Author SHA1 Message Date
WizardandGitHub 1c3bcdc4a4 Update compiling.md
mhm
2023-05-15 18:02:25 -05:00
NeeEooandGitHub 52ee99c051 Update README.md 2023-05-16 00:49:21 +02:00
FireableandGitHub 46a26212b0 Fixes for Linux (#124)
* Throw an exception instead

* Change all compiler targets to follow OS, not Windows
2023-05-16 00:16:51 +02:00
FrakistandGitHub e6e96dc6a9 Actions fix (#123)
* new actions (for windows only)

* Update linux.yml

* Update macos.yml

* bruh

* bruh #2

* bruh #3

* oops
2023-05-16 00:15:18 +02:00
Yoshman29 52b2299f33 Removed Herobrine 2023-05-14 22:50:11 +02:00
Yoshman29 22677262b3 GOD FUCKING DAMMIT im done 2023-05-14 17:30:14 +02:00
Yoshman29 b55f3bea86 Update Script.hx 2023-05-14 17:29:45 +02:00
Yoshman29 35d389ebd3 Merge branch 'main' of https://github.com/FNF-CNE-Devs/CodenameEngine 2023-05-14 17:20:26 +02:00
Yoshman29 367d2588b9 last codename engine commit, its over 2023-05-14 17:04:37 +02:00
Yoshman29 465b0ec5cb oops 2023-05-07 13:03:40 +02:00
Yoshman29 aa8dab3b1a stuff i forgot to push a week ago 2023-05-05 17:01:06 +02:00
Yoshman29 90bc513adf downscroll if it was good 2023-04-27 18:46:29 +02:00
Yoshman29 0033a8fae4 huge progress 2023-04-25 16:22:19 +02:00
Yoshman29 b95e97b5d4 Update CharterEventScreen.hx 2023-04-25 01:29:31 +02:00
Yoshman29 99504ea84e smh 2023-04-25 00:51:51 +02:00
Yoshman29 50ccd25c00 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-04-25 00:51:05 +02:00
Yoshman29 712ed2ef25 its not done dumbass 2023-04-25 00:51:02 +02:00
lunarcleint 98572d31f4 rip to the person who put wmic in their codename folder 2023-04-24 13:41:13 -07:00
WizardMantis441 47c66d8bf2 fuck softlocks L 2023-04-23 11:06:31 -05:00
Yoshman29 3f17113016 wizard smells 2023-04-22 23:40:39 +02:00
Yoshman29 c4c9781d13 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-04-22 23:27:24 +02:00
Yoshman29 70c98639b2 strumline bs 2023-04-22 23:26:54 +02:00
NeeEoo 85cdfdeb10 Spaces To Tabs 2023-04-22 12:15:49 +02:00
WizardMantis441 fa30362c0b Revert "huzzah!"
This reverts commit 7afb990ef4.
2023-04-22 04:15:01 -05:00
WizardMantis441 bf961cd098 Revert "forgot this lol"
This reverts commit e593605f60.
2023-04-22 04:14:57 -05:00
WizardandGitHub e593605f60 forgot this lol
thanks neo
2023-04-22 04:01:00 -05:00
WizardandGitHub 7afb990ef4 huzzah!
small shit lol
2023-04-22 03:59:10 -05:00
lunarcleint 2b2990ae30 how the hell do i get this wrong?? 2023-04-21 17:57:26 -07:00
lunarcleint d0594793a9 dd 2023-04-21 17:56:03 -07:00
lunarcleint a6de27c5de ummm new dark mode code 2023-04-21 17:55:24 -07:00
Yoshman29 411763d6b1 Update Main.hx 2023-04-22 02:54:05 +02:00
Yoshman29 e9bae066a1 wtf 2023-04-22 02:52:02 +02:00
Yoshman29 b667b160a6 charter progress 2023-04-22 02:30:18 +02:00
Yoshman29 d323030268 some optimisation hopefully 2023-04-21 15:52:52 +02:00
Yoshman29 565c66c800 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-04-21 03:08:36 +02:00
Yoshman29 7fd4ddee75 more progress 2023-04-21 03:08:14 +02:00
lunarcleint b82b7a1ae2 least noticable change known to man 2023-04-20 15:52:13 -07:00
Yoshman29 eba8c05c8e Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-04-20 22:45:54 +02:00
Yoshman29 ff322562bb opponent mode finally saves correctly 2023-04-20 22:45:49 +02:00
Foxel bfa744e570 very important change trust me ok 2023-04-20 15:49:57 -04:00
Yoshman29 456a2f7f8d PROGRESS?? HOW DARE YOU 2023-04-20 19:35:58 +02:00
Yoshman29 fa3b6d1953 events progress 2023-04-20 18:06:53 +02:00
Yoshman29 8aeecfb7aa wiz we should play mvl 2023-04-20 01:14:08 +02:00
Yoshman29 6cf42293f6 fuck you its alpha now 2023-04-20 01:11:26 +02:00
Yoshman29 4b4c2f10e9 algorithm to make the charter faster 2023-04-19 13:50:45 +02:00
Yoshman29 d45dbc9d7a oops 2023-04-19 03:04:50 +02:00
Yoshman29 498af57dd6 enable scripts during playtest option 2023-04-19 03:04:40 +02:00
Yoshman29 6149753495 play here 2023-04-19 02:48:18 +02:00
Yoshman29 2f7c539d2a fix 2023-04-19 02:34:54 +02:00
Yoshman29 9cf6c50400 scrollbar done 2023-04-19 02:12:53 +02:00
Yoshman29 b3aee374a6 fixed dumb caching issue 2023-04-18 20:15:52 +02:00
Yoshman29 ee8608d3b9 scrollbar 2023-04-18 18:55:18 +02:00
Yoshman29 0aac607da2 dumbass windows p2 2023-04-18 03:27:34 +02:00
Yoshman29 ff2ca65a92 dumbass windows 2023-04-18 03:27:22 +02:00
Yoshman29 986ad2bd95 Update TODO.md 2023-04-18 03:17:36 +02:00
Yoshman29 82df9eb04a i have great sense of humor 2023-04-18 03:12:49 +02:00
Yoshman29 06828cade7 time to break your mods again for ease of use 2023-04-18 02:13:04 +02:00
Yoshman29 7eb8bc23fd Update inputbox.xml 2023-04-17 20:56:09 +02:00
Yoshman29 c266bf1ac0 input box 2023-04-17 20:35:57 +02:00
Yoshman29 958091e2d4 nvm 2023-04-17 19:20:14 +02:00
Yoshman29 bab0525f98 fixes 2023-04-17 19:10:02 +02:00
Yoshman29 22e4ce4016 added ability to save charts 2023-04-17 16:38:23 +02:00
Yoshman29 540c52c13a small optimisation 2023-04-17 15:12:07 +02:00
Yoshman29 33f0bc70eb haxe warnings since it doesnt work with 4.3.0 2023-04-17 15:09:18 +02:00
Yoshman29 11339cb3cd fixes 2023-04-17 01:49:24 +02:00
Yoshman29 0d63232ecc actions test... again 2023-04-15 17:22:07 +02:00
Yoshman29 755cd16468 actions test 2023-04-15 17:19:02 +02:00
Yoshman29 cbd7e0a3f5 Fixed controls crash 2023-04-15 17:02:06 +02:00
Yoshman29 419ef50c0a 200 commits wtf 2023-04-14 22:40:36 +02:00
Yoshman29 8d144a1262 removing the donate option since its broken 2023-04-14 22:39:06 +02:00
Yoshman29 59db640a94 Update MainState.hx 2023-04-14 22:36:59 +02:00
Yoshman29 d155b440d8 paths update 2023-04-14 22:24:15 +02:00
Yoshman29 fdf0d5b3cc fuck new assets lmao
This reverts commit f37d31ab86.
2023-04-14 17:20:28 +02:00
Yoshman29 f37d31ab86 new assets (NOT FUNCTIONAL! FOR REVIEW PURPOSES) 2023-04-14 16:13:30 +02:00
Yoshman29 54c079d866 transition bullshit 2023-04-13 23:05:35 +02:00
Yoshman29 50cb615c26 new transitions (skippable) 2023-04-13 19:12:57 +02:00
Yoshman29 1825d4b775 Update FunkinSave.hx 2023-04-13 17:30:44 +02:00
Yoshman29 decdba1488 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-04-13 17:29:35 +02:00
Yoshman29 64c11c32ac lotta changes 2023-04-13 17:29:16 +02:00
WizardMantis441 c94f37bf92 i can compile now :D 2023-04-12 23:25:37 -05:00
Yoshman29 f85d8b1675 moved packages (u need to update ur scripts!!!) 2023-04-12 02:00:34 +02:00
YoshiCrafter29 42fc092a7e test stuff (idk if it compiles) 2023-04-11 15:48:28 +02:00
NeeEoo 7f5ff7629f Some better hscript error reporting when using source folder 2023-04-11 02:18:59 +02:00
Yoshman29 9ea939dfcd Update Main.hx 2023-04-10 16:10:14 +02:00
Yoshman29 4e19c51f91 someones going to hate me 2023-04-10 15:33:36 +02:00
NeeEoo 3f42b140cb Small fixes 2023-04-10 14:20:22 +02:00
Yoshman29 d9ed847bde Update Charter.hx 2023-04-09 02:28:47 +02:00
Yoshman29 d7dcb1872a note dragging 2023-04-09 00:16:29 +02:00
Yoshman29 fa53926f06 strumline bullshit 2023-04-08 23:17:48 +02:00
Yoshman29 a28d70eb6b hello and welcome to boundary break 2023-04-08 17:07:35 +02:00
lunarcleint bd18dbbe56 poor macos 2023-04-07 22:00:10 -07:00
lunarcleint f6e40fef49 dd 2023-04-07 21:35:58 -07:00
lunarcleint e4abe73895 Stage character property fix 2023-04-07 21:31:22 -07:00
Yoshman29 82f31be66b charter sustains 2023-04-08 02:50:26 +02:00
Yoshman29 adad87db8b new flixel fork and stuff 2023-04-07 19:51:01 +02:00
Yoshman29 3c6531b154 Update FunkinParentDisabler.hx 2023-04-07 15:25:58 +02:00
Yoshman29 a7aab0044a few adjustements 2023-04-07 15:04:50 +02:00
Yoshman29 4fbec4ce4f FunkinParentDisabler + ratings fix 2023-04-07 14:58:01 +02:00
Yoshman29 3008cb9d2a charter playtesting + copy paste 2023-04-07 01:05:01 +02:00
Yoshman29 d7b42b38fd moves = false & cool stuff 2023-04-05 01:26:30 +02:00
Yoshman29 decec1beae goddammit 2023-04-03 22:38:07 +02:00
NeeEoo 668df9754b Added skew to xml
Added Conductor onMeasureHit
2023-04-03 17:47:46 +02:00
Yoshman29 c5c73fe353 colors + fixes 2023-04-02 23:52:49 +02:00
Yoshman29 8de2a16998 subtitles 2023-04-02 23:44:24 +02:00
Yoshman29 a2148bf0ea Update MainState.hx 2023-04-02 21:51:30 +02:00
Yoshman29 d9ca22bbda video fix for zips 2023-04-02 19:39:50 +02:00
NeeEoo 7b9c984cf9 Fixed the zoom issue on high dpi 2023-04-02 16:19:26 +02:00
NeeEoo ddb868f43f Fixed a issue 2023-04-02 15:39:26 +02:00
Yoshman29 459e9fa8d1 Update Main.hx 2023-04-02 15:35:24 +02:00
Yoshman29 8eb788d65a Update Project.xml 2023-04-02 15:31:55 +02:00
Yoshman29 71528882f1 Update Main.hx 2023-04-02 15:20:06 +02:00
Yoshman29 823ff20bf7 Update Main.hx 2023-04-02 15:18:31 +02:00
Yoshman29 c0fc0923de Update Main.hx 2023-04-02 15:12:43 +02:00
Yoshman29 2c653aec50 Update Project.xml 2023-04-02 14:54:11 +02:00
Yoshman29 cff825a888 Update Project.xml 2023-04-02 14:53:07 +02:00
Yoshman29 0a86cce9c7 you can hide fps now 2023-04-02 14:29:40 +02:00
Yoshman29 9c615caddc fixed 3d and fonts 2023-04-02 14:06:22 +02:00
lunarcleint be2a504a83 GRAHHHH!!! 2023-04-02 02:24:21 -07:00
Yoshman29 a2523b34df todo: videos on zip mods 2023-04-02 03:34:12 +02:00
Yoshman29 14442ba5b5 fixed zip mods ram usage & in general 2023-04-02 03:05:26 +02:00
Yoshman29 76cb5a256b documentation 2023-04-01 18:29:11 +02:00
Yoshman29 570b9e5f88 Update HScript.hx 2023-04-01 17:55:24 +02:00
Yoshman29 b60ad1b1bb 🎤 2023-04-01 17:53:38 +02:00
Yoshman29 71ef2243f6 custom classes support fixes 2023-04-01 15:31:11 +02:00
Yoshman29 798895f8c4 Dumb 2023-04-01 02:22:08 +02:00
NeeEoo 7e1088213d Added matrixExposed 2023-03-31 16:15:40 +02:00
NeeEoo d0acc77923 Added skew 2023-03-31 15:48:59 +02:00
Yoshman29 bb1e07c2d3 goodness gracious!those files were broken innit?🍵 2023-03-31 15:32:30 +02:00
Yoshman29 5eb5ca4d17 moved nativeapi 2023-03-31 15:23:15 +02:00
NeeEoo cb94dd7208 Improved defines code 2023-03-31 00:51:48 +02:00
NeeEoo d0ee6d5d91 Added some extra preprocessor stuff 2023-03-31 00:20:05 +02:00
Yoshman29 9e64a9d9d8 dumbass openfl 2023-03-30 23:55:47 +02:00
Yoshman29 172fdc9f67 early custom classes 2023-03-30 17:34:41 +02:00
Yoshman29 a9c1b360c1 custom classes progress 2023-03-30 13:44:55 +02:00
Yoshman29 7f04a82b70 MEMORY LEAK CAUSED BY ONE LINE OF FUCKING CODE 2023-03-29 23:45:59 +02:00
Yoshman29 8137651c3d memory leak fixed, lets celebrate 2023-03-29 23:34:05 +02:00
Yoshman29 989a602b71 oopsie 2023-03-29 22:52:53 +02:00
Yoshman29 57fcd54542 GRAAAAAAAAAH FUCK THIS 2023-03-29 22:30:11 +02:00
Yoshman29 484b989aed new super cool macro stuff whatev 2023-03-29 17:56:32 +02:00
Yoshman29 b2a4baa11f no 2023-03-29 13:36:40 +02:00
lunarcleint 129aa6a739 You cant just hold to hit sustains anymore 2023-03-28 20:29:54 -07:00
Yoshman29 6a61bb4307 fixed more things that pissed me off 2023-03-29 01:46:12 +02:00
Yoshman29 7faa4e0aa8 fixed things that pissed me off 2023-03-29 01:16:43 +02:00
Yoshman29 ef7a3c1602 fixes & dumb shit 2023-03-28 23:23:18 +02:00
NeeEoo c4c3e44e71 Fixed a crash 2023-03-28 18:45:03 +02:00
Yoshman29 f69c509c65 fixed splashes freeze + few other optimizations 2023-03-28 17:22:14 +02:00
Yoshman29 4ebd65a36d oh my fucking god im so dumb 2023-03-28 16:49:50 +02:00
Yoshman29 e5ac8f1614 you should turn off your mods NOW 2023-03-27 23:48:18 +02:00
Yoshman29 e4d613200a new secret addons folder??? wdym 2023-03-27 23:00:56 +02:00
Yoshman29 d3d3ecc749 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-03-27 13:24:03 +02:00
Yoshman29 213e8a8f37 fixed flxanimate crashes (update.bat) 2023-03-27 13:24:00 +02:00
NeeEoo 16ace2d10f Fixed a crash 2023-03-27 00:21:41 +02:00
Yoshman29 3c7497080e nvm it actually crashes the game 2023-03-27 00:00:04 +02:00
Yoshman29 1997be7164 vram counter 2023-03-26 23:52:25 +02:00
Yoshman29 548210c51d added it as an option + possible fix?? 2023-03-26 23:36:25 +02:00
Yoshman29 6ecfb6d7d4 the magic code (experimental) 2023-03-26 22:39:53 +02:00
NeeEoo ae01d8ae83 Fixed needsVoices not working when on old charts 2023-03-26 20:57:21 +02:00
NeeEoo b804408d94 Fixed incorrect documentation 2023-03-26 20:49:14 +02:00
NeeEoo c206a31354 Added support for dots in xml property setters 2023-03-26 20:35:20 +02:00
NeeEoo 0af39387df Added support for multiple arguments on trace
Added quick skip for title state
Small Fixes
2023-03-26 20:22:16 +02:00
NeeEoo 64e1bd768e Fixed warning 2023-03-26 18:42:31 +02:00
Yoshman29 cab1904562 fixed steps skipping 2023-03-26 17:38:51 +02:00
Yoshman29 472a23e576 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-03-26 17:15:26 +02:00
Yoshman29 4cc9762ea7 tiny chart fix 2023-03-26 17:14:43 +02:00
lunarcleint d042018dab HiddenProccess works + MenoryUtil.getTotalMem() is used 2023-03-25 20:45:22 -07:00
Yoshman29 afb3f1cb24 fixed dad 2023-03-25 23:53:12 +01:00
Yoshman29 4e2ba50f83 hee hee 2023-03-25 23:40:39 +01:00
Yoshman29 a63e5f5958 FUCK SPACES!!!! TABS RULES!!! 💪💪💪💪 2023-03-25 22:53:47 +01:00
Yoshman29 c259385f2a FINALLY FIXED ANIMATE ATLASES (update flixel-yc29) 2023-03-25 22:14:10 +01:00
Yoshman29 043fcf7151 gotta fix flxanimate... again 2023-03-25 16:55:05 +01:00
Yoshman29 836089c0e4 i love breaking limits 2023-03-25 15:55:20 +01:00
Yoshman29 5450da2274 mhm mhm mhm 2023-03-25 15:47:41 +01:00
Yoshman29 518362b1e0 faster, way faster loading times 2023-03-25 15:44:05 +01:00
Yoshman29 f22c5e754f goddamn 2023-03-25 01:54:09 +01:00
NeeEoo 0ad31331a1 Added multiple keybinds + Fixed shift keybinds 2023-03-24 14:19:51 +01:00
NeeEoo 381651aa2f Implemented Framerate Offset + Fixed keybinds on mac 2023-03-24 13:54:15 +01:00
Yoshman29 dc25592994 gtg ne_eo try this 2023-03-24 13:27:31 +01:00
Yoshman29 0f227a5a5d new keybinds system for topmenus 2023-03-24 13:13:06 +01:00
Yoshman29 e592144f93 thats why it needed testing 2023-03-24 11:33:15 +01:00
Yoshman29 948c62fb46 reorganized memory code (NEEDS TESTING ON LINUX & MAC) 2023-03-24 11:27:48 +01:00
Yoshman29 41a174b280 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-03-24 11:17:52 +01:00
Yoshman29 e53d987e53 fixed flxbackdrop bullshit + mute inst & vocals 2023-03-24 11:17:43 +01:00
NeeEoo aeacb0fb3e Working total ram, but needs restructuring 2023-03-24 02:06:15 +01:00
lunarcleint e0e59d4495 grahhh 2023-03-23 17:50:54 -07:00
lunarcleint f63a0d7eaa i forgot includes 2023-03-23 17:47:30 -07:00
lunarcleint 9ed1d82952 useless else 2023-03-23 17:45:31 -07:00
lunarcleint 44a4598958 hopefully working mac total mem 2023-03-23 17:44:54 -07:00
NeeEoo 97791b36dc Fix compiling on mac 2023-03-24 01:30:29 +01:00
Yoshman29 9132120608 beta zoom 2023-03-23 23:56:12 +01:00
Yoshman29 f86f4a3c12 Update EditorTreeMenu.hx 2023-03-23 22:07:17 +01:00
Yoshman29 74f998ff6a new charter stuff 2023-03-23 21:56:38 +01:00
lunarcleint 26190b70a6 Being able to fast skip the LONG ASS FADE on the warning screen 2023-03-23 11:32:50 -07:00
lunarcleint efcd3af193 Fix Keybinds Menu 2023-03-23 11:11:44 -07:00
lunarcleint edf7545b56 unused powershells 2023-03-23 10:42:25 -07:00
lunarcleint a73b2ee121 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-03-23 10:39:50 -07:00
lunarcleint 105fe5944e fuck powershell 2023-03-23 10:39:47 -07:00
Yoshman29 f62f695134 bro i have so many changes if i have a merge conflict 2023-03-23 18:24:31 +01:00
lunarcleint d507ebaf9a im gonna kill myself fuck gitpul 2023-03-23 10:15:23 -07:00
lunarcleint 27b0ab1de9 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-03-23 10:14:31 -07:00
lunarcleint 099c9a7d55 I cant get hidden process working >:(((( 2023-03-23 10:13:43 -07:00
Yoshman29 18c107ab0a git commit number (UNFINISHED) 2023-03-23 12:51:27 +01:00
Yoshman29 c2b64d7ec3 GRAAAAAAAAAAAAAAH! selection box bs 2023-03-23 12:34:31 +01:00
Yoshman29 a55e6eba38 metronome file update 2023-03-22 23:37:03 +01:00
Yoshman29 d3a681d55a more playback stuff 2023-03-22 22:43:52 +01:00
Yoshman29 ae14e6e61f early beta playback + metronome 2023-03-22 22:10:42 +01:00
Yoshman29 02dc16acc2 undo & redo 2023-03-22 20:49:51 +01:00
NeeEoo 22f56d2c91 Fix Cpu Name on older macs 2023-03-22 03:20:36 +01:00
NeeEoo 6aec2e024b Small fix 2023-03-22 02:11:15 +01:00
NeeEoo 2a9cab6535 Fix some stuff with system info 2023-03-22 01:40:02 +01:00
lunarcleint 9e1a042e45 Unix CPU fix i think 2023-03-21 17:32:41 -07:00
lunarcleint 03e8162abf Linux & Mac can get CPU 2023-03-21 17:18:31 -07:00
lunarcleint fc5bd8b988 fuck you github 2023-03-21 17:10:34 -07:00
lunarcleint 02358a0246 Updated Framerate shit 2023-03-21 17:03:18 -07:00
lunarcleint 88b75cf086 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-03-21 16:56:19 -07:00
Yoshman29 8bf522444b selection box 2023-03-21 14:17:19 +01:00
InkyBox fef21a0d2d I NEED FILEREFERENCE BACK 2023-03-20 21:34:50 -05:00
NeeEoo c95c1e2975 Cleaned up some code 2023-03-20 20:34:50 +01:00
Yoshman29 7c091445c2 ​​​ 2023-03-20 17:59:42 +01:00
Yoshman29 beb31cd5b1 yooo 2023-03-20 17:20:55 +01:00
Yoshman29 b140ab4345 progress 2023-03-20 17:08:30 +01:00
Yoshman29 8f542c11e9 charter progress 2023-03-20 14:58:14 +01:00
Yoshman29 2232d19fa2 charter progress 2023-03-20 13:57:33 +01:00
lunarcleint 38f450ec43 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine-Dev 2023-03-19 18:33:07 -07:00
lunarcleint ba996e87a2 Go into dark mode as soon as window pops up 2023-03-19 18:32:07 -07:00
Yoshman29 139d5daefa SPONGEBOB ME BOI! YOU ALMOST FUCKED THE BUILD NUMBER 2023-03-20 02:15:40 +01:00
lunarcleint 30d76bec21 I swear to god we need a way out 2023-03-19 18:11:51 -07:00
Yoshman29 220e124c75 squidward 2023-03-19 18:52:21 +01:00
Yoshman29 09372e6608 cool sprites + fluent top menu bar 2023-03-19 15:29:59 +01:00
Yoshman29 3e2c0a0ed1 menubar progress 2023-03-19 14:28:32 +01:00
Yoshman29 98df016360 context menu 2023-03-19 13:49:15 +01:00
Yoshman29 36ab52b160 gf fix on non codename charts 2023-03-19 13:15:59 +01:00
Yoshman29 7fa6cdd91e optimized lunar's code 2023-03-18 21:38:31 +01:00
Yoshman29 c145ef7cef heehee 2023-03-18 21:32:12 +01:00
lunarcleint 2ed0fbeca9 are you happy nepoo 2023-03-18 13:27:07 -07:00
lunarcleint 7eab9809c8 Testing Cursor 2023-03-18 13:23:48 -07:00
Yoshman29 43c269a126 now compatible with win7 2023-03-18 20:38:56 +01:00
Yoshman29 94518547d2 fixed blur on high dpi systems 2023-03-18 20:24:00 +01:00
Yoshman29 f6a11a2472 fixed issue with texture atlases 2023-03-18 18:53:51 +01:00
Yoshman29 1d29f4eec5 webhook test 2023-03-18 16:42:33 +01:00
Yoshman29 ba71e67b3e Flx3DCamera 2023-03-18 16:40:51 +01:00
Yoshman29 8decd9b1a5 instructions 2023-03-18 13:42:42 +01:00
Yoshman29 af89443188 fixes 2023-03-18 02:53:08 +01:00
Yoshman29 922fa11e0a fixes 2023-03-18 02:28:06 +01:00
Yoshman29 972a10d7c6 new ui stuff 2023-03-18 02:03:26 +01:00
Yoshman29 418089fdf6 new ui stuff 2023-03-18 01:28:13 +01:00
Yoshman29 fee84bd87c oops 2023-03-17 22:42:27 +01:00
Yoshman29 81c4395552 strumline shit 2023-03-17 22:37:15 +01:00
Yoshman29 6a527ccf20 no more blur glitches 2023-03-17 00:35:58 +01:00
Yoshman29 091d0e9d10 no more rounded corner 2023-03-16 21:46:04 +01:00
Yoshman29 8666deee95 dark mode!! 2023-03-16 11:01:00 +01:00
Yoshman29 981cd1f516 buttons! 2023-03-16 10:29:08 +01:00
Yoshman29 524da89d3a sfxs! 2023-03-15 23:47:28 +01:00
Yoshman29 4a15cff151 popup test 2023-03-15 23:35:15 +01:00
Yoshman29 d72558c427 test 2023-03-15 22:20:02 +01:00
Yoshman29 2f96cbaf68 fidy i swear to godé 2023-03-15 22:03:39 +01:00
Yoshman29 dca9aebb14 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine 2023-03-15 21:56:41 +01:00
Fidy50 3ce5c24eaf im boreddd yoshi come back!!! 2023-03-15 16:52:50 -04:00
Yoshman29 abf595c9f6 goddamn it 2023-03-15 21:52:42 +01:00
Yoshman29 d06812a662 say that again wiz 2023-03-15 21:47:47 +01:00
Fidy50 f80281d41e HI codename fans! 2023-03-15 16:46:47 -04:00
Yoshman29 65fd5fa72e no more build counter 2023-03-15 21:23:06 +01:00
Yoshman29 5dba1a47f7 button fixed 2023-03-15 13:49:29 +01:00
Yoshman29 62d9dd1df1 fix button 2023-03-15 13:46:30 +01:00
Yoshman29 a39b8644c9 stuff 2023-03-15 01:24:10 +01:00
Yoshman29 8b595cf7b4 more 2023-03-14 19:36:42 +01:00
Yoshman29 b35b8b2a33 clean menus 2023-03-14 19:36:30 +01:00
Yoshman29 758a02c379 removed desktop (new ui framework) 2023-03-14 19:26:08 +01:00
Yoshman29 b12d91e172 clean menus 2023-03-14 17:24:21 +01:00
Yoshman29 0d240a9725 debug options in 7 menu 2023-03-14 13:44:31 +01:00
Yoshman29 c97eb04e12 cool stuff 2023-03-13 22:51:31 +01:00
Yoshman29 e0076a4ddf data/config/menuItems.txt 2023-03-13 21:52:44 +01:00
Yoshman29 5e41414249 custom options???? 2023-03-13 21:46:25 +01:00
Yoshman29 9cd0742f53 smooth 2023-03-12 23:44:37 +01:00
Yoshman29 7c073438b3 new settings sucks ass 2023-03-12 01:13:04 +01:00
Yoshman29 c063152f1b new options menu so backing up 2023-03-11 20:21:33 +01:00
Yoshman29 b48d09ef52 editor selection screen 2023-03-10 23:40:26 +01:00
Yoshman29 4e2a80b3ac fixed bpm stuff 2023-02-26 15:50:53 +01:00
Yoshman29 7c451c16b9 fixes 2023-02-26 15:39:27 +01:00
Yoshman29 ed91b7f250 istg 2023-02-23 21:40:58 +01:00
Yoshman29 6233f32c81 deez nuts 2023-02-23 21:40:44 +01:00
Yoshman29 20cd819291 git trying not to break when i use case sensitive ntfs 2023-02-23 21:12:09 +01:00
Yoshman29 1397fa42e3 fixed 3 github issues in a row holy shit 2023-02-23 21:11:24 +01:00
Yoshman29 9ad993002a test 2023-02-23 00:59:27 +01:00
Yoshman29 4bdc0c73ff Test Commit 2023-02-23 00:33:33 +01:00
Yoshman29 eddea6a63b Fix for #86 2023-02-22 03:17:56 +01:00
Yoshman29 b1349c09b9 Fix for #80 2023-02-22 03:05:37 +01:00
Yoshman29 4b98b0ba31 fixes 2023-02-22 02:26:03 +01:00
Yoshman29 242860628b new weeks format 2023-02-22 02:15:15 +01:00
Yoshman29 2158da173a fixed tutorial and additional stuff 2023-02-22 01:13:40 +01:00
Yoshman29 766a49474d fuck multithreading actually 2023-02-21 17:21:25 +01:00
Yoshman29 32a8e2708f goodbye freeplaySonglist.json, hi meta.json 2023-02-21 03:13:07 +01:00
Yoshman29 0ae79a9bb4 sus 2023-02-21 01:29:28 +01:00
Yoshman29 18823ab677 time to recode entire note logic 2023-02-21 00:55:50 +01:00
Yoshman29 5b963fb7f8 fixes 2023-02-20 18:00:38 +01:00
Yoshman29 beda6f28c2 new chart system implementation progress 2023-02-20 14:06:47 +01:00
Yoshman29 8db770bc28 auto color detection for credits 2023-02-19 15:21:54 +01:00
Yoshman29 19fbdeb8de Update StrumLine.hx 2023-02-19 02:37:32 +01:00
Yoshman29 952f2e6d3e bug fixes + wip new chart system 2023-02-19 02:12:46 +01:00
Yoshman29 96f1bc7edf splashes can be disabled 2023-02-18 17:01:18 +01:00
Yoshman29 5599b8ca16 low memory mode 2023-02-18 16:45:49 +01:00
Yoshman29 6238c55a1d contributors menu done 2023-02-18 15:52:15 +01:00
Yoshman29 da6296e587 ​ 2023-02-18 15:09:21 +01:00
Yoshman29 a67ce3e425 ✨ actions tab for downloads ✨ 2023-02-17 19:02:25 +01:00
Yoshman29 b771fc747f ghost tapping option 2023-02-13 13:28:42 +01:00
Yoshman29 703b6c6b97 screw ghost tapping 2023-02-09 13:36:58 +01:00
Yoshman29 f034c00443 grr 2023-02-09 12:43:59 +01:00
Yoshman29 8aaf97b8b3 fixed transition 2023-02-08 22:55:36 +01:00
Yoshman29 390702d265 playstate cleanup 2023-02-08 22:32:14 +01:00
Yoshman29 de578ec38b useful stuff 2023-02-06 22:24:15 +01:00
Yoshman29 a9df83d905 documentation 2023-02-06 13:08:15 +01:00
Yoshman29 376609153b Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine 2023-02-02 23:10:54 +01:00
Yoshman29 25afb382db stress cutscene progress 2023-02-02 23:06:38 +01:00
WizardMantis441 49840fdeb5 you can escape mod menus now 2023-02-02 13:32:45 -06:00
Yoshman29 858aa39647 guns cutscene done 2023-02-02 17:42:36 +01:00
Yoshman29 1532c7361b ugh cutscene done 2023-02-02 17:28:49 +01:00
Yoshman29 513a72127c ugh cutscene progress 2023-02-01 23:09:12 +01:00
Yoshman29 25f49c9dab gf-tankmen optimisation 2023-02-01 22:48:36 +01:00
Yoshman29 bcb3b1271a Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine 2023-01-31 23:06:53 +01:00
Yoshman29 1d6856039b Revert "scrapped profiler"
This reverts commit 6b3ba95ed3.
2023-01-31 23:06:48 +01:00
Yoshman29 6b3ba95ed3 scrapped profiler 2023-01-31 23:06:36 +01:00
YoshiCrafter29andGitHub 759b712324 Update README.md 2023-01-31 07:38:08 +01:00
WizardMantis441 ff907a0f19 temporary desktop exit 2023-01-29 20:43:19 -06:00
WizardMantis441 224d43b384 char editor progress (YOSH PLEASE HELP) 2023-01-29 20:36:31 -06:00
Yoshman29 e6fc95d585 time signature... 2023-01-28 01:36:30 +01:00
WizardMantis441 be7856cc83 character scroll changing 2023-01-27 11:49:40 -06:00
Yoshman29 1d018c9289 time signatures 2023-01-26 17:40:46 +01:00
Yoshman29 0176c1f018 FIXED MEMORY LEAK WOOHOO 2023-01-25 21:03:40 +01:00
Yoshman29 f89dde8f47 np gray 2023-01-25 19:13:37 +01:00
Siivkoi 0d8244ef3d thanks yosh 2023-01-25 21:48:47 +07:00
Yoshman29 943988c10a FlxG.scaleMode.width now gray can stop bullying me 2023-01-25 12:54:14 +01:00
Yoshman29 37cd5ef677 new framerate counter 2023-01-25 03:24:47 +01:00
Yoshman29 ce1b22af8c alt anim fix 2023-01-22 22:48:37 +01:00
Yoshman29 38a8381ee3 Update PlayState.hx 2023-01-22 19:52:25 +01:00
Yoshman29 e0d5780f41 fixed crashing 2023-01-22 15:57:56 +01:00
Yoshman29 a1500240ce you can mess with discord rpc now 2023-01-22 15:47:28 +01:00
Yoshman29 db1c8c2606 woopsie 2023-01-22 14:55:59 +01:00
Yoshman29 77c06c1bc9 Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine 2023-01-22 14:37:26 +01:00
Yoshman29 b33d6a5da2 freeplaystate scripting 💪 2023-01-22 14:36:01 +01:00
NeeEoo 2b9017a355 Made the playMenuSfx use an enum 2023-01-22 07:34:13 +01:00
WizardMantis441 3e183b95ab can somone please fix
WHY IS THIS NOT WORKING IM PISSED GRAHHH
2023-01-21 21:22:53 -06:00
Yoshman29 4c30c0da16 moved game/NOTE_assets to game/notes/default 2023-01-21 16:47:41 +01:00
Yoshman29 8bd84f92e7 text type sfx 2023-01-21 15:00:23 +01:00
Yoshman29 0d23e808a6 Update da.xml 2023-01-21 14:37:05 +01:00
Yoshman29 ea7b583ffa da 2023-01-21 14:35:43 +01:00
Yoshman29 e37a2f9ce3 Update Main.hx 2023-01-21 02:13:04 +01:00
Yoshman29 7a6e81cb45 engine now remembers your last played mod 2023-01-21 01:46:49 +01:00
Yoshman29 7b5f0595c7 dialog 2023-01-21 00:05:29 +01:00
Yoshman29 d9a779151c goofy ahh dialog 2023-01-20 23:12:59 +01:00
Yoshman29 b7d01c2a08 niko bellic 2023-01-20 22:22:35 +01:00
Yoshman29 899944fcd3 new keybind 2023-01-20 19:32:34 +01:00
Yoshman29 20e1b982c1 sad gf 2023-01-20 13:33:47 +01:00
lunarcleint f0d25558c9 OVERSIGHT SPOTTED!! 2023-01-19 19:48:37 -07:00
lunarcleint f410396b47 start countdown is now useful!11 2023-01-19 19:34:40 -07:00
Yoshman29 c506f0bd03 Update FlxAnimate.hx 2023-01-19 23:40:20 +01:00
Yoshman29 bf4423545a woof woof im a cat 2023-01-19 23:01:09 +01:00
Yoshman29 82edabfc4f opponent & coop modes 2023-01-19 18:36:46 +01:00
Yoshman29 c22c8a0258 cool stress stuff that im going to remove soon 2023-01-19 15:16:28 +01:00
Yoshman29 74bd79fe77 strum system rework 2023-01-19 14:58:17 +01:00
lunarcleint 5db3772d4b Null Safety!11 2023-01-17 17:47:30 -07:00
967 changed files with 438282 additions and 35992 deletions
+2 -2
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@@ -16,5 +16,5 @@ labels: compiling help
[ ] Mac
### Explain your issue
##### Please check first if your issue haven't already been reported yet.
[weed]: <> (MAKE SURE TO ADD A SCREENSHOT OF THE CRASH HANDLER, IF AVAILABLE, AND STEPS TO REPRODUCE THE BUG!)
##### Please check first if your issue haven't already been reported yet, and make sure you ran the `update.bat` file before building.
[weed]: <> (MAKE SURE TO ADD A SCREENSHOT OF THE CRASH HANDLER, IF AVAILABLE, AND STEPS TO REPRODUCE THE BUG!)
+3 -2
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@@ -5,6 +5,7 @@ on:
jobs:
build:
name: Linux Build
permissions: write-all
runs-on: ubuntu-latest
steps:
- name: Pulling the source
@@ -26,7 +27,7 @@ jobs:
cache-build-linux
- name: Installing/Updating libraries
run: |
haxe -cp ./update -D analyzer-optimize -main Update --interp
haxe -cp commandline -D analyzer-optimize --run Main setup
- name: Building the game
run: |
haxelib run lime build linux
@@ -69,4 +70,4 @@ jobs:
export/release/linux/haxe/
export/release/linux/obj/
restore-keys: |
cache-build-linux
cache-build-linux
+3 -2
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@@ -5,6 +5,7 @@ on:
jobs:
build:
name: Mac OS Build
permissions: write-all
runs-on: macos-latest
steps:
- name: Pulling the new commit
@@ -26,7 +27,7 @@ jobs:
cache-build-mac
- name: Installing/Updating libraries
run: |
haxe -cp ./update -D analyzer-optimize -main Update --interp
haxe -cp commandline -D analyzer-optimize --run Main setup
- name: Building the game
run: |
haxelib run lime build mac
@@ -69,4 +70,4 @@ jobs:
export/release/macos/haxe/
export/release/macos/obj/
restore-keys: |
cache-build-mac
cache-build-mac
+3 -2
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@@ -5,6 +5,7 @@ on:
jobs:
build:
name: Windows Build
permissions: write-all
runs-on: windows-latest
steps:
- name: Pulling the new commit
@@ -26,7 +27,7 @@ jobs:
cache-build-windows
- name: Installing/Updating libraries
run: |
haxe -cp ./update -D analyzer-optimize -main Update --interp
haxe -cp commandline -D analyzer-optimize --run Main setup
- name: Building the game
run: |
haxelib run lime build windows
@@ -69,4 +70,4 @@ jobs:
export/release/windows/haxe/
export/release/windows/obj/
restore-keys: |
cache-build-windows
cache-build-windows
+2 -1
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@@ -2,5 +2,6 @@ export/
dump/
latest/windows/obj/
latest/windows/haxe/
.vscode/
.vscode/*
!.vscode/settings.json
.haxelib/
+10
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@@ -0,0 +1,10 @@
{
"editor.detectIndentation": false,
"editor.insertSpaces": false,
"files.associations": {
"*.hx": "haxe",
"*.hscript": "haxe",
"*.hsc": "haxe",
"*.hxs": "haxe"
}
}
+76
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@@ -0,0 +1,76 @@
# Codename Engine features
This markdown file contains every single feature Codename has, separated into multiple categories. List may be incomplete.
_**QOL = Quality of Life**_
<details>
<summary><h2>Player QOL Features</h2></summary>
- New input system
- New accuracy and misses system, added to fix the base game UI.
- New options, including:
- Controls rebinds (for P1 and P2)
- Downscroll
- Ghost Tapping
- Opponent & Co-op modes
- Memory optimisation (most of the game runs < 500mb)
- Usage of [flxanimate](https://github.com/Dot-Stuff/flxanimate) on big sprites, such as Girlfriend to save memory.
- You can further optimize it on certain stages by enabling `Low Memory Mode` in `Options > Appearance`.
- New volume change SFX (no more loud flixel beep, customizable)
- New FPS counter allowing you to see advanced info by pressing F3.
- Simple but advanced modding system (press TAB on main menu)
- **Windows only:**
- (Windows) FNF is no longer blurry on 125-150% DPI
- FNF auto fixes audio on state change when you plug in/out your headphones.
- FNF auto applies dark titlebar
- **Week 7 included** with softcoded cutscenes (no MP4)
- Auto updating: Once the engine updates, a prompt will be available at launch. If you accept to update, the engine will auto install the newest version. All of the following update files will be downloaded from the GitHub releases:
- `Update-Windows.exe` - Containing the latest Windows executable. (~60mb)
- `Update-Assets.zip` - Every asset change from the latest version to the newest. If upgrading from even older version, all of the `Update-Assets.zip` files for the versions in between and the latest one will be downloaded.
</details>
<details>
<summary><h2>Modding QOL features</h2></summary>
- New assets and scripting management - **Applies both to the `assets` folder and mods.**
- Support for `hscript-improved`, a fork made to allow HScript to push modding even further
- Allows for imports
- Allows for public variables (variables shared between every script in a ScriptPack such as a song scripts)
- Allows for static variables (variabels shared between every single script ran in this mod)
- Allows you to use for example `boyfriend` instead of `PlayState.boyfriend` or `game.boyfriend`, for smaller and easier to comprehend code.
- Allows you to use `@:bypassAccessor`
- Allows you to use maps
- Usage of XML files for Characters instead of hardcoding them.
- Animation names, prefixes, indices, etc... can be set in the XML without an additional line of code.
- Offsets are automatically fixed. That means changes such as scaling, rotation, and playing as an opponent character wont break them.
- Entirely new song structure (`songs/name/`)
- Usage of `meta.json`, which allows you to synchronize data between charts and the Freeplay menu.
- Charts can use their own by specifying `meta` in the JSON (Codename charts only)
- Charts are now located in `songs/name/charts/`, and are named after the difficulty `hard.json` instead of `name-hard.json`
- Difficulties are auto-detected in case they aren't specified in the `meta.json` file.
- Scripts are located in `songs/name/scripts/`, and only applies to the current song.
- Script that applies on every song are located in `data/charts/`.
- Song files are now located in `songs/name/song/`. They still follow their `Inst.ogg` and `Voices.ogg` names.
- Inst/Voices for custom difficulties can be set by naming those files `Inst-difficulty.ogg` and/or `Voices-difficulty.ogg`.
- Song length limits
- Usage of XML files for stages. XMLs can:
- Change camera zooms, camera offsets, etc...
- Add elements to the stage and
- Position them
- Add animations
- Change their scale
- Change their scrollfactor
- Change their zoomfactor
- Turn on/off their antialiasing (on by default)
- Change additional properties via child nodes.
- Change boyfriend, girlfriend and dad's info
- Moving the `<boyfriend />`, `<girlfriend />` and `<dad />` nodes will move them in the layers
- Adding x and y attributes to them will change their position
- You can add positioning for custom characters by adding `<character name="name" />`
- Usage of XML files for weeks.
- Characters are located in `data/weeks/characters`.
- Weeks are located in `data/weeks/weeks/`
- If you need to rearrange the weeks in-game, you can use the `data/weeks/weeks.txt` file.
- Every single state & substate can be modified via HScript (`data/states/StateName.hx`)
- **Instances launched via `lime test windows` will automatically use assets from source.**
</details>
+16 -5
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@@ -1,16 +1,27 @@
# Friday Night Funkin' - Codename Engine (WIP)
## PLEASE NOTE - THIS IS STILL IN A BETA STATE
### Mods created with beta versions of Codename may not be compatible with the release version
Known issues in the beta:
- Some options are missing
- Week 5 has no monster animation
- Week 6 still have no dialogue
- Week 7 have no running tankman
Build instructions are below. Press TAB on the main menu to switch mods (make sure a mod folder exists or it crashes).
Build instructions are below. Press TAB on the main menu to switch mods.
Also, `lime test windows` uses the source assets folder instead of the export one for easier development.
## Codename Engine
Codename Engine is a new Friday Night Funkin' Engine aimed for easier modding, along with extensiblity and ease of use.
### It includes many new features, as seen [here](FEATURES.md)
## How to download
Latest builds for the engine can be found in the [Actions](https://github.com/YoshiCrafter29/CodenameEngine/actions) tab.
<details>
<summary><h2>Credits</h2></summary>
@@ -27,7 +38,7 @@ Also, `lime test windows` uses the source assets folder instead of the export on
<summary>Windows</summary>
##### Tested on Windows 10 21H2
1. Install the [latest version of Haxe](https://haxe.org/download/).
1. Install [version 4.2.5 of Haxe](https://haxe.org/download/version/4.2.5/).
2. Download [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
3. Wait for the Visual Studio Installer to install
4. On the Visual Studio installer screen, go to the "Individual components" tab and only select those options:
@@ -52,7 +63,7 @@ Also, `lime test windows` uses the source assets folder instead of the export on
<summary>Linux</summary>
##### Requires testing
1. Install the [latest version of Haxe](https://haxe.org/download/).
1. Install [version 4.2.5 of Haxe](https://haxe.org/download/version/4.2.5/).
2. Install `g++`, if not present already.
3. Download and install [`git-scm`](https://git-scm.com/download/linux).
4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
@@ -63,7 +74,7 @@ Also, `lime test windows` uses the source assets folder instead of the export on
<summary>MacOS</summary>
##### Requires testing
1. Install the [latest version of Haxe](https://haxe.org/download/).
1. Install [version 4.2.5 of Haxe](https://haxe.org/download/version/4.2.5/).
2. Install `Xcode` to allow C++ app building.
3. Download and install [`git-scm`](https://git-scm.com/download/mac).
4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
@@ -73,4 +84,4 @@ Also, `lime test windows` uses the source assets folder instead of the export on
</details>
</details>
</details>
+37
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@@ -0,0 +1,37 @@
# Codename Engine Todo List
## `v1.0.0` - Initial release
- [x] Remove Herobrine
- [ ] Chart Editor
- [x] Place & Delete notes
- [x] Ctrl+Z & Ctrl+Y
- [x] Selection box & dragging
- [x] Scroll bar at the right + Song info
- [x] Fix the strumlines bar when zooming out
- [x] Algorithm to make note placements faster & sorted out
- [x] Play here working
- [ ] Events (including Camera Movement)
- [ ] Custom Notes
- [ ] Metadata Editing
- [ ] Cap zoom in & out
- [ ] Step based zooming
- [ ] Use latest hxCodec
- [ ] Re-export gf-christmas, gf-car and gf-tankmen with padding
- [ ] Multiple state scripts & Multiple global scripts
- [ ] Re-add shader camera stuff
- [ ] Make update.bat use libs.xml instead of hmm.json
- [ ] New Switch Mod menu
- [ ] Port shader camera stuff over to new flixel fork
- [ ] Add note offset
- [ ] Dialogue
- [ ] Finish Base Game port
- [ ] Character Editor
- [ ] Fix bugs
## `v1.1.0`
- [ ] Charter Waveforms (maybe in v1.1.0, dont wanna slow shit down)
- [ ] Custom classes
- [ ] Full 3D support via stages files
- [ ] Multithread sprites loading (for faster load times) ?
- [ ] Stage Editor
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@@ -0,0 +1,10 @@
## DEV (PRIVATE) REPO INSTRUCTIONS TO SYNC UP WITH IT INSTEAD OF SYNCING WITH THE PUBLIC ONE
- Open a Command Prompt window in the public codename repo folder
- Type those commands:
- `git remote add dev https://www.github.com/YoshiCrafter29/CodenameEngine-Dev`
- `git branch --set-upstream-to dev/main`
- GitHub desktop should be synchronized with the dev repo now. If you're unsure,
- Repo name should still say "CodenameEngine"
- Current branch should still say "main"
- "Fetch" button should say "Fetch dev"
- You shouldn't have any commit to push.
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@@ -1,127 +1,128 @@
<!DOCTYPE codename-engine-alphabet>
<letters fps="24">
<bold spritesheet="menus/alphabet-bold">
<!-- Bold Letters !-->
<letter char="A" anim="A bold" />
<letter char="B" anim="B bold" />
<letter char="C" anim="C bold" />
<letter char="D" anim="D bold" />
<letter char="E" anim="E bold" />
<letter char="F" anim="F bold" />
<letter char="G" anim="G bold" />
<letter char="H" anim="H bold" />
<letter char="I" anim="I bold" />
<letter char="J" anim="J bold" />
<letter char="K" anim="K bold" />
<letter char="L" anim="L bold" />
<letter char="M" anim="M bold" />
<letter char="N" anim="N bold" />
<letter char="O" anim="O bold" />
<letter char="P" anim="P bold" />
<letter char="Q" anim="Q bold" />
<letter char="R" anim="R bold" />
<letter char="S" anim="S bold" />
<letter char="T" anim="T bold" />
<letter char="U" anim="U bold" />
<letter char="V" anim="V bold" />
<letter char="W" anim="W bold" />
<letter char="X" anim="X bold" />
<letter char="Y" anim="Y bold" />
<letter char="Z" anim="Z bold" />
</bold>
<normal spritesheet="menus/alphabet">
<!-- Symbols !-->
<letter char="$" anim="dollarsign" />
<letter char="#" anim="hashtag" />
<letter char="%" anim="%" />
<letter char="&amp;" anim="amp" />
<letter char="(" anim="(" />
<letter char=")" anim=")" />
<letter char="*" anim="*" center="middle" />
<letter char="+" anim="+" center="middle" />
<letter char="-" anim="-" center="middle" />
<letter char="0" anim="0" />
<letter char="1" anim="1" />
<letter char="2" anim="2" />
<letter char="3" anim="3" />
<letter char="4" anim="4" />
<letter char="5" anim="5" />
<letter char="6" anim="6" />
<letter char="7" anim="7" />
<letter char="8" anim="8" />
<letter char="9" anim="9" />
<letter char=":" anim=":" />
<letter char=";" anim=";" />
<letter char="<" anim="<" />
<letter char=">" anim=">" />
<letter char="=" anim="=" />
<letter char="@" anim="@" />
<letter char="|" anim="|" />
<letter char="~" anim="~" />
<letter char="[" anim="[" />
<letter char="]" anim="]" />
<letter char="→" anim="right arrow" center="middle" />
<letter char="←" anim="left arrow" center="middle" />
<letter char="↓" anim="down arrow" center="middle" />
<letter char="↑" anim="up arrow" center="middle" />
<letter char="." anim="period" center="middle" />
<letter char="?" anim="question mark" />
<letter char="&#34;" anim="start parentheses" />
<bold spritesheet="menus/alphabet-bold">
<!-- Bold Letters !-->
<letter char="A" anim="A bold" />
<letter char="B" anim="B bold" />
<letter char="C" anim="C bold" />
<letter char="D" anim="D bold" />
<letter char="E" anim="E bold" />
<letter char="F" anim="F bold" />
<letter char="G" anim="G bold" />
<letter char="H" anim="H bold" />
<letter char="I" anim="I bold" />
<letter char="J" anim="J bold" />
<letter char="K" anim="K bold" />
<letter char="L" anim="L bold" />
<letter char="M" anim="M bold" />
<letter char="N" anim="N bold" />
<letter char="O" anim="O bold" />
<letter char="P" anim="P bold" />
<letter char="Q" anim="Q bold" />
<letter char="R" anim="R bold" />
<letter char="S" anim="S bold" />
<letter char="T" anim="T bold" />
<letter char="U" anim="U bold" />
<letter char="V" anim="V bold" />
<letter char="W" anim="W bold" />
<letter char="X" anim="X bold" />
<letter char="Y" anim="Y bold" />
<letter char="Z" anim="Z bold" />
<letter char=">" anim="> Bold" />
</bold>
<normal spritesheet="menus/alphabet">
<!-- Symbols !-->
<letter char="$" anim="dollarsign" />
<letter char="#" anim="hashtag" />
<letter char="%" anim="%" />
<letter char="&amp;" anim="amp" />
<letter char="(" anim="(" />
<letter char=")" anim=")" />
<letter char="*" anim="*" center="middle" />
<letter char="+" anim="+" center="middle" />
<letter char="-" anim="-" center="middle" />
<letter char="0" anim="0" />
<letter char="1" anim="1" />
<letter char="2" anim="2" />
<letter char="3" anim="3" />
<letter char="4" anim="4" />
<letter char="5" anim="5" />
<letter char="6" anim="6" />
<letter char="7" anim="7" />
<letter char="8" anim="8" />
<letter char="9" anim="9" />
<letter char=":" anim=":" />
<letter char=";" anim=";" />
<letter char="<" anim="<" />
<letter char=">" anim=">" />
<letter char="=" anim="=" />
<letter char="@" anim="@" />
<letter char="|" anim="|" />
<letter char="~" anim="~" />
<letter char="[" anim="[" />
<letter char="]" anim="]" />
<letter char="→" anim="right arrow" center="middle" />
<letter char="←" anim="left arrow" center="middle" />
<letter char="↓" anim="down arrow" center="middle" />
<letter char="↑" anim="up arrow" center="middle" />
<letter char="." anim="period" center="middle" />
<letter char="?" anim="question mark" />
<letter char="&#34;" anim="start parentheses" />
<!-- Capital Letters !-->
<letter char="A" anim="A capital" />
<letter char="B" anim="B capital" />
<letter char="C" anim="C capital" />
<letter char="D" anim="D capital" />
<letter char="E" anim="E capital" />
<letter char="F" anim="F capital" />
<letter char="G" anim="G capital" />
<letter char="H" anim="H capital" />
<letter char="I" anim="I capital" />
<letter char="J" anim="J capital" />
<letter char="K" anim="K capital" />
<letter char="L" anim="L capital" />
<letter char="M" anim="M capital" />
<letter char="N" anim="N capital" />
<letter char="O" anim="O capital" />
<letter char="P" anim="P capital" />
<letter char="Q" anim="Q capital" />
<letter char="R" anim="R capital" />
<letter char="S" anim="S capital" />
<letter char="T" anim="T capital" />
<letter char="U" anim="U capital" />
<letter char="V" anim="V capital" />
<letter char="W" anim="W capital" />
<letter char="X" anim="X capital" />
<letter char="Y" anim="Y capital" />
<letter char="Z" anim="Z capital" />
<!-- Capital Letters !-->
<letter char="A" anim="A capital" />
<letter char="B" anim="B capital" />
<letter char="C" anim="C capital" />
<letter char="D" anim="D capital" />
<letter char="E" anim="E capital" />
<letter char="F" anim="F capital" />
<letter char="G" anim="G capital" />
<letter char="H" anim="H capital" />
<letter char="I" anim="I capital" />
<letter char="J" anim="J capital" />
<letter char="K" anim="K capital" />
<letter char="L" anim="L capital" />
<letter char="M" anim="M capital" />
<letter char="N" anim="N capital" />
<letter char="O" anim="O capital" />
<letter char="P" anim="P capital" />
<letter char="Q" anim="Q capital" />
<letter char="R" anim="R capital" />
<letter char="S" anim="S capital" />
<letter char="T" anim="T capital" />
<letter char="U" anim="U capital" />
<letter char="V" anim="V capital" />
<letter char="W" anim="W capital" />
<letter char="X" anim="X capital" />
<letter char="Y" anim="Y capital" />
<letter char="Z" anim="Z capital" />
<!-- Lowercase Letters !-->
<letter char="a" anim="a lowercase" />
<letter char="b" anim="b lowercase" />
<letter char="c" anim="c lowercase" />
<letter char="d" anim="d lowercase" />
<letter char="e" anim="e lowercase" />
<letter char="f" anim="f lowercase" />
<letter char="g" anim="g lowercase" />
<letter char="h" anim="h lowercase" />
<letter char="i" anim="i lowercase" />
<letter char="j" anim="j lowercase" />
<letter char="k" anim="k lowercase" />
<letter char="l" anim="l lowercase" />
<letter char="m" anim="m lowercase" />
<letter char="n" anim="n lowercase" />
<letter char="o" anim="o lowercase" />
<letter char="p" anim="p lowercase" />
<letter char="q" anim="q lowercase" />
<letter char="r" anim="r lowercase" />
<letter char="s" anim="s lowercase" />
<letter char="t" anim="t lowercase" />
<letter char="u" anim="u lowercase" />
<letter char="v" anim="v lowercase" />
<letter char="w" anim="w lowercase" />
<letter char="x" anim="x lowercase" />
<letter char="y" anim="y lowercase" />
<letter char="z" anim="z lowercase" />
</normal>
<!-- Lowercase Letters !-->
<letter char="a" anim="a lowercase" />
<letter char="b" anim="b lowercase" />
<letter char="c" anim="c lowercase" />
<letter char="d" anim="d lowercase" />
<letter char="e" anim="e lowercase" />
<letter char="f" anim="f lowercase" />
<letter char="g" anim="g lowercase" />
<letter char="h" anim="h lowercase" />
<letter char="i" anim="i lowercase" />
<letter char="j" anim="j lowercase" />
<letter char="k" anim="k lowercase" />
<letter char="l" anim="l lowercase" />
<letter char="m" anim="m lowercase" />
<letter char="n" anim="n lowercase" />
<letter char="o" anim="o lowercase" />
<letter char="p" anim="p lowercase" />
<letter char="q" anim="q lowercase" />
<letter char="r" anim="r lowercase" />
<letter char="s" anim="s lowercase" />
<letter char="t" anim="t lowercase" />
<letter char="u" anim="u lowercase" />
<letter char="v" anim="v lowercase" />
<letter char="w" anim="w lowercase" />
<letter char="x" anim="x lowercase" />
<letter char="y" anim="y lowercase" />
<letter char="z" anim="z lowercase" />
</normal>
</letters>
+9 -9
View File
@@ -1,12 +1,12 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camx="25">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
</character>
+10 -10
View File
@@ -1,13 +1,13 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
</character>
+3 -3
View File
@@ -1,6 +1,6 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350">
<anim name="firstDeath" anim="BF dies" fps="24" loop="false" x="37" y="11"/>
<anim name="deathLoop" anim="BF Dead Loop" fps="24" loop="false" x="37" y="5"/>
<anim name="deathConfirm" anim="BF Dead confirm" fps="24" loop="false" x="37" y="69"/>
<anim name="firstDeath" anim="BF dies" fps="24" loop="false" x="37" y="11"/>
<anim name="deathLoop" anim="BF Dead Loop" fps="24" loop="false" x="37" y="5"/>
<anim name="deathConfirm" anim="BF Dead confirm" fps="24" loop="false" x="37" y="69"/>
</character>
+10 -10
View File
@@ -1,13 +1,13 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf">
<anim name="idle" anim="BF idle dance" fps="24" loop="false"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="0" y="0"/>
<anim name="idle" anim="BF idle dance" fps="24" loop="false"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="0" y="0"/>
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" camx="-200" camy="-20">
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
</character>
+11 -11
View File
@@ -1,14 +1,14 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/>
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/>
</character>
+8
View File
@@ -0,0 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" holdTime="6.1" icon="dad" y="150">
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-5" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
</character>
+5 -5
View File
@@ -1,8 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" holdTime="6.1">
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing Note UP" fps="24" loop="false" x="-6" y="50"/>
<anim name="singLEFT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-10" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note RIGHT" fps="24" loop="false" x="0" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
</character>
+2 -2
View File
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="75" y="335">
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</character>
+11 -11
View File
@@ -1,14 +1,14 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="115" y="325">
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-19" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="45" y="-8" indices="0,1,2,3" />
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="-9" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
<anim name="sad" anim="gf sad" fps="24" loop="true" x="-2" y="-21" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-19" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="45" y="-8" indices="0,1,2,3" />
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="-9" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
<anim name="sad" anim="gf sad" fps="24" loop="true" x="-2" y="-21" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
</character>
+2 -2
View File
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="180" y="300" antialiasing="false" scale="6" camx="180" camy="300">
<anim name="danceLeft" anim="GF IDLE" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" x="0" y="0" />
<anim name="danceRight" anim="GF IDLE" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" x="0" y="0" />
<anim name="danceLeft" anim="GF IDLE" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" x="0" y="0" />
<anim name="danceRight" anim="GF IDLE" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" x="0" y="0" />
</character>
+5 -4
View File
@@ -1,6 +1,7 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true">
<anim name="danceLeft" anim="GF Dancing at Gunpoint" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing at Gunpoint" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="sad" anim="GF Crying at Gunpoint" fps="24" loop="true" x="-2" y="-21" indices="0,1,2,3,4,5,6,7,8,9,10,11,12"/>
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275">
<anim name="danceLeft" anim="GF Dancing at Gunpoint" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing at Gunpoint" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="dance-cutscene" anim="GF Dancing at Gunpoint" fps="24" loop="true" />
<anim name="sad" anim="GF Crying at Gunpoint" fps="24" loop="true" indices="0,1,2,3,4,5,6,7,8,9,10,11,12"/>
</character>
+11 -11
View File
@@ -1,14 +1,14 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275">
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="0" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="0" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="0" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3" />
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="0" y="0" />
<anim name="sad" anim="gf sad" fps="24" loop="true" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="0" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="0" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="0" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3" />
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="0" y="0" />
<anim name="sad" anim="gf sad" fps="24" loop="true" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="mom">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<!-- CUZ DAVE IS DUMB! -->
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<!-- CUZ DAVE IS DUMB! -->
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
</character>
+5 -5
View File
@@ -1,8 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="130" icon="monster">
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-40" y="-94"/>
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
<anim name="singLEFT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-40" y="-94"/>
</character>
+5 -5
View File
@@ -1,8 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="100">
<anim name="idle" anim="monster idle" fps="24" loop="false" />
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="94"/>
<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="20"/>
<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="30"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-50" y="-80"/>
<anim name="idle" anim="monster idle" fps="24" loop="false" />
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="94"/>
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="20"/>
<anim name="singLEFT" anim="Monster Right note" fps="24" loop="false" x="-51" y="30"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-50" y="-80"/>
</character>
+9 -9
View File
@@ -1,12 +1,12 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="-500" y="0">
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false"/>
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false"/>
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
</character>
+8 -8
View File
@@ -1,19 +1,19 @@
var dir = 2;
function onDance(event) {
event.cancel();
playAnim("idle" + Std.string(dir), true, "DANCE");
event.cancel();
playAnim("idle" + Std.string(dir), true, "DANCE");
}
function onPlaySingAnim(event) {
dir = FlxG.random.int(0, 1) + (event.direction == 0 ? 1 : 3);
event.cancel();
dir = FlxG.random.int(0, 1) + (event.direction == 0 ? 3 : 1);
event.cancel();
playAnim("shoot" + Std.string(dir), true);
playAnim("shoot" + Std.string(dir), true);
}
function update(elapsed) {
if (animation.curAnim == null || (animation.curAnim.name.substr(0, 5) == "shoot" && animation.curAnim.finished))
dance();
if (getAnimName() == null || (getAnimName().substr(0, 5) == "shoot" && isAnimFinished()))
dance();
}
+11 -11
View File
@@ -1,16 +1,16 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="pico" x="140" y="-125">
<!-- Left Animations -->
<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<character isPlayer="false" flipX="false" icon="pico" x="-50" y="-120" camx="195" camy="365">
<!-- Left Animations -->
<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<anim name="shoot2" anim="Pico shoot 2" fps="24" loop="false" indices="0,1,2,3" x="-1" y="-128" />
<anim name="idle2" anim="Pico shoot 2" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="-1" y="-128" />
<anim name="shoot2" anim="Pico shoot 2" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle2" anim="Pico shoot 2" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<!-- Right Animations-->
<anim name="shoot3" anim="Pico shoot 3" fps="24" loop="false" indices="0,1,2,3" x="412" y="-64" />
<anim name="idle3" anim="Pico shoot 3" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="412" y="-64" />
<!-- Right Animations-->
<anim name="shoot3" anim="Pico shoot 3" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle3" anim="Pico shoot 3" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<anim name="shoot4" anim="Pico shoot 4" fps="24" loop="false" indices="0,1,2,3" x="439" y="-19" />
<anim name="idle4" anim="Pico shoot 4" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="439" y="-19" />
<anim name="shoot4" anim="Pico shoot 4" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle4" anim="Pico shoot 4" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
</character>
+11 -11
View File
@@ -1,16 +1,16 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="true" x="100" y="300" camx="-100">
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false"/>
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false"/>
<!-- Sing Animations -->
<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="65" y="9" />
<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="200" y="-70" />
<anim name="singUP" anim="pico Up note0" fps="24" loop="false" x="-20" y="50" />
<anim name="singRIGHT" anim="Pico NOTE LEFT0" fps="24" loop="false" x="-51" y="0" />
<!-- Sing Animations -->
<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="65" y="9" />
<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="200" y="-70" />
<anim name="singUP" anim="pico Up note0" fps="24" loop="false" x="-20" y="50" />
<anim name="singRIGHT" anim="Pico NOTE LEFT0" fps="24" loop="false" x="-51" y="0" />
<!-- Miss Animations -->
<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="200" y="-70" />
<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
<!-- Miss Animations -->
<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="200" y="-70" />
<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character sprite="senpai" isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" icon="senpai" camx="100">
<anim name="idle" anim="Angry Senpai Idle" fps="24" loop="false" x="0" y="0" />
<anim name="idle" anim="Angry Senpai Idle" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="Angry Senpai LEFT NOTE" fps="24" loop="false" x="7" y="0" />
<anim name="singDOWN" anim="Angry Senpai DOWN NOTE" fps="24" loop="false" x="2" y="0" />
<anim name="singUP" anim="Angry Senpai UP NOTE" fps="24" loop="false" x="1" y="6" />
<anim name="singRIGHT" anim="Angry Senpai RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="Angry Senpai LEFT NOTE" fps="24" loop="false" x="7" y="0" />
<anim name="singDOWN" anim="Angry Senpai DOWN NOTE" fps="24" loop="false" x="2" y="0" />
<anim name="singUP" anim="Angry Senpai UP NOTE" fps="24" loop="false" x="1" y="6" />
<anim name="singRIGHT" anim="Angry Senpai RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" camx="100">
<anim name="idle" anim="Senpai Idle" fps="12" loop="false" x="0" y="0" />
<anim name="idle" anim="Senpai Idle" fps="12" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="SENPAI LEFT NOTE" fps="12" loop="false" x="7" y="0" />
<anim name="singDOWN" anim="SENPAI DOWN NOTE" fps="12" loop="false" x="2" y="0" />
<anim name="singUP" anim="SENPAI UP NOTE" fps="12" loop="false" x="1" y="6" />
<anim name="singRIGHT" anim="SENPAI RIGHT NOTE" fps="12" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="SENPAI LEFT NOTE" fps="12" loop="false" x="7" y="0" />
<anim name="singDOWN" anim="SENPAI DOWN NOTE" fps="12" loop="false" x="2" y="0" />
<anim name="singUP" anim="SENPAI UP NOTE" fps="12" loop="false" x="1" y="6" />
<anim name="singRIGHT" anim="SENPAI RIGHT NOTE" fps="12" loop="false" x="0" y="0" />
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="70" y="380" antialiasing="false" scale="6" camx="100">
<anim name="idle" anim="idle spirit_" fps="24" loop="false" x="0" y="0" />
<anim name="idle" anim="idle spirit_" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="left_" fps="24" loop="false" x="3" y="0" />
<anim name="singDOWN" anim="spirit down_" fps="24" loop="false" x="65" y="65" />
<anim name="singUP" anim="up_" fps="24" loop="false" x="0" y="7" />
<anim name="singRIGHT" anim="right_" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="left_" fps="24" loop="false" x="3" y="0" />
<anim name="singDOWN" anim="spirit down_" fps="24" loop="false" x="65" y="65" />
<anim name="singUP" anim="up_" fps="24" loop="false" x="0" y="7" />
<anim name="singRIGHT" anim="right_" fps="24" loop="false" x="0" y="0" />
</character>
+6 -6
View File
@@ -1,9 +1,9 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="200">
<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
<anim name="singLEFT" anim="note sing left" fps="24" loop="false" x="130" y="-10"/>
<anim name="singRIGHT" anim="spooky sing right" fps="24" loop="false" x="-130" y="-14"/>
<anim name="singDOWN" anim="spooky DOWN note" fps="24" loop="false" x="-50" y="-130"/>
<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
<anim name="singLEFT" anim="note sing left" fps="24" loop="false" x="130" y="-10"/>
<anim name="singRIGHT" anim="spooky sing right" fps="24" loop="false" x="-130" y="-14"/>
<anim name="singDOWN" anim="spooky DOWN note" fps="24" loop="false" x="-50" y="-130"/>
</character>
+9 -9
View File
@@ -2,14 +2,14 @@
<!-- tankman actually have player offsets !-->
<character isPlayer="true" flipX="true" x="0" y="180" camx="0">
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="Tankman Right Note instance 1000" fps="24" loop="false" x="-1" y="-7" />
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="false" x="98" y="-90" />
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="false" x="24" y="56" />
<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="false" x="100" y="-14" />
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="Tankman Right Note instance 1000" fps="24" loop="false" x="-1" y="-7" />
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="false" x="98" y="-90" />
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="false" x="24" y="56" />
<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="false" x="100" y="-14" />
<!-- Heh! Pretty Good! -->
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="98" y="-90" />
<!-- Ugh! -->
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="24" y="56" />
<!-- Heh! Pretty Good! -->
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="98" y="-90" />
<!-- Ugh! -->
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="24" y="56" />
</character>
-7
View File
@@ -1,7 +0,0 @@
<!DOCTYPE codename-config >
<mod name="Codename Engine" desc="New FNF engine designed to make mod making easier, both in source and via softcoding!">
<!-- This line is ignored if in source assets. Use the project.xml to change settings. !-->
<window icon="icon.ico" title="Friday Night Funkin' - Codename Engine" width="1280" height="720" />
</mod>
+4
View File
@@ -0,0 +1,4 @@
{
"clientID": "1027994136193810442",
"logoKey": "icon"
}
+3
View File
@@ -0,0 +1,3 @@
story mode
freeplay
options
+14
View File
@@ -0,0 +1,14 @@
<!DOCTYPE codename-mod-options>
<!-- TEMPLATE FOR CUSTOM OPTIONS!!! -->
<menu name="Mod Options" desc="Modify mod options here">
<checkbox id="checkboxExample" name="Checkbox example" />
<choice id="choiceExample" name="Choice Example">
<value name="Disabled" value="disabled" />
<value name="This Only" value="thisonly" />
<value name="All" value="all" />
</choice>
<menu name="Submenu Example" desc="Submenu test">
<checkbox id="levelOfIdk2" name="Level of idk" />
</menu>
</menu>
+24
View File
@@ -0,0 +1,24 @@
<!DOCTYPE codename-engine-dialogue-box>
<dialoguebox scale="0.9" y="75">
<!--
Node containing all text settings
-->
<text font="vcr.ttf" x="107" y="206" width="1053" color="#000000" size="40"/>
<!--
All positions for characters
-->
<charpos name="left" x="-500" y="184" />
<charpos name="middle" x="0" y="184" />
<charpos name="right" x="500" y="184" flipBubble="true" />
<!--
All animations for the dialogue box
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
-->
<anim name="normal" anim="speech bubble normal" fps="24" loop="true" x="-30"/>
<anim name="normal-open" anim="Speech Bubble Normal Open" fps="24" />
<anim name="angry" anim="AHH speech bubble" fps="24" loop="true" y="60"/>
<anim name="angry-open" anim="speech bubble loud open" fps="24" y="60"/>
</dialoguebox>
@@ -0,0 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character x="285">
<anim name="normal" anim="normal" fps="24" />
</character>
+4
View File
@@ -0,0 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character x="50" y="-60">
<anim name="normal" anim="normal" fps="24" />
</character>
+4
View File
@@ -0,0 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character x="250" y="-350">
<anim name="normal" anim="normal" fps="24" />
</character>
-133
View File
@@ -1,133 +0,0 @@
{
"addOGSongs": false,
"songs": [
{
"name": "test",
"icon": "bf"
},
{
"name": "Tutorial",
"icon": "gf",
"color": "#9271FD"
},
{
"name": "Bopeebo",
"icon": "dad",
"color": "#9271FD"
},
{
"name": "Fresh",
"icon": "dad",
"color": "#9271FD"
},
{
"name": "Dadbattle",
"icon": "dad",
"color": "#9271FD"
},
{
"name": "Spookeez",
"icon": "spooky",
"color": "#223344"
},
{
"name": "South",
"icon": "spooky",
"color": "#223344"
},
{
"name": "Monster",
"icon": "monster",
"color": "#223344"
},
{
"name": "Pico",
"icon": "pico",
"color": "#941653"
},
{
"name": "Philly Nice",
"icon": "pico",
"color": "#941653"
},
{
"name": "Blammed",
"icon": "pico",
"color": "#941653"
},
{
"name": "Satin Panties",
"icon": "mom",
"color": "#FC96D7"
},
{
"name": "High",
"icon": "mom",
"color": "#FC96D7"
},
{
"name": "MILF",
"icon": "mom",
"color": "#FC96D7"
},
{
"name": "Cocoa",
"icon": "parents-christmas",
"color": "#A0D1FF"
},
{
"name": "Eggnog",
"icon": "parents-christmas",
"color": "#A0D1FF"
},
{
"name": "Winter Horrorland",
"icon": "monster",
"color": "#A0D1FF"
},
{
"name": "Senpai",
"icon": "senpai",
"color": "#FF78BF"
},
{
"name": "Roses",
"icon": "senpai",
"color": "#FF78BF"
},
{
"name": "Thorns",
"icon": "spirit",
"color": "#FF78BF"
},
{
"name": "Ugh",
"icon": "tankman",
"color": "#F6B604"
},
{
"name": "Guns",
"icon": "tankman",
"color": "#F6B604"
},
{
"name": "Stress",
"icon": "tankman",
"color": "#F6B604"
}
]
}
+30
View File
@@ -0,0 +1,30 @@
test
tutorial
bopeebo
fresh
dadbattle
spookeez
south
monster
pico
philly nice
blammed
satin panties
high
milf
cocoa
eggnog
winter horrorland
senpai
roses
thorns
ugh
guns
stress
+3
View File
@@ -0,0 +1,3 @@
function update(elapsed)
if (FlxG.keys.justPressed.F5)
FlxG.resetState();
+104 -105
View File
@@ -16,154 +16,153 @@ static var daPixelZoom = 6;
* UI
*/
function onNoteCreation(event) {
if (event.note.mustPress && !pixelNotesForBF) return;
if (!event.note.mustPress && !pixelNotesForDad) return;
event.cancel();
if (event.note.strumLine == playerStrums && !pixelNotesForBF) return;
if (event.note.strumLine == cpuStrums && !pixelNotesForDad) return;
var note = event.note;
if (event.note.isSustainNote) {
note.loadGraphic(Paths.image('stages/school/ui/arrowEnds'), true, 7, 6);
note.animation.add("hold", [event.strumID]);
note.animation.add("holdend", [4 + event.strumID]);
} else {
note.loadGraphic(Paths.image('stages/school/ui/arrows-pixels'), true, 17, 17);
note.animation.add("scroll", [4 + event.strumID]);
}
note.scale.set(daPixelZoom, daPixelZoom);
note.updateHitbox();
event.cancel();
var note = event.note;
if (event.note.isSustainNote) {
note.loadGraphic(Paths.image('stages/school/ui/arrowEnds'), true, 7, 6);
note.animation.add("hold", [event.strumID]);
note.animation.add("holdend", [4 + event.strumID]);
} else {
note.loadGraphic(Paths.image('stages/school/ui/arrows-pixels'), true, 17, 17);
note.animation.add("scroll", [4 + event.strumID]);
}
note.scale.set(daPixelZoom, daPixelZoom);
note.updateHitbox();
}
function onStrumCreation(event) {
if (event.player == 1 && !pixelNotesForBF) return;
if (event.player == 0 && !pixelNotesForDad) return;
if (event.player == 1 && !pixelNotesForBF) return;
if (event.player == 0 && !pixelNotesForDad) return;
event.cancel();
event.cancel();
var strum = event.strum;
strum.loadGraphic(Paths.image('stages/school/ui/arrows-pixels'), true, 17, 17);
strum.animation.add("static", [event.strumID]);
strum.animation.add("pressed", [4 + event.strumID, 8 + event.strumID], 12, false);
strum.animation.add("confirm", [12 + event.strumID, 16 + event.strumID], 24, false);
strum.scale.set(daPixelZoom, daPixelZoom);
strum.updateHitbox();
var strum = event.strum;
strum.loadGraphic(Paths.image('stages/school/ui/arrows-pixels'), true, 17, 17);
strum.animation.add("static", [event.strumID]);
strum.animation.add("pressed", [4 + event.strumID, 8 + event.strumID], 12, false);
strum.animation.add("confirm", [12 + event.strumID, 16 + event.strumID], 24, false);
strum.scale.set(daPixelZoom, daPixelZoom);
strum.updateHitbox();
}
function onCountdown(event) {
if (!enablePixelUI) return;
if (!enablePixelUI) return;
if (event.soundPath != null) event.soundPath = 'pixel/' + event.soundPath;
event.antialiasing = false;
event.scale = daPixelZoom;
event.spritePath = switch(event.swagCounter) {
case 0: null;
case 1: 'stages/school/ui/ready';
case 2: 'stages/school/ui/set';
case 3: 'stages/school/ui/go';
};
if (event.soundPath != null) event.soundPath = 'pixel/' + event.soundPath;
event.antialiasing = false;
event.scale = daPixelZoom;
event.spritePath = switch(event.swagCounter) {
case 0: null;
case 1: 'stages/school/ui/ready';
case 2: 'stages/school/ui/set';
case 3: 'stages/school/ui/go';
};
}
function onPlayerHit(event:NoteHitEvent) {
if (!enablePixelUI) return;
event.ratingPrefix = "stages/school/ui/";
event.ratingScale = daPixelZoom * 0.7;
event.ratingAntialiasing = false;
if (!enablePixelUI) return;
event.ratingPrefix = "stages/school/ui/";
event.ratingScale = daPixelZoom * 0.7;
event.ratingAntialiasing = false;
event.numScale = daPixelZoom;
event.numAntialiasing = false;
event.numScale = daPixelZoom;
event.numAntialiasing = false;
}
/**
* CAMERA HACKS!!
*/
function postCreate() {
if (enablePauseMenu) {
PauseSubState.script = 'data/scripts/week6-pause';
}
if (enableCameraHacks) {
FlxG.camera.antialiasing = false;
FlxG.camera.pixelPerfectRender = true;
iconP1.antialiasing = false;
iconP2.antialiasing = false;
makeCameraPixely(camGame);
defaultCamZoom /= daPixelZoom;
}
if (enablePixelGameOver) {
gameOverSong = "pixel/gameOver";
lossSFX = "pixel/gameOverSFX";
retrySFX = "pixel/gameOverEnd";
}
if (enablePauseMenu) {
PauseSubState.script = 'data/scripts/week6-pause';
}
if (enableCameraHacks) {
FlxG.camera.antialiasing = false;
FlxG.camera.pixelPerfectRender = true;
iconP1.antialiasing = false;
iconP2.antialiasing = false;
makeCameraPixely(camGame);
defaultCamZoom /= daPixelZoom;
}
if (enablePixelGameOver) {
gameOverSong = "pixel/gameOver";
lossSFX = "pixel/gameOverSFX";
retrySFX = "pixel/gameOverEnd";
}
}
function onStartCountdown() {
var newNoteCamera = new HudCamera();
newNoteCamera.bgColor = 0; // transparent
FlxG.cameras.add(newNoteCamera, false);
var newNoteCamera = new HudCamera();
newNoteCamera.bgColor = 0; // transparent
FlxG.cameras.add(newNoteCamera, false);
var pixelSwagWidth = Note.swagWidth + (daPixelZoom - (Note.swagWidth % daPixelZoom));
// TODO: multikey support??
for(s in 0...4) {
var i = 0;
for(str in [cpuStrums.members[s], playerStrums.members[s]]) {
// TODO: middlescroll???
str.x = (FlxG.width * (0.25 + (0.5 * i))) + (pixelSwagWidth * (s - 2));
str.x -= str.x % daPixelZoom;
str.cameras = [newNoteCamera];
i++;
}
}
makeCameraPixely(newNoteCamera);
var pixelSwagWidth = Note.swagWidth + (daPixelZoom - (Note.swagWidth % daPixelZoom));
for(p in strumLines) {
var i = 0;
for(str in p.members) {
str.x = (FlxG.width * strumOffset) + (pixelSwagWidth * (i - 2));
str.x -= str.x % daPixelZoom;
i++;
}
}
makeCameraPixely(newNoteCamera);
}
/**
* Use this to make any camera pixelly (you wont be able to zoom with it anymore!)
*/
public function makeCameraPixely(cam) {
cam.pixelPerfectRender = true;
cam.zoom /= Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y) * daPixelZoom;
cam.pixelPerfectRender = true;
cam.zoom /= Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y) * daPixelZoom;
var shad = new CustomShader('pixelZoomShader');
cam.addShader(shad);
var shad = new CustomShader('pixelZoomShader');
cam.addShader(shad);
pixellyCameras.push(cam);
pixellyShaders.push(shad);
pixellyCameras.push(cam);
pixellyShaders.push(shad);
FlxG.game.stage.quality = 2;
FlxG.game.stage.quality = 2;
}
function destroy() {
// resets the stage quality
FlxG.game.stage.quality = oldStageQuality;
// resets the stage quality
FlxG.game.stage.quality = oldStageQuality;
}
function pixelCam(cam) {
makeCameraPixely(cam);
makeCameraPixely(cam);
}
var pixellyCameras = [];
var pixellyShaders = [];
function postUpdate(elapsed) {
for(e in pixellyCameras) {
if (Std.isOfType(e, HudCamera))
e.downscroll = camHUD.downscroll;
}
if (enableCameraHacks) {
notes.forEach(function(n) {
n.y -= n.y % daPixelZoom;
n.x -= n.x % daPixelZoom;
});
}
for(e in pixellyCameras) {
if (!e.exists) continue;
e.zoom = 1 / daPixelZoom / Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y);
}
for(e in pixellyShaders) {
e.pixelZoom = 1 / daPixelZoom / Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y);
}
for(e in pixellyCameras) {
if (Std.isOfType(e, HudCamera))
e.downscroll = camHUD.downscroll;
}
if (enableCameraHacks) {
for(p in strumLines)
p.notes.forEach(function(n) {
n.y -= n.y % daPixelZoom;
n.x -= n.x % daPixelZoom;
});
}
for(e in pixellyCameras) {
if (!e.exists) continue;
e.zoom = 1 / daPixelZoom / Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y);
}
for(e in pixellyShaders) {
e.pixelZoom = 1 / daPixelZoom / Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y);
}
}
+78 -78
View File
@@ -11,117 +11,117 @@ var hand:FlxSprite;
var texts:Array<FlxText> = [];
var isThorns = PlayState.SONG.song.toLowerCase() == "thorns";
var isThorns = PlayState.SONG.meta.name.toLowerCase() == "thorns";
function create(event) {
// cancel default pause menu!!
event.cancel();
// cancel default pause menu!!
event.cancel();
event.music = isThorns ? "pixel/LunchboxScary" : "pixel/Lunchbox";
event.music = isThorns ? "pixel/LunchboxScary" : "pixel/Lunchbox";
cameras = [];
cameras = [];
pixelScript = game.scripts.getByName("pixel.hx");
pixelScript.call("pixelCam", [pauseCam]);
pixelScript = game.scripts.getByName("pixel.hx");
pixelScript.call("pixelCam", [pauseCam]);
FlxG.cameras.add(pauseCam, false);
FlxG.cameras.add(pauseCam, false);
pauseCam.bgColor = isThorns ? 0x88000000 : 0x88FF99CC;
pauseCam.alpha = 0;
pauseCam.bgColor = isThorns ? 0x88000000 : 0x88FF99CC;
pauseCam.alpha = 0;
bg = new FlxSprite(44 * 6, 14 * 6);
bg.loadGraphic(Paths.image('stages/school/pause/bg'));
if (isThorns)
bg.color = 0xFF000000;
bg.scale.set(6, 6);
bg.updateHitbox();
bg.scale.y = 4;
bg.cameras = [pauseCam];
add(bg);
bg = new FlxSprite(44 * 6, 14 * 6);
bg.loadGraphic(Paths.image('stages/school/pause/bg'));
if (isThorns)
bg.color = 0xFF000000;
bg.scale.set(6, 6);
bg.updateHitbox();
bg.scale.y = 4;
bg.cameras = [pauseCam];
add(bg);
songText = new FlxText(0, 22 * 6, 0, "Pause", 8, false);
confText(songText);
add(songText);
songText = new FlxText(0, 22 * 6, 0, "Pause", 8, false);
confText(songText);
add(songText);
var i = 2;
for(e in menuItems) {
text = new FlxText(0, (22 * 6) + (i * 9 * 6), 0, e, 8, false);
confText(text);
add(text);
texts.push(text);
i++;
}
var i = 2;
for(e in menuItems) {
text = new FlxText(0, (22 * 6) + (i * 9 * 6), 0, e, 8, false);
confText(text);
add(text);
texts.push(text);
i++;
}
hand = new FlxSprite().loadGraphic(Paths.image('stages/school/ui/hand_textbox'));
hand.scale.set(6, 6);
hand.updateHitbox();
add(hand);
hand = new FlxSprite().loadGraphic(Paths.image('stages/school/ui/hand_textbox'));
hand.scale.set(6, 6);
hand.updateHitbox();
add(hand);
FlxTween.tween(bg, {"scale.y": 6}, 0.75, {ease: FlxEase.elasticOut});
FlxTween.tween(bg, {"scale.y": 6}, 0.75, {ease: FlxEase.elasticOut});
cameras = [pauseCam];
cameras = [pauseCam];
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/ANGRY' : 'pixel/clickText'));
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/ANGRY' : 'pixel/clickText'));
}
function confText(text) {
text.scale.set(6, 6);
text.updateHitbox();
text.screenCenter(FlxAxes.X);
text.borderStyle = FlxTextBorderStyle.OUTLINE;
if (!isThorns) text.borderColor = 0xFF953E3E;
text.scale.set(6, 6);
text.updateHitbox();
text.screenCenter(FlxAxes.X);
text.borderStyle = FlxTextBorderStyle.OUTLINE;
if (!isThorns) text.borderColor = 0xFF953E3E;
}
function destroy() {
FlxG.cameras.remove(pauseCam);
FlxG.cameras.remove(pauseCam);
}
var canDoShit = true;
var time:Float = 0;
function update(elapsed) {
pixelScript.call("postUpdate", [elapsed]);
pixelScript.call("postUpdate", [elapsed]);
pauseCam.alpha = lerp(pauseCam.alpha, 1, 0.25);
time += elapsed;
pauseCam.alpha = lerp(pauseCam.alpha, 1, 0.25);
time += elapsed;
var curText = texts[curSelected];
hand.setPosition(curText.x - hand.width - 18 + (Math.sin(time * Math.PI * 2) * 12), curText.y + (text.height - hand.height) - 6);
hand.x -= hand.x % 6;
hand.y -= hand.y % 6;
var curText = texts[curSelected];
hand.setPosition(curText.x - hand.width - 18 + (Math.sin(time * Math.PI * 2) * 12), curText.y + (text.height - hand.height) - 6);
hand.x -= hand.x % 6;
hand.y -= hand.y % 6;
if (!canDoShit) return;
var oldSec = curSelected;
if (controls.DOWN_P)
changeSelection(1, false);
if (controls.UP_P)
changeSelection(-1);
if (!canDoShit) return;
var oldSec = curSelected;
if (controls.DOWN_P)
changeSelection(1, false);
if (controls.UP_P)
changeSelection(-1);
if (oldSec != curSelected) {
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/type' : 'pixel/pixelText'));
}
if (oldSec != curSelected) {
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/type' : 'pixel/pixelText'));
}
if (controls.ACCEPT) {
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/ANGRY' : 'pixel/clickText'));
var option = menuItems[curSelected];
if (option == "Resume" || option == "Exit to menu") {
canDoShit = false;
for(t in texts) t.visible = false;
hand.visible = songText.visible = false;
FlxTween.tween(bg, {"scale.y": 0}, 0.125, {ease: FlxEase.cubeOut, onComplete: function() {
selectOption();
}});
} else {
selectOption();
}
}
if (controls.ACCEPT) {
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/ANGRY' : 'pixel/clickText'));
var option = menuItems[curSelected];
if (option == "Resume" || option == "Exit to menu") {
canDoShit = false;
for(t in texts) t.visible = false;
hand.visible = songText.visible = false;
FlxTween.tween(bg, {"scale.y": 0}, 0.125, {ease: FlxEase.cubeOut, onComplete: function() {
selectOption();
}});
} else {
selectOption();
}
}
}
function changeSelection(change) {
curSelected += change;
curSelected += change;
if (curSelected < 0)
curSelected = menuItems.length - 1;
if (curSelected >= menuItems.length)
curSelected = 0;
if (curSelected < 0)
curSelected = menuItems.length - 1;
if (curSelected >= menuItems.length)
curSelected = 0;
}
+16 -16
View File
@@ -1,19 +1,19 @@
<!DOCTYPE codename-engine-splashes>
<splashes sprite="game/splashes/default" alpha="0.6">
<strum id="0"> <!-- LEFT -->
<anim name="splashleft1" anim="note impact 1 purple" fps="24" x="0" y="0" />
<anim name="splashleft2" anim="note impact 2 purple" fps="24" x="0" y="0" />
</strum>
<strum id="1"> <!-- DOWN -->
<anim name="splashdown1" anim="note impact 1 blue" fps="24" x="0" y="0" />
<anim name="splashdown2" anim="note impact 2 blue" fps="24" x="0" y="0" />
</strum>
<strum id="2"> <!-- UP -->
<anim name="splashup1" anim="note impact 1 green" fps="24" x="0" y="0" />
<anim name="splashup2" anim="note impact 2 green" fps="24" x="0" y="0" />
</strum>
<strum id="3"> <!-- RIGHT -->
<anim name="splashright1" anim="note impact 1 red" fps="24" x="0" y="0" />
<anim name="splashright2" anim="note impact 2 red" fps="24" x="0" y="0" />
</strum>
<strum id="0"> <!-- LEFT -->
<anim name="splashleft1" anim="note impact 1 purple" fps="24" x="0" y="0" />
<anim name="splashleft2" anim="note impact 2 purple" fps="24" x="0" y="0" />
</strum>
<strum id="1"> <!-- DOWN -->
<anim name="splashdown1" anim="note impact 1 blue" fps="24" x="0" y="0" />
<anim name="splashdown2" anim="note impact 2 blue" fps="24" x="0" y="0" />
</strum>
<strum id="2"> <!-- UP -->
<anim name="splashup1" anim="note impact 1 green" fps="24" x="0" y="0" />
<anim name="splashup2" anim="note impact 2 green" fps="24" x="0" y="0" />
</strum>
<strum id="3"> <!-- RIGHT -->
<anim name="splashright1" anim="note impact 1 red" fps="24" x="0" y="0" />
<anim name="splashright2" anim="note impact 2 red" fps="24" x="0" y="0" />
</strum>
</splashes>
+12 -12
View File
@@ -1,15 +1,15 @@
<!DOCTYPE codename-engine-splashes>
<splashes sprite="game/splashes/secret" alpha="0.6" scale="0.75">
<strum id="0"> <!-- LEFT -->
<anim name="splash purple" anim="splash purple" fps="24" x="0" y="0" />
</strum>
<strum id="1"> <!-- DOWN -->
<anim name="splash blue" anim="splash blue" fps="24" x="0" y="0" />
</strum>
<strum id="2"> <!-- UP -->
<anim name="splash green" anim="splash green" fps="24" x="0" y="0" />
</strum>
<strum id="3"> <!-- RIGHT -->
<anim name="splash red" anim="splash red" fps="24" x="0" y="0" />
</strum>
<strum id="0"> <!-- LEFT -->
<anim name="splash purple" anim="splash purple" fps="24" x="0" y="0" />
</strum>
<strum id="1"> <!-- DOWN -->
<anim name="splash blue" anim="splash blue" fps="24" x="0" y="0" />
</strum>
<strum id="2"> <!-- UP -->
<anim name="splash green" anim="splash green" fps="24" x="0" y="0" />
</strum>
<strum id="3"> <!-- RIGHT -->
<anim name="splash red" anim="splash red" fps="24" x="0" y="0" />
</strum>
</splashes>
+22 -18
View File
@@ -1,35 +1,39 @@
var fastCarCanDrive:Bool = true;
function create() {
resetFastCar();
resetFastCar();
}
function update(elapsed:Float) {
if (!fastCarCanDrive && fastCar.x > 2000) {
resetFastCar();
fastCarCanDrive = true;
}
if (!fastCarCanDrive && fastCar.x > 2000) {
resetFastCar();
fastCarCanDrive = true;
}
// back limo drive
for(e in [bgLimo, dancer1, dancer2, dancer3, dancer4, dancer5]) {
e.rotOffset.x = Math.sin(curBeatFloat / 4) * Math.cos(curBeatFloat / 16) * 85;
}
// back limo drive
if (Options.lowMemoryMode) {
bgLimo.frameOffset.x = Math.sin(curBeatFloat / 4) * Math.cos(curBeatFloat / 16) * 85;
} else {
for(e in [bgLimo, dancer1, dancer2, dancer3, dancer4, dancer5]) {
e.frameOffset.x = Math.sin(curBeatFloat / 4) * Math.cos(curBeatFloat / 16) * 85;
}
}
}
function beatHit(curBeat:Int) {
if (FlxG.random.bool(10) && fastCarCanDrive)
fastCarDrive();
if (FlxG.random.bool(10) && fastCarCanDrive)
fastCarDrive();
}
function resetFastCar() {
fastCar.x = -12600;
fastCar.y = FlxG.random.int(140, 250);
fastCar.velocity.x = 0;
fastCarCanDrive = true;
fastCar.x = -12600;
fastCar.y = FlxG.random.int(140, 250);
fastCar.velocity.x = 0;
fastCarCanDrive = true;
}
function fastCarDrive()
{
FlxG.sound.play(Paths.soundRandom('carPass', 0, 1), 0.7);
FlxG.sound.play(Paths.soundRandom('carPass', 0, 1), 0.7);
fastCar.velocity.x = (FlxG.random.int(170, 220) / FlxG.elapsed) * 3;
fastCarCanDrive = false;
fastCar.velocity.x = (FlxG.random.int(170, 220) / FlxG.elapsed) * 3;
fastCarCanDrive = false;
}
+40 -33
View File
@@ -1,39 +1,46 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="0.9" name="limo" folder="stages/limo/">
<!-- BG LIMOS !-->
<sprite name="skyBG" x="-120" y="-50" sprite="limoSunset" scroll="0.1" zoomfactor="0"/>
<sprite name="bgLimo" x="-200" y="480" sprite="bgLimo" scroll="0.4" zoomfactor="0.55" />
<!-- BG LIMOS !-->
<sprite name="skyBG" x="-120" y="-50" sprite="limoSunset" scroll="0.1" zoomfactor="0"/>
<sprite name="bgLimo" x="-200" y="480" sprite="bgLimo" scroll="0.4" zoomfactor="0.55" />
<!-- DANCERS !-->
<sprite name="dancer1" x="130" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer2" x="500" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer3" x="870" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer4" x="1240" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer5" x="1610" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<!-- ONLY FOR INSTANCES WITH LOW MEMORY MODE DISABLED -->
<high-memory>
<!-- DANCERS !-->
<sprite name="dancer1" x="130" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer2" x="500" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer3" x="870" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer4" x="1240" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer5" x="1610" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<!-- SUPER FAST CAR !-->
<sprite name="fastCar" x="-300" y="160" sprite="fastCarLol" zoomfactor="0.75" />
<!-- SUPER FAST CAR !-->
<sprite name="fastCar" x="-300" y="160" sprite="fastCarLol" zoomfactor="0.75" />
</high-memory>
<!-- MORE LIMO STUFF !-->
<girlfriend />
<sprite name="limo" x="-120" y="550" sprite="limoDrive" />
<boyfriend x="1030" y="-120" camxoffset="-300"/>
<sprite name="overlayShit" x="-500" y="480" sprite="limoOverlay" scroll="0">
<property name="alpha" type="float" value="0.5" />
</sprite>
<!-- MORE LIMO STUFF !-->
<girlfriend />
<sprite name="limo" x="-120" y="550" sprite="limoDrive" />
<boyfriend x="1030" y="-120" camxoffset="-300"/>
<high-memory>
<sprite name="overlayShit" x="-500" y="480" sprite="limoOverlay" scroll="0">
<property name="alpha" type="float" value="0.5" />
</sprite>
</high-memory>
</stage>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="1.05" name="mall-evil" folder="stages/mall/">
<sprite name="bg" x="-400" y="-500" sprite="evilBG" scroll="0.2"/>
<sprite name="evilTree" x="300" y="-300" sprite="evilTree" scroll="0.2"/>
<sprite name="evilSnow" x="-200" y="700" sprite="evilSnow" />
<sprite name="bg" x="-400" y="-500" sprite="evilBG" scroll="0.2"/>
<sprite name="evilTree" x="300" y="-300" sprite="evilTree" scroll="0.2"/>
<sprite name="evilSnow" x="-200" y="700" sprite="evilSnow" />
<girlfriend />
<dad y="20"/>
<boyfriend x="1090"/>
<girlfriend />
<dad y="20"/>
<boyfriend x="1090"/>
</stage>
+16 -10
View File
@@ -1,14 +1,20 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="0.8" name="mall" folder="stages/mall/">
<sprite name="bg" x="-1000" y="-500" sprite="bgWalls" scroll="0.2"/>
<sprite name="upperBoppers" x="-240" y="-90" sprite="upperBop" scroll="0.2" />
<sprite name="bgEscalator" x="-1100" y="-600" sprite="bgEscalator" scroll="0.3" scale="0.9" updateHitbox="true"/>
<sprite name="tree" x="370" y="-250" sprite="christmasTree" scroll="0.4"/>
<sprite name="bottomBoppers" x="-300" y="140" sprite="bottomBop" scroll="0.9"/>
<sprite name="fgSnow" x="-600" y="700" sprite="fgSnow"/>
<sprite name="santa" x="-840" y="150" sprite="santa"/>
<sprite name="bg" x="-1000" y="-500" sprite="bgWalls" scroll="0.2"/>
<high-memory>
<sprite name="upperBoppers" x="-240" y="-90" sprite="upperBop" scroll="0.2" />
</high-memory>
<sprite name="bgEscalator" x="-1100" y="-600" sprite="bgEscalator" scroll="0.3" scale="0.9" updateHitbox="true"/>
<sprite name="tree" x="370" y="-250" sprite="christmasTree" scroll="0.4"/>
<sprite name="bottomBoppers" x="-300" y="140" sprite="bottomBop" scroll="0.9"/>
<sprite name="fgSnow" x="-600" y="700" sprite="fgSnow"/>
<high-memory>
<sprite name="santa" x="-840" y="150" sprite="santa"/>
</high-memory>
<girlfriend />
<dad />
<boyfriend x="870" camyoffset="-200"/>
<girlfriend />
<dad />
<boyfriend x="870" camyoffset="-200"/>
</stage>
+59 -59
View File
@@ -5,11 +5,11 @@ import funkin.game.PlayState;
var curColor:Int = 0;
var trainSound:FlxSound;
var colors = [
0xFF31A2FD,
0xFF31FD8C,
0xFFFB33F5,
0xFFFD4531,
0xFFFBA633
0xFF31A2FD,
0xFF31FD8C,
0xFFFB33F5,
0xFFFD4531,
0xFFFBA633
];
var trainMoving:Bool = false;
var trainFrameTiming:Float = 0;
@@ -18,84 +18,84 @@ var trainFinishing:Bool = false;
var trainCooldown:Int = 0;
function create() {
// defaultCamZoom = 0.5;
light.color = colors[curColor];
trainSound = FlxG.sound.load(Paths.sound("train_passes"));
// defaultCamZoom = 0.5;
light.color = colors[curColor];
trainSound = FlxG.sound.load(Paths.sound("train_passes"));
}
function beatHit(curBeat:Int) {
if (curBeat % 4 == 0) {
// switches color
var newColor = FlxG.random.int(0, colors.length-2);
if (newColor >= curColor) newColor++;
curColor = newColor;
light.color = colors[curColor];
}
if (curBeat % 4 == 0) {
// switches color
var newColor = FlxG.random.int(0, colors.length-2);
if (newColor >= curColor) newColor++;
curColor = newColor;
light.color = colors[curColor];
}
if (!trainMoving)
trainCooldown += 1;
if (!trainMoving)
trainCooldown += 1;
if (curBeat % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8 && !trainSound.playing)
{
trainCooldown = FlxG.random.int(-4, 0);
trainStart();
}
if (curBeat % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8 && !trainSound.playing)
{
trainCooldown = FlxG.random.int(-4, 0);
trainStart();
}
}
function update(elapsed:Float) {
if (Conductor.songPosition > 0)
light.alpha = 1 - (FlxEase.cubeIn((curBeatFloat / 4) % 1) * 0.85);
else
light.alpha = 0;
if (Conductor.songPosition > 0)
light.alpha = 1 - (FlxEase.cubeIn((curBeatFloat / 4) % 1) * 0.85);
else
light.alpha = 0;
if (trainMoving) {
updateTrainPos();
}
if (trainMoving) {
updateTrainPos();
}
}
function trainStart():Void
{
trainMoving = true;
if (!trainSound.playing)
trainSound.play(true);
trainMoving = true;
if (!trainSound.playing)
trainSound.play(true);
}
var startedMoving:Bool = false;
function updateTrainPos():Void
{
if (trainSound.time >= 4700)
{
startedMoving = true;
gf.playAnim('hairBlow');
}
if (trainSound.time >= 4700)
{
startedMoving = true;
gf.playAnim('hairBlow');
}
if (startedMoving)
{
phillyTrain.velocity.x = -400 * 24;
if (phillyTrain.x < -2000 && !trainFinishing)
{
phillyTrain.x = -1150;
trainCars -= 1;
if (startedMoving)
{
phillyTrain.velocity.x = -400 * 24;
if (phillyTrain.x < -2000 && !trainFinishing)
{
phillyTrain.x = -1150;
trainCars -= 1;
if (trainCars <= 0)
trainFinishing = true;
}
if (trainCars <= 0)
trainFinishing = true;
}
if (phillyTrain.x < -4000 && trainFinishing)
trainReset();
}
if (phillyTrain.x < -4000 && trainFinishing)
trainReset();
}
}
function trainReset():Void
{
gf.playAnim('hairFall');
phillyTrain.x = FlxG.width + 200;
trainMoving = false;
// trainSound.stop();
// trainSound.time = 0;
trainCars = 8;
trainFinishing = false;
startedMoving = false;
phillyTrain.velocity.x = 0;
gf.playAnim('hairFall');
phillyTrain.x = FlxG.width + 200;
trainMoving = false;
// trainSound.stop();
// trainSound.time = 0;
trainCars = 8;
trainFinishing = false;
startedMoving = false;
phillyTrain.velocity.x = 0;
}
+6 -6
View File
@@ -1,9 +1,9 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="1.05" name="philly" folder="stages/philly/">
<sprite name="bg" x="-100" y="0" sprite="sky" scroll="0.1" zoomfactor="0"/>
<sprite name="city" x="-10" y="0" sprite="city" scroll="0.3" scale="0.85" updateHitbox="true" zoomfactor="0.3"/>
<sprite name="light" x="-10" y="0" sprite="win" scroll="0.3" scale="0.85" updateHitbox="true" zoomfactor="0.3"/>
<sprite name="streetBehind" x="-40" y="50" sprite="behindTrain" zoomfactor="1" />
<sprite name="phillyTrain" x="2000" y="360" sprite="train" zoomfactor="1" />
<sprite name="street" x="-40" y="50" sprite="street" zoomfactor="1" />
<sprite name="bg" x="-100" y="0" sprite="sky" scroll="0.1" zoomfactor="0"/>
<sprite name="city" x="-10" y="0" sprite="city" scroll="0.3" scale="0.85" updateHitbox="true" zoomfactor="0.3"/>
<sprite name="light" x="-10" y="0" sprite="win" scroll="0.3" scale="0.85" updateHitbox="true" zoomfactor="0.3"/>
<sprite name="streetBehind" x="-40" y="50" sprite="behindTrain" zoomfactor="1" />
<sprite name="phillyTrain" x="2000" y="360" sprite="train" zoomfactor="1" />
<sprite name="street" x="-40" y="50" sprite="street" zoomfactor="1" />
</stage>
+2 -2
View File
@@ -1,4 +1,4 @@
function create() {
importScript("data/scripts/pixel");
isSpooky = true;
importScript("data/scripts/pixel");
isSpooky = true;
}
+3 -3
View File
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="0.5" name="school-evil" folder="stages/school/" >
<sprite name="bg" x="400" y="200" sprite="animatedEvilSchool"
antialiasing="false" scale="6" scrollx="0.8" scrolly="0.9" type="loop"/>
<stage zoom="1" name="school-evil" folder="stages/school/" >
<sprite name="bg" x="400" y="200" sprite="animatedEvilSchool"
antialiasing="false" scale="6" scrollx="0.8" scrolly="0.9" type="loop"/>
</stage>
+9 -9
View File
@@ -1,14 +1,14 @@
function create() {
importScript("data/scripts/pixel");
if (PlayState.SONG.song == "Roses") {
flabbergastGirls();
}
importScript("data/scripts/pixel");
if (PlayState.SONG.song == "Roses") {
flabbergastGirls();
}
}
public function flabbergastGirls() {
bgGirls.animation.remove("danceLeft");
bgGirls.animation.remove("danceRight");
bgGirls.animation.addByIndices('danceLeft', 'BG fangirls dissuaded', CoolUtil.numberArray(14), "", 24, false);
bgGirls.animation.addByIndices('danceRight', 'BG fangirls dissuaded', CoolUtil.numberArray(30, 15), "", 24, false);
bgGirls.animation.play("danceLeft", true);
bgGirls.animation.remove("danceLeft");
bgGirls.animation.remove("danceRight");
bgGirls.animation.addByIndices('danceLeft', 'BG fangirls dissuaded', CoolUtil.numberArray(14), "", 24, false);
bgGirls.animation.addByIndices('danceRight', 'BG fangirls dissuaded', CoolUtil.numberArray(30, 15), "", 24, false);
bgGirls.animation.play("danceLeft", true);
}
+19 -16
View File
@@ -1,25 +1,28 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="1" folder="stages/school/" >
<sprite name="bgSky" x="-12" y="0" sprite="weebSky"
antialiasing="false" scale="6" scroll="0.1" updateHitbox="true"/>
<sprite name="bgSky" x="-12" y="0" sprite="weebSky"
antialiasing="false" scale="6" scroll="0.1" updateHitbox="true"/>
<sprite name="bgSchool" x="-216" y="0" sprite="weebSchool"
antialiasing="false" scale="6" scrollx="0.6" scrolly="0.9" updateHitbox="true"/>
<sprite name="bgSchool" x="-216" y="0" sprite="weebSchool"
antialiasing="false" scale="6" scrollx="0.6" scrolly="0.9" updateHitbox="true"/>
<sprite name="bgStreet" x="-204" y="0" sprite="weebStreet"
antialiasing="false" scale="6" scroll="0.95" updateHitbox="true"/>
<sprite name="bgStreet" x="-204" y="0" sprite="weebStreet"
antialiasing="false" scale="6" scroll="0.95" updateHitbox="true"/>
<sprite name="fgTrees" x="-30" y="130" sprite="weebTreesBack"
antialiasing="false" scale="4.8" scroll="0.9" updateHitbox="true" type="loop"/>
<sprite name="bgTrees" x="-1180" y="-1600" sprite="weebTrees"
antialiasing="false" scale="8.4" scroll="0.85" updateHitbox="true" type="loop"/>
<sprite name="fgTrees" x="-30" y="130" sprite="weebTreesBack"
antialiasing="false" scale="4.8" scroll="0.9" updateHitbox="true" type="loop"/>
<sprite name="treeLeaves" x="-200" y="-40" sprite="petals"
antialiasing="false" scale="6" scroll="0.85" updateHitbox="true" type="loop"/>
<sprite name="bgTrees" x="-1180" y="-1600" sprite="weebTrees"
antialiasing="false" scale="8.4" scroll="0.85" updateHitbox="true" type="loop"/>
<sprite name="bgGirls" x="-100" y="190" sprite="bgFreaks" scroll="0.9" scale="6" antialiasing="false" updateHitbox="true">
<anim name="danceLeft" anim="BG girls group" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13" fps="24" loop="false"/>
<anim name="danceRight" anim="BG girls group" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" fps="24" loop="false"/>
</sprite>
<high-memory>
<sprite name="treeLeaves" x="-200" y="-40" sprite="petals"
antialiasing="false" scale="6" scroll="0.85" updateHitbox="true" type="loop"/>
</high-memory>
<sprite name="bgGirls" x="-100" y="190" sprite="bgFreaks" scroll="0.9" scale="6" antialiasing="false" updateHitbox="true">
<anim name="danceLeft" anim="BG girls group" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13" fps="24" loop="false"/>
<anim name="danceRight" anim="BG girls group" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" fps="24" loop="false"/>
</sprite>
</stage>
+16 -10
View File
@@ -1,22 +1,28 @@
public var lightningStrike:Bool = true;
public var lightningStrikeBeat:Int = 0;
public var lightningOffset:Int = 8;
public var thunderSFXamount:Int = 2;
function create() {
for(i in 1...thunderSFXamount+1)
FlxG.sound.load(Paths.sound('thunder_' + Std.string(i)));
bg.playAnim('idle');
}
public function lightningStrikeShit():Void
{
FlxG.sound.play(Paths.soundRandom('thunder_', 1, 2));
bg.animation.play('lightning');
FlxG.sound.play(Paths.soundRandom('thunder_', 1, thunderSFXamount));
bg.playAnim('lightning');
lightningStrikeBeat = curBeat;
lightningOffset = FlxG.random.int(8, 24);
lightningStrikeBeat = curBeat;
lightningOffset = FlxG.random.int(8, 24);
boyfriend.playAnim('scared', true, "SING"); // SING so that they dont get indefinitely looped
gf.playAnim('scared', true, "SING");
boyfriend.playAnim('scared', true, "SING"); // SING so that they dont get indefinitely looped
gf.playAnim('scared', true, "SING");
}
function beatHit(curBeat) {
if (lightningStrike && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
{
lightningStrikeShit();
}
if (lightningStrike && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
{
lightningStrikeShit();
}
}
+4 -4
View File
@@ -1,7 +1,7 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="1.05" name="spooky" folder="stages/spooky/">
<sprite name="bg" x="-200" y="-100" sprite="halloween_bg" anim="idle" type="none">
<anim name="idle" anim="halloweem bg0" type="loop" />
<anim name="lightning" anim="halloweem bg lightning strike" loop="false"/>
</sprite>
<sprite name="bg" x="-200" y="-100" sprite="halloween_bg" anim="idle" type="none" scale="1.05">
<anim name="idle" anim="halloweem bg0" type="loop" />
<anim name="lightning" anim="halloweem bg lightning strike" loop="false"/>
</sprite>
</stage>
+6 -6
View File
@@ -1,9 +1,9 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="0.9" name="stage" folder="stages/default/">
<sprite name="bg" x="-600" y="-200" sprite="stageback" scroll="0.9" />
<sprite name="stageFront" x="-600" y="600" sprite="stagefront" scroll="0.9" />
<girlfriend />
<dad />
<boyfriend />
<sprite name="stageCurtains" x="-500" y="-300" sprite="stagecurtains" scroll="1.3" />
<sprite name="bg" x="-600" y="-200" sprite="stageback" scroll="0.9" />
<sprite name="stageFront" x="-600" y="600" sprite="stagefront" scroll="0.9" />
<girlfriend />
<dad />
<boyfriend />
<sprite name="stageCurtains" x="-500" y="-300" sprite="stagecurtains" scroll="1.3" />
</stage>
+4 -4
View File
@@ -2,8 +2,8 @@ var tankAngle:Float = FlxG.random.int(-90, 45);
var tankSpeed:Float = FlxG.random.float(5, 7);
function update(elapsed:Float) {
tankAngle += elapsed * tankSpeed;
tankRolling.angle = tankAngle - 90 + 15;
tankRolling.x = 400 + (1500 * Math.cos(Math.PI / 180 * (1 * tankAngle + 180)));
tankRolling.y = 1300 + (1100 * Math.sin(Math.PI / 180 * (1 * tankAngle + 180)));
tankAngle += elapsed * tankSpeed;
tankRolling.angle = tankAngle - 90 + 15;
tankRolling.x = 400 + (1500 * Math.cos(Math.PI / 180 * (1 * tankAngle + 180)));
tankRolling.y = 1300 + (1100 * Math.sin(Math.PI / 180 * (1 * tankAngle + 180)));
}
+35 -25
View File
@@ -1,30 +1,40 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="0.9" name="tank" folder="stages/tank/">
<!-- BG STUFF -->
<sprite name="tankBg" x="-500" y="0" sprite="tankBg" scroll="0" zoomfactor="0"/>
<sprite name="tankSky" x="-400" y="-600" sprite="tankSky" scroll="0" zoomfactor="0"/>
<sprite name="tankClouds" x="-350" y="0" sprite="tankClouds" scroll="0.1" zoomfactor="0">
<property name="velocity.x" type="float" value="10" />
</sprite>
<sprite name="tankMountains" x="-300" y="-20" sprite="tankMountains" scroll="0.2" scale="1.2" updateHitbox="true" zoomfactor="0.10"/>
<sprite name="tankBuildings" x="-300" y="-20" sprite="tankBuildings" scroll="0.3" scale="1.1" updateHitbox="true" zoomfactor="0.25"/>
<sprite name="tankRuins" x="-200" y="0" sprite="tankRuins" scroll="0.35" scale="1.1" updateHitbox="true" zoomfactor="0.35"/>
<sprite name="smokeLeft" x="-200" y="-100" sprite="smokeLeft" scroll="0.4" zoomfactor="0.6"/>
<sprite name="smokeRight" x="1100" y="-100" sprite="smokeRight" scroll="0.4" zoomfactor="0.6"/>
<sprite name="tankWatchtower" x="100" y="50" sprite="tankWatchtower" scroll="0.5" onBeat="true" zoomfactor="0.7"/>
<sprite name="tankRolling" x="300" y="300" sprite="tankRolling" scroll="0.5" zoomfactor="0.8" type="loop"/>
<sprite name="tankGround" x="-420" y="-150" sprite="tankGround" scale="1.15" updateHitbox="true" zoomfactor="1.0"/>
<!-- BG STUFF -->
<sprite name="tankBg" x="-500" y="0" sprite="tankBg" scroll="0" zoomfactor="0"/>
<sprite name="tankSky" x="-400" y="-600" sprite="tankSky" scroll="0" zoomfactor="0"/>
<high-memory>
<sprite name="tankClouds" x="-350" y="0" sprite="tankClouds" scroll="0.1" zoomfactor="0">
<property name="velocity.x" type="float" value="10" />
</sprite>
</high-memory>
<sprite name="tankMountains" x="-300" y="-20" sprite="tankMountains" scroll="0.2" scale="1.2" updateHitbox="true" zoomfactor="0.10"/>
<high-memory>
<sprite name="tankBuildings" x="-300" y="-20" sprite="tankBuildings" scroll="0.3" scale="1.1" updateHitbox="true" zoomfactor="0.25"/>
<sprite name="tankRuins" x="-200" y="0" sprite="tankRuins" scroll="0.35" scale="1.1" updateHitbox="true" zoomfactor="0.35"/>
</high-memory>
<high-memory>
<sprite name="smokeLeft" x="-200" y="-100" sprite="smokeLeft" scroll="0.4" zoomfactor="0.6"/>
<sprite name="smokeRight" x="1100" y="-100" sprite="smokeRight" scroll="0.4" zoomfactor="0.6"/>
<sprite name="tankWatchtower" x="100" y="50" sprite="tankWatchtower" scroll="0.5" onBeat="true" zoomfactor="0.7"/>
</high-memory>
<sprite name="tankRolling" x="300" y="300" sprite="tankRolling" scroll="0.5" zoomfactor="0.8" type="loop"/>
<sprite name="tankGround" x="-420" y="-150" sprite="tankGround" scale="1.15" updateHitbox="true" zoomfactor="1.0"/>
<!-- CHARACTERS -->
<girlfriend x="230" y="55"/>
<dad x="20" y="160"/>
<boyfriend x="810"/>
<!-- CHARACTERS -->
<girlfriend x="305" y="105"/>
<dad x="20" y="160"/>
<boyfriend x="810"/>
<!-- FOREGROUND TANKMANS -->
<sprite name="tank0" x="-500" y="650" sprite="tank0" scrollx="1.7" scrolly="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank1" x="-300" y="750" sprite="tank1" scrollx="2" scrolly="0.2" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank2" x="450" y="940" sprite="tank2" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank4" x="1300" y="900" sprite="tank4" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank5" x="1620" y="700" sprite="tank5" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank3" x="1300" y="1200" sprite="tank3" scrollx="3.5" scrolly="2.5" onBeat="true" zoomfactor="1.25"/>
<!-- FOREGROUND TANKMANS -->
<high-memory>
<sprite name="tank0" x="-500" y="650" sprite="tank0" scrollx="1.7" scrolly="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank1" x="-300" y="750" sprite="tank1" scrollx="2" scrolly="0.2" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank2" x="450" y="940" sprite="tank2" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank4" x="1300" y="900" sprite="tank4" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank5" x="1620" y="700" sprite="tank5" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank3" x="1300" y="1200" sprite="tank3" scrollx="3.5" scrolly="2.5" onBeat="true" zoomfactor="1.25"/>
</high-memory>
</stage>
+55 -55
View File
@@ -1,71 +1,71 @@
<!DOCTYPE codename-titlestate >
<titlestate>
<sprites folder="menus/titlescreen">
<sprite name="logo" sprite="logo" x="-150" y="-100" />
<sprite name="gf" sprite="gf" x="512" y="50">
<anim name="danceLeft" anim="gfDance" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="gfDance" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprites folder="menus/titlescreen">
<sprite name="logo" sprite="logo" x="-150" y="-100" />
<sprite name="gf" sprite="gf" x="512" y="50">
<anim name="danceLeft" anim="gfDance" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="gfDance" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<titleEnter sprite="titleEnter" x="-150" y="-100" />
</sprites>
<titleEnter sprite="titleEnter" x="-150" y="-100" />
</sprites>
<intro length="16">
<text beat="1">
<line text="ninjamuffin99" />
<line text="phantomArcade" />
<line text="kawaisprite" />
<line text="evilsk8er" />
</text>
<intro length="16">
<text beat="1">
<line text="ninjamuffin99" />
<line text="phantomArcade" />
<line text="kawaisprite" />
<line text="evilsk8er" />
</text>
<text beat="3">
<line text="ninjamuffin99" />
<line text="phantomArcade" />
<line text="kawaisprite" />
<line text="evilsk8er" />
<line text="presents" />
</text>
<text beat="3">
<line text="ninjamuffin99" />
<line text="phantomArcade" />
<line text="kawaisprite" />
<line text="evilsk8er" />
<line text="presents" />
</text>
<text beat="4" /> <!-- clears the screen !-->
<text beat="4" /> <!-- clears the screen !-->
<text beat="5">
<line text="In association" />
<line text="with" />
</text>
<text beat="5">
<line text="In association" />
<line text="with" />
</text>
<text beat="7">
<line text="In association" />
<line text="with" />
<line text="Newgrounds" />
<sprite path="menus/titlescreen/newgrounds_logo" scale="0.8"/>
</text>
<text beat="7">
<line text="In association" />
<line text="with" />
<line text="Newgrounds" />
<sprite path="menus/titlescreen/newgrounds_logo" scale="0.8"/>
</text>
<text beat="8" /> <!-- clears the screen !-->
<text beat="8" /> <!-- clears the screen !-->
<text beat="9">
<introtext line="1" />
</text>
<text beat="9">
<introtext line="1" />
</text>
<text beat="11">
<introtext line="1" />
<introtext line="2" />
</text>
<text beat="11">
<introtext line="1" />
<introtext line="2" />
</text>
<text beat="12"/>
<text beat="12"/>
<text beat="13">
<line text="Friday" />
</text>
<text beat="13">
<line text="Friday" />
</text>
<text beat="14">
<line text="Friday" />
<line text="Night" />
</text>
<text beat="14">
<line text="Friday" />
<line text="Night" />
</text>
<text beat="15">
<line text="Friday" />
<line text="Night" />
<line text="Funkin'" />
</text>
</intro>
<text beat="15">
<line text="Friday" />
<line text="Night" />
<line text="Funkin'" />
</text>
</intro>
</titlestate>
-72
View File
@@ -1,72 +0,0 @@
<!DOCTYPE codename-engine-weeks>
<config>
<characters>
<!-- BOYFRIEND -->
<char name="bf" scale="0.9" x="80">
<anim name="idle" anim="BF idle dance white" fps="24" loop="true" />
<anim name="confirm" anim="BF HEY!!" fps="24" loop="false"/>
</char>
<!-- ANIMATION IS AUTOMATICALLY ADDED. IF YOU WANT TO SPECIFY A PREFIX, ADD AN IDLE ANIM LIKE ABOVE. -->
<char name="dad" scale="0.5" x="50" />
<char name="gf" scale="0.5" />
<char name="spooky" scale="0.7" x="125" />
<char name="pico" scale="0.7" x="100" y="-30" flip="true"/>
<char name="mom" scale="0.5" x="50" y="10"/>
<char name="parents-christmas" scale="0.4" x="150" y="-20" />
<char name="senpai" x="130" y="-50"/>
<char name="tankman" x="75" y="-35"/>
</characters>
<weeks>
<!-- SPRITE BUTTONS ARE LOCATED IN "images/menus/storymenu/weeks/" -->
<!-- IF NO SPRITE ARE SPECIFIED, "week(week number)" WILL BE USED. -->
<!-- IF YOU WANT CUSTOM DIFFICULTIES, ADD THIS: difficulties="easy,normal,hard" -->
<!-- DIFFICULTIES SPRITES IN "images/menus/storymenu/difficulties/" -->
<week name="" chars="none,bf,gf" sprite="tutorial">
<song name="Tutorial" />
</week>
<week name="DADDY DEAREST" chars="dad,bf,gf" sprite="week1">
<song name="Bopeebo" />
<song name="Fresh" />
<song name="Dadbattle" />
</week>
<week name="SPOOKY MONTH" chars="spooky,bf,gf" sprite="week2">
<song name="Spookeez" />
<song name="South" />
<song name="Monster" hide="true" />
</week>
<week name="PICO" chars="pico,bf,gf" sprite="week3">
<song name="Pico" />
<song name="Philly" />
<song name="Blammed" />
</week>
<week name="MOMMY MUST MURDER" chars="mom,bf,gf" sprite="week4">
<song name="Satin Panties" />
<song name="High" />
<song name="MILF" />
</week>
<week name="RED SNOW" chars="parents-christmas,bf,gf" sprite="week5">
<song name="Cocoa" />
<song name="Eggnog" />
<song name="Winter-Horrorland" hide="true" />
</week>
<week name="HATING SIMULATOR FT. MOAWLING" chars="senpai,bf,gf" sprite="week6">
<song name="Senpai" />
<song name="Roses" />
<song name="Thorns" hide="true" />
</week>
<week name="TANKMAN" chars="tankman,bf,gf" sprite="week7">
<song name="Ugh" />
<song name="Guns" />
<song name="Stress" />
</week>
</weeks>
</config>
+5
View File
@@ -0,0 +1,5 @@
<!DOCTYPE codename-engine-week-character>
<char scale="0.9" x="80">
<anim name="idle" anim="BF idle dance white" fps="24" loop="true" />
<anim name="confirm" anim="BF HEY!!" fps="24" loop="false"/>
</char>
+2
View File
@@ -0,0 +1,2 @@
<!DOCTYPE codename-engine-week-character>
<char scale="0.5" x="50" />
+2
View File
@@ -0,0 +1,2 @@
<!DOCTYPE codename-engine-week-character>
<char scale="0.5" />
+2
View File
@@ -0,0 +1,2 @@
<!DOCTYPE codename-engine-week-character>
<char scale="0.5" x="50" y="10"/>
@@ -0,0 +1,2 @@
<!DOCTYPE codename-engine-week-character>
<char scale="0.4" x="150" y="-20" />
+2
View File
@@ -0,0 +1,2 @@
<!DOCTYPE codename-engine-week-character>
<char scale="0.7" x="100" y="-30" flip="true"/>
+2
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@@ -0,0 +1,2 @@
<!DOCTYPE codename-engine-week-character>
<char x="130" y="-50"/>
+2
View File
@@ -0,0 +1,2 @@
<!DOCTYPE codename-engine-week-character>
<char scale="0.7" x="125" />
+2
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@@ -0,0 +1,2 @@
<!DOCTYPE codename-engine-week-character>
<char x="75" y="-35"/>
+11
View File
@@ -0,0 +1,11 @@
# THIS FILE ISNT NECESSARY,
# BUT YOU CAN USE IT TO SORT WEEKS
tutorial
week1
week2
week3
week4
week5
week6
week7
+4
View File
@@ -0,0 +1,4 @@
<!DOCTYPE codename-engine-week>
<week name="" chars="none,bf,gf" sprite="tutorial">
<song>Tutorial</song>
</week>
+6
View File
@@ -0,0 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="DADDY DEAREST" chars="dad,bf,gf" sprite="week1">
<song>Bopeebo</song>
<song>Fresh</song>
<song>Dadbattle</song>
</week>
+6
View File
@@ -0,0 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="SPOOKY MONTH" chars="spooky,bf,gf" sprite="week2">
<song>Spookeez</song>
<song>South</song>
<song hide="true">Monster</song>
</week>
+6
View File
@@ -0,0 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="PICO" chars="pico,bf,gf" sprite="week3">
<song>Pico</song>
<song>Philly Nice</song>
<song>Blammed</song>
</week>
+6
View File
@@ -0,0 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="MOMMY MUST MURDER" chars="mom,bf,gf" sprite="week4">
<song>Satin Panties</song>
<song>High</song>
<song>MILF</song>
</week>
+6
View File
@@ -0,0 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="RED SNOW" chars="parents-christmas,bf,gf" sprite="week5">
<song>Cocoa</song>
<song>Eggnog</song>
<song>Winter Horrorland</song>
</week>
+6
View File
@@ -0,0 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="HATING SIMULATOR FT. MOAWLING" chars="senpai,bf,gf" sprite="week6">
<song>Senpai</song>
<song>Roses</song>
<song hide="true">Thorns</song>
</week>
+6
View File
@@ -0,0 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="TANKMAN" chars="tankman,bf,gf" sprite="week7">
<song>Ugh</song>
<song>Guns</song>
<song>Stress</song>
</week>
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+129
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@@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="da.png">
<!-- Created with Adobe Animate version 21.0.1.37179 -->
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="Dad Sing Note DOWN0000" x="2" y="2" width="379" height="565" pivotX="-88.3" pivotY="69.7" frameX="0" frameY="-5" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0001" x="2" y="2" width="379" height="565" frameX="0" frameY="-5" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0002" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0003" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0004" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0005" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0006" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0007" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0008" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0009" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0010" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0011" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0012" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
<SubTexture name="Dad Sing Note DOWN0013" x="383" y="2" width="374" height="568" frameX="-1" frameY="0" frameWidth="379" frameHeight="570"/>
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