssetsRoot()}/$songPath') + '/$metaPath';
|
||||
|
||||
if (!FileSystem.exists('${songFolderPath}/$saveFolder/'))
|
||||
FileSystem.createDirectory('${songFolderPath}/$saveFolder/');
|
||||
var chartFolder = saveSettings.folder == null ? ((variant == null || variant == '') ? 'charts' : 'charts/$variant') : saveSettings.folder;
|
||||
var chartPath = '$songPath/$chartFolder/${difficulty.trim()}.json';
|
||||
|
||||
var chartPath = '${songFolderPath}/$saveFolder/${difficulty.trim()}.json';
|
||||
var metaPath = '${songFolderPath}/meta.json';
|
||||
if (saveSettings.saveChart == null || saveSettings.saveChart == true)
|
||||
CoolUtil.safeSaveFile(chartPath, Json.stringify(filteredChart, null, prettyPrint));
|
||||
|
||||
CoolUtil.safeSaveFile(chartPath, Json.stringify(filteredChart, null, saveSettings.prettyPrint == true ? Flags.JSON_PRETTY_PRINT : null));
|
||||
if (saveSettings.overrideExistingMeta || !FileSystem.exists(metaPath))
|
||||
CoolUtil.safeSaveFile(metaPath, Json.stringify(filterMetaForSaving(chart.meta), null, prettyPrint));
|
||||
|
||||
if (saveSettings.overrideExistingMeta == true || !FileSystem.exists(metaPath))
|
||||
CoolUtil.safeSaveFile(metaPath, makeMetaSaveable(meta));
|
||||
if (saveSettings.seperateGlobalEvents == true) {
|
||||
var eventsPath = '$songPath/events$variantSuffix.json', events = filterEventsForSaving(chart.events, false, true);
|
||||
|
||||
if (events.length != 0) CoolUtil.safeSaveFile(eventsPath, Json.stringify({events: events}, null, prettyPrint));
|
||||
else if (FileSystem.exists(eventsPath)) FileSystem.deleteFile(eventsPath); // If there's no events to save, then get rid of the file (if it exists already).
|
||||
}
|
||||
#end
|
||||
|
||||
return filteredChart;
|
||||
}
|
||||
|
||||
public static function filterChartForSaving(chart:ChartData, ?saveMetaInChart:Bool, ?saveLocalEvents:Bool, ?saveGlobalEvents:Bool):ChartData {
|
||||
public static function filterChartForSaving(chart:ChartData, saveMetaInChart = true, ?saveLocalEvents:Bool, ?saveGlobalEvents:Bool):ChartData {
|
||||
var meta = chart.meta, events = chart.events;
|
||||
chart.meta = null;
|
||||
chart.events = null;
|
||||
|
||||
var data = Reflect.copy(chart); // make a copy of the chart to leave the OG intact
|
||||
if (saveMetaInChart != true) {
|
||||
data.meta = null;
|
||||
} else {
|
||||
data.meta = Reflect.copy(chart.meta); // also make a copy of the metadata to leave the OG intact.
|
||||
if (data.meta != null && Reflect.hasField(data.meta, "parsedColor")) Reflect.deleteField(data.meta, "parsedColor");
|
||||
}
|
||||
|
||||
// in this part abt the events, i gotta account that these booleans can be null - Nex
|
||||
if (saveLocalEvents != true && saveGlobalEvents != true) data.events = null;
|
||||
else {
|
||||
data.events = [];
|
||||
for (event in chart.events) if ((saveLocalEvents == true && event.global != true) || (saveGlobalEvents == true && event.global == true)) {
|
||||
var copy = Reflect.copy(event);
|
||||
if (saveLocalEvents == true ? event.global != true : event.global == true) Reflect.deleteField(copy, "global"); // should NOT delete the field when saving with the local events and the event should have been global - Nex
|
||||
data.events.push(copy);
|
||||
}
|
||||
if (data.events.length == 0) data.events = null;
|
||||
}
|
||||
chart.meta = meta;
|
||||
chart.events = events;
|
||||
|
||||
data.meta = saveMetaInChart ? filterMetaForSaving(meta) : null;
|
||||
data.events = filterEventsForSaving(events, saveLocalEvents, saveGlobalEvents);
|
||||
data.fromMods = null;
|
||||
|
||||
var sortedData:Dynamic = {};
|
||||
@@ -303,18 +330,47 @@ class Chart {
|
||||
return sortedData;
|
||||
}
|
||||
|
||||
public static inline function makeMetaSaveable(meta:ChartMetaData, prettyPrint:Bool = true):String {
|
||||
public static function filterEventsForSaving(events:Array<ChartEvent>, saveLocalEvents = true, saveGlobalEvents = false):Array<ChartEvent> {
|
||||
var data = [];
|
||||
if (!saveLocalEvents && !saveGlobalEvents) return data;
|
||||
|
||||
for (event in events) if ((saveLocalEvents && event.global != true) || (saveGlobalEvents && event.global == true)) {
|
||||
var copy = Reflect.copy(event);
|
||||
if (saveLocalEvents ? event.global != true : event.global == true) Reflect.deleteField(copy, "global"); // should NOT delete the field when saving with the local events and the event should have been global - Nex
|
||||
data.push(copy);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public static inline function makeMetaSaveable(meta:ChartMetaData, prettyPrint:Bool = true):String
|
||||
return Json.stringify(filterMetaForSaving(meta), null, prettyPrint ? Flags.JSON_PRETTY_PRINT : null);
|
||||
|
||||
public static inline function filterMetaForSaving(meta:ChartMetaData):ChartMetaData {
|
||||
var data:Dynamic = Reflect.copy(meta);
|
||||
if (data.color != null) data.color = new FlxColor(data.color).toWebString(); // dont even ask me - Nex
|
||||
return Json.stringify(data, null, prettyPrint ? Flags.JSON_PRETTY_PRINT : null);
|
||||
if (data.color != null) data.color = FlxColor.fromInt(data.color).toWebString(); // dont even ask me - Nex
|
||||
Reflect.deleteField(data, "name");
|
||||
Reflect.deleteField(data, 'parsedColor');
|
||||
Reflect.deleteField(data, 'metas');
|
||||
Reflect.deleteField(data, "variant");
|
||||
if (data.instSuffix != null && data.instSuffix == "") Reflect.deleteField(data, "instSuffix");
|
||||
if (data.vocalsSuffix != null && data.vocalsSuffix == "") Reflect.deleteField(data, "vocalsSuffix");
|
||||
if (data.variants != null && data.variants.length == 0) Reflect.deleteField(data, "variants");
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
typedef ChartSaveSettings = {
|
||||
var ?overrideExistingMeta:Bool;
|
||||
var ?prettyPrint:Bool;
|
||||
|
||||
var ?saveMetaInChart:Bool;
|
||||
var ?saveLocalEvents:Bool;
|
||||
var ?saveGlobalEvents:Bool;
|
||||
var ?prettyPrint:Bool;
|
||||
|
||||
var ?saveChart:Bool;
|
||||
var ?overrideExistingMeta:Bool;
|
||||
var ?seperateGlobalEvents:Bool;
|
||||
|
||||
var ?folder:String;
|
||||
}
|
||||
var ?songFolder:String;
|
||||
}
|
||||
|
||||
@@ -18,16 +18,26 @@ typedef ChartData = {
|
||||
|
||||
typedef ChartMetaData = {
|
||||
public var name:String;
|
||||
public var ?bpm:Float;
|
||||
public var ?variant:String;
|
||||
public var ?displayName:String;
|
||||
|
||||
public var ?bpm:Float;
|
||||
public var ?beatsPerMeasure:Float;
|
||||
public var ?stepsPerBeat:Int;
|
||||
|
||||
public var ?difficulties:Array<String>;
|
||||
public var ?variants:Array<String>;
|
||||
public var ?customValues:Dynamic;
|
||||
|
||||
public var ?icon:String;
|
||||
public var ?color:FlxColor;
|
||||
public var ?difficulties:Array<String>;
|
||||
|
||||
public var ?coopAllowed:Bool;
|
||||
public var ?opponentModeAllowed:Bool;
|
||||
public var ?customValues:Dynamic;
|
||||
|
||||
public var ?metas:Map<String, ChartMetaData>;
|
||||
public var ?instSuffix:String;
|
||||
public var ?vocalsSuffix:String;
|
||||
public var ?needsVoices:Bool;
|
||||
}
|
||||
|
||||
|
||||
@@ -164,8 +164,10 @@ class EventsData {
|
||||
|
||||
if (fileTxt.trim() == "") continue;
|
||||
|
||||
eventsList.push(eventName);
|
||||
eventsParams.set(eventName, []);
|
||||
if (!eventsList.contains(eventName)) {
|
||||
eventsList.push(eventName);
|
||||
eventsParams.set(eventName, []);
|
||||
}
|
||||
|
||||
try {
|
||||
var data:EventInfoFile = cast Json.parse(fileTxt);
|
||||
@@ -177,7 +179,8 @@ class EventsData {
|
||||
finalParams.push({
|
||||
name: paramData.name,
|
||||
type: hscriptInterp.expr(hscriptParser.parseString(paramData.type)),
|
||||
defValue: paramData.defaultValue
|
||||
defValue: paramData.defaultValue,
|
||||
saveIfDefault: paramData.saveIfDefault
|
||||
});
|
||||
} catch (e) {trace('Error parsing event param ${paramData.name} - ${eventName}: $e'); finalParams.push(null);}
|
||||
}
|
||||
@@ -194,6 +197,7 @@ typedef EventInfoFile = {
|
||||
var name:String;
|
||||
var type:String;
|
||||
var defaultValue:Dynamic;
|
||||
var ?saveIfDefault:Bool;
|
||||
}>;
|
||||
}
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ class PsychParser {
|
||||
note.time, // TIME
|
||||
note.id, // DATA
|
||||
note.sLen, // SUSTAIN LENGTH
|
||||
chart.noteTypes.getDefault([""])[note.type] // NOTE TYPE
|
||||
chart.noteTypes.getDefault([""])[note.type - 1] // NOTE TYPE
|
||||
];
|
||||
|
||||
if ((swagSection.mustHitSection && strumLine.type == OPPONENT) ||
|
||||
|
||||
@@ -26,12 +26,12 @@ class VSliceParser {
|
||||
stage: Flags.DEFAULT_STAGE,
|
||||
codenameChart: true
|
||||
};
|
||||
parseChart(Reflect.field(chartData.notes, diff), metaData, chartData.events, base);
|
||||
parseChart(Reflect.field(chartData.notes, diff), metaData, chartData.events, base, resultMeta);
|
||||
resultCharts.push({diffName: diff, chart: base});
|
||||
}
|
||||
}
|
||||
|
||||
public static function parseChart(data:Dynamic, metaData:Dynamic, events:Dynamic, result:ChartData) {
|
||||
public static function parseChart(data:Dynamic, metaData:Dynamic, events:Dynamic, result:ChartData, resultMeta:ChartMetaData) {
|
||||
// vslice chart parsing
|
||||
var data:Array<SwagNote> = data;
|
||||
var metadata:SwagMetadata = metaData;
|
||||
@@ -45,14 +45,14 @@ class VSliceParser {
|
||||
type: 0,
|
||||
position: (p2isGF = metadata.playData.characters.opponent.startsWith("gf")) ? "girlfriend" : "dad",
|
||||
notes: [],
|
||||
vocalsSuffix: "-Opponent"
|
||||
vocalsSuffix: '-${metadata.playData.characters.opponent}${resultMeta.vocalsSuffix != null ? resultMeta.vocalsSuffix : ""}'
|
||||
});
|
||||
result.strumLines.push({
|
||||
characters: [metadata.playData.characters.player],
|
||||
type: 1,
|
||||
position: "boyfriend",
|
||||
notes: [],
|
||||
vocalsSuffix: "-Player"
|
||||
vocalsSuffix: '-${metadata.playData.characters.player}${resultMeta.vocalsSuffix != null ? resultMeta.vocalsSuffix : ""}'
|
||||
});
|
||||
var gfName = metadata.playData.characters.girlfriend;
|
||||
if (!p2isGF && gfName != "none") {
|
||||
@@ -67,7 +67,7 @@ class VSliceParser {
|
||||
|
||||
var timeChanges = metadata.timeChanges;
|
||||
result.meta.bpm = timeChanges[0].bpm;
|
||||
result.meta.needsVoices = true;
|
||||
result.meta.needsVoices = false;
|
||||
|
||||
for (note in data)
|
||||
{
|
||||
@@ -108,7 +108,7 @@ class VSliceParser {
|
||||
{
|
||||
case "FocusCamera":
|
||||
var isPosOnly = false;
|
||||
var arr:Array<Dynamic> = [switch(values.char) {
|
||||
var arr:Array<Dynamic> = [switch(values is Int ? values : values.char) {
|
||||
// more cases here in the future if they add em? (i hope not) - Nex
|
||||
case 0: 1;
|
||||
case 1: 0;
|
||||
@@ -177,16 +177,12 @@ class VSliceParser {
|
||||
var songID:String = songID == null ? songName.toLowerCase().replace(" ", "-") : songID;
|
||||
var firstTimeChange:SwagTimeChange = data.timeChanges[0];
|
||||
|
||||
result.name = songID;
|
||||
result.bpm = firstTimeChange.bpm.getDefault(Flags.DEFAULT_BPM);
|
||||
result.beatsPerMeasure = firstTimeChange.n.getDefault(Flags.DEFAULT_BEATS_PER_MEASURE);
|
||||
result.stepsPerBeat = firstTimeChange.d.getDefault(Flags.DEFAULT_STEPS_PER_BEAT);
|
||||
result.displayName = songName;
|
||||
result.icon = Flags.DEFAULT_HEALTH_ICON;
|
||||
result.color = 0xFFFFFF;
|
||||
result.opponentModeAllowed = true;
|
||||
result.coopAllowed = true;
|
||||
result.difficulties = data.playData.difficulties.concat(data.playData.songVariations.getDefault([]));
|
||||
result.difficulties = data.playData.difficulties.copy();
|
||||
if (data.playData.songVariations != null) result.variants = data.playData.songVariations.copy();
|
||||
|
||||
if (result.customValues == null) result.customValues = {};
|
||||
result.customValues.artist = data.artist;
|
||||
|
||||
@@ -55,9 +55,6 @@ class GlobalScript {
|
||||
reloading = false;
|
||||
MusicBeatState.ALLOW_DEV_RELOAD = _lastAllow_Reload;
|
||||
}
|
||||
|
||||
if (PlayerSettings.solo.controls.DEV_CONSOLE)
|
||||
NativeAPI.allocConsole();
|
||||
});
|
||||
FlxG.signals.preDraw.add(function() {
|
||||
call("preDraw");
|
||||
@@ -106,20 +103,8 @@ class GlobalScript {
|
||||
});
|
||||
}
|
||||
|
||||
public static function event<T:CancellableEvent>(name:String, event:T):T {
|
||||
if (scripts != null)
|
||||
scripts.event(name, event);
|
||||
return event;
|
||||
}
|
||||
|
||||
public static function call(name:String, ?args:Array<Dynamic>) {
|
||||
if (scripts != null)
|
||||
scripts.call(name, args);
|
||||
}
|
||||
|
||||
public static function onModSwitch(newMod:String) {
|
||||
call("destroy");
|
||||
scripts = FlxDestroyUtil.destroy(scripts);
|
||||
destroy();
|
||||
scripts = new ScriptPack("GlobalScript");
|
||||
for (i in funkin.backend.assets.ModsFolder.getLoadedMods()) {
|
||||
var path = Paths.script('data/global/LIB_$i');
|
||||
@@ -132,12 +117,24 @@ class GlobalScript {
|
||||
}
|
||||
}
|
||||
|
||||
public static function beatHit(curBeat:Int) {
|
||||
call("beatHit", [curBeat]);
|
||||
public static inline function event<T:CancellableEvent>(name:String, event:T):T {
|
||||
if (scripts != null)
|
||||
scripts.event(name, event);
|
||||
return event;
|
||||
}
|
||||
|
||||
public static function stepHit(curStep:Int) {
|
||||
public static inline function call(name:String, ?args:Array<Dynamic>)
|
||||
if (scripts != null) scripts.call(name, args);
|
||||
|
||||
public static inline function beatHit(curBeat:Int)
|
||||
call("beatHit", [curBeat]);
|
||||
|
||||
public static inline function stepHit(curStep:Int)
|
||||
call("stepHit", [curStep]);
|
||||
|
||||
public static inline function destroy() if (scripts != null) {
|
||||
call("destroy");
|
||||
scripts = FlxDestroyUtil.destroy(scripts);
|
||||
}
|
||||
}
|
||||
#end
|
||||
@@ -34,6 +34,7 @@ class HScript extends Script {
|
||||
__importedPaths = [path];
|
||||
|
||||
interp.errorHandler = _errorHandler;
|
||||
interp.warnHandler = _warnHandler;
|
||||
interp.importFailedCallback = importFailedCallback;
|
||||
interp.staticVariables = Script.staticVariables;
|
||||
interp.allowStaticVariables = interp.allowPublicVariables = true;
|
||||
@@ -63,7 +64,7 @@ class HScript extends Script {
|
||||
return this;
|
||||
}
|
||||
|
||||
private function importFailedCallback(cl:Array<String>):Bool {
|
||||
private function importFailedCallback(cl:Array<String>, ?asName:String):Bool {
|
||||
if(_importFailedCallback(cl, "source/") || _importFailedCallback(cl, "")) {
|
||||
return true;
|
||||
}
|
||||
@@ -117,6 +118,24 @@ class HScript extends Script {
|
||||
], ERROR);
|
||||
}
|
||||
|
||||
private function _warnHandler(error:Error) {
|
||||
var fileName = error.origin;
|
||||
var oldfn = '$fileName:${error.line}: ';
|
||||
if(remappedNames.exists(fileName))
|
||||
fileName = remappedNames.get(fileName);
|
||||
var fn = '$fileName:${error.line}: ';
|
||||
var err = error.toString();
|
||||
while(err.startsWith(oldfn) || err.startsWith(fn)) {
|
||||
if (err.startsWith(oldfn)) err = err.substr(oldfn.length);
|
||||
if (err.startsWith(fn)) err = err.substr(fn.length);
|
||||
}
|
||||
|
||||
Logs.traceColored([
|
||||
Logs.logText(fn, GREEN),
|
||||
Logs.logText(err, YELLOW)
|
||||
], WARNING);
|
||||
}
|
||||
|
||||
public override function setParent(parent:Dynamic) {
|
||||
interp.scriptObject = parent;
|
||||
}
|
||||
|
||||
@@ -1,14 +1,8 @@
|
||||
package funkin.backend.scripting;
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
import sys.thread.Thread;
|
||||
#end
|
||||
|
||||
import hscript.IHScriptCustomBehaviour;
|
||||
|
||||
class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBehaviour {
|
||||
var thread:#if ALLOW_MULTITHREADING Thread #else Dynamic #end;
|
||||
|
||||
/**
|
||||
* Script being ran.
|
||||
*/
|
||||
@@ -46,13 +40,6 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
|
||||
|
||||
script.load();
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
thread = Thread.createWithEventLoop(function() {
|
||||
// Prevent the thread from being auto deleted
|
||||
Thread.current().events.promise();
|
||||
});
|
||||
#end
|
||||
|
||||
__variables = Type.getInstanceFields(Type.getClass(this));
|
||||
}
|
||||
|
||||
@@ -69,7 +56,7 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
|
||||
|
||||
public function call(func:String, args:Array<Dynamic>) {
|
||||
#if ALLOW_MULTITHREADING
|
||||
thread.events.run(function() {
|
||||
funkin.backend.utils.ThreadUtil.execAsync(() -> {
|
||||
callEnded = false;
|
||||
returnValue = script.call(func, args);
|
||||
callEnded = true;
|
||||
@@ -85,13 +72,5 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
|
||||
script.call("destroy");
|
||||
script.destroy();
|
||||
}
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
if (thread != null) {
|
||||
thread.events.runPromised(function() {
|
||||
// close the thing
|
||||
});
|
||||
}
|
||||
#end
|
||||
}
|
||||
}
|
||||
@@ -28,6 +28,11 @@ class Script extends FlxBasic implements IFlxDestroyable {
|
||||
"Reflect" => Reflect,
|
||||
"StringTools" => StringTools,
|
||||
"Json" => haxe.Json,
|
||||
"Xml" => Xml,
|
||||
"Type" => Type,
|
||||
"Date" => Date,
|
||||
"Lambda" => Lambda,
|
||||
#if sys "Sys" => Sys, #end
|
||||
|
||||
// OpenFL & Lime related stuff
|
||||
"Assets" => openfl.utils.Assets,
|
||||
@@ -86,9 +91,10 @@ class Script extends FlxBasic implements IFlxDestroyable {
|
||||
"FunkinShader" => funkin.backend.shaders.FunkinShader,
|
||||
"CustomShader" => funkin.backend.shaders.CustomShader,
|
||||
"FunkinText" => funkin.backend.FunkinText,
|
||||
"FlxAnimate" => funkin.backend.FlxAnimate,
|
||||
"FlxAnimate" => animate.FlxAnimate,
|
||||
"FunkinSprite" => funkin.backend.FunkinSprite,
|
||||
"Alphabet" => funkin.menus.ui.Alphabet,
|
||||
"Flags" => funkin.backend.system.Flags,
|
||||
|
||||
"CoolUtil" => funkin.backend.utils.CoolUtil,
|
||||
"IniUtil" => funkin.backend.utils.IniUtil,
|
||||
@@ -96,6 +102,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
|
||||
#if sys "ZipUtil" => funkin.backend.utils.ZipUtil, #end
|
||||
"MarkdownUtil" => funkin.backend.utils.MarkdownUtil,
|
||||
"EngineUtil" => funkin.backend.utils.EngineUtil,
|
||||
"ThreadUtil" => funkin.backend.utils.ThreadUtil,
|
||||
"MemoryUtil" => funkin.backend.utils.MemoryUtil,
|
||||
"BitmapUtil" => funkin.backend.utils.BitmapUtil,
|
||||
|
||||
@@ -395,4 +402,4 @@ class Script extends FlxBasic implements IFlxDestroyable {
|
||||
* Called when the script is loaded.
|
||||
*/
|
||||
public function onLoad() {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,10 @@ final class FreeplaySongSelectEvent extends CancellableEvent {
|
||||
* Difficulty name
|
||||
*/
|
||||
public var difficulty:String;
|
||||
/**
|
||||
* Variation Name
|
||||
*/
|
||||
public var variant:String;
|
||||
/**
|
||||
* Whenever opponent mode is enabled or not.
|
||||
*/
|
||||
|
||||
@@ -11,6 +11,7 @@ final class NoteHitEvent extends CancellableEvent {
|
||||
@:dox(hide) public var unmuteVocals:Bool = true;
|
||||
@:dox(hide) public var enableCamZooming:Bool = true;
|
||||
@:dox(hide) public var autoHitLastSustain:Bool = true;
|
||||
@:dox(hide) public var clipSustain:Bool = true;
|
||||
|
||||
/**
|
||||
* Whenever a miss should be added.
|
||||
@@ -145,6 +146,13 @@ final class NoteHitEvent extends CancellableEvent {
|
||||
deleteNote = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevents the sustain from being cut. Only works if the note is a sustain.
|
||||
*/
|
||||
public function preventSustainClip() {
|
||||
clipSustain = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevents the vocals volume from being set to 1 after pressing the note.
|
||||
*/
|
||||
|
||||
@@ -30,6 +30,8 @@ class ScriptableShader extends FlxBasic implements IHScriptCustomBehaviour {
|
||||
if((shader is CustomShader)) scriptName = cast(shader, CustomShader).fileName;
|
||||
else throw "Missing name for shader script, please provide a scriptName, or use CustomShader";
|
||||
|
||||
this.shader = shader;
|
||||
|
||||
script = Script.create(Paths.script('shaders/$scriptName'));
|
||||
script.setParent(shader);
|
||||
script.set("shader", shader);
|
||||
|
||||
@@ -22,8 +22,10 @@ enum Control
|
||||
ACCEPT;
|
||||
BACK;
|
||||
PAUSE;
|
||||
CHANGE_MODE;
|
||||
//CHEAT;
|
||||
SWITCHMOD;
|
||||
FPS_COUNTER;
|
||||
|
||||
// Debugs
|
||||
DEV_ACCESS;
|
||||
@@ -145,6 +147,11 @@ class Controls extends FlxActionSet
|
||||
@:pressed("reset") public var RESET_HOLD(get, set): Bool;
|
||||
@:justReleased("reset") public var RESET_R(get, set): Bool;
|
||||
|
||||
@:gamepad([FlxGamepadInputID.BACK]) // select button
|
||||
@:justPressed("change-mode") public var CHANGE_MODE(get, set): Bool;
|
||||
@:pressed("change-mode") public var CHANGE_MODE_HOLD(get, set): Bool;
|
||||
@:justReleased("change-mode") public var CHANGE_MODE_R(get, set): Bool;
|
||||
|
||||
//@:gamepad([])
|
||||
//@:justPressed("cheat") public var CHEAT(get, set): Bool;
|
||||
//@:pressed("cheat") public var CHEAT_HOLD(get, set): Bool;
|
||||
@@ -155,6 +162,11 @@ class Controls extends FlxActionSet
|
||||
@:pressed("switchmod") public var SWITCHMOD_HOLD(get, set): Bool;
|
||||
@:justReleased("switchmod") public var SWITCHMOD_R(get, set): Bool;
|
||||
|
||||
@:gamepad([])
|
||||
@:justPressed("fps-counter") public var FPS_COUNTER(get, set): Bool;
|
||||
@:pressed("fps-counter") public var FPS_COUNTER_HOLD(get, set): Bool;
|
||||
@:justReleased("fps-counter") public var FPS_COUNTER_R(get, set): Bool;
|
||||
|
||||
@:devModeOnly
|
||||
@:gamepad([])
|
||||
@:justPressed("dev-access") public var DEV_ACCESS(get, set): Bool;
|
||||
|
||||
@@ -15,14 +15,18 @@ import lime.utils.AssetType;
|
||||
*/
|
||||
@:build(funkin.backend.system.macros.FlagMacro.build())
|
||||
class Flags {
|
||||
public static var overridenFlags:Map<String, Bool> = [];
|
||||
|
||||
// -- Codename's Addon Config --
|
||||
@:bypass public static var addonFlags:Map<String, Dynamic> = [];
|
||||
|
||||
public static var CURRENT_API_VERSION:Int = 2;
|
||||
|
||||
// -- Codename's Mod Config --
|
||||
public static var MOD_NAME:String = "";
|
||||
public static var MOD_DESCRIPTION:String = "";
|
||||
public static var MOD_AUTHOR:String = "";
|
||||
public static var MOD_API_VERSION:Int = 1;
|
||||
@:lazy public static var MOD_API_VERSION:Null<Int> = null;
|
||||
public static var MOD_DOWNLOAD_LINK:String = "";
|
||||
public static var MOD_DEPENDENCIES:Array<String> = [];
|
||||
|
||||
@@ -41,12 +45,11 @@ class Flags {
|
||||
@:lazy public static var SAVE_PATH:String = haxe.macro.Compiler.getDefine("SAVE_PATH");
|
||||
@:lazy public static var SAVE_NAME:String = haxe.macro.Compiler.getDefine("SAVE_NAME");
|
||||
|
||||
public static var CURRENT_API_VERSION:Int = 1;
|
||||
public static var COMMIT_NUMBER:Int = GitCommitMacro.commitNumber;
|
||||
public static var COMMIT_HASH:String = GitCommitMacro.commitHash;
|
||||
public static var COMMIT_MESSAGE:String = 'Commit $COMMIT_NUMBER ($COMMIT_HASH)';
|
||||
|
||||
@:bypass public static var WINDOW_TITLE_USE_MOD_NAME:Bool = false;
|
||||
@:lazy public static var WINDOW_TITLE_USE_MOD_NAME:Null<Bool> = null;
|
||||
@:lazy public static var TITLE:String = Application.current.meta.get('name');
|
||||
@:lazy public static var VERSION:String = Application.current.meta.get('version');
|
||||
|
||||
@@ -125,8 +128,15 @@ class Flags {
|
||||
@:also(funkin.game.PlayState.opponentMode)
|
||||
public static var DEFAULT_OPPONENT_MODE:Bool = false;
|
||||
|
||||
public static var USE_LEGACY_TIMING:Null<Bool> = null;
|
||||
|
||||
public static var DEFAULT_NOTE_MS_LIMIT:Float = 1500;
|
||||
public static var DEFAULT_NOTE_SCALE:Float = 0.7;
|
||||
#if MODCHARTING_FEATURES
|
||||
public static var DEFAULT_MODCHART_HOLD_SUBDIVISIONS:Int = 4;
|
||||
#end
|
||||
|
||||
public static var SUSTAINS_AS_ONE_NOTE:Null<Bool> = null;
|
||||
|
||||
@:also(funkin.game.Character.FALLBACK_DEAD_CHARACTER)
|
||||
public static var DEFAULT_GAMEOVER_CHARACTER:String = "bf-dead";
|
||||
@@ -146,6 +156,12 @@ class Flags {
|
||||
public static var DEFAULT_CAM_ZOOM_LERP:Float = 0.05;
|
||||
public static var DEFAULT_HUD_ZOOM_LERP:Float = 0.05;
|
||||
|
||||
public static var USE_LEGACY_ZOOM_FACTOR:Null<Bool> = null;
|
||||
|
||||
// Font configuration
|
||||
public static var DEFAULT_FONT:String = "vcr.ttf";
|
||||
public static var DEFAULT_FONT_SIZE:Int = 16;
|
||||
|
||||
// to translate these you need to convert them into ids
|
||||
// Resume -> pause.resume
|
||||
// Restart Song -> pause.restart
|
||||
@@ -166,6 +182,7 @@ class Flags {
|
||||
public static var DEFAULT_HEALTH:Null<Float> = null;//DEFAULT_MAX_HEALTH / 2.0;
|
||||
public static var DEFAULT_ICONBOP:Bool = true;
|
||||
public static var BOP_ICON_SCALE:Float = 1.2;
|
||||
public static var ICON_DEFAULT_SCALE:Float = 1;
|
||||
public static var ICON_OFFSET:Float = 26;
|
||||
public static var ICON_LERP:Float = 0.33;
|
||||
|
||||
@@ -196,6 +213,7 @@ class Flags {
|
||||
public static var DISABLE_WARNING_SCREEN:Bool = true;
|
||||
public static var DISABLE_TRANSITIONS:Bool = false;
|
||||
public static var DISABLE_LANGUAGES:Bool = false;
|
||||
public static var DISABLE_AUTOUPDATER:Bool = false;
|
||||
|
||||
@:also(funkin.backend.MusicBeatTransition.script)
|
||||
public static var DEFAULT_TRANSITION_SCRIPT:String = "";
|
||||
@@ -284,23 +302,39 @@ class Flags {
|
||||
else trace('Invalid section $name');
|
||||
}
|
||||
}
|
||||
|
||||
if (!flags.exists("WINDOW_TITLE_USE_MOD_NAME")) flags.set("WINDOW_TITLE_USE_MOD_NAME", flags.exists('TITLE') ? 'false' : 'true');
|
||||
}
|
||||
|
||||
public static function loadFromDatas(datas:Array<String>) {
|
||||
private static function loadPost() {
|
||||
if (MOD_API_VERSION == null) MOD_API_VERSION = CURRENT_API_VERSION;
|
||||
if (WINDOW_TITLE_USE_MOD_NAME == null) WINDOW_TITLE_USE_MOD_NAME = !overridenFlags.exists('TITLE') && overridenFlags.exists('MOD_NAME');
|
||||
if (USE_LEGACY_TIMING == null) USE_LEGACY_TIMING = MOD_API_VERSION < 2;
|
||||
if (USE_LEGACY_ZOOM_FACTOR == null) USE_LEGACY_ZOOM_FACTOR = MOD_API_VERSION < 2;
|
||||
if (SUSTAINS_AS_ONE_NOTE == null) SUSTAINS_AS_ONE_NOTE = MOD_API_VERSION >= 2;
|
||||
}
|
||||
|
||||
public static function loadFromDatas(datas:Array<String>):Map<String, String> {
|
||||
var flags:Map<String, String> = [];
|
||||
for(data in datas) {
|
||||
if(data != null)
|
||||
for (data in datas) {
|
||||
if (data != null)
|
||||
loadFromData(flags, data);
|
||||
}
|
||||
loadPost();
|
||||
return flags;
|
||||
}
|
||||
|
||||
public static function parseFlags(flags:Map<String, String>) {
|
||||
for(name=>value in flags)
|
||||
if(!parse(name, value))
|
||||
customFlags.set(name, value);
|
||||
var parsed:Bool;
|
||||
for (name => value in flags) switch (name) {
|
||||
case "MOD_API_VERSION":
|
||||
var version = Std.parseInt(value) ?? CURRENT_API_VERSION;
|
||||
if (version > MOD_API_VERSION || MOD_API_VERSION == null) MOD_API_VERSION = version;
|
||||
default:
|
||||
if (!(parsed = parse(name, value))) customFlags.set(name, value);
|
||||
if (!overridenFlags.exists(name)) overridenFlags.set(name, parsed);
|
||||
}
|
||||
#if MODCHARTING_FEATURES
|
||||
Options.modchartingHoldSubdivisions = DEFAULT_MODCHART_HOLD_SUBDIVISIONS;
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -349,5 +383,6 @@ class Flags {
|
||||
parseFlags(flags);
|
||||
}
|
||||
}
|
||||
loadPost();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
package funkin.backend.system;
|
||||
|
||||
import sys.io.File;
|
||||
import sys.FileSystem;
|
||||
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.addons.transition.TransitionData;
|
||||
@@ -9,21 +7,22 @@ import flixel.graphics.FlxGraphic;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.system.ui.FlxSoundTray;
|
||||
import funkin.backend.assets.AssetSource;
|
||||
import funkin.backend.assets.AssetsLibraryList;
|
||||
import funkin.backend.assets.ModsFolder;
|
||||
import funkin.backend.assets.AssetSource;
|
||||
import funkin.backend.system.framerate.Framerate;
|
||||
import funkin.backend.system.framerate.SystemInfo;
|
||||
import funkin.backend.system.modules.*;
|
||||
import funkin.backend.utils.ThreadUtil;
|
||||
import funkin.editors.SaveWarning;
|
||||
import funkin.options.PlayerSettings;
|
||||
import openfl.Assets;
|
||||
import openfl.Lib;
|
||||
import openfl.display.Sprite;
|
||||
import openfl.text.TextFormat;
|
||||
import openfl.utils.AssetLibrary;
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
import sys.thread.Thread;
|
||||
#end
|
||||
import sys.FileSystem;
|
||||
import sys.io.File;
|
||||
#if android
|
||||
import android.content.Context;
|
||||
import android.os.Build;
|
||||
@@ -40,7 +39,7 @@ class Main extends Sprite
|
||||
|
||||
public static var scaleMode:FunkinRatioScaleMode;
|
||||
#if !mobile
|
||||
public static var framerateSprite:funkin.backend.system.framerate.Framerate;
|
||||
public static var framerateSprite:Framerate;
|
||||
#end
|
||||
|
||||
var gameWidth:Int = 1280; // Width of the game in pixels (might be less / more in actual pixels).
|
||||
@@ -58,10 +57,6 @@ class Main extends Sprite
|
||||
|
||||
// You can pretty much ignore everything from here on - your code should go in your states.
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
public static var gameThreads:Array<Thread> = [];
|
||||
#end
|
||||
|
||||
public static function preInit() {
|
||||
funkin.backend.utils.NativeAPI.registerAsDPICompatible();
|
||||
funkin.backend.system.CommandLineHandler.parseCommandLine(Sys.args());
|
||||
@@ -79,7 +74,7 @@ class Main extends Sprite
|
||||
addChild(game = new FunkinGame(gameWidth, gameHeight, MainState, Options.framerate, Options.framerate, skipSplash, startFullscreen));
|
||||
|
||||
#if (!mobile && !web)
|
||||
addChild(framerateSprite = new funkin.backend.system.framerate.Framerate());
|
||||
addChild(framerateSprite = new Framerate());
|
||||
SystemInfo.init();
|
||||
#end
|
||||
}
|
||||
@@ -97,16 +92,8 @@ class Main extends Sprite
|
||||
#end;
|
||||
public static var startedFromSource:Bool = #if TEST_BUILD true #else false #end;
|
||||
|
||||
|
||||
private static var __threadCycle:Int = 0;
|
||||
public static function execAsync(func:Void->Void) {
|
||||
#if ALLOW_MULTITHREADING
|
||||
var thread = gameThreads[(__threadCycle++) % gameThreads.length];
|
||||
thread.events.run(func);
|
||||
#else
|
||||
func();
|
||||
#end
|
||||
}
|
||||
// DEPRECATED
|
||||
@:dox(hide) public static function execAsync(func:Void->Void) ThreadUtil.execAsync(func);
|
||||
|
||||
private static function getTimer():Int {
|
||||
return time = Lib.getTimer();
|
||||
@@ -118,10 +105,6 @@ class Main extends Sprite
|
||||
MemoryUtil.init();
|
||||
@:privateAccess
|
||||
FlxG.game.getTimer = getTimer;
|
||||
#if ALLOW_MULTITHREADING
|
||||
for(i in 0...4)
|
||||
gameThreads.push(Thread.createWithEventLoop(function() {Thread.current().events.promise();}));
|
||||
#end
|
||||
FunkinCache.init();
|
||||
Paths.assetsTree = new AssetsLibraryList();
|
||||
|
||||
@@ -156,6 +139,7 @@ class Main extends Sprite
|
||||
FlxG.signals.focusGained.add(onFocus);
|
||||
FlxG.signals.preStateSwitch.add(onStateSwitch);
|
||||
FlxG.signals.postStateSwitch.add(onStateSwitchPost);
|
||||
FlxG.signals.postUpdate.add(onUpdate);
|
||||
|
||||
FlxG.mouse.useSystemCursor = true;
|
||||
#if DARK_MODE_WINDOW
|
||||
@@ -210,6 +194,14 @@ class Main extends Sprite
|
||||
scaleMode.resetSize();
|
||||
}
|
||||
|
||||
public static function onUpdate() {
|
||||
if (PlayerSettings.solo.controls.DEV_CONSOLE)
|
||||
NativeAPI.allocConsole();
|
||||
|
||||
if (PlayerSettings.solo.controls.FPS_COUNTER)
|
||||
Framerate.debugMode = (Framerate.debugMode + 1) % 3;
|
||||
}
|
||||
|
||||
private static function onStateSwitchPost() {
|
||||
// manual asset clearing since base openfl one does'nt clear lime one
|
||||
// does'nt clear bitmaps since flixel fork does it auto
|
||||
|
||||